Upcoming Xbox One title D4 was designed for use with Microsoft's Kinect sensor. Game director Hidetaka "Swery65" Suehiro made it a point to stress this during our Tokyo Game Show meeting. D4 can be played with a controller, b...
The first showing of Dead Rising 3 looked good, but it also looked pretty serious. I feel in love with the franchise for its weirdness, so that first showing at E3 had me concerned. But from what I've seen at Tokyo Game Show this week, I'm no longer worried. Now I know that Dead Rising 3 is about as crazy as it gets.
I like Lightning Returns: Final Fantasy XIII. I dug it from our very first hands-on preview, and I'm now I'm digging it even more after playing the new Tokyo Game Show floor demo.
Some felt that the first preview was a bit linear. Linear is a scary word after seeing how players reacted to the first Final Fantasy XIII game. But this new gameplay show here was totally open and free to explore. Oh, and I saved a chocobo's life. That's a pretty good day in Final Fantasy world.
Capcom are showing their upcoming next-gen game, Deep Down, to the public for the first time here at Tokyo Game Show. This game captured our imaginations following a brief tease during February's PS4 announcement in New York with its flashy visuals and mysterious concepts. Perhaps that's why the booth had wait times of 3 hours or more at Tokyo Game Show today.
I didn't have to wait, but if I did I would have been a bit disappointed by the TGS demo for Deep Down. It's not…well, deep at all. And it's short. It's a tease for a game that I'm hoping will be pretty good.
Theatrhythm Final Fantasy: Curtain Call is more of the same, but I doubt any Theatrhythm fan will be complaining about that. More music from more Final Fantasy games and more tapping action. More just-misses. More cramped hands. I can't wait.
My preview of Pokemon X and Y last month left me plenty excited. There was a lot to take in: Mega Evolutions, a lunatic scientist, an extra dimension. However, the demo also left something to be desired in its strange, cobbled together nature. It was the same demo meant to be played at the Pokemon Game Show in Japan, with a 10 minute time limit. Enough to whet your appetite and enjoy just how darn good the game looks despite the jump to 3D that left many (unduly) nervous.
Earlier this week, I got to take a Pokemon cart from "New Game" to as far as I could sojourn in an hour. After skipping Black/White and Black 2/White 2 (it's been over five years since I've played a Pokemon game!), it felt a bit like returning home.
Sega is showing off its new puzzle game Puyopuyo Tetris here at their already super busy TGS 2013 booth. As a fan of both games, I gave this cross-up a spin on the 3DS. Puyopuyo Tetris is also coming to the Vita and PS3 as well as the Wii U, with a motion control scheme set for the latter.
After choosing a character, the game asks which of the famed puzzlers you'd like to play. I'm much better at Puyo than Tetris, so I went in confident. In a classic competitive match, the other game you did not choose ends up being your opponent's game. This had me setting up combos and matching colors to send obstacle lines (complete with cute/angry little Puyo faces) to the computer opponent's Tetris board. And in turn, his line clears sent random blocks to mess up my beautifully laid chain stacks.
Here. Knock back an Estus while I tell you about my time with an early closed network beta testing build of Dark Souls II. Oh, wait. I drank them all.
Well, watch your back while you listen in then.
I happily settled in as the very first person to nab a gameplay seat in a test room at Namco Bandai's Tokyo offices yesterday. Seated and ready, I jumped into a build of Dark Souls II's closed network beta test -- an early build of one that the publisher plans to launch fully this October. And, as you can imagine, I died many times. As you know, that's just how this works.
First, you need to watch this trailer for Valiant Hearts: The Great War before reading anything about it.
This isn't your typical war game, as Valiant Hearts is going beyond the disconnected action tropes of "good versus evi...
Yeah, you read that headline right. Trust me, I was having a hard time wrapping my head around it too, but sure enough, a Japanese-style role-playing game from Ubisoft. Even stranger, Child of Light is by writer Jeffrey Yohalem and creative director Pat Plourde, two of the main people behind Far Cry 3.
Child of Light is a 2D action JRPG made on the UbiArt Framework engine, the same engine that's made that last two wonderful-looking Rayman games. The team is looking to make a love letter for JRPG fans, those that fondly remember the golden age of Squaresoft, with influences from Final Fantasy to Grandia.
That's right! The Vita darling is going all HD for the Xbox 360, PlayStation 3, and PC early 2014. Development started shortly after the Vita release thanks to how the fan base reacted so positively to it after the E3 reveal...
Are you a good person? I like to think I am, but I guess I don't really know. "Good" is a relative term, and the line can become muddled pretty quickly. Everything's circumstantial, and it doesn't take long for self-preservation to kick in when the going gets tough. Maybe I'm not as good of a person as I thought. Maybe sometimes I'm a monster.
Vagabond Dog's first title, Always Sometimes Monsters, aims to analyze this concept in great depth. The role-playing game eschews standard RPG tropes in favor of a position that anyone can sympathize with -- real life. It might not be a situation that everyone's personally experienced, but it's one that's within the realm of reason. As a downtrodden writer on the brink of eviction, you find out that the love of your life is ready to marry someone else, and you set out to do everything in your power to put a stop to it. Damn anyone that gets in your way. Sometimes, you're a monster.
It's obvious that relationships play a large part in Always Sometimes Monsters, and Vagabond Dog gives players the freedom to explore. More interesting than your love interest is the way in which others will react to you and your partner. Straight, white couples might have an easy time; interracial gay couples won't be treated with the same kindness by everyone. Sometimes, they're monsters.
Many of my staff members wander off in the other direction after hearing things like "free-to-play first-person shooter." I get it. But I wanted to see Extraction's debut at PAX this past weekend because Splash Damage were behind it. The folks behind games like Wolfenstein: Enemy Territory and Brink definitely know their stuff, so I worked it out so that seeing Extraction was my very first appointment of the show.
Formerly known as Audiosurf Air, Audiosurf 2 made an appearance at PAX Prime 2013's Indie Megabooth, and the team was really pushing the new wakeboard mode, wearing life vests and adorning the booth with a custom board.
After visiting with the developer and having a go with the wakeboard (on a Björk song, because *swoon*), I can say that a lot of the trepidation that the community expressed after the first trailer showed up was unnecessary. Not everybody will like the wakeboard, but thankfully for those, there is more on offer with Audiosurf 2.