Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




    New     trending       featured       controversial       weirdest       by author       freebies       |       following



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Executive Shark
Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Max Scoville
Video Warlock
Andy Dixon
Community Loveboat

Contributors
Meet our staff

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

5:00 PM on 12.17.2014

It's almost 2015, and I just beat my first Metal Gear Solid

As much as wish it weren't true, it is: I've never completed a Metal Gear Solid until now. This is a series plenty of you adore playing, thinking, and talking about and that affection has rubbed off on me over the years. It's...

Jordan Devore


Advertisement:

Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




12:00 AM on 12.12.2014

New Fossil Echo trailer shows off its Oddworld influence

When we first saw Fossil Echo earlier this year, all we really had to go on was its sharp cartoon art style and a list of influences: Shadow of the Colossus, Studio Ghibli films, and Oddworld. Some of those influences were a...

Darren Nakamura



Metal Gear Online has Fulton sentries, puppy plushies  photo
Metal Gear Online has Fulton sentries, puppy plushies
by Steven Hansen

I thought Metal Gear Online was neat on PS3 outside of Konami's separate log-in system. At the Game Awards, Hideo Kojima introduced a trailer for the online aspect of Metal Gear Solid V: The Phantom Pain, Metal Gear Online.

And it looks sweet as heck, just like Phantom Pain. A cute puppy plush has replaced MGSIV's nudie mag distraction trap, there's a mini, personal bipedal robot with a gun, Quiet-like stealth abilities, some sort of teleportation, and a sentry that shoots people with Fulton balloons, which you can shoot and pop before they send your teammate flying in the air. 

Tons of cool-looking, idiosyncratic mechanics. I am so excited for Metal Gear Solid V.

Oh, and that selfie at the end.

view full story + comments


9:30 AM on 12.03.2014

Metal Gear Solid 4 will soon be downloadable on PS3

Metal Gear Solid 4: Guns of the Patriots is coming to PSN at long last, Konami announced today. After launching on PlayStation 3 more than six years ago, Hideo Kojima's vaunted stealth game will return to the system as a...

Kyle MacGregor

1:00 PM on 11.26.2014

Deadly Premonition: The Director's Cut free with PS Plus in December

A whole new audience is about to experience the delightful oddities of Deadly Premonition: The Director's Cut (PS3) once it joins PlayStation Plus. They don't know what they're in for, Zach. Hitman HD Trilogy (PS3), which inc...

Jordan Devore

5:30 PM on 11.24.2014

The Marvellous Miss Take is all about the burglary, baby

The Marvellous Miss Take is a good, Saturday morning carton style name for a thief, but in today's #content economy I think Miss Take is depriving herself of an even more lucrative scheme: the hot take. Just a thought f...

Steven Hansen



Review: Sneaky Sneaky photo
Review: Sneaky Sneaky
by Darren Nakamura

Stealth is a tricky game mechanic to pull off well. If it is too slow it can be dull, but if it is too fast it is more action than stealth. If it is too predictable it becomes mundane, but if it is too random it requires more reaction than planning. If it is too strict it can be frustrating, but if it is too forgiving then it lacks tension.

Sneaky Sneaky is all of the above. At times, it hits all the right notes, providing smart, satisfying stealth puzzles. At others, it is an unfair slog through rooms built around ideas that add variety in theory but are not any fun in practice. In the end, Sneaky Sneaky has some redeeming qualities, but it is just as easily passed on.

view full story + comments


12:00 PM on 11.21.2014

Fun with sliders: Ground Zeroes looks noticeably better on PC

Nvidia and Konami have released screenshots comparing next month's PC release of Metal Gear Solid V: Ground Zeroes with the PlayStation 4 version, and I'm glad I waited. Officially, this is what's new: Additional deferred li...

Jordan Devore

4:30 PM on 11.19.2014

Even failing looks fun in Heat Signature

Just like with Gunpoint, it's a joy to watch designer Tom Francis play Heat Signature, wonky wrench physics and all, while it's still in development. It's as if he's making the game solely for himself and, hey, if the rest o...

Jordan Devore

1:45 PM on 11.19.2014

Metal Gear Solid V: Ground Zeroes' minimum PC specs

Metal Gear Solid V: Ground Zeroes, the prequel bit to Phantom Pain, is coming to Steam next month, December 18. Will you be able to play it? Appears I'd just be able to, according to the specs here, if my computer wasn't...

Steven Hansen



Crookz brings 1970s style and swagger to heist gameplay photo
Crookz brings 1970s style and swagger to heist gameplay
by Alessandro Fillari

What happened to the style and cleverness that came from heist thrillers? I remember watching films like Ocean's Eleven and Thief, that had little to no action or shooting. But now, these high-pressure and tense moments just seem like over the top spectacles. Due to the success of Grand Theft Auto and Pay Day building entire gameplay scenarios around such high-pressure and intense moments, it's likely that 'heist' is now synonymous with shooting and explosions.

But what about the methodical and low-key approach to pulling off such crazy scores? Well, that's what the developers at Skilltree Studios have in mind for their take on pulling off big scores. With Crookz, they seek to take a different approach to heist gameplay, while doing it in authentic and funky 70's style.

view full story + comments








Review: Assassin's Creed Unity photo
Review: Assassin's Creed Unity
by Chris Carter

Assassin's Creed IV was a turning point for the series. While a lot of fans were disappointed by the pointless Revelations and the polarizing Assassin's Creed III, Black Flag delivered everything you could possibly want from Ubisoft, and then some. Fans embarked on quite the adventure with Edward Kenway, and many newcomers even described it as "a pirate game that happens to be Assassin's Creed."

Assassin's Creed Unity doesn't live up to the new standard set by Black Flag, but it's a journey worth taking if you're already into the series, and proves that the franchise is still sustainable.

view full story + comments


4:30 PM on 11.07.2014

Gunpoint designer and artist team up for Heat Signature

Gunpoint designer Tom Francis' next title, Heat Signature, has art! Well, new art, I should say. The stuff we saw previously for this spaceship heist game was just placeholder. John Roberts, who did the art on Gunpoint, has j...

Jordan Devore

4:00 PM on 10.31.2014

The Swindle will hack your difference engine in 2015

Size Five Games, previously known as Zombie Cow Studios (the studio behind the twin-stick edutainment STD shooter Privates and point-and-click adventure titles such as Time Gentleman, Please!), has released the debut trailer...

Rob Morrow

2:30 PM on 10.25.2014

Bask in the glory that is Basingstoke

Puppygames is at it again, this time revealing a bit more of the action you'll likely encounter in its upcoming stealthy roguelike Basingstoke. It's probably no secret by this point that Basingstoke is high up on my lis...

Rob Morrow



Metrocide is a thinking person's Hotline Miami photo
Metrocide is a thinking person's Hotline Miami
by Rob Morrow

Sydney-based independent studio Flat Earth Games has released its top-down cyberpunk-noir contract killing simulator Metrocide via Steam Early Access at the reduced price of $6.99. The final version of the game, which should be available in around six weeks, will cost $12.99.

To coincide with the title's Early Access launch, game creators Leigh and Rohan Harris have released a second developer walkthrough to demonstrate some of the more complicated hits you'll be tasked with completing in the third zone of the game, Hilldale.

In this latest video, viewable below, anti-hero T.J. Trench is far better equipped than he was in the last. Sporting a high-powered silenced rifle and remotely detonated explosives, T.J. can now take down targets from a safe distance, but there's a catch -- depending on the contract's criteria, visiting the crime scene may be necessary for cashing in on the reward. You may want to think twice before striking from a distance; it's going to be difficult to pick up that briefcase with several heavily armed police drones hovering over the body.

view full story + comments