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1:15 AM on 01.09.2014

You're going to want Nvidia's G-SYNC

We've known about Nvidia’s G-Sync tech for a bit, but seeing how it performs first hand at CES today has moved the purchase of new compatible hardware up my priority list by quite a bit. Nvidia had several of the newly ...

Dale North

1:00 AM on 01.06.2014

Steam Machine: 12 partners are making machines so far

CES 2014 is the big coming out party for Valve's Steam Machines. I'm seeing one bright and early tomorrow morning here in Las Vegas, coming from Digital Storm. Later tomorrow evening I'll be attending Valve's press conference...

Dale North

10:15 AM on 12.09.2013

Ubisoft thinks The Division's Snowdrop Engine is amazing

Ubisoft released a video showing off the Snowdrop Engine from The Division, and it seems like they thinks it's really cool. In fact, they say that "never before has a video game reached this level of detail." I think th...

Joshua Derocher

3:00 AM on 12.03.2013

DICE CEO ponders using cloud power to create clouds

In a recent Guardian interview, EA DICE head Patrick Söderlund talked about some of the new avenues cloud computing is opening for developers and posed the question, "what if we had servers where it pulls in just things ...

Steven Hansen

3:30 PM on 11.25.2013

Check out the new inFamous screens with neon powers!

We're seeing a ton of inFamous: Second Son media lately. After the release of the recent trailer, the floodgates have opened, so to speak. And now, the Facebook page for the game has released a set pictures showing off the ne...

Alessandro Fillari

7:00 AM on 11.18.2013

Crucial announces that DDR4 RAM is coming out soon

Crucial are rolling out the next-generation of memory, and it might be available as early as the end of 2013. Crucial has a promo up on their site for the new DDR4 memory, and there are lots of fancy graphics showing you just...

Joshua Derocher



Xbox One and television: working together photo
Xbox One and television: working together
by Dale North

You probably won't buy an Xbox One to watch television, but television watching seems to be pretty neat with all the integration and applications Microsoft have worked into their new console. 

They want you to always have your Xbox One on, and they want you to never have to change inputs on your television. Microsoft put a HDMI passthru port on the Xbox One so that television watching is a seamless part of the system.

There's no escaping it. You're going to want to watch TV on your Xbox One. If you like TV, that is.

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Xbox One's Kinect: impressive control, instant access photo
Xbox One's Kinect: impressive control, instant access
by Dale North

I had a chance to see exactly how Xbox One's interface works with the Kinect sensor in a demonstration last week. After seeing several examples and even trying it out for myself, I came away impressed at how well the voice commands work. 

From what I experienced, Kinect control over the UI, feature set, and in games is both reliable and powerful. I did not expect it to work as well as it does. 

Here are a few examples.

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You're going to want to watch this PS4 teardown photo
You're going to want to watch this PS4 teardown
by Dale North

Sony and Wired invite you for a peek inside the angular next-gen game system known as the PS4. All its innards, including the CPU, GPUs, optical drive, memory, cooling systems and more, are on display in this video. Sony's Yasuhiro Ootori points out each part, piece by piece.

I'm surprised to see how clean and elegant the build is. Everything comes out easily, with no weird angles or hanging connections. The heatsink is particularly lovely.

What do you think?

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4:45 PM on 11.05.2013

Project Flare, Square Enix's cloud-based tech

Square Enix's move into cloud gaming is called Project Flare. It's not cloud games, though -- it's more about the technology running the games. They announced that they're working with companies such as Ubisoft to explore the...

Dale North

7:00 AM on 10.24.2013

Sony CEO Kaz Hirai delivering CES opening keynote

CES isn't until after Christmas. January, in fact. But we seem to be in the habit of preparing for holidays months in advance, so put away your Christmas lights and pull out your CES 4K LEDs because it's late October and Chri...

Steven Hansen

12:15 PM on 10.23.2013

Microsoft testing their own version of Google Glass

Do you know what a glasshole is? That's a street term for a person that uses Google Glass. I like the term, but I'm not hating on Glass users. Have you tried Google Glass. I have, and I think it's really neat. It seems that M...

Dale North

3:30 PM on 10.18.2013

Mondelez wants to use Kinects to watch you buy snacks

Mondelez International (Oreo, Wheat Thins, Nabisco) is exploring a pilot program that will have Kinects monitoring shoppers as they look around the snack aisle, ABC News reports. "The technology looks at facial features to de...

Jordan Devore

1:30 PM on 10.18.2013

Nvidia hopes to stop screen tearing with G-Sync

Nvidia has announced G-Sync, a technology said to eliminate screen tearing, input lag, and stutter. This is a module that's built into monitors, synchronizing them with the GPU's output. Sounds fantastic on paper -- and Epic'...

Jordan Devore

12:00 PM on 10.03.2013

Microsoft will unlock Xbox One GPU reserves for devs

A whopping 10 percent of the Xbox One's GPU is reserved for the Kinect and app running (in the concurrent-running Snap Mode). "The current reservation provides strong isolation between the title and the system and simplifie...

Steven Hansen



Exploring the depths of the ocean in Assassin's Creed IV photo
Exploring the depths of the ocean in Assassin's Creed IV
by Dale North

Water is usually a background element in action/adventure games. Or at best, water gets a temporary spotlight in levels that let you take a break from standard play -- a quick splash and then back to land.  It's rarely ever a focus in these games. Usually, underwater segments are the worst parts of these games. Poor water.

The ocean played a sizable role in Assassin's Creed III with its naval battles, and while that was fantastic, it only served as a tease for what the ocean offered. Reacting to feedback, Ubisoft is now bringing the deep blue sea to the forefront in Assassin's Creed IV: Black Flag. They've embraced the open-world concept, and the free exploration extends to the ocean, not only by boat, but through underwater play. 

We visited the team behind Assassin's Creed IV's ocean tech, Ubisoft Singapore, to learn how deep they were willing to dive this time around.

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