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Diggin' the new button play in Theatrhythm Final Fantasy: Curtain Call photo
Diggin' the new button play in Theatrhythm Final Fantasy: Curtain Call
by Dale North

Theatrhythm Final Fantasy: Curtain Call has added the option to use buttons instead of the stylus. Game producer Ichiro Hazama told us in an interview at E3 today that he was thinking that fans that play 3DS while laying in bed might enjoy this alternative control method. I told him that I think I might be better at it than the stylus method.

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Captain Toad: Treasure Tracker takes the core idea and runs with it photo
Captain Toad: Treasure Tracker takes the core idea and runs with it
by Darren Nakamura

Super Mario 3D World was fantastic, and one of the reasons was its incredible variety throughout. Captain Toad made his first playable appearance there, with his levels acting as a sort of palate cleanser between Mario's running and jumping cat suit antics.

The basic premise of the levels is that Captain Toad wants to help Mario collect stars, but since he is slower and cannot jump, he needs to rely more on puzzle-solving ability and keen perception (along with smart level design) to get things done. Fans loved it and clamored for more Captain Toad, so Nintendo explored the idea even further with Captain Toad: Treasure Tracker. As it turns out, the basic premise really has legs -- legs that still cannot jump.

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8:50 PM on 06.11.2014

The new Lara Croft adventure is all sorts of fun with four players

Lara Croft and the Guardian of Light was pretty fun for what it was: a new take on the beloved character where you're running and gunning with a friend through all sorts of dangers.  Now, Lara Croft and the Temple of Osiris is bringing that same formula over to the Xbox One, PlayStation 4, and PC, with the major addition being four-player co-op. Quadruple the fun! 

Hamza CTZ Aziz



Turning yarn Yoshis into yarn balls in Yoshi's Woolly World photo
Turning yarn Yoshis into yarn balls in Yoshi's Woolly World
by Steven Hansen

Yarn Yoshi is a pretty good name. Yoshi's Woolly World is an okay name.

Yoshi's Yarn is a better name and what the game should've been called for the sake of alliteration and Yoshi's Story symmetry (a yarn is like a story!!!). I'm going to keep writing Yoshi's Woolly World as Yoshi's Yarn. Sorry.

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Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain photo
Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain
by Steven Hansen

The Metal Gear Solid V: The Phantom Pain E3 trailer was good, but I'm used to good trailers for Metal Gear. It didn't light a fire in my belly. Ground Zeroes didn't exactly do so either. The behind-closed-doors Phantom Pain gameplay demonstration? Yes, yes, yes.

Red robot-armed Snake (Big Boss) ventures into an Afghan desert on horseback with Ocelot. The camera took a low angle long enough behind the two riders to appreciate some nice horse butt strut. This is the start of operation aw crap Miller forgot his sunglasses when he was kidnapped, go bring them back to him and rescue him while you're there I guess.

The introductory cutscene transitions seamlessly to gameplay. Snake's horse poops a bunch and the demo begins.

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The three Oculus Rift games at E3 are all amazing photo
The three Oculus Rift games at E3 are all amazing
by Brett Makedonski

I've had a chance to check out quite a few games on Oculus Rift. From Japanese indie projects at BitSummit to the latest build of EVE Valkyrie, I've gotten a good look at the progress of developing virtual reality games from both large and tiny teams. Having seen the evolution of the technology, it's easy to recognize that it's getting significantly better, and, it's all happening very quickly.

Meeting with Oculus VR at E3, I had the opportunity to demo three titles I hadn't seen yet -- Superhot, Lucky's Tale, and Alien: Isolation. All were vastly different from one another, but each was damn impressive.

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Driveclub has the best dynamic weather engine I've ever seen photo
Driveclub has the best dynamic weather engine I've ever seen
by Dale North

At E3 yesterday, Evolution Studios showed off a brand new build of Driveclub that highlights their impressive weather simulation system. This build was so new that it needed to be streamed over from the art director's computer to a PS4 development kit. They showed some stunning, absolutely photorealistic visuals running in real time in both Scotland and Norway.

Driveclub already looked great, but this weather system takes it over the top. 

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Hands on with Splatoon, a very Nintendo competitive multiplayer shooter photo
Hands on with Splatoon, a very Nintendo competitive multiplayer shooter
by Darren Nakamura

Two days ago, if you had told me that Nintendo was working on a competitive multiplayer third-person shooter, I would have thought you were crazy. Imagining Nintendo venturing into the territory of blood-spattered 360 no-scope headshots just does not quite feel right.

Of course, Nintendo can take a gameplay mechanic that is normally reserved for more "mature" games, open it up to everybody, and inject its own ideas to create something that is wholly its own thing. That thing is Splatoon, and we got some hands-on time with it here at E3.

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Playing house in Rainbow Six: Siege photo
Playing house in Rainbow Six: Siege
by Dale North

We got our hands on the newly announced Rainbow Six: Siege last night at E3, letting us play the exact same 5v5 SWAT team house siege that we saw in the Ubisoft E3 briefing demo. If you've seen it, you know how it plays out. But after playing both sides -- SWAT team and hostage takers -- I appreciate what they're doing even more. 

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Mario Maker will make a level designer out of you photo
Mario Maker will make a level designer out of you
by Dale North

Mario Maker is a drag-and-drop level creator, letting you use classic (and newer) Mario game tiles and props to create your own stages. I gave it a spin here at E3 to try to create the next great Mario stage. I found that while making your own stages is quite easy, making a truly fun one takes a bit more work.

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Bloodborne, the bloody nightmare of your dreams photo
Bloodborne, the bloody nightmare of your dreams
by Dale North

Bloodborne began all the way back in 2012, long before the PS4 was done. Sony approached From Software, asking them to create a title for their new platform. Hidetaka Miyazaki, the director of Dark Souls, began work right away.

Now Japan Studio and From Software are finally showing off what was one of the biggest surprises of E3 2014. We enjoyed a behind-closed-doors showing of what's sure to be one of the hardest and freakiest exclusive games for the platform.

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Hyrule Warriors is more Warriors than Hyrule photo
Hyrule Warriors is more Warriors than Hyrule
by Dale North

You knew that upcoming Wii U title Hyrule Warriors would be a blend of Tecmo Koei's Dynasty Warriors and Nintendo's Legend of Zelda. But I'm here to tell you that the gameplay is much more like Dynasty Warriors than I thought it would be. Not that that's a bad thing.

The Zelda side is like the yummy icing on the top.

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Smash Run in Super Smash Bros. 3DS can really change things up photo
Smash Run in Super Smash Bros. 3DS can really change things up
by Darren Nakamura

Nintendo has been doing a lot to build hype for Super Smash Bros. for the Wii U off at E3, but that does not mean the company is neglecting the fighting game's little brother, Super Smash Bros. for the 3DS. In the upstairs area of Nintendo's booth, there was a row of 3DS XLs ready to demonstrate the 3DS-exclusive Smash Run mode.

What initially seemed like a simple addition ends up being an interesting exercise of risk and reward. It turns out to be a pretty cool mode; the only downside now is that we will not see it for the Wii U version

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The new Super Smash Bros. characters each bring a unique feel photo
The new Super Smash Bros. characters each bring a unique feel
by Darren Nakamura

Since the first game in the series, one of the most exciting aspects of the Super Smash Bros. series has been watching for the appearance of unexpected characters. Back then, it came in the form of unlockables, but it evolved into a pre-release hype-building machine that spawned the "confirmed for Brawl" meme.

Through the excitement of new character announcements, it is easy to neglect to consider the work that goes into making each fighter feel unique while still maintaining a relatively balanced game. We took some time to test out a lot of the newcomers to the Super Smash Bros. series, both on the Wii U and on the 3DS, and they definitely each have their own niche.

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Telltale tells two tales in Tales from the Borderlands  photo
Telltale tells two tales in Tales from the Borderlands
by Darren Nakamura

Since its reveal at last year's VGX show, information on Tales from the Borderlands has been trickling out. With a launch planned for this fall, the Telltale adventure game set in Gearbox's kooky shooter universe is finally ready to show. At E3, Telltale is doing hands-off demonstrations of the first episode, focusing on one of the two protagonists, Rhys.

In the first episode, we begin to learn a bit about Rhys, including his motivations for embarking on adventure, how his control of a Hyperion Loader Bot comes into play, and what the deal is with his heterochromia iridum. Spoiler: it's probably not genetic.

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Swery65's D4 is all about finding D, dodging weirdos photo
Swery65's D4 is all about finding D, dodging weirdos
by Steven Hansen

Swery65 brought us Deadly Premonition, so you know D4 is going to be weird. In fact, Swery told me that he drafted six or seven different stories to work on next and in his partnership with Microsoft, went with the "most bizarre."

While the new, Kinect-free Xbox One means the team has had to add controller support -- which Swery says is also very good thanks to a lot of work -- Swery says the Kinect is still the way to go, so that's the way I went. 

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