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The return of a master: Eric Chahi's From Dust

Oct 02 // Jonathan Holmes
From Dust (Xbox Live Arcade, PlayStation Network, PC)Developer: Ubisoft MontpellierPublisher: UbisoftTo be released: 2011 When I asked him why he went from creating 2D platformers to creating... whatever From Dust is, Chahi said, "I like to play with sandcastles. It's a simple thing, a childlike thing, but there is also something profound in the -- the meeting of man with nature; man's ability to create, working with, or against, nature's tendency to independently recreate itself. In that space between man and nature, that's where the unexplained and the magical hides." With that, we had our definition for From Dust: it's a high-concept sandcastle simulator. The game combines an extremely realistic physics engine with an earthy, mystical narrative, one that is told to the player and by the player in equal measure. The game takes place at an undisclosed time in Earth's (or maybe-not-Earth's) history, and focuses on the survival of a small group of masked villagers. It may sound pretty standard, but that's just the foundation. Just as Out of this World sucked players in with very realistic character animation, then slowly eased in increasingly otherworldly events, From Dust starts off by giving the player a real world to play with, and slowly sucks them into something much more fantastic. By moving the cursor with the analog stick and holding the left trigger, you can grab sand, forest, lava, water, or any other naturally occurring element you can find on the planet's surface. From there, you can add or subtract things from the environment as you see fit. Just as in nature, you may not always see the full effect of your actions right away. The butterfly effect plays a big role in how the game works. Add a little bit of water to a pond, and it may erode surrounding levees, with could lead to the formation of a waterfall, which in turn could drain that pool, leaving more room for a local volcano to expand, which could then lead to a forest fire, and so forth. As some sort of godlike spirit, you wield enormous power, but it will take time and practice to use that power to its fullest potential. There is some skill building and technique to it, but it's more about coming to understand how to best form a relationship with the world around you, not unlike how a painter must learn to form a relationship between the paint, the brush, and the canvas.  That kind of gentle, artistic (some would say "French") atmosphere presides over everything. You are never forced to do, or think about, anything that you don't want to, though there may be indirect consequences to that. You may be goofing off with the Earth for a while before you even notice the villagers that work as the "main characters" of the game. These sexier, browner, more realistic Shy Guy look-a-likes are your people, and you must protect them. Later in the game, there will be threats from animals, and maybe other "advanced" beings, but at the start of the game, your main concern is natural disasters. In the portion of the game that I saw, there was a tsunami on its way. Initially, the villagers appeared defenseless to protect themselves against it. All the obvious strategies to stop it won't work. You can build up a wall of sand and forest, but the tsunami's hundred-foot-tall, thousand-foot-wide wall of water will just barrel right over it. You can sit and watch as they're slaughtered by the incoming natural disaster, or you can take a leap of faith and make an attempt to do something about it. What does that mean? According to Chahi, the way to survive crisis (and in doing so, advance your villagers' civilization) is to "seek knowledge from the world around you" and to "take something back from the Earth and integrate it into the culture of the people." What that means in concrete terms is that you must explore the world by drawing a path for one of your villagers to walk down. Though your villagers are smart and sturdy, capable of swimming short distances, traversing dense forests, and pushing aside some rocks, you may still need to help clear the path for them by moving some water, sand, and volcano around. But what are they looking for? Well, a lot of things, but for the tsunami problem, they need to find and collect a glowing blue rock, then return home to the village. From there, they will begin... jamming. They sing, they beat the drums, the whole deal. That's not what I expected, but in the context of the game, it inexplicably made sense. I sat in awe as the huge tsunami approached their meager little jam session. I felt a real tingle of fear on the back of my scalp as the ocean rose into the sky, lurching over the seemingly defenseless natives below. The game had done such a good job of making the world feel real up until that point that I was totally absorbed in this seemingly impossible turn of events. I was equally moved when the gigantic wave parted itself around the village, sparing its residents' lives, while drowning the surrounding area in a wash of ocean water. Magic and music had apparently saved the day, but again, there was more to it than that. The villagers' song had fundamentally altered the physics of the ocean water. It was now thick and malleable, almost like jelly. The effect was temporary, but it lasted long enough for the player to empty out a section of the now semi-solid sea, and allow a villager to walk along the ocean floor. Again, this only felt striking because up until now, the world had felt so real. Inserting this sort of magical thinking into the game's reality felt special only because everything else until that moment was so believably normal. Chahi promised that this pattern of building a suspension of disbelief, and cashing in on it with amazing events, would only push towards greater heights as the game continued. So why is Chahi back into game development after all this time? Why is he pouring all of this time and effort into creating this strange little game? It's all in an effort to cause the player to contemplate man's relationship with nature. That tsunami I told you about? Chahi stressed repeatedly that it's "not the enemy," and he went as far as to demonstrate that if you accidentally cause a forest fire that's too large to put out on your own, that the tsunami is the only way to douse the flames before they engulf your entire village. The tsunami can kill you, or it can save you. It all depends on how you interact with it. Then who is the real enemy of this game? Who is the player in relationship to the villagers, and the world around them? I'm asking you, because these are the questions Chahi asked me, and I couldn't answer them. He seemed pleased with my confusion, with a mischievous, childlike grin plastered on his face. I know I'll be looking further for the answers when game launches on XBLA, PSN, and PC next year.
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Do you know who Eric Chahi is? If not, then it's time to bone up on your gaming history. Chahi was the lead developer on Out of this World (known as Another World in Europe and Japan), one of the most under-appreciated, influ...

Catching up with Might & Magic Heroes VI

Oct 01 // Chris Morris
[embed]185338:33720[/embed] Might & Magic Heroes VI (PC)Developer: Black Hole EntertainmentPublisher: UbisoftTo be released: 2011 Upon sitting down to start the demo, the first and most obvious improvement was the brand-new engine and art direction for this title. Heroes VI is running on Black Hole's own in-house engine and sports a more realistic visual style, as opposed to the "cartoony" look of Heroes V. Models and textures were sharp and detailed, the effective use of color and contrast in overworld exploration was gorgeous, and the attention to detail in the combat animation blew me away. You may be wondering what type of rig you are going to need to run something like this, but I've been assured that the engine has actually been optimized to run well on laptops! In terms of gameplay, Heroes VI appears to remain true to the series. The classic gameplay loop of building, exploration, resource collection, combat, and character advancement has been faithfully recreated. Everything appears to have been built from the ground up to be more streamlined and responsive, giving the game a truly "next-gen" feel. Some of the changes will include: The new interface is clean and unobtrusive, and manages to make movement and combat a pleasure rather than a chore. Hero progression has been completely retooled, giving the player more freedom to choose how they build and customize their character. Gone are the days of choosing to take the experience reward and crossing your fingers that you will actually unlock something decent. Resource gathering no longer requires that you use up precious action points, constantly backtracking to recapture or harvest previously controlled nodes. Once captured, they will now link to a nearby player-controlled fortress and funnel into your stock each turn. Opposing players must physically capture a fortress in order to gain control of linked resources. Also new is the ability to convert captured cities into any faction that you currently control. There's no more trying to make angels and demons play nice in your party! If you are a fan of any of the previous Heroes titles, or even RPG and strategy games, this is definitely one to look forward to!
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We caught our first glimpse of Might and Magic Heroes VI at this year's gamescom, but further details since then have been fairly sparse. Fortunately, I was able to sit down with producer Erwan LeBreton at Ubisoft's Digital D...

Hands-on with the 'Viewtiful Joe shmup' Zeit2

Sep 30 // Jonathan Holmes
[embed]185254:33668[/embed] Zeit2 is a time distortion shmup, not unlike Retro/Grade, but with less guitars, and more variations on the time travel theme. From start to finish, you'll need to regularly reverse time and play through a segment again in a new way. It may sound strange, but after a few tries, it becomes second nature. As you play, you build up fractions of seconds that you can reverse time. Unlike in Braid, turning back the clock doesn't save you from taking damage. Instead, it allows you to dish out more damage to your many enemies. In fact, some enemies can't be hurt unless you shoot at them, reverse time, and then live through the moment again, as you watch your future self take out the enemies for you. Remember those scenes in Bill and Ted's Excellent Adventure where Ted would plan to later go back in time and leave a helpful item around so that he and Bill could use it in the present? Zeit2 feels like that, but in shmup form. You're always planning to go into the past to help your future self out with a new problem. I know it may sound complicated, but it actually comes together quite naturally, like any good shmup should. There's more to the time travel fun than that. When you reverse time and move forward again, you see your old self in the form of a shadow. You can actually shoot your former self (which takes the form of a shadow. "Shadow of your former self. Ha Ha.) before he goes back in time to become, well, you. Like most time travel movies, this doesn't actually make any sense, but it's awesome. Killing your shadow self doesn't harm you, but instead causes a huge explosion that sends bullets out in every direction. This is just another way the game encourages you to experiment with the time reversal mechanic. As encouraging as the game may be, it's also quick to dish out punishment. Unlike shmups of old, there are no one-hit kills here, but there are a variety of ways to take damage. If you get hit by an enemy, you take damage. If you let certain enemies get past you, you take damage. Even when you shoot, you take damage. Blowing up enemies or grabbing health drops helps reverse all these beatings, but it's a constant struggle to stay alive. That said, this is a shmup. People are going to get good at it. For them, there is the option to fast forward time as well. This makes the game much harder, but the reward comes from a score multi-plier that activates for every enemy you hit while in fast forward. It's also great for speed-runs. There's more to the game than just time travel. You acquire weapons from bosses. The game has multiple modes to explore (but no co-op. Sorry, LifeForce fans). There's even rumor that the famous Konami code may activate some new features. The whole package adds up to something accessible enough from 2D shmup fans to easily jump into, but innovative enough to give them reason to take notice.
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One of the big game reveals of last night's Ubisoft event was Zeit2 (pronounced Zeit-squared). Like the publishers other hot hybrid title Outland, Zeit2 works to combine influences from a variety of different games and fuse t...

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Knives Chau announced for Scott Pilgrim: The Game


Sep 30
// Ben Perlee
[Update] Video added. Since Scott Pilgrim vs The World: The Game released last month, people have been wondering when we were going to unlock the final secret character in the game. Nega Scott is easily attainable in th...

Not quite as desperate as it seems: No More Heroes 2

Dec 16 // Ben Perlee
No More Heroes 2: Desperate Struggle (Wii)Developer: Grasshopper ManufacturePublisher: UbisoftTo be released: January 26, 2010 Taking place three years after the events of the original No More Heroes, Travis Touchdown is nothing more than a memory. For some reason, the people of Santa Destroy are just as stupid as the denizens of Metropolis, as Travis Touchdown exists only as a local legend. Anyway, it's been three years, and the assassin's are making a comeback. The first one we see? Skelter Helter, the albino brother of Helter Skelter, Travis' first assassin he killed in game one. Seems little brother is more than pissed off and is ready for revenge. So what follows is a quick tutorial on top of the No More Heroes motel. As an introduction to the story, players will be brought to terms with the controls. Attacks are tied to button presses depending on the height of the Wiimote, and special attacks are applied with slashing motions. I didn't see anything applied with the Wii MotionPlus, so that's a drag. Anyway, after a solid battle with Skelter Helter (who sports a revolver with a hoop of six-chambered cylinders), the whiny younger brother is, well, as near to being headless as you can get. Sylvia comes down, orders Travis to rejoin the United Assassin's Association (of which he is now at the very bottom), and offers all the sexual advances to the dude to get him to play the game. Meanwhile, Skelter Helter (who remind you is very much nearly headless) declares a curse of revenge on Travis and proceeds to rip his own head off. Gnarly. So what is set up is a gruesome tale of revenge. Travis' good friend Bishop is shortly murdered, and the whole game from here on out has Travis motivated for more than just sex and fame. That curse of revenge is something he will have to live down. So what else is new? Well, fans of the series will be pleased to know that the series has been updated in a way to best reflect what gamers want. For example, Sude 51 mentioned that fans wanted more blatant sexuality. Ok, so more double entendres are added. Even more, Travis will have flashes where he will go to a peep show and talk to a woman important to the story. The camera stays completely focused on two very important things, and I'm not talking about her eyes. At every opportunity, No More Heroes 2: Desperate Struggle throws cheesecake at you. It's just as bizarre as you would expect. Even the moe anime that Travis loves, Bizarre Jelly, has received a major boost in the game. No longer something Travis just loves, Bizarre Jelly is a mostly full anime that can be unlocked through the game by playing the cute 'em up shooter, Bizarre Jelly 5, at Travis' apartment. This game is just almost fully featured, close enough that Suda jokingly mentioned porting to WiiWare with some updates. As for the anime, it's a whole bunch of Cute Witch ten year-old girls with big boobs who wobble and transform nakedly three or four times each in their into video. It's utterly over the top, and with the production values of a real anime studio, it looks great. This can be found in his motel room, where Travis also can change the clothing he is wearing, check out his unlocked items, as well as play with his morbidly obese kitty. Jeane the cat is very fat, and so there is a full mini game pet simulator trying to get you bitter kitty to be healthy. It's actually pretty fun, even though it's just button presses. Some of the exercises, such as the kitty squat stretch, are just plain weird. There more for returning players. Gone is the free roaming overworld. Fans found this boring, so instead the overworld is a menu-based affair, with places unlocking as you go. There are primary locations to continue the story line, and there are also shops to buy clothing, weapons and upgrades. Also new are the way the side jobs are performed. Instead of a mini-game off to the side, now the side jobs are 2D pixleated minigames, much like an NES game. All except one, for while Ubisoft wasn't willing to show off this returning job game from the first No More Heroes, it is Suda 51's favorite from the first, so keep an eye out for that. Other new places to visit include the gym. Owned and operated by a very effeminate hairy burly gym owner (is this a character trope in Japan or what?), Travis will have the chance train his muscles and build stamina. These too are performed in the style of an 8-bit game, with one entailing punching barbells thrown at Travis, while dodging kisses from the gym owner. Oddly, my favorite moment of the game was near the end of our demo. New to No More Heroes 2 is the addition of two new playable characters: Travis' twin Henry, and the sexy  assassin Shinobu. I had the chance to play as Shinobu, and the experience shares much with Travis' gameplay, except for one big difference: she can jump. She's very fast, rushing across the levels faster than Travis could dream, and the jumping attacks, coupled with the charged sword attacks, means she's a threat. I loved that I could jump, and repeatedly bounce off enemies with a perfectly timed attack, even garnering an impressed node from Suda himself. All in all, she's not that much different from Travis, (even having to wipe down her sword instead of charging her sword, but doing the same thing gameplay-wise) but she promises to break things up nicely. No More Heroes 2: Desperate Struggle really impressed me. More than just a simple continuation of the storyline form the first game, it is clear that Suda 51 wanted to make a game to appeal to the fan base. More than just fan service, it looks like he and Grasshopper are really going to improve the game in all the right places. Gone are the redundant and boring elements, and replaced are action packed and exciting things to do. Fans of the original should definitely take a look, and people that missed out on the original, I say this: Suda 51 and team have not forgotten you. No More Heroes 2: Desperate Struggle is designed from the ground up to make sure you know everything you need to know, you'll know.
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There's nothing out there quite like No More Heroes. Born on the Wii by developer Suda 51, the original No More Heroes was wild and outlandish, a stylized beyond belief game for the Wii. Nothing quite like it has come since t...

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No UbiDays for Ubisoft this year, turns to E3, TGS instead


Apr 09
// Nick Chester
According to GamesIndustry.biz, Ubisoft has decided to scrap its UbiDays media event this year, in favor of E3, Cologne-based GamesCon, and Tokyo Game Show. In the past, Ubisoft has held extravagant events for retailers ...
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Ubidays 2008 recap


May 29
// Hamza CTZ Aziz
Wow. So the front page was overloaded with tons of content today. In between all of the regular news posts and features, I, along with the help of Chad and Nick, brought you all a ton of new info on upcoming Ubisoft games. We...

Ubidays 08: Six previews of Ubisoft's Games for Everyone lineup

May 28 // Hamza CTZ Aziz
First of all, none of these games should be considered Games for Everyone. All of these games are targeted towards little girls. Petz Dogz Wii: Actually, Petz Dogz for the Wii is the only exception here as little boys could enjoy this game without making their fathers worry about their sons fututre as a potential cock chaser. Now then, all you little boys and Electro Lemons pull up a seat and let me tell you all about Petz Dogz. In Petz Dogz, you get to pick between 18 different breeds of puppies and raise them as if it was a real dog. If you're stuck having to play with puppies on a videogame though, it probably means your parents don't love you enough to get a real dog. In fact, their love for you is as real as the dogs in Dogz. You'll be able to teach your dog over 20 different tricks and you can go do activities like play fetch or race your puppy against other dogs. You'll also be able to customize your puppy with different hats, clothes, masks and OH MY GWAD THE PUPPY SNEEZES ALL CUTE LIKE WHEN HE PUTS ON A MASK! YOU'RE SUCH A CUTE LITTLE PUPPY! YES YOU ARE! OH YES YOU ARE! ... Er, anyway. The game will support up to four players where you can compete against each other and trade dogz with your friends. No word on any Red Rocket mini-games.Imagine Girl Band DS:Now it's time for all the girl games. In Girl Band, you play as a girl in a band. You'll have the option of playing with drums, guitar, bass and the keyboard. Playing the instruments is exactly like Guitar Hero. Press, strum, the instruments in time with the colored icons that scroll by the screen. You play dress up with your characters and earn money to become more popular and land record contracts. The game, however, won't show the dark side of rock stardom that's filled with drugs, alcohol, and meaningless sex. Little girls are going to play this assuming they'll become a popular rockstar only to have their hearts broken years later as they fall from stardom and are stuck sucking their dealer off for another fix.One actual awesome feature in this game is that it has four-player support. Each person and DS can be playing one of the instruments, forming a band like Rock Band. This game would likely have done better if this was targeted towards both sexes and had more focus on the music. Girl Band will be out in July. He, look at that Mr. Activision CEO. It's another game that beat your full band experience. Jinkies!Imagine Fashion Model DS:Fashion Model lets you design clothes and live the life of a Fashion Model, all without the anorexia. The end.Babies Party Wii:Babies is another little mini-game aimed for kids who hate their younger siblings and can unleash their anger by abusing the babies in Babies. You'll have over 30 mini-games that up to four-players can play. Babies is just like Dogz. In fact, real babies are just just like dogs in real life. You have to feed them, clean up after them when they poop, and entertain the little monsters. If they're still to annoying after all of that, you just dump the kid off with your mom and go to the local high school to check out all the fresh jailbait. Oh yeah ladies, I'm single.Babies is also a secret way to tell if your friends are racists and/or homosexuals. If your friend goes straight for the white baby, then obviously he's a racist. If your friend immediately picks the black baby, then it's obviously just a cover to show you he's not really racist, but in fact is. And then there's the whole fact your friend is picking a boy in the first place. Obviously he has some feelings for boys. Of course, only people with immature minds would be thinking like this. I am a very mature person. 2 plus 2 is 4. See, told you. Imagine Teacher DS:Imagine Teachers has your little girl playing the role of a teacher. Why on Earth would any little girl wish to deal with other people's retarded kids and the shit pay is beyond me. Anyway, you'll start off with four kids in your classroom (two girls, two boys), and the better you do, the more kids you'll be allowed to teach. You'll be teaching your kids through mini-games and helping their development along the way.Now see, this is really a bad idea. All girls hate other girls (except lesbos). It's a natural fact of science. Any girls that play this game will purposely fail the female students. Not to mention that girls under ten will also fail the boys because of cooties. Girls over 10, however, will make sure the boys get perfect scores no matter what in the hopes that the boys show their digital pee-pees to the teacher. Hey, it's not wrong when a older female "molests" younger boys. That deserves a high-five.   My Secret World DS:Before I begin, I'd just like to thank Ubisoft for inviting me to Ubidays. With that said, THIS IS THE WORST "GAME" EVER CREATED. It's a diary. It's a God damn electronic diary. That's all this is. You'll have 150 pages max, tons of distraction items like stickers, quizzes and a multiplayer mode where everyone can take quizzes together. There's some other shit about this game, but I'm done. Superman 64 is better than this. Why would a girl waste their time buying this? You can't even write in it (you have to use a keyboard, can't actually write with the stylus). Wal-marts have diaries, journals and paper on sale all the time! Even more infuriating here is that this has voice chat support over Wi-Fi. Yeah, you can talk over the Internet in this game. Games that could actually benefit from this feature, like say maybe Tetris, has no way for you to talk to others, but this crap does?Lucky for you Ubisoft, no little girls read Destructoid. You'll sell plenty of these titles to mindless impressionable little girls and continue to milk these Casual games until the end of time. *sigh*, Time to visit Fleshbot.   
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Every station at Ubidays was packed full of journalists and bloggers. Every stations except for the Games for Everyone stations that is. I should have known better. I figured I had some time so I'd check out what Ubisoft was ...

Ubidays 08: My Weight Loss Coach impressions

May 28 // Hamza CTZ Aziz
I'm the kind of guy that likes to let stuff pile up until it gets to the point of being unbearable. I tend to let my laundry pile up on the ground right next to my laundry basket. Sometimes I don't bother cleaning my bathroom for a month ... or three. And don't even get me started on how disgusting my car is looking at the moment. It doesn't help that laziness seems to be in my genes. If you were to ever meet my father's side of the family, you'd swear they were some of the laziest people around. At the same time, my mom's side of the family is filled with hard workers that are far from lazy. With me, I want to clean stuff up, but I'm just too damn lazy to act on my desire. Maybe I'm making excuses with the whole genes thing, but being stuck in this weird middle limbo is really annoying. With something like My Weight Loss Coach, I could possibly turn my laziness completely around with enough dedication. The goal with this game is to get people into better habits. It wants you to get more physical exercise, eat healthier and change your general habits up on a daily basis. Ubisoft worked with specialist in various health fields to ensure that what you will do in this game will be easy and fun to do.When you start up a new game, you simply need to enter your weight, height and age. From there, the game will calculate your Body Mass Index and will let you know whether you should loss weight, gain weight or just try and maintain where you're at. Things will hopefully change for you as you progress and you can change your weight details as needed. At the start of the game, you want to go to the Daily Session section. In a day, you have to try and meet four challenges: Walk 6,000 steps, complete at least one of the game challenges, do 30 minutes of exercise and have a perfect balance with the food you eat during your day. The game will come with a pedometer that you can actually plug into the GBA slot of your Nintendo DS. You don't have to use this specific pedometer and you can always enter your data manually. The game will track how many steps you take throughout your play through and will reward you with real life milestones. One example is the Great Wall of China milestone where your total walking distance has become what it would take to walk the Great Wall of China. One of the requirements for the Daily Session is doing a challenge. You can do a max of six challenges a day and you will have over 700 challenges to do in the game. These challenges are little life tasks such as cleaning your car, cleaning out your fridge, and so on. Once you accept a challenge, you'll have 24 hours to complete it. When you do the physical exercise requirement, you will need to input into the game what you did during the day (such as swimming, martial arts, etc) and for how long you did it. The game will have this cute little animation representing the information you just entered such as having the character in the game swim in a pool.  The final part of the Daily Session has you telling the game what you ate throughout the day. The game has a big selection of foods to choose from and it will automatically calculate the calories for you. You can also input the data in directly; you just need to know the calorie number. The second section to the game is called the Backpack. The Backpack will have all the tools needed to help you out in your Daily Session, divided up into a few categories.In the Coaching session, the game will ask you about all of your daily habits to see what kind exercise the game should be giving you. So if you're the type of guy that's always behind a computer desk, it will suggest to you to do more physical activities.The Backpack will also contain a trivia game with over 300 questions. It'll have questions such as what food doesn't belong to true and false style questions. All the questions can be reviewed afterwards for players to study. You'll also have a tips and facts page about foods and other health related things. There will be 160 of these all aimed at helping you to be a better person. There will also be a section with your weight and B.M.I. history, graphs of your progress, and a page of all of your milestone collections. I will definitely be picking this game up once it comes out. It holds a lot of potential and it could be what I need to get myself onto a better path. My Weight Loss Coach will be out later this year and will retail for $29.99 with the pedometer attachment.  
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Easily my biggest surprise from Ubidays was My Weight Loss Coach for the Nintendo DS. When the game was first announced, I never gave it a second thought. I figured it was going to be some kind of quick and simple Brain Age m...

Ubidays 08: Hands-on with Tom Clancy's EndWar

May 28 // Hamza CTZ Aziz
Welcome to World War III. The United States, Europe and Russia are all at each other's throats fighting it out to become the top dog in the world. What lead them this path to war? Here's a little timeline: 2016 - THE END OF CHEAP OIL Nuclear terrorism in Saudi Arabia kills 6 million and cripples the world’s oil supply. The world is seized by an energy crisis of catastrophic proportions that sees many governments struggling to maintain civil and economic order. “Energy security” becomes the explicit priority of governments around the world. 2017 - THE END OF NUCLEAR WAR The historic S.L.A.M.S. (Space-Land-Air Missile Shield) treaty is ratified by the United States and Europe. The Joint US-European missile shield goes live. Strategic nuclear war has been rendered impossible. On both sides of the Atlantic, crowds celebrate the advent of a new age of peace and security. 2017 – 2020 - THE RISE OF THE MOTHERLAND Now the world's number-one supplier of crude oil and natural gas, Russia pours its flooding petrodollars into its greatest arms buildup since the Cold War. BIRTH OF THE EUROPEAN FEDERATION In response to the ongoing energy crisis, nearly all of the European Union’s member states ratify the European Constitution and unite as a single national entity known as The European Federation (EF), with a population and GNP greater than the United States. The United Kingdom declines federation, but retains close economic and diplomatic ties. ARMS RACE The international community – Europe in particular - responds with outrage when the U.S. launches its first kinetic bombardment satellites in orbit. The European Federation starts launching its own weaponised satellite systems. Both superpowers are locked in a spiraling arms race in space. By the end of 2019, each has put a dozen ground-effect weapons satellites into orbit. 2020 - AMERICAN SPACE SUPREMACY The United States begins assembling the "Freedom Star," a military space station to house a battalion of rapid-response "orbital marines". International reaction to this “American Aircraft Carrier in Space” is very negative. Despite international protests, the US vows to go forward with the launch of Freedom Star modules as scheduled. The world hasn't been doing so good since the Nuclear Holocaust happened in the Middle East. Russia has become the number one producer of oil in the world and they've been using their new found wealth to create an arms build up. There's a lot more to this whole story than this and you'll be playing through the back story of all the major events leading up to World War III in the first  ten missions of the game. You'll be jumping between all the US-led Joint Strike Force, the European Enforcers Corps and the Russian Spetsnaz Guards Brigade as you view the war from each perspective. After those ten missions, it's on to the real meat of the game as you pick one faction and go up against the other two super powers. The first thing I noticed while playing is that the camera is low to the ground and always fixed on a specific unit. You can switch the camera around but only to each individual unit. You can only see the action next to your troops and you have a real world view of everything. You can't look down at the world Like a God anymore and see what everyone is doing. If enemy forces are positioned behind a building, you won't be able to see them unless you get some forces in that area.  The main goal on the map we played on was to capture every strategic point. These satellite linkup sites are crucial to your forces as they give you an upper hand in battles. Each one you capture will go towards helping you win the war. You have various troop types at your disposable. Tanks, soldiers, transports, helicopters and more will be available.  Each unit will have disadvantages and advantages over different types of enemy units. So for instance, tanks are stronger against transports, transports are stronger against helicopters, and helicopters are stronger against tanks. It's about having the right type of troop mixture to have the advantage in fire fights. The game can be played with just your controller, but where the game really shinned to me was in the voice command system. The entire game could possibly be played using just the voice commands. I was amazed at how well the game was able to understand what I was telling it to do and all of the things you can command to it. You can say stuff like "Unit 2 camera" and the camera will jump over to Unit 2. Saying "Unit 3 secure Delta" will have Unit 3 head on over to Delta and fight off whoever is at Delta. There's going to be a lot of stuff that you'll have to memorize, but over time, you'll have the commands memorized like you would a combination lock. This will also allow you to do two things at once. You could be manually moving a group of soldiers to one location while at the same time, commanding another unit to move to another section of the map. When I had first heard about the optional voice control, I thought nothing of it. I've delt with other voice command software before and always had a horrible time with them as they couldn't understand what I was saying. The developer I was playing with had a very heavy French accent and the game perfectly understood what he was saying as he barked his orders into the mic. You won't have a thing to worry about when it comes to the voice command. After every level, you'll be able to purchase upgrades, better weapons and even training programs for your forces. EndWar will have you visiting over 40 realistic real-world locations as you try and fight for world supremacy. Multiplayer wasn't on hand, but I was told that multiplayer will be up to eight players. Watch for this game to come out on the Xbox 360 and PlayStation 3 soon.
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Tom Clancy's EndWar, probably Ubisoft's biggest hyped up game of this year. And for good reason too. This is the stepping stone in a new direction Ubisoft is going towards. It's an RTS game designed just for consoles and impl...

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Ubidays 08: Stop Smoking coming to the DS, rated ages 3 and up


May 28
// Hamza CTZ Aziz
My Health Coach: The Easyway to Stop Smoking is exactly what it sounds like. It's a game for the Nintendo DS meant to help smokers quit smoking. Ubisoft worked with Allen Carr who world renowned guru that has help millions qu...
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Ubidays 08: Brothers in Arms: Hell's Highway. War sucks, we get it already


May 28
// Hamza CTZ Aziz
I already previewed a good portion of Brothers in Arms: Hell's Highway last month, so I skipped the latest build of the game during Ubidays. I did take a glance at what was going on at least and the only difference was that t...
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Ubidays 08: Screens from new Beyond Good & Evil suitable for wallpaper, wanking


May 28
// Nick Chester
Who's excited about this new Beyond Good & Evil game? Uh, everyone, that's who. If you guys are done screaming like teenage girls at the sight of American Idol's David Archuleta, you might want to take a look at these. Su...
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Ubidays 08: New Soulcalibur IV trailer and screenshots


May 28
// Hamza CTZ Aziz
Wait, what? What's Ubisoft doing with Soulcalibur IV? No need to worry folks, Ubisoft is simply handling the PAL distribution of the title. This is still Namco Bandai's little baby. The latest trailer for Soulcalibur IV ...

Ubidays 08: Shaun White Snowboarding impressions

May 28 // Hamza CTZ Aziz
PlayStation 3/Xbox 360: Ubisoft and Shaun White have been working on this project for two years now. This isn't going to be just like any of the other snowboarding games out there. They want to recreate the feeling of going up a mountain with a group friends here. This isn't just about tricking and racing. It's about going on these big open mountains, taking chances and having a good time with your friends. Hell, you can even throw snowballs at each other.When starting a game, you are always at the top of the mountain. The mountains are going to be huge and expansive thanks to the game using the Assassin's Creed engine. The distance from the top of the mountain you're on to the very bottom was unbelievable. The total distance from the top to bottom is six kilometers, all of it explorable. And that's just one mountain! There are going to be four mountains all totaling 18 square kilometers of exploration in the game. It was amazing to see the trees and stuff at the very bottom of the mountain slowly get bigger and bigger as you rode down. I was told that it would take ten minutes just to get to the bottom of the mountain. Everything in the game is already opened up at the start of the game so you can choose where you want to go. The game will know if you're a new player and will warn you about going to the harder areas like Alaska. You can still ride it, but it would be a lot harder to ride that mountain at first compared to one of the other mountains.  I was told that the controls of the game will mimic real life situations. You'll feel the difference when you hit patches of loose and firm snow and you board will be a factor in how well you handle different environmental situations. You'll also have control over how you shift your weight around to deal with each situation.  The main focus of the game is to play with your friends. Would you believe me if I said that Shaun White Snowboarding is going to support up to 16 players? Even crazier is the fact that there trying to have it so more than 16 people can play on one mountain. The multiplayer is going to be completely seamless as it will be a jump in/jump out type deal. And if people drop out, the game will have a A.I. step in place to keep things going smoothly. You can also film runs with your friends and then have them uploaded online to share with your friends. There will be plenty for players to do on the mountains. You can participate in half-pipe competitions race down the mountain, do a death race where you have to sort of fight with each other, to tons of other activities. Basically, what you can do in real life will be possible here. You can start up a session at any point as you ride down the mountain by doing a trick. The more tricks you do, the more points you'll get. To close a session, you just simply stop what you're doing. You can get off your snowboard too and hike back to where you'd like to try something again.  Another interesting addition to the genre is the fact that you can "die". Fall down a cliff hole, smack into a tree at top speed, get caught in an avalanche, all these and more can get you killed resulting in you to lose any points you've accumulated. You'll respawn, but just the thought of you dying is interesting for a snowboarding game. Oh, and you can ride the avalanche for some major points.The camera system will let you look all around yourself so this will help when trying to avoid an avalanche. You can even go into first person mode letting you look at things through the character's eyes.  Overall, I think Shaun White is going to have a lot to offer players. The build I saw was on the PlayStation 3 and it's more or less going to be the exact same game on the Xbox 360. The PS3 version will support Sixaxis motion support, though. Also, one neat thing to bring up is the loading screen. Instead of just the standard "Now loading" screen, you actually get to practice on a half-pipe. The half-pipe isn't that big but you can perform tricks on it until you're ready to move on to the main game.  Wii Version: The Wii version of the game is going to be completely different from the Xbox 360 and PlayStation 3 versions. Everything from the levels, the graphics and the controls are different for the Wii. The biggest difference, though, is that Shaun White Snowboarding for the Wii will be using the Balance Board. You can still use just the Wiimote, but I think they're goal here is to get you to use the Balance Board to play it. The Balance Board and Wiimote will be used in conjunction. You will only use the A and B button on the Wiimote for tricks while everything else is up to your legs on the Balance Board. There is an onscreen Balance Board that shows you what motions you're doing but I have no clue on how that will help you, if at all, during the game. With this version of the game, the places you ride on will be more section oriented. You'll have specific events you can only do in Japan while another event will only be seen in Chili.   You can pick your character, customize their outfit and gear, and you can pick a "camera man" to ride with you. The camera man is just the in-game camera, but it will be able to give you boosts and there are other characters you will meet in the game. You can capture your runs on film and there will be lots of unlockables like music tracks, scrapbook items and more. The developers are going for a totally different experiences with each version of the game. So far, I'm really impressed with the PS3 and Xbox 360 versions. The heavy focus on multiplayer along with the huge open world is a formula for success.  I'm not so sure about the Wii version though. The Wii version looks like it's going in the direction of previous attempt at a snowboarding game. The Balance Board inclusion looks like it will help make the game fun and possibly result in plenty of broken necks. It's a shame that there is no online for this. There will be local co-op and versus modes, but that's all they're planning for now.  Shaun White Snowboarding will be out on the PlayStation 3, Xbox 360, Wii, DS and PSP later this year.  
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"Oh great, another snowboarding game. Whoa, wait a second. This snowboarding game actually looks good!" That's pretty much what went through my head when Ubisoft showed off Shaun White Snowboarding during Ubidays in...

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Ubidays 08: Rayman Raving Rabbids TV Party revealed, use your butt to play


May 28
// Hamza CTZ Aziz
[Update: Added the new trailer] The only game that wasn't on display during Ubidays in San Francisco was the new Rayman Raving Rabbids game. It's a shame it wasn't around, as I would have loved to get my ass on the game....

Ubidays 08: Hands-on with Tom Clancy's H.A.W.X

May 28 // Hamza CTZ Aziz
H.A.W.X. takes place in the year 2012. 191 countries ratified the Reykjavik Accords and this allowed for Private Military Contractors to be a force for all the countries.  All of these PMC forces have been officially recognized and sanctioned by most of the world's super powers doing away with the traditional miltary method. You're here about the gameplay though, so if you're interested in the game's back-story, then check it out here.  You play as a former Air Force pilot who has recently joined the PMC. It will be your job to protect cities, escort people, do bomb runs and whatever else you're ordered to do. You will travel to over two dozen real world locations across the globe that are in need of your services. For this hands-on demo, we were flying over Rio De Janeiro. As we're flying into Rio, we're being briefed on our mission and what we need to do. There are a few battleships, several fighter jets and some tanks that all need to be taken out. Now, you could follow along with the other planes in your group, or you can just go off wherever you'd like on the map. Now, you have to do the objective no matter what, but you won't get in trouble or anything for exploring. I'm told the maps will be huge but you will eventually hit that "invisible wall" and can't go out any further. When you are flying around outside of the cities, you'll see that the ground and such isn't very detailed. Rio De Janeiro itself is very detailed with the sky scrappers and other buildings, but beyond that, you'll see nothing but flat green ground for the most part. Of course, this is a flying game, so that's not really that bothersome of a detail.  After screwing around the outskirts of Rio for a little bit, I headed towards my objectives. My squad mates were already deep in combat with the enemy jets as best they could. I came in over the ocean so I fired on a couple of battleships and then chased after some jets. The Enhanced Reality System (E.R.S. for short) will be a gigantic help during missions. The E.R.S. is a highly advanced computer system designed to make anyone an elite pilot. It's fully equipped to make sure you kick some ass and at the same time, makes sure you don't get your ass kicked. While in E.R.S. mode, the camera is fixed directly behind your jet. This is so you can see all the indicators and help the system is giving the pilot.  The system told me what the quickest path I should bear in order to intercept one of the enemy jets. You will see a triangular marker appear directly in front of your jet meant for you to fly through in order to get to your target as fast as possible. As I was going towards the enemy jet, the E.R.S. warned me that a missile had locked onto me. It laid out a new triangular path for me to follow so I could avoid the incoming missile. I just stayed on the path for a few seconds and I broke away when I thought it was safe. I have to say, it's very exhilarating seeing a missile pass over your jet just mere inches away. Now if E.R.S. is sounding like the game will make things too easy, don't worry. You can turn off the E.R.S. at any point in the game. Simply pressing the left trigger twice and the E.R.S. is turned off. When you're in this regular flight mode, the camera pulls out and goes off into the distance. The change is kind of like Madden and real football. With E.R.S. on, the camera is right behind you like in Madden. When E.R.S. is off, it looks like a football game on TV as the camera is looking onto the side of the field from a distance.  When in this mode, it's a lot easier to pull off tricks like doing flips and what not. This view of your jet and everything that's going on is very cinematic feeling. I felt like I could be watching a fight scene from a movie during this whole period in regular flight mode. Both views and systems offer very different controls. The point of both is to know when to use them. It's not about whether or not you prefer one or the other. It's about knowing which mode would be useful in a given situation. The controls were pretty solid. The planes controed well, it was simple to lock onto targets in E.R.S. mode and and it felt very realistic while doing stunts in regular flight mode. Overall, I cannot wait for this game to come out now. I can't believe it has taken this long to create an awesome flight sim. I did have some minor discomfort when it came to flying without the E.R.S. I found I got a little dizzy after switching the views. It wasn't anything major and I'm hoping it had something to do with me bouncing from station to station playing all of the different type of games Ubisoft had on hand at Ubidays.  I also cannot wait to see how co-op and the 16 player dogfights will be like. Tom Clancy's H.A.W.X. will be out later this year for the Xbox 360 and PlayStation 3.
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Ever since Pilot Wings for the Super Nintendo, I have always adored the flying games. The genre, as of late has been rather stale sadly. Not much is out there, and it's only once in a blue moon that we see something decent co...

Ubidays 08: New Prince of Persia details, screens and teaser trailer

May 28 // Hamza CTZ Aziz
The new Prince of Persia has been in development for over two and a half years now. When development on the next game started, they decided to ditch everything from the previous games and go into a entirely new direction. Prince of Persia has always had this fantasy nature to it, so now they're fully embracing this. They're taking the environmental and level design to a very mythical level. Think "castle in the sky" type fantasy (not that there will actually be a castle in the sky ... well, maybe). The art style, which we've been given a little preview of already, is being called Illustrative art style, something that has never been done before.The story takes place with you arriving to a Garden of Eden like place where an ancient evil God called Ahriman has just been freed. As soon as he breaks from his prison, his evil spreads across the lands turning everything in darkness. This evil corruption consumes everything taking away all life and light from the world. It's your task to go through the world, visit different regions and purify them from the corruption.  This is where another big change to the series is introduced. You have the choice at how you want to play the game. The world you'll be exploring was being compared to the United States. Say you're in "California" and you want to go to "New York". Half way to "New York" you decide you'd rather go to "Texas" instead. You have that freedom of choice to play the game like that. Depending on where you go and what region you save will affect how the story progresses. There will be a system in place, though, for gamers that just want to do what the game tells them to do and sets them on a straight path. The fighting system is a lot like a boss fight now. Every enemy you encounter will be like a boss where they're just as strong, if not stronger, than you. The camera will shift into this movie like mode giving you very dramatic angels of the battle. You need to use your environment in a battle to try and get the upper hand. Force enemies toward a wall, toward a ledge or any other thing to try and turn the battle to your advantage. At the same time, the enemies will try and do the same thing to you. In fact, the enemy you're pushing towards a wall might be letting you do this on purpose. He might be tricking you into thinking you're about to have an advantage only for him to make his move at the last second and throw you up against the wall instead. The fighting system was heavily influenced by the Final Fantasy: Advent Children movie (The Tifa fight scene is so awesome) to give you a better idea of what they're shooting for.  Finally, the newest addition to the Prince of Persia series is a character named Elika. Elika is a support character and she will always be at your side to help you whenever you need it. The developers have made it so Elika will never get in the way of what you're doing. She'll always be in the right place at the right time to assist you with whatever you need. She can hold her own in a fight and she'll do some tag team moves with you to take on enemies. She has strong magical attacks so if a enemy puts up a shield around himself, Elika will jump in, shatter the shield and step off to the side ready to assist you if you call upon her again. She'll be able to assist you with puzzles too. If a jump is to far, you two will do some sort of a super jump that will let you cross over to the other side. She can also give you her opinion on how to do a puzzle if you're getting stuck and she'll even start working on a puzzle on her own sometimes. Elika also has the power to  show you where you should go next with her magical abilities should you get yourself lost. After the fifteen-minute speech, we were shown a 45 second long CG teaser of some of what was said in action, which you can check out at above. In theory, all this sounds great. Hopefully all this works out in the actual game. We'll just have to wait until E3 to find out how this turns out. How's it sounding to you? The new Prince of Persia should be hitting this holiday season for the Xbox 360, PS3, and PC. 
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Prince of Persia was the only game that wasn't actually playbale at Ubidays 08 this year. Instead, Prince of Persia was only talked about. Unfortunately, it looks like we won't be seeing the game until E3 rolls around. So for...

Ubidays 08: Hands-on with Far Cry 2

May 28 // Hamza CTZ Aziz
There is only one mission in Far Cry 2: Kill the Jackal. The Jackal is an arms dealer who is supplying weapons to both sides of an ongoing conflict and it's your job to take him out. The Jackal could be anywhere in the Savanna and it's completely up to you how you want to find him. Your best bet to finding the Jackal is by going to enemy camps and rescuing prisoners. In the demo that I played, two prisoners had all ready been rescued and were willing to help you out. These Buddies, as they're called, will help you out by giving you missions that opens up more of the storyline. They'll also assist you in battles and come to your rescue when you need it. The demo plopped us right into a jungle with dirt roads leading to multiple paths. Right behind where we started was this little shack that a couple of Buddies were inside of. You can totally go off at this point to wherever you please, following the dirt road or just running through the trees and open fields. I wanted to see what the story was all about so after Frank gives me a call on the cell phone you have, I went to the shack and talked more in depth with Frank. Frank needs some help taking on the Jackal's men. There's a camp down the road with a pipeline that needs to be destroyed. Frank wants this security boss to leave his post and in order to do that; he needs to be distracted with the destruction of the pipeline. After accepting Frank's mission, I go over to the other Buddy in the shack called Warren. Warren offers to be your backup should you need it.  The story will configure dynamically based on who you've met in the game, who you've saved, and who has died. All of these Buddy characters can die at any point in the game and once they are dead, that's it. Whatever story arch they were leading you into is now gone for good. Far Cry 2 has a heavy focus on character relationships so these Buddies are a big deal to the story.  After accepting Franks mission and asking Warren for backup, it was time to head out. I jumped into a car and started heading towards my objective. The road splits up shortly outside of the shack area with signs that say where the road goes to. After accepting the mission and getting back to this sign, I noticed that the road sign leading to the pipeline camp was highlighted. A very simple thing, sure, but a nice touch, I thought. Of course, this is the open Savanna so signs like that will be far and few between. Which is why you have a map on hand that covers the 50 square kilometers of land you can explore. The map will show you any enemy camps, vehicles, roads and so on.After a few seconds, I get to the outskirts of my target camp and start scouting things out. I see enemies patrolling and a couple of snipers on top of some towers. I get spotted before I can get a good idea of who is where and everyone in the came opens fire on me. The weapons you have are mapped on the D-pad. You have a machete for your standard melee weapon, and the other three Directional buttons are for your automatics, pistols, explosives and heavy weapons you come across. You can pick up other weapons whenever you want, but you'll have to swap out with one of your equipped weapons. The really unique thing with Far Cry 2's weapons is that they can actually jam and misfire. The longer a gun is used, the more chance for it to get worn down and jam. The only indicator you get is how dirty and worn down the gun is looking. A good gun will be brand new looking. As time goes on, and the more you use the gun, it will get dirty and rusty. When your gun does get jammed, you have to mash the reload button until you fix the jamming. You're left very vulnerable so you need to run towards cover when this happens. You will be able to unlock higher quality weapons later on in the game, which won't be able to jam as easily.As I took out the soldiers in this camp, I noticed a few were still alive after getting shot. A couple of them couldn't walk anymore, but they could still hold a gun and will continue to try and get you until their last breath. By the time I was done taking out the enemies in this camp, my health was nearing dangerous levels. You'll have these syringes that you can inject to heal yourself, but if you get too low in your health, you'll have to heal yourself in a brutal way. These methods are pretty gruesome and require you to pluck out a bullet with a plier or use a flare to seal up a wound. There will be other methods, but these were the only two I saw. After clearing out the camp, I planted the bomb and blew the pipe up. After the pipe was blown up, I get a call from Frank to let me know he's doing his part of the mission. It's time for me to move on to the next group of enemies. The next section has you getting into a boat and going down the newly formed river that the pipeline explosion created. Since this is a demo, the river here was already formed. In the actually game, this river would take a couple of hours to form by the pipeline water. After getting out of the boat and into a car, I headed to next major camp. There's a couple of smaller camps scattered in between my next goal but I decided to continue on and not worry about these guys. The enemy, however, weren't about to just let me go without putting up a fight. Two jeeps with gun turrets started chasing me down making me have to stop to take these guys on. I planted an IED on my jeep and started running off hoping that they would chase me. One guy did  and as soon as he got near the jeep, I blew him up. After that, I swung out my rocket launcher and blew up one of the enemies jeep with a guy on the turret.   The subsequent explosions started up a couple of brush fires and soon there was wall of fire separating me from the two remaining guys. I quickly got out of the area as fires can attract more enemies. As I neared the next camp, I got out my binoculars and saw they had no idea I was in the area. I took a few of them out with my sniper rifle that I picked up earlier and then started making my advance to the camp. This camp was a former fishing village but all of the water had dried up so things looked kind of weird as all of the buildings were up on stilts.  There were a lot more enemies than the previous camp and these guys had stronger weapons too. I barely stepped foot onto the village before I was taken out. Luckily, I had asked Warren at the start of the game to help me out if needed and this is where he came in. Everything turned red as I dropped to the ground and before I knew it, Warren came in firing at anything that moved and dragged me to one of the huts. After I get healed up, Warren hands me a pistol since the near death made me lose all my guns. Warren will continue to stay with you in the general area but he won't follow you when you move on. There is a chance of Warren dying so you should keep an eye on him here.  After everyone was taken out, Frank gives you a call and you need to head over to where he is before he gets killed. You can take a car, or, if you explore a little bit, you can find a hang glider and fly on over towards Frank. After landing the hang glider, the demo was over. All in all, the game has a lot of potential. There are a lot of things that still need to be worked on, such as the fact that there was no real intelligence in the A.I. This is just an early build so there's still time to work on that. Visually, the game looks great. There are a lot of details when it comes to the land and I'm looking forward to exploring every inch of the game. One other thing I should note is that the PC version of Far Cry 2 is gorgeous looking. They had the Xbox 360 and PC version of the game on demo next to each other and the PC version had so much more polish. Of course, you shouldn't be surprised by that at all. There will be multiplayer in the game, but they haven't revealed anything beyond just saying multiplayer is in the game. Far Cry 2 will be out for the PC, Xbox 360 and PS3 later this year.
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Welcome back to the Far Cry universe. This time, instead of islands filled with mercenaries and weird genetic experiments, we're given 50 square kilometers of open African Savanna to explore. Far Cry 2 brings with it a lot of...

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Ubidays 08: Teaser for Beyond Good & Evil 2 is ... is ... *head explodes*


May 28
// Chad Concelmo
Since I am shaking uncontrollably from excitement, I will spare you the typos and overdramatic exclamations. Let me just say that Ubisoft just showed a teaser for the now official Beyond Good & Evil 2 at its Ubidays event...
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New Far Cry 2 trailer now, tons of Ubidays coverage later


May 28
// Hamza CTZ Aziz
The latest trailer for Far Cry 2 gives us a little insight to the game's storyline. There's an arms dealer named the Jackal and it looks like you're trying to hunt him down. The trailer shows off a variety of guns that you'll...
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Ubisoft to deliver Ubidays video coverage through Uplay.com


May 22
// Nick Chester
How would you like to go to Paris' world-famous Louvre museum and check out the new Prince of Persia, or Brothers in Arms: Hell's Highway? Well, you can't -- sorry, pal.  Ubisoft are providing the next best thing, giving...
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Ubisoft announces UBIDAYS 2008 Paris press event


Jan 17
// Nick Chester
We're not European press, so we weren't at last year's Ubisoft press event, UBIDAYS. It's likely we won't be at this year's event either, but we can slap a mustache on Jim Sterling and try to sneak him in, I suppose. Ann...
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Ubisoft's Ubidays '07 recap: Where you at? edition


May 25
// Nick Chester
In our recap yesterday, we covered just about everything Ubisoft had to offer at this week's Ubidays event. Still, there were quite a few titles that appeared to be missing from the show. When the Prince returns, will he ...
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Ubisoft's Ubidays '07 recap


May 24
// Nick Chester
With Ubisoft's Ubidays event in Paris having come to a close, it's not hard to imagine that just maybe you might have missed something. A game here, an announcement there -- it's a lot to process, I know. No one i...
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Ubidays '07: EndWar to have voice support & MMO features


May 23
// Jim Sterling
Ubisoft have big plans for their next Tom Clancy title, EndWar, with two ambitious ideas detailed as part of its Parisian Ubidays event. First, there's the announcement that the game can be played solely through the use o...
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Ubidays '07: GRAW team to work on a Beowulf game, Grendel is not amused


May 23
// Joseph Leray
People enjoy giving the French a hard time about their cheese-loving pacifism and unhealthy obsession with huge, steel, phallic structures, but Ubisoft is all about thinking of new and creative ways to kil...
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Ubidays '07: New Assassin's Creed trailer is just ... wow


May 22
// Nick Chester
I'm hesitant to post another video on the main page, since it's already cluttered with the likes of the Pikmin-gone bad, Overlord, and the PSP RPG goodness of Jeanne D'Arc. But this new Assassin's Creed traile...






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