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Friday Night Fights photo
Friday Night Fights

Friday Night Fights - Chicken parts and PAX farts


Game with the Dtoid Community!
Aug 28
// Mike Martin
First off, let's thank the amazing crew handling the new Friday Night Fight blog. You guys are amazing and I appreciate you all stepping up to the plate on this. As some of you may know, I haven't been going through the best ...
Guilty Gear photo
Guilty Gear

Haha, Guilty Gear is in Phantasy Star Online now


Following BlazBlue
Aug 28
// Chris Carter
Back in July, BlazBlue invaded Phantasy Star Online 2. Now, Guilty Gear Xrd is getting a turn. Costumes for Sol, Ky (both male and female), Millia, May, and Elphelt are available as of the next update, scheduled for...
Hover photo
Hover

Yep, Jet Set homage Hover: Revolt of Gamers is still looking good


Now in Alpha 3.0
Aug 28
// Chris Carter
Even though I backed Hover: Revolt of Gamers back when the campaign launched, I didn't really dig into it until last month -- and man was it worth it. Now the development team has updated the game into the 3.0 alpha build, and the improvements are looking great. If you're into the Jet Set Radio series, you owe it to yourself to at least watch the trailer.
XCOM 2 photo
XCOM 2

XCOM 2 delayed into 2016


Well, it was just announced...
Aug 28
// Chris Carter
Welp. Just a few months after XCOM 2 was announced as a PC-exclusive bound for a 2015 release, 2K Games has relayed the news of a delay. It is now coming worldwide on February 5, 2016. The reason for the delay? According...
Final Fantasy XIV photo
Final Fantasy XIV

Final Fantasy XIV's 'Rising' event kicks off this week


Lasts until September 7
Aug 28
// Chris Carter
Starting this week and running until September 7, 2015, Final Fantasy XIV will run the "Rising" event, complete with rewards and a few "guest appearances." The items include two minions, and celebratory fireworks. The ev...
LawBreakers trailer photo
LawBreakers trailer

LawBreakers features a few different aerial movement abilities


Gameplay trailer shows four classes
Aug 28
// Darren Nakamura
Two days ago we got the first reveal for Cliff Bleszinski's new arena shooter LawBreakers. Today we get a brief look at the gameplay and if I had to describe it with one word, that word would be "motion." Each of the four cla...

Review: Disney Infinity 3.0

Aug 28 // Chris Carter
Disney Infinity 3.0 (PC, PS3, PS4 [reviewed], Wii U, Xbox 360, Xbox One)Developer: Avalance Software / Ninja Theory / Studio Gobo / Sumo Digital / United Front GamesPublisher: Disney Interactive Studios / LucasArtsRelease: August 30, 2015MSRP: $64.99 (Starter Pack) / $34.99 (Play Set) / $13.99 (Characters) As is tradition in my toy-to-life reviews, let me break down how everything works. For $64.99, you'll get the Starter Pack, which includes the Twilight of the Republic campaign Play Set, the game, Anakin Skywalker and Ahsoka Tano figures, and a USB base. You're basically getting the 10- to 15-hour Republic story on top of the creation-centric Toy Box feature that the series is now known for. Rise Against the Empire and Force Awakens Play Sets are going to arrive at a later date, and Inside Out's Play Set will be available at launch. This review is only assessing the Starter Pack, but look out for coverage of other Play Sets in the future. Phew! With that out of the way, let's move onto the content actually included with the base game. At this point, it's safe to say that the collective of developers involved with the project has figured out how to craft a meaningful combat system. To prevent people from mashing buttons, delayed combo attacks have been implemented, as well as mechanics like juggling, and a launcher that's initiated by holding down the attack button. You can also launch an enemy with a lightsaber and juggle them with a blaster, then when they land, use a combo. [embed]307321:60117:0[/embed] In other words, it's easy for kids and parents alike to both enjoy themselves -- the more skilled party will be able to dig deep enough into the ability system and customization elements, and the other party can mostly just wing it. It's a much better balance than the LEGO games, which tend to be just family-friendly. In Disney Infinity 3.0, "hard" mode is akin to a normal setting in most action games, and "Extreme" can be rather tough at points, though artificially so with gigantic life pools for regular enemies. The characters themselves feel fresh, especially the force-wielding ones like Yoda and Anakin, who have access to force push and pull maneuvers on top of their unique super abilities and powers. For instance, Yoda can knock an enemy up in the air, use his super to instantly dash to someone across the room, combo them, and then dash back to catch the other foe. It's not as advanced as other top-notch action games, but it does feel like a marked improvement. As for the story pack, Twilight of the Republic takes a more traditional turn, compared to the one-map sandboxes of past Play Sets. Here, you'll fly between different hubs with your ships, consisting of individual planets like Naboo, Tatooine, Geonisis, and Coruscant, as well as the vast expanse of space in Star Fox-esque sequences, complete with barrel rolls and quick turns. I really dig the variety on offer here, because while the current Star Wars characters can't move about as freely as say, Iron Man or Spider-Man, the hubs all feel unique in their own way. Additionally, Disney is boasting that all Star Wars characters are compatible with all Star Wars Play Sets, which helps (albeit partially) solve the issue of having a bunch of toys that don't work, similar to how the Marvel worlds functioned. You still have to earn tokens to unlock the use of other characters, but they're more easily accessible, and you only need to find one rather than a series of them. Having said that, it's a bummer that the base game didn't come with more than just Star Wars. It would have been great to see a fully fledged Disney property (like Mickey's Toontown) since 1.0 was heavily Pixar-infused, and 2.0 was a Marvel joint. If you're keen on playing with every toy though, the Toy Box is still available. Not only can you create levels on your own with various setups like racing, adventure, and arena action, but you can also easily find stages online to play with one of the best hubs in the business. What makes Disney Infinity so great is that Disney curates content for you in addition to all of the usual fixins, and provides easy access to top-rated creations -- so it takes very little effort to find the "good stuff." I had access to a limited amount of levels pre-launch, which includes a Gravity Falls level with a log ride and roller coaster, as well as a rhythm memorization minigame, a seek-and-find puzzle, a stealth sequence, and of course, classic platforming levels. If you pre-order the game, you'll also net the Toy Box Takeover Play Set, which really should have been included in the base package for everyone. It's essentially Diablo, Infinity style, and you can use every character in the game. It's far more fun than "Escape from the Kyln" in 2.0 as it contains a procedurally generated dungeon in it as well as a host of fixed story levels, and will last you roughly three hours. Some purists are probably seething at the idea of fighting Darth Maul to the tune of Gitchee Gitchee Goo, but I'm completely okay with it, and I assume your kids will be too. Just like its predecessor, Disney Infinity 3.0 feels a bit limited by the lack of variety in the Starter Pack, but the good news is that the studio is still on track with its core mission to create an action game for all ages. Twilight of the Republic is still a fun way to spend your time, and the Toy Box Mode should keep you busy even if you don't intend on buying any more pricey add-ons. [This review is based on a retail build of the game provided by the publisher. All current Star Wars figures were provided as well for testing.]
Disney Infinity review photo
Use the toys, Luke
It's only been two years since the release of the first Disney Infinity, which managed to become a massive hit before venturing into Marvel territory in the second game. Now, Disney has tapped the Star Wars market, and i...

Vive photo
Vive

Expect a 'limited quantity' of Valve's VR headset Vive


Most of us will have to wait until Q1 2016
Aug 28
// Vikki Blake
Valve's virtual reality headset, Vive, will only be available in a "limited quantity" when it launches later this year. "Larger quantities" will be available from Q1 2016.  "Vive developer kits have been available f...
Unsolicited video games photo
Unsolicited video games

Become the king of junk mail in Papers, Please creator's new game


Play Unsolicited for free now!
Aug 27
// Jed Whitaker
Lucas Pope -- the creator of critical darling Papers, Please -- just released his new game Unsolicited that he created for the Ludum Dare 33 competition in just 48 hours, and you can play it for free! You work for a...
Divinity: Original Sin 2 photo
Divinity: Original Sin 2

Divinity: Original Sin 2 Kickstarter funded in half a day


Working towards a million
Aug 27
// Chris Carter
Earlier today, the Kickstarter for Divinity: Original Sin 2 debuted, and it's already exceeded it's goal of $500,000. In fact, as of the time of this writing, it's catapulted into the $750,000 range, and is eyeing a coo...
Star Wars Battlefront photo
Star Wars Battlefront

EA shares first details for Star Wars Battlefront's new planet


Battle of Jakku
Aug 27
// Chris Carter
The desert planet of Jakku is set to make its film debut in Star Wars: The Force Awakens later this year. But it's also making its game debut earlier in December, once Star Wars: Battlefront hits. EA has shared some news rega...
GTA V photo
GTA V

This unofficial GTA V wildlife documentary is a good way to spend 15 minutes


Ah, the mobster in his natural habitat
Aug 27
// Chris Carter
Grand Theft Auto V has one of my favorite open world settings in the genre. It's easy to get lost in the wilderness and highways of Los Santos and Blaine County, with the radio blaring, just free roaming around. It look...
Awesomenauts photo
Awesomenauts

Awesomenauts is getting a new free character next week


Also, the 2.12 update
Aug 27
// Chris Carter
I can't believe Awesomenauts is still getting free characters at this point beyond their Starstorm expansion -- it's been over three years since the game launched on PC. But here we are, and on September 2nd, the g...
Rocket League photo
Rocket League

Rocket League free for Steam Hardware preorders


In celebration of over 1 million sales
Aug 27
// Darren Nakamura
Rocket League has been an out-of-nowhere phenomenon. I had assumed its large player base was made up mostly of users who downloaded it for free through PlayStation Plus. As it turns out, it has sold more than a million copies...
Diablo III photo
Diablo III

Diablo III's massive 2.3.0 patch is live on current consoles and PC


New area
Aug 27
// Chris Carter
Blizzard has dropped its 2.3.0 patch for Diablo III, which brings a number of enhancements to the current-gen and PC versions of the game. You'll find the new area the Ruins of Sescheron, new difficulty levels, ability and m...

Review: Corpse of Discovery

Aug 27 // Jed Whitaker
Corpse of Discovery (PC)Developer: Phosphor GamesPublisher: Phosphor Games Released: August 25, 2015MSRP: $14.99Rig: Intel Core i7-3930K @ 3.2 GHz, 32GB DDR3 RAM, Nvidia GeForce GTX 980, Windows 10 64-bit, Intel 750 SSD "Our feature presentation" is displayed on the screen the moment Corpse of Discovery is launched, followed by a live action video of a press conference with a representative from the "Corps of Discovery" -- a space exploration company -- explaining that communication with one of their astronauts had been lost. Cut to an astronaut groggily waking up in a space station to a recorded voice stating this is your final mission and to make your way to the main computer to be briefed. On the way to get briefed you'll come across various items to interact with including laptops playing silly videos, pictures, and a hologram with an audio message from your wife and kids. Upon reaching the main computer a hologram of the planet is displayed and your mission is read aloud by a recorded voice, letting you know you'll be placing markers on this unexplored planet. Just outside the main computer room is a space suit you'll have to slip on before stepping outside into a barren red planet. The atmosphere of this planet is exactly what one would expect as a lone astronaut on an unexplored planet; extreme emptiness, a lifeless wasteland, and your thoughts.  After you get over the initial awe of walking out of the spaceship onto the planet you'll notice the framerate often dips quite low when moving quickly, and there is a great deal of objects popping in thus breaking the immersion. I played the game on two different computers to see if it was just me or if the game was just optimized really poorly, to unsurprisingly find out my suspicions were confirmed. No matter what settings were adjusted, the results were the same: pop in and frame rate dips; It sure as hell didn't look silky smooth like the slow movement and quick cuts of the trailer lead me to believe it would be, nor was there a helmet around the edges of the screen like shown in both the trailer and screenshots.  [embed]307987:60150:0[/embed] Once you've accepted the dismal optimization, you'll find a nearby helper AI-- a floating orb-shaped robot with glowing blue eyes -- that gives you directions, tips, updates from the Corps HR department and seems to have an intelligent personality of all her own. She warns that standing in direct sunlight will cause radiation levels to increase and points to the first place that needs to be marked, so you set off in that direction. Along the way, between heavy breaths inside your suit, you'll hear the bot remind you that after this mission you will be retired, how appreciative your family will be for all your hard work, and that she hasn't been able to get out a distress call as your ship crash landed leaving you currently stranded. As you find the last marker the bot says her battery is about to die, her distress signal was never heard and that your family will be well compensated. After your bot passes into the battery-less afterlife, you'll be given one last point to go to while avoiding gigantic tornadoes surrounding the area. Taking floaty jumps across the map until arriving at the final point is horrifying, as you're given no hope of surviving and you're light years from home. Upon arriving at the last way point an alien flies onto screen and fills you with radiation causing you to black out, only to wake up back in the base for your final mission, again, only this time on a different planet.  This passing out, waking up back in the base cycle happens a handful of times before the credits roll. Each cycle has hints of passage of time and new messages from a family that misses you, all while being told this is your last mission yet being on a brand new planet. Each planet looks vastly different, with the second being full of lush vegetation and some living organisms, a stark contrast to the starting planet's emptiness, while others have floating rocks, lava, and deserts filled with caves and rocky peaks. There isn't a lot to do on any of them though, as every mission is "walk over there, press action, rinse, repeat" though eventually a jetpack is added to the mix. The catch is that it can only boost for so long before you'll have to wait a bit for its power to recharge, though you can reach the altitude you want and keep tapping it every couple seconds to nearly infinitely stay midair, allowing you to quickly glide between points of interest.  Other than the main objectives there are some other interesting objects to find -- though I use the term interesting loosely in this case as finding mirages of food you miss from Earth is anything but interesting -- that add a bit of information to the astronaut's backstory, giving glimpses at his family life and personal tastes. There are also a couple of kind of funny celebrity impersonators that can be found, one of which is Matthew McConaughey talking nonsense about wormholes like his character in Interstellar. The best extras to find though have to be satellites that play commercials, TED talks and a music video, all that are tailor made to reference what is going on in the game and taunting you with "You're going to die alone on this planet."  Later in the game the tone switches from mystery, to deep hypothetical questions about choice and religion before going off rails and becoming a satire of itself. Suddenly your AI robot friend is more self aware, swears and doesn't even provide you your assigned mission, before mocking you for doing the same thing over and over. Perhaps your character is going mad or is in Hell, the game doesn't really ever make it very clear.  I have a feeling the developers don't even know what to do with the story and kind of just gave up and decided to try to make it comical, which makes the last level feel less like an awesome sci-fi adventure game and more like a shitty mod a teenager would make of a game to impress their friends. Corpse of Discovery's intro sets a very serious and cinematic tone that is carried on through most of the first half of the game before derailing and turning into a parody of itself, ruining what could have been an otherwise beautiful experience apart from the horrible optimization. At around three hours, it's hard to recommend Corpse of Discovery to starved sci-fi fans, let alone the general public, and especially at full price. With some optimization patches it would be at least worth a play through for sci-fi fans, but as it stands I'd let this one get lost in space. [This review is based on a retail build of the game provided by the publisher.]
Corpse of Discovery Rev photo
One Man's Sky
I'm a huge fan of the recent resurgence of sci-fi blockbusters such as Gravity, Interstellar and the upcoming The Martian, and when I watched the trailer for Corpse of Discovery I couldn't help but see the influence...

Skyrim Splatoon photo
Skyrim Splatoon

Splatoon invades Skyrim with new, goofy mod


You're a dragon now
Aug 27
// Chris Carter
Since Splatoon has been mixed with practically everything now, clever modder Higeyosi360 has created one for Skyrim. The Peryite Shooter weapon allows players to shoot ink, and is hilariously effective as it also does poison damage. If you want to download the mod, you can find it right here. I've definitely enjoyed the mods more than the core game at this point. Higeyosi360 [Twitter]
Indie photo
Indie

Everyday Misanthrope challenges you to make people miserable


Very cathartic, text based experience
Aug 27
// Laura Kate Dale
Misanthropy is a very strange mindset to try and familiarise yourself with from an outside perspective. An intense dislike for humanity, at its extremes it can form the basis for many of the more upsetting personality types t...
Forest of the Sleep photo
Forest of the Sleep

Proteus developer announces Forest of the Sleep


A game based on Russian fairytales
Aug 27
// Joe Parlock
Proteus developer Ed Key has announced his latest project. Apparently making one pretty game with Proteus wasn’t enough, and so he’s back with Forest of the Sleep. Forest of the Sleep is a collaboration betwe...
Pit People photo
Pit People

The Behemoth's Pit People gets its first trailer


Turn-based strategy with co-op
Aug 26
// Jordan Devore
Castle Crashers and BattleBlock Theater developer The Behemoth is making a cooperative turn-based strategy game for Steam and Xbox One. For a long time there, it was tentatively called Game 4, but it finally became Pit People...
The Park photo
The Park

The Park is a creepy new horror game from Funcom


Creator of The Secret World
Aug 26
// Chris Carter
While I didn't really dig The Secret World as an MMO, Funcom's Cthuluian artwork was superb. That's why I'm interested in The Park, which is an upcoming PC horror game set to launch in October. The kicker? It takes plac...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed Syndicate's going to be a bit late to the party on PC


Taking precautions
Aug 26
// Brett Makedonski
Almost four weeks after PS4 and Xbox One players have been zipping and stabbing around Victorian London, PC users will finally get their chance with Assassin's Creed Syndicate. Until then, they have to lurk in the shadows, wa...

Review: Flywrench

Aug 26 // Ben Davis
Flywrench (PC)Developer: MesshofPublisher: MesshofReleased: August 24, 2015MSRP: $9.99 Flywrench is a little difficult to describe without actually seeing it in motion. It's essentially an aerial obstacle course, where the goal is to guide the ship to the end of the level while passing through barriers and avoiding walls. It has the same sense of intense difficulty with rapid respawning as many notably punishing platformers such as Super Meat Boy and VVVVVV, without actually being a platformer per se. The flywrench moves by flapping its wings, and it will plummet to the ground rather quickly if it doesn't keep flapping. If the flap button is held down, the wings will come together to form a vertical line and the ship will change colors from white to red. Another button makes the ship barrel roll out of control and turn green, and also allows it to bounce off of boundary walls. The color of the ship is very important, because it can only pass through barriers if it matches the color. A big part of the gameplay involves quickly switching between forms so that the ship can safely travel through barriers, all while continuously flapping to stay afloat. [embed]307954:60146:0[/embed] The levels start off rather simple, slowly introducing new mechanics in short areas so that the player doesn't get overwhelmed too quickly. Moving from planet to planet, the levels steadily become more difficult. Each planet introduces a new obstacle to overcome, such as rotating barriers, turrets, switches, gravity pools, and more. All of this culminates in the final planet, Mercury, which steeply ramps up the difficulty by throwing every mechanic at the player in a gauntlet of truly challenging stages before the grand finale of the Sun. Like Super Meat Boy, Flywrench is one of those games that requires a lot of patience and determination to master, and you'll be filled with joy and rage simultaneously as you try to overcome the challenges. Once I got to Mercury, I found myself involuntarily clenching up as I tried repeatedly to overcome a tough level, tossing out all kinds of expletives every time I died, before rejoicing and fully relaxing every part of my body once I finally succeeded. And then I continued on to the next level and repeated the process all over again! But it's all worth it for those beautiful moments where I seem to soar quickly and flawlessly through a tough level, pulling off impressive aerial stunts like it was second nature. The Steam release of Flywrench makes a lot of much-needed improvements upon the prototype version. Perhaps most importantly, the physics have been tweaked to make it much easier to maneuver precisely through the air. The ship keeps its momentum going with every movement and flap, and barriers now hold that momentum until the ship has passed through them. It also feels much easier to maneuver left and right while changing colors now. Also, the ship will slightly gravitate towards the exit portals when it's close enough, so even if your aim is a little off, it still might be good enough to get sucked into the exit. All of these changes make the gameplay a bit less frustrating and allows the player to feel more in control. Granted, it is sometimes a little too difficult to break momentum, which led to a huge number of deaths as my flywrench flapped one too many times and was unable to slow down before crashing into a wall. But that's just something to get used to. The graphics and soundtrack were also greatly improved. It now has that signature Messhof art style seen in many of his other games such as Nidhogg, with added effects such as a trail of exhaust leading out of the ship and an explosion upon death. The soundtrack was completely redone with electronic tracks by Daedelus and a host of other artists, and they sound much nicer than the previous scratchy, industrial-sounding music. Overall, the game is simply more pleasant to look at and listen to. A few new modes were added to the Steam version as well, including time trials and a level editor. Each planet has its own time trial which unlocks once you have beaten every level for a given planet, so you can test your skills by beating each stage quickly with as few deaths as possible and try to climb the leaderboards. The level editor is also pretty neat. It allows you to create your own planet and add as many levels to it as you want, which can then be downloaded and enjoyed by other players. It'll be interesting to see what kinds of challenges other people can come up with. Flywrench comes highly recommended from me, especially to those gamers who are always seeking a new challenge. If you enjoyed Super Meat Boy, VVVVVV, and the like, you will certainly enjoy this one as well. It does a really great job of easing new players into the mechanics too, so it's worth trying out even if the difficulty sounds daunting. I can definitely see myself coming back to replay Flywrench many times down the line. The feeling of determination as I try to conquer a punishing game and the satisfaction of finally emerging victorious is like an addiction, and I'm forever thankful that games like Flywrench exist to scratch that itch. [This review is based on a retail build of the game provided by the publisher.]
Flywrench review photo
Flying high
You may have heard of Flywrench before. A freeware prototype version of the game has been floating around since 2007, and many people were introduced to it due to the eponymous flywrench appearing as an unlockable character i...

LawBreakers photo
LawBreakers

Cliff Bleszinski's arena shooter is LawBreakers


Releasing next year
Aug 26
// Jordan Devore
Cliff Bleszinski (Unreal Tournament, Gears of War) and Arjan Brussee (Guerrilla Games co-founder) have been off building something called Project BlueStreak at their new studio Boss Key Productions. It's a futuristic first-p...
Dragomon classes photo
Dragomon classes

Dragomon Hunter shows off monster hunting character classes


Chibi, colorful Monster Hunter-like
Aug 26
// Steven Hansen
That Monster Hunter-styled MMORPG Dragomon Hunter has put out a new video focusing on the available characters classes. All the classics are there: scout, mercenary, mage, buscemi, cleric, substitute teacher. The free-to-pla...
Turok photo
Turok

Turok and Turok 2 are being re-released for PC


Remember the kid named Turok?
Aug 26
// Chris Carter
Remember when Acclaim offered $10,000 to parents who named their kid "Turok?" I still get a good laugh out of that whenever I think of the series. Beyond that legacy they were actually fun little shooters, and now both Turok&...
Mighty Switch Force photo
Mighty Switch Force

A new Mighty Switch Force appears...for PC-only...on Early Access


Lame
Aug 26
// Chris Carter
My excitement for the recently teased Mighty Switch Force! game went from a "hnnngh" to a "meh" in one swift blow, as WayForward has announced Academy for PC, currently in Early Access. It's billed as a "part p...
Assassin's Creed photo
Assassin's Creed

Ubisoft unveils bonus Assassin's Creed Syndicate missions as pre-order sweetener


Join Dickens and Darwin and fight crime
Aug 26
// Vikki Blake
Ubisoft has revealed bonus Assassin's Creed Syndicate missions will be available for those who pre-order the game. The missions star everyone's favourite crime-solving duo, novelist Dickens and the Theory of Evolution masterm...
Shovel Knight photo
Shovel Knight

Shovel Knight: Plague of Shadows looks wonderful


Free expansion coming soon
Aug 25
// Jordan Devore
Plague of Shadows looks like the perfect excuse to get back into Shovel Knight. It's a free expansion that remixes the game to tell an alternate story about the Plague Knight. Between his customizable bomb-based moveset and s...
Hyper Light Drifter photo
Hyper Light Drifter

Hyper Light Drifter now on track for spring 2016


Still looks superb
Aug 25
// Jordan Devore
Heart Machine has settled on a spring 2016 release for its lovely action-RPG Hyper Light Drifter. Windows and Mac versions will come first, then consoles "as quickly as possible." Certification for the latter takes extra time...

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