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Updates

Xbox photo
Xbox

Here's everything in the latest Xbox One update


A whole bunch of small changes
Jan 19
// Brett Makedonski
Xbox's first update of the new year won't be a monumental one. It's nothing akin to the dashboard overhaul from last November, and Microsoft isn't addressing any serious concerns. Instead, it's making a fair number of small c...
Fallout 4 update photo
Fallout 4 update

The next Fallout 4 update makes settlements slightly better


It's in beta on Steam
Jan 15
// Jordan Devore
Update 1.2 for Fallout 4 was mostly concerned with performance issues, controller remapping, and some miscellaneous fixes. Update 1.3, available now in beta on Steam, has much more going on. Here are some standouts for today...
Subnautica photo
Subnautica

I want to scan everything in Subnautica


The H2.0 update is live
Jan 14
// Jordan Devore
Welp, I think they've done it. I think I need to get Subnautica and spend the weekend scouring the depths for weird alien creatures. It was a good run while it lasted! My original plan for this underwater exploration title wa...
Street Fighter V photo
Street Fighter V

Is there a new Street Fighter V PS4 beta on its way?


Ready? Fight!
Jan 14
// Vikki Blake
If you have the Street Fighter V beta client installed on your PlayStation 4, you may have noticed a gigantic patch dropped yesterday (thanks, EventHub). The update - listed as version 1.08 and weighing in at ...
Sony photo
Sony

Sony PlayStation Plus outage extensions on their way


Emails incoming!
Jan 13
// Vikki Blake
If you have a valid PlayStation Plus subscription, keep an eye on your inbox - Sony is about to get in touch. Following the prolonged downtime in the New Year, Sony is writing out to those who had valid PlayStation Plus or Pl...
New HotS character photo
New HotS character

Heroes of the Storm gets the shapeshifting Greymane tomorrow


Lord of the Worgen
Jan 11
// Jordan Devore
I've fallen a little behind in Heroes of the Storm since Lunara's debut, but I'll want to get back to playing regularly soon. Blizzard is adding Greymane tomorrow! He's a ranged human assassin capable of transforming into a powerful melee-centric beast mid-fight. Take a look:
Diablo III photo
Diablo III

New patch for Diablo III brings loads of new content


Expect it to drop before January 15
Jan 11
// Vikki Blake
Still playing Diablo III? Yay! Brace yourself for a huge patch and an influx of brand new content. Patch 2.4 - which brings a new zone, Greyhollow Island, with entirely new enemies, as well as new dungeons, challenges, and an...
Runescape Old School photo
Runescape Old School

The old version of Runescape has a new expansion


Yeah, I don't get it either
Jan 11
// Joe Parlock
Adding new content to Runescape Old School, the server which aims to recreate when the game was in its glory days, seems kind of weird to me. If the whole point of it is that it’s a nostalgia-fueled romp through the gam...
Rainbow Six Siege photo
Rainbow Six Siege

Rainbow Six Siege is getting better hit registration


Update 1.2 is live on PC
Jan 07
// Jordan Devore
As it stands, Rainbow Six Siege is at the top of my "eventually!" list. While plenty of people seem to be enjoying the game as it stands, I'm fine waiting for Ubisoft to push out more patches. The latest update was released t...
Future of Splatoon photo
Future of Splatoon

Splatoon's content updates will end soon, but it won't be abandoned


New Splatfests, balance updates in 2016
Dec 29
// Jordan Devore
While I was sad to hear Splatoon is about to make its final big DLC push, I have to look back on the post-launch support fondly. It has been a hell of a year for this increasingly wonderful game. In a Famitsu interview picked...
Grand Theft Auto Online photo
Grand Theft Auto Online

You can embrace the holidays with Grand Theft Auto Online's Festive Surprise update


Snowballs and Beast vs. Slasher mode
Dec 24
// Zack Furniss
Today is Christmas Eve for those who celebrate the holiday, and many folks are preparing to see their families and drink entirely too much egg nog. They'll also get into political arguments, Uncle Billy will get embarrassingl...
Super Mario Maker photo
Super Mario Maker

Sure, I'll take more Mario Maker costumes


Special request: Ninji
Dec 23
// Jordan Devore
So long as Nintendo continues adding costumes to Super Mario Maker, I'll keep unlocking them (except for the Fighter Fly; I simply do not have the skill or patience to beat Gnat Attack on hard mode). EarthBound's own Master B...
Bloodborne update photo
Bloodborne update

Blood Rocks are now slightly less ridiculous to get in Bloodborne


And Blood Stone Chunks are cheaper
Dec 21
// Jordan Devore
To fortify weapons in Bloodborne, you must find increasingly rare materials. The last item in particular is a huge pain. A Blood Rock is needed to max out a weapon, but so very few exist. There's one toward the end of the ga...
TF2 update photo
TF2 update

Sick of playing Team Fortress 2? Tough break


The ride never ends
Dec 18
// Nic Rowen
When was the last time you played Team Fortress 2? During the Gun Mettle event way back in the summer? Maybe when they introduced that weird sports mode a few months back? During Halloween? This very morning in your little Py...
Arkham Knight photo
Arkham Knight

Arkham Knight's latest PC patch is drenched with fixes


A lot of rain being the biggest one
Dec 18
// Brett Makedonski
David Cage had nothing to do with the newest Batman: Arkham Knight PC patch, but you'd be forgiven if you mistakenly believed that he did. Not Heavy Rain but heavy rain is the most notable change made to the game am...
Depth photo
Depth

Depth is coming to PS4 in 2016, and a new update for PC is out right now


Baaaa-dum. Baaaaa-dum. Ba-dum-ba-dum...
Dec 18
// Joe Parlock
Depth developer Digital Confectioners has announced its sharks vs. divers multiplayer game will be coming to the PlayStation 4 next year. The announcement is part of its anniversary celebrations, which seems a bit late seein...
CS:GO photo
CS:GO

Valve is undoing weapon tweaks that broke Counter-Strike: Global Offensive


Never mess with Counter-Strike balance
Dec 17
// Joe Parlock
Counter-Strike: Global Offensive is a finely tuned, tightly balanced game. While on the whole that’s a good thing, it does make the game a house of cards: when things go even slightly wrong it can throw the entire game ...
New Splatoon maps photo
New Splatoon maps

These new Splatoon maps look like good fun


The squids are all right
Dec 16
// Jordan Devore
Splatoon isn't done giving out content, which is great, because many of us aren't done playing. The next major update is going to be a pair of maps: Ancho-V Games and Piranha Pit. One is set in a swanky office with raisable p...
Just Cause 3 patch photo
Just Cause 3 patch

Just Cause 3 is getting 'significantly improved' loading times


Update for all platforms this week
Dec 16
// Jordan Devore
I'm playing Just Cause 3 far less than I thought I would, and that can be single-handedly attributed to the lengthy loading times. The initial one takes quite a while, but it isn't a huge pain considering it's up front -- you...
Halo 5 update photo
Halo 5 update

Huge Halo 5 update adds Forge mode, maps, and weapons


Scroll down for the gif!
Dec 16
// Jordan Devore
Forge mode wasn't ready in time for Halo 5: Guardians' launch, but it's here now. The map creation sandbox debuts with some 1,700 objects and will continue to change as 343 Industries takes in feedback from players. Knowing h...
Rock Band 4 photo
Rock Band 4

Harmonix: 'We're not yet sure where online multiplayer fits in our roadmap' for Rock Band 4


So don't hold your breath, k?
Dec 16
// Vikki Blake
Harmonix has confirmed that while online multiplayer is "very much on the table" for Rock Band 4, it's not yet clear on "where it fits in our roadmap." "Online multiplayer is a part of a much bigger conversation. We know it&r...
Battlefield photo
Battlefield

Battlefield 4 The Legacy Operations DLC out today


EA rolls out new patch
Dec 15
// Vikki Blake
The latest Battlefield 4 patch rolls out today. Consequently, the multiplayer servers will be offline for up to an hour on each platform. The PC version rolls out at 08.00 UTC, PlayStation 4 09.00 UTC, Xbox One 10.00 UTC, Pla...

MechWarrior Online is aiming for the stars on Steam

Dec 14 // Nic Rowen
The biggest news for MWO, and the focus point for the event is that the game is now available on Steam. After three years of existing as an independent product, MWO is now on the monolithic game service. While this is obviously big news for the game, and PGI no doubt hopes to capture a wider audience on the more visible platform, my question was “why?” MWO has existed as a stand alone product since launch and has cultivated a loyal, if not massive, core audience. The mech combat genre is nowhere near as hot as it was a decade and a half ago, and with plenty of other free-to-play games already available and established on Steam, why make the move so late in the game? Russ says it wasn't a decision the team took lightly. “It was always in the conversation... We became certain that we definitely wanted to go to Steam about 12 months ago, and we spent that much extra time making sure that we were ready as we could for that new influx of players.” “Part of that conversation, though, was just the features you need for that audience” added Bryan. “We felt that if we were going to go for Steam, we needed to present a product that was accessible for that [broader] audience.” Recently added features such as a guided tutorial and fresh UI options designed to ease new players into the complicated mechanics of the game certainly seemed to be aimed at that. MWO has long been a “learn by dying” experience that tossed new players into the deep end, an experience I remember only too vividly (cue awkward break-up #1). Giving new players a rundown on the basics of movement and what all the gauges on the HUD mean before having them wander into a combat will be a more welcoming introduction to the game than expecting them to refer to the manual while under fire. [embed]326481:61510:0[/embed] As for keeping that new audience, PGI has a few plans. Russ confirmed that they have at least one more “big update” planned for Faction Warfare, the persistent territorial control game mode that pits the Great Houses of the Inner Sphere and the warring Clans of BattleTech lore against each other. The galactic conquest is supposed to give players a reason to invest in the world and care about the game on a deeper level than a series of robotic death-matches by giving them something to fight over. Future plans center around making the acquisition and holding of planets more valuable by providing resources to successful groups (a nuclear like artillery strike was teased) and unclogging stalemates by introducing attacker or defender based advantages in contested battlegrounds. There are also plans for single-player content in the works. “That's one of the great aspects of MechWarrior that has been unexplored for the past 15 years, so that's definitely going to be part of our future.” This is something that a lot of fans of the original campaign driven MechWarrior games have been hungry for, so it's great to hear PGI is actively working towards that goal. But don't expect to hear anything about it soon, Russ was quick to position it as a future project.  What PGI seems to be hanging its hat on in the meantime is a greater emphasis on community participation and eSports. Later that evening during a stage presentation, PGI unveiled their plans for a worldwide MWO tournament slated to begin in the new year. Complete with regional qualifiers, play-off elimination series, and with PGI already committing to a $100k seeded prize pool, the announcement broke to the absolutely thunderous approval of the gathered fans. If PGI was searching for the thing that would appeal to their core fanbase the most, they certainly found it – as the ringing in my ears could have testified. I'm not so sure that's what the game needs though, especially when trying to capture a broader Steam audience. We've seen many games try to come out as “the next big eSport” in the past few years and almost all of them have failed to take off (looking at you Evolve). While everyone in the room that night can't wait to watch (and probably participate in) a huge worldwide bracketed tournament, I have no idea who else is going to be interested. Even with improvements to the game's spectator options and a focus on tighter, fast paced four vs four mixed-tech teams, the game is still working in the confines of the fairly niche mech combat genre. When I tried to envision who would actually watch a such a spectacle, all I could picture was other tournament players watching while waiting for their turn to play. What I personally found more exciting were the two separate VR demos on display. While the virtual mechbay tour on the ghetto-holodeck HTC Vive seemed like an impressive but COMPLETELY unnecessary exercise in BattleTech nerd wish-fulfillment, the smaller Oculus Rift demo caught my attention. While it was obviously in the very early stages of development -- little more than a stationary mech that could swivel its torso around and test fire a few weapons into a nearby mountain range -- it was captivating. Just being able to look around the cockpit and survey the area with a quick side-to-side glance was unbelievably thrilling. Honestly, it felt like the way stompy robot games were always secretly meant to be played. I squatted the unit for a good ten minutes trying to make myself sick by rotating the cockpit in a clockwise direction while trying to rotate my head in the opposite (easier said than done) and dreamed of the future in a dizzy haze. I've been as excited as anyone for the dawning VR age, but I've always been skeptical that a lot of "real" games would translate well to the experience. I don't want to see a future where the potential of VR is squandered on quaint virtual tours and on-rails shooters. But, a mech simulator that naturally sits you down in a cockpit while you manipulate a suite of controls makes sense with what the technology  is currently capable of and has that one-to-one coordination between what you are doing and what you are seeing that really makes VR pop. Nobody asked me, but this seems like THE thing to focus on instead of trying to carve out a slice of the already picked apart and wholly devoured eSports pie. A bunch of smaller features were also announced. Improvements planned for the Faction Warfare mode with expanded career options, ranking progressions, and leaderboards seemed like a big hit with the fans. As was the newly demonstrated decal system that will let MechWarriors plaster the ancestral battle machine of their noble family with gaudy stickers and logos like a warmongering Dale Earnhardt. I joke, but it is my secret shame that I would love nothing more than a big giant decal of a wrench to slap on my favorite mech. As a longtime player who has seen the game go through several ups and downs, I had to take the chance to ask about some of the more controversial decisions and notable difficulties the game has encountered. Things like the total about face on third person view, a feature PGI promised would never be added to the game during the beta, but was nevertheless eventually introduced to the collective disdain of the community. The sluggish pace of development that delayed key features for months if not years past announced launch dates. The introduction of consumable items purchasable for real money and a myriad of other insular grievances that sound completely crazy to people outside of the MWO bubble, but created serious rifts and a huge amount of distrust and negativity within the community. Russ acknowledged that the issues that set the fanbase off haven't always been predictable and they've been caught off guard once or twice. “It can be frustrating, but there comes a point where you don't have to understand why they're upset, you just have to know they're upset, and face it head on.” He says that after the departure from former publisher IGP last year, the team doubled down on communication with the fans and focused on providing concrete proof that they were addressing their concerns. “We weathered it, I think mostly due to 'put up or shut up' type things. We said we would pick the pace up and we did it.” When asked about the working relationship PGI had with IGP before separating ways, Russ and Bryan were quick to point out that there were some great people who worked there, but admitted there were difficulties. “In the end, it [working with IGP] really impacted our speed at which we could do work, implement features, and interact with out community. It was too policy driven.” says Russ “Our community suffered for it.” In comparison, he went on to describe how much faster the work flow is now. When the team wants to make a change, they can do so without having to hold several meetings about every decision. He pointed to the more frequent community facing Town Hall meetings and Q&A sessions with fans as proof of PGI's dedication to their audience. I don't know if I'm personally ready to lay every past snafu at the feet of IGP. At this point, MWO has broken my heart so many times that I'm not sure that I'll ever completely trust it again. But on the other hand, it has seemed to enjoy a new lease on life in the past few months. Big balance changes, new features, fresh players, MWO has really cleaned up its act. Maybe this time it really has changed. Maybe this time we can make it work. Oh what the hell, I'm gonna reinstall. Nothing serious, just going to test the waters. Relationship status: It's complicated.
MWO steam event photo
But is it too late for stompy robots?
Longtime readers of the site, especially folks that read my c-blogs and recap articles before I became a staff writer, know that I have a weird, on-again, off-again relationship with MechWarrior Online. It's a game I want to ...

Halo 5 update photo
Halo 5 update

Halo 5 is getting advanced control options


Customize look acceleration, dead zones
Dec 12
// Jordan Devore
A legitimate reason to use a Christopher Walken header image? Today is a good day. There's more to next week's update for Halo 5: Guardians than Forge mode, maps, and REQs. The game is also expanding its control options. You'...
Tekken 7 photo
Tekken 7

Tekken 7: Fated Retribution announced, the first new character is Street Fighter's Akuma


New characters, items, and stages
Dec 12
// Joe Parlock
Tekken 7: Fated Retribution has just been announced at The King of Iron Fist Tournament 2015’s grand finals. Fated Retribution will be released first in arcades, and will include new characters, outfits, items and stag...
Halo 5: Guardians photo
Halo 5: Guardians

The Cartographer's Gift update for Halo 5: Guardians launches next week


Plus the return of Forge
Dec 10
// Joe Parlock
After announcing it at this year’s Game Awards, 343 Industries has released a whole load of details about the upcoming Cartographer’s Gift update for Halo 5: Guardians. The update features the return of the popul...
Nethack photo
Nethack

Nethack, a roguelike from 1987, just had its first update in 12 years


Includes a tribute to Sir Terry Pratchet
Dec 09
// Joe Parlock
While Rogue is commonly seen as where the roguelike genre got its start, there’s another game that is arguably just as influential to its formation: Nethack. Originally released way back in 1987, Nethack helped pave the...
Heroes of the Storm photo
Heroes of the Storm

You'll need friends to earn this cool Heroes of the Storm mount


It's tied to a recruitment program
Dec 08
// Jordan Devore
Blizzard has begun its "Recruit a Friend" program for Heroes of the Storm in which players can share a unique sign-up link with their pals to unlock in-game rewards. Notably, you can earn a Vulture Hover Bike mount, shown abo...
Starbound combat photo
Starbound combat

Starbound's combat update should make fighting more interesting


Secondary abilities, new weapon types
Dec 08
// Darren Nakamura
I'll admit: my hype for Starbound is nowhere near the level where it was two years ago. Being in beta for that long can do that. After my group exhausted the quest lines for the first iteration, we never really went back, des...
Fallout 4 photo
Fallout 4

Fallout 4's first patch is boring, but probably necessary


Functional's good too
Dec 07
// Brett Makedonski
Sometimes, video game patches sort out or enable quirky features. For instance, The Witcher 3 had one earlier this year where severed heads no longer disappeared. That's a good patch! Developer CD Projekt Red was like "P...

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