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Review: Yaiba: Ninja Gaiden Z

Mar 18 // Chris Carter
Yaiba: Ninja Gaiden Z (PC, PS3, Xbox 360 [reviewed])Developer: Comcept, Spark Unlimited, Team NinjaPublisher: Tecmo KoeiRelease: March 18, 2014Price: $59.99 In case you're wondering, Yaiba is the name of the titular protagonist, who's actually "evil," depending on how you view the series hero Ryu Hayabusa. Yaiba Kamikaze is a self proclaimed "ninja slayer," and while he would have liked to have claimed Hayabusa as his latest victim, Ryu had other plans and sliced Yaiba open instead. From here, it gets a little weird and decidedly non-cannon. Yaiba is "resurrected" by a shadowy organization, who replaces his severed arm and sliced out eye with robotic replacements. Now as a cyborg ninja, he has to stop a zombie outbreak in addition to getting his revenge on Hayabusa. This is all told through a tongue in cheek grindhouse presentation, complete with tons of comic book text and lots of blood. The entire visual style is weird, but somewhat interesting as it presents itself through a dark, yet cartoony lens. It tries to be edgy with your typical display of sex jokes and violence-oriented humor, but it never really goes that far and actually ends up fairly tame in the end. In fact, not every joke is over-the-top -- for example, at one point it tries its best impression of the slow steamroller death scene from various films -- and often times it's more goofy than offensive. While the constant absurd plot twists and elongated enemy presentation cutscenes are jarring, I ended up putting up with them because the vast majority of the game looks great -- especially when you're ripping through droves of zombies. [embed]272040:53005:0[/embed] In terms of combat, I wouldn't expect a typical Ninja Gaiden experience. What I mean by that is that the fighting system is not technical, and is more akin to a hack and slash game. Yaiba starts off his quest with the power to use his well-rounded sword, his strong yet slow iron fist, and a weak flail attack that hits a large number of enemies at once. There's also a very rudimentary "elemental" system, involving fire, electricity, and poison (called "bile") -- with the ability to "counter" in a triangle-like setup. Along with your limited three weapon arsenal and a "Rage of the Gods" ability, that's basically all you're going to be using the entire game as it unfolds over a series of arena battles. Yaiba technically has a "level up" system with a small circular upgrade tree, but almost all of the powers are nominal in nature and not really required to complete the game. In addition to the limited upgrade system, don't expect to roam around a lot. While there are a few opportunities to find secrets hidden in walls and the like (especially when you use Yaiba's Detective Vision-like laser eye), for the most part the game is extremely linear. Rather than the comfortable mix of combat and exploration in the core Ninja Gaiden series, Yaiba is content just delivering arena battles one after another, placing an emphasis on score attack gameplay. There is a contextual jump ability that lets you run on walls and swing around on hooks to get around, but it's also very linear and very scripted. It's fun for sure, just underwhelming for the most part. Because you only wield a select few abilities, fights are about as fun as the enemies that are thrown at you, which is a generally a mixed bag. Sometimes you'll battle a wide variety of stronger foes that test your ability to use all three elements to the best of your ability, and in other arenas, you're just fighting wave after wave of a zombie horde that you can easily flail to death. An arena game is only as good as the arenas themselves, and a lot more effort could have been put into them in general. Where the game really shines are the tougher encounters, especially on higher difficulty levels where you actually have to think before you slash, lest you electrocute or burn yourself. "Elite" class enemies also present the opportunity to execute them, offering up their signature weapon to use as a limited consumable -- similar to an old school beat 'em up. There aren't many major bosses, but the ones that are present are very fun, especially the encounters with Hayabusa himself. Yaiba: Ninja Gaiden Z reminds me of last year's Deadpool game. It's a very limited hack and slash that enthusiasts will enjoy on a rainy weekend, but it fails to really ascend beyond that status. Yaiba isn't a bad game per se, it's just shallow.
Yaiba reviewed photo
Shambling along
I really didn't know what to expect from Yaiba: Ninja Gaiden Z. On one hand, it has the Ninja Gaiden name (which, admittedly, doesn't have much sway these days) and Keiji Inafune attached. But on the other, you have...

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Zombies make out in this Yaiba: Ninja Gaiden Z video


Also, see the Mighty No. 9 skin in action
Feb 01
// Wesley Ruscher
Yaiba: Ninja Gaiden Z looks disgusting; over-the-top; insane; and unabashedly offensive, yet I still can't wait to give it a go. The latest trailer above sheds some light on a few of the game's more interesting costumes, and let's just say the school girl outfit is not quite what one would expect. Will you be picking up Yaiba: Ninja Gaiden Z when it drops this March? 
 photo

Yaiba: Ninja Gaiden Z digital comic out now, game delayed


Game delayed two weeks
Jan 23
// Dale North
The tag team effort between Team Ninja and Dark Horse Comics, the Yaiba: Ninja Gaiden Z digital comic series, has launched this week. The comic is now free for download at the Dark Horse Digital store now, as well as through ...
New Ninja Gaiden photo
New Ninja Gaiden

Not feeling Yaiba? Team Ninja developing new Ninja Gaiden


More like Ninja Gaiden ZzzZzZZZzzzzZzzzzz
Dec 19
// Steven Hansen
Yaiba: Ninja Gaiden Z isn't even out yet, but Team Ninja head Yosuke Hayashi let it slip, in a talk with Keiji Inafune, translated by Siliconera, that the company will come out with a new, more traditional and fan-friendly e...
Dead or Alive 5 Ultimate photo
Dead or Alive 5 Ultimate

Meet Dead or Alive 5 Ultimate Arcade's new Gothic Lolita


Updated with gameplay video and new screens
Nov 16
// Wesley Ruscher
[Update: I've included a video showing off Marie in action, as well as screens, in the gallery below, of her alternate costume.] Tecmo's Dead or Alive 5 Ultimate Arcade's most recent trailer gives a small glim...
Ninja Gaiden Z photo
Ninja Gaiden Z

Yaiba: Ninja Gaiden Z releasing March 2014


'Take a suck' is a phrase you're about to hear
Oct 31
// Jordan Devore
In North America, Team Ninja's Yaiba: Ninja Gaiden Z will be hitting PC, Xbox 360, and PlayStation 3 on March 4, 2014. There's a new trailer for the game which features Miss Monday, Yaiba's "in-game tour guide." You'd ... yo...
Ninja Gaiden vs. Strider photo
Ninja Gaiden vs. Strider

Shinobi clash! Ryu Hayabusa vs. Strider Hiryu


The least stealthy ninjas of all time cross blades
Aug 16
// Tony Ponce
Videogame ninjas are seriously the worst ninjas of all time. It's kind of hard to keep hidden in the shadows when there is a trail of blood and limbs running right up to your present location. Still pretty badass, though. Tw...
 photo

Dead or Alive 5 Ultimate gets 'Pop Idol' sets, new modes


Pre-order costume sets, too
Jul 23
// Dale North
Here's a fat update on Dead or Alive 5 Ultimate, coming this September for Xbox 360 and PS3. First, a Pop Idol character costume set has the girls of DOA dressing up like music stars. Ayane and Kasumi go J-Pop, while Hitomi, ...

I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!

Jun 18 // Tony Ponce
After leaving Capcom, Keiji Inafune formed Comcept in order to work on original titles, such as the superhero president game J.J. Rockets on mobile devices and the action-RPG Soul Sacrifice on PlayStation Vita. However, he wouldn't be completely against working on a licensed property if he had a strong attachment to it. One such game series that he really respects is Ninja Gaiden, and he had been playing around with the idea of a new Ninja Gaiden that incorporated zombies. He proposed this idea to Team Ninja, which coincidentally had been thinking about developing a zombie game of its own but lacked any personnel with experience in the genre. Thanks to his notable history with Dead Rising, Inafune was seen as the prime candidate for such a project. But Inafune was quick to remind me that the comparisons with Dead Rising end there. Speaking through a translator, he explained, "Yaiba is not purposefully trying to be influenced from Dead Rising. They are both [my] games, so the zombies made for Dead Rising and the zombies that are here will of course have some similarities... but you can't just cut zombies down and leave it at that. That's not going to be a fun game. You have to think, okay, ninjas and zombies, put those together and see how do we make that fun. What kind of chemical reaction comes from that combination?" The reaction is Ninja Gaiden Z, a game far apart from what we've come to expect from the series. Most notably, we are not playing as longstanding protagonist Ryu Hayabusa but rather Yaiba Kamikaze, a rival shinobi cut down by Ryu and resurrected as a cyborg. Yaiba is about as un-ninja as can get -- he's loud, foul-mouthed, lecherous, and driven by an insatiable bloodlust. Despite Yaiba's harder edge and a world populated by zombies who are surprisingly not the pushovers we've grown accustomed to, Ninja Gaiden Z is significantly toned down from the series' trademark level of difficulty. "It should have a Ninja Gaiden feel to the combat, the kind of responsiveness of a Ninja Gaiden game," Inafune stated, "but this is not a main Ninja Gaiden game. Yaiba is its own thing, and we need to make it accessible to people who maybe come in for the zombie aspects. They like zombie games and they're not used to the technical aspects of Ninja Gaiden. We need to be as open to those players as well so they don't quit in two seconds. Once we have that, we can think about how to make a deeper combat system and offer those sort of technical challenges for people who want that as well." Yaiba: Ninja Gaiden Z is being developed for PS3 and Xbox 360 with the assistance of Spark Unlimited, the California-based studio currently working on Lost Planet 3. Inafune has been an extremely vocal proponent of Western developers, so it comes as no surprise that he would look outside Japan for aid. Still, Spark's history isn't that extensive, so why was it brought on board? "You can't just look at the past experience of a developer to judge them on what they can do moving forward. People leave developers, staff changes, so you can't always judge them by their past experience. You have to think of the management that is going to be constantly there and their vision for their studio." Inafune felt a connection with Spark's management and knew they could build a good relationship. And for added assistance, they even brought in Toby Gard, one of the designers of the original Tomb Raider! "No Japanese developer could come up with this art style," Inafune noted in regards to the game's striking cel shading. "You could give them all the direction in the world and they still wouldn't come up with this. Also, the kinds of things that you can do with zombies, the ways that you can play with the zombies, you maybe get half of the ideas from a Japanese developer that you get from the West. And even then, those ideas won't be up to the same fun quality." Zombies in Yaiba are not just cannon fodder. You can rip off their arms and use them as nunchuks, or you can toss them into heavy machinery and watch them operate it out of instinct. I'm surprised by how much humanity they've retained -- behind the wheel of a steamroller, one zombie gestures to his undead compatriot to get out of his path lest he get squashed, for example. I don't know how much of this humor simply couldn't be replicated by a Japanese studio, but I'm digging it. It's not traditional Ninja Gaiden, but any game where the hero will crash a truck into a lingerie store and start dancing as panties rain from the sky is okay in my book. Before I left the interview, I had to ask Inafune one final question regarding the elephant in the room. You think I'd spend 20 minutes with Mega Man's caretaker for roughly two decades without asking about the Blue Bomber? I asked, how do you feel about Mega Man in Super Smash Bros.? "I'm really happy for that! It's great! And hopefully they'll put Yaiba in it in the future!" First we need Yaiba on Wii U! "Yeah, no, not right now." Ha ha ha ha! Okay, I'm not even mad at the response! Well played!
Inafune and Yaiba photo
OHMYGODYOUGUYS!!!
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3. I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p...

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z is your new horror action comedy


Cheap thrills and bloody kills
Jun 16
// Jonathan Holmes
Under Itagaki's watch, the Ninja Gaiden series was about big production values, precise action, and serious-face gameplay. Those days are over. With Inafune at the helm of this new Ninja Gaiden spin-off, the tone has gone th...
Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z trailer takes a page from MadWorld


"Honor and death go together like hot sauce and my balls!"
Jun 07
// Tony Ponce
GameTrailers has the exclusive debut trailer of Yaiba: Ninja Gaiden Z, the zombie-infested Ninja Gaiden spin-off being handled by the trinity of Team Ninja, Spark Unlimited, and Keiji Inafune's new studio Comcept. Damn, does...

Review: Dead or Alive 5 Plus

Mar 29 // Ian Bonds
Dead or Alive 5 Plus (PSVita)Developer: Team NinjaPublisher: Tecmo KoeiReleased: March 19, 2013MSRP: $39.99 The Vita port of Dead or Alive 5 remains mostly unchanged from the game I reviewed last year. The story itself is the same, detailing the return of DOATEC as a company now run by Helena, and all the weird interlocking storylines from the characters are here as it culminates in the fifth Dead or Alive fighting tournament. That said, the story mode has been tweaked a bit, removing the level-by-level goals and placing them in a separate tutorial mode. The new version of the tutorial section adds not just these goals, but also a new combo challenge mode, to help familiarize players with the best strategies on how each character fights. Also, story mode is the only place you'll see the tag-team matches, as they have been removed from all other modes entirely. However, all the other modes are exactly the same as the home console versions. Arcade, survival, and time attack all perform exceptionally well, and after the initial slow connection time, the multiplayer modes are all wonderfully lag-free and surprisingly responsive in both ad hoc and online. There's even a day-one patch to include cross-save so you can carry over your story-mode progress or, more importantly for some, your DLC costumes. Cross-play is included as well, so you can battle online against friends who may only have the PS3 version. The graphics here on the Vita version also hold up very well when compared to its big brother. The danger zones in each level remain the same and fully detailed, as do the dirt and water remaining on your fighter as they roll around on the ground getting grimy while they fight. While DoA5 Plus' cast can get a bit on the pixelated side the closer you look with the included spectator mode and camera function -- you know, for taking action shots of how much ass you kick and not for getting the occasional side-boob shot -- it's minimal at best and doesn't detract from how gorgeous the character models look and react. In fact, most would be hard pressed to notice much of a marked difference between the handheld version and the console, something that could not be as easily said about the Vita port of another fighter, last year's Mortal Kombat. Gameplay also remains largely unchanged, with the exception of Plus' only Vita-function-specific mode "Touch." Here, the camera is placed into a first-person perspective and you flick, tap, and pinch the screen in order to attack, throw, and juggle your opponent. While it's an interesting novelty, sadly I can't imagine folks playing this mode for more than a round or two, as the first-person perspective is a bit jarring, and judging how close you are to your foe after a throw may have you swinging at the air before a hit connects. When it comes right down to it, one of last year's best fighting games on home consoles has become one of this year's best handheld fighters. Play control is never hampered by the more cramped constraints of the small button layout, graphics aren't sacrificed on the smaller screen, and just about everything from the feature-rich home version is included here, with a few noticeable exceptions. While not all the extra modes are fantastic, there's something to be said for extra content at all in a port, and the cross-save and cross-play functionality is a welcome addition to any Vita game.
DoA 5 Plus review photo
There's a "touch" joke here somewhere...
Last year, we returned to the sometimes strange but always beautiful Dead or Alive series; not in a leisurely beach title but in the series hallmark fighting genre. What we got was a deep, technical fighter that wasn't too te...

Yaiba: Ninja Gaiden Z: A cyborg ninja zombie killer

Mar 27 // Dale North
First off, the name: Yaiba is the name of the main character of this title, and its character means "blade" in Japanese. Pretty fitting for a ninja, right? As for his backstory, details were light in this early look. We do know that he's Ninja Gaiden protagonist Ryu Hayabusa's arch-enemy, and that the two will meet in this game, though it's not clear if they'll fight or not (we hope so). Inafune says that Yaiba is "very out there" and "crazy sometimes," and that he contrasts nicely to the cool and deadly Ryu. Interestingly enough, both Inafune and Hayashi liken the relationship between these two ninjas to Vegeta and Goku of the popular manga Dragon Ball. Inafune says that Yaiba is like Vegeta in that he thinks he can take on the ultimate weapon, but always loses. Obviously, they're putting Ryu and Goku in the same category. The two ninjas have had conflicts in the past, but Hayashi said that we'll have to wait until E3 to learn more details on their past. Yaiba isn't your typical ninja. He has a cybernetic arm and eye, replacing a limb and an eye that were cut off/out by Ryu. Inafune didn't go into details, but did say that Yaiba will use cybernetic abilities in this game.  We know from the "Z" in the name that zombies play a big role in Yaiba: Ninja Gaiden Z. Inafune draws on his zombie game experience gained in making the Dead Rising games to pull in some of the challenge that they provide. Expect to mow down waves of undead in sometimes funny situations. Inafune also said that he intends to work in some of the comical, fun elements from zombie culture into Yaiba, giving us some funny moments to break up the grim zombie slashing. For example, Yaiba can kill a zombie and then yank off his arms, using them as nunchucks.  The game is fashioned to look like an American comic book. We were first shown comic pages that were supposedly showing pieces of the story to drive this point home. Later we were told that these pages were made up of visuals directly from gameplay, which was surprising from how detailed and comic-like they were. Seeing early gameplay in action, Yaiba really does look like a moving comic book with its heavy, black outlines, dark coloring and shading. The clip we were shown showed third-person slashing-style combat not unlike that of a Ninja Gaiden game, though it had a lighter vibe given that zombies were being ripped apart instead of standard enemies.  We noticed that, while most of the combat was your standard third-person action, some clips showed side-scrolling fighting not unlike the first Ninja Gaiden game. In a bloody romp through what looked to be an infested industrial area, we also spotted some kind of aiming system prompts, and plenty environmental pick-up weapon use. I enjoyed watching many of the silly finishing moves used on the zombies, all of which were delightfully gory. After showing off the game, Inafune told a story about how he had always wanted to do a Ninja Gaiden game in his own style. It just so happened Tecmo Koei had been thinking about making a zombie/ninja game, too. After some initial dealings it was clear that Inafune would give them someone with zombie experience. Inafune also gave them one other twist that helped it all come together: mechs. They did not touch on how mechs would work into the formula, though. Hayashi says that we can expect hands-on opportunities with Yaiba: Ninja Gaiden Z at E3 this year. Let's hope it works out to be as cool as it sounds.
Yaiba first look photo
Inafune and Hayashi reveal first details
A game about acyborg ninja zombie killer that happens to be the arch-enemy of Ryu Hayabusa? Where has this game been all my life? Actually, we heard about it last year -- it's called Yaiba: Ninja Gaiden Z. We've heard nothing...

Ninja Gaiden photo
Ninja Gaiden

Ninja Gaiden 3: Razor's Edge demo out now for 360/PS3


Sure, why not
Mar 12
// Jordan Devore
The PlayStation 3 and Xbox 360 ports of Ninja Gaiden 3: Razor's Edge are due out on April 2, but before full release, Team Ninja has put out a demo for this updated take on the action title. The demo itself features gameplay ...
Ninja Gaiden 3 trailer photo
Ninja Gaiden 3 trailer

There's gore galore in this Razor's Edge trailer


New trailer for the 360/PS3 version of Ninja Gaiden III: Razor's Edge
Mar 08
// Chris Carter
In case you didn't get a chance to play the slightly better Wii U port of the underwhelming Ninja Gaiden 3, you'll have your chance soon on the Xbox 360 and PS3 come April 2nd. This version will basically be the same as the ...
Dead or Alive 5 Plus photo
Dead or Alive 5 Plus

Dead or Alive 5 Plus demo coming shortly before release


Transfer your stats and unlocks into the full game
Mar 07
// Hamza CTZ Aziz
Dead or Alive 5 Plus for the PlayStation Vita will have a demo avaialble shortly before the official release on March 19. Players will be able to have Cross-Play battles with current players of Dead or Alive 5 on the PlaySta...

Review: Ninja Gaiden Sigma 2 Plus

Mar 01 // Chris Carter
Ninja Gaiden Sigma 2 Plus (PlayStation Vita)Developer: Team NinjaPublisher: Tecmo KoeiReleased: February 26, 2013MSRP: $39.99 I'll be blunt -- this version of Sigma 2 is locked at a maximum of 30 frames per second, and at times (especially in the game's AI partner based Tag Mode), it doesn't even reach that. Somehow, Team Ninja managed to regress from the beautiful port of Ninja Gaiden Sigma Plus like it has never developed for the Vita before, and I can't explain it. The first Sigma Plus did run at 30 FPS, which sacrificed the integrity of the original a bit, but it ran consistently at 30 FPS -- Sigma 2 ... not so much.During the single-player campaign it mainly happens when there's lots of action on-screen, but in Tag Mode with an AI companion, it's extremely noticeable and borderline unplayable. In a fairly absurd move, I turned off the game's gore, turned up the camera speed, and the framerate improved a little bit, but treating a Vita port of an old release like it's a PC game on a low-end rig is a bit ridiculous. To add insult to injury, the franchise staple option of Japanese audio is mysteriously missing from the game, as is multiplayer in any form. Unlike the PS3 version of Sigma 2, there's no option to play online, or even local co-op for Tag Mode. This feature was quietly removed for no real reason, so be aware of it if you're looking to grab this game to play with friends on the go. I wouldn't go so far as to say co-op is essential to the Ninja Gaiden franchise, but it was a fun ancillary addition in Sigma 2, and it makes no sense to remove it from a supposedly enhanced Vita port. Team Ninja needs to get working on a patch very, very soon to fix the framerate, dual audio, and lack of co-op options, as they're absolutely essential to the experience and cripple this port. Outside of those major problems, however, the game is pretty much the exact same as Sigma 2. It has all of the content, all of the same enemy layouts, and it's still very much a Ninja Gaiden game. Just like Sigma 2, the initial difficulties have been toned down a bit. This is fine by me, considering the barriers to entry for new fans have been lowered, and the higher difficulties still possess a decent challenge. Sigma games are a different experience from the originals, and they've served their purpose just fine. Locales are varied and beautiful looking, and enemy types and boss fights are extremely fun to engage and figure out. Like the original Ninja Gaiden, NG2 offers some of the most iconic and challenging boss fights in an action game to date. All of the controls on the Vita work exactly as intended, with an easy on-screen tap for readying ranged weapons. I had no problem at all getting Ryu to do what I needed to do outside of fighting the framerate. When the game actually ran at its maximum framerate, combat was fast, fluid, and enjoyable just like it's always been. The camera is improved from the first game, but then again I never really had an issue with it in general. In terms of actual new content, there is Ninja Race mode, but it's not very fun. The main issue is that during the "race," you'll have to constantly stop and battle enemies in preset arenas before progressing. Essentially, Ninja Race just functions as a slightly modified Time Attack mode. What Team Ninja could have offered instead is a literal race through arranged portions of the game with few if any holdups, and original content. Instead, it feels like numerous parts of the game were just lazily copied and pasted with a timer thrown in.On top of the technical issues, there's barely anything new that's been added here to justify another purchase. It's a shame, because I really enjoyed the original Ninja Gaiden 2 and Sigma 2. Team Ninja really missed the opportunity to add a killer feature like the ability to replay Time Attack missions with extra characters or enhance Ninja Race, which would have justified a double/triple-dip. With the removal of content like Japanese audio and online co-op, this game doesn't offer enough to truly justify the "Plus" in its name. Team Ninja really needs to get its act together going forward, or the Ninja Gaiden series will be beyond repair.
Ninja Gaiden Sigma 2 Vita photo
Sigma 2 Minus
After the extremely sour-tasting Ninja Gaiden III that was, in my mind, a disaster in nearly every way possible, it's a bit hard to trust Team Ninja without Tomonobu Itagaki at the helm. Nonetheless, Team Ninja is still extre...

Dead or Alive 5 Vita photo
Dead or Alive 5 Vita

Dead or Alive 5 Plus trailer shows off some new features


Lots of kicking and punching ensue
Feb 15
// Chris Carter
Any Dead or Alive fans out there? This newest trailer for Dead or Alive 5 Plus shows off some Vita-centric features, like first person fighting, the ability to hold the Vita vertically, and touch features. At the end of the ...
Razor's Edge photo
Razor's Edge

Ninja Gaiden 3: Razor's Edge confirmed for PS3 and 360


Dismemberment is back on Xbox 360 and PS3
Feb 06
// Jordan Devore
The recent retailer listing for Ninja Gaiden 3: Razor's Edge on PlayStation 3 and Xbox 360 was correct, unsurprisingly. Tecmo Koei has confirmed these ports as legitimate and announced a planned retail and digital-distributio...
Razor's Edge on PS3 / 360 photo
Razor's Edge on PS3 / 360

Ninja Gaiden 3: Razor's Edge outed for PS3 / 360


Well, that was fast
Feb 05
// Tony Ponce
Not even three months since Ninja Gaiden 3: Razor's Edge landed, we already have evidence that PS3 and 360 ports of the enhanced Wii U port are on the way. Japanese retailer Rakuten has let slip that Razor's Edge will drop fo...
Ninja Gaiden 2 Vita photo
Ninja Gaiden 2 Vita

Ninja Gaiden Sigma 2 Plus summed up in latest trailer


Videogames can be pretty ridiculous, sometimes
Jan 30
// Jordan Devore
It's back! The trailer for Ninja Gaiden Sigma 2 Plus Chris posted about the other week is now available in English. Funny enough, before remembering why this footage looked so familiar, I remarked to myself that Team Ninja j...
Dead or Alive 5 photo
Dead or Alive 5

Dead or Alive 5 gets free island stage, swimsuit DLC


Return to Zack Island
Jan 22
// Jordan Devore
This month, Dead or Alive 5 will be getting a free new island stage called "Zack Island" that I'm trying to type with a straight face, in addition to balance adjustments, updated movie upload functions, and more in update 1....
Ninja Gaiden photo
Ninja Gaiden

Ninja Gaiden Sigma 2 Plus gets a fancy gameplay trailer


I'm still on the fence
Jan 18
// Chris Carter
Ninja Gaiden Sigma 2 Plus is on the way, and to celebrate, Tecmo Koei has a new gameplay trailer ready for eye consumption. Of course, that stupid armadillo boss is back, and I can hear the sounds of my controller hitting th...
 photo

Dead or Alive 5 Plus cross-platform features detailed


Team Ninja promises no lag between both versions
Jan 17
// Hamza CTZ Aziz
Dead or Alive 5 is heading to the PlayStation Vita and is set to feature cross-platform play with the PlayStation 3 version of Team NINJA's fighting game. One of the features you can expect is that players will now see notifi...
Razor's Edge photo
Razor's Edge

Ninja Gaiden 3: RE is Australia's first game rated R18+


You finally did it, Australia
Jan 11
// Jordan Devore
It was a good day when Australia's R18+ rating was passed for videogames, paving the way for adults to purchase games that might have previously either been edited for content or refused classification. Of all the games that ...
Ninja Gaiden Z photo
Ninja Gaiden Z

Yaiba: Ninja Gaiden Z development consoles detailed


Set for 360 and PS3
Dec 25
// Chris Carter
Remember Ninja Gaiden Z? That weird spinoff game where the chief goal is to kill the franchise hero Ryu Hayabusa? Although details on planned platforms have been scarce, leading some to believe it was a next-gen project, it s...
 photo

Take a look at Dead or Alive 5 Plus' first-person mode


It was only a matter of time
Dec 20
// Jordan Devore
Team Ninja has narrowed down the release date for Dead or Alive 5 Plus to March 19, 2013, in addition to providing screenshots taken from the PlayStation Vita title. One of the more interesting features is Touch Play Mode, a ...
 photo

Dead or Alive 5 Plus headed to Vita this March


And some Ninja Gaiden Sigma 2 screenshots
Dec 06
// Jordan Devore
While the initial announcement made the rounds a few days ago, Tecmo Koei has given more details on Dead or Alive 5 Plus for PlayStation Vita. Scheduled to launch in March 2013, this version will naturally offer touch-based m...
 photo

Just in time for fall: Dead or Alive 5 swimsuit DLC


Appropriate seasonal wear
Nov 14
// Dale North
It's cold outside, but the cast of Dead or Alive 5 is invincible, so they're wearing swimsuits. At least some of them are furry. The newest Angels and Devils ($2.99 / 240 MSP each) costume packs from Team Ninja put ...






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