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6:00 PM on 11.25.2014

Solve your own murder in Why Am I Dead At Sea

You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...

Darren Nakamura

5:00 PM on 11.25.2014

Ubisoft informs everyone of The Crew's review process and it's not great

Only a few weeks removed from the kerfuffle surrounding both the Assassin's Creed Unity and Assassin's Creed Rogue reviews and embargoes, Ubisoft is opening up about exactly how The Crew's review process will go. Th...

Brett Makedonski

4:30 PM on 11.25.2014

Origin Black Friday Sale has titles up to 75% off

Deals brought to you by the crew at Dealzon. FYI: sales from certain retailers go toward supporting Destructoid. Origin started up a "Cyber Week" sale for this Black Friday and Cyber Monday period (aka "we want a piece of the...

Dealzon





1:15 PM on 11.25.2014

Catch a jaunty tune (and an elbow to the grill) in this Tales from the Borderlands trailer

Telltale titles and Borderlands are almost polar opposites. One has you constantly making tough, game-altering decisions. The other only asks that you decide between shooting everything and dying. (Hint: you defini...

Brett Makedonski

12:00 PM on 11.25.2014

Fan ideas will make it into The Binding of Isaac: Rebirth's expansion

As a fan of The Binding of Isaac, I had lofty expectations for Rebirth and it more than delivered. Problem is, I don't have enough time to play it (and make any real headway). And now there's more content on the way. Like the...

Jordan Devore

10:30 AM on 11.25.2014

Project HON's mech combat trailer is amazing and confusing

I wish everyday started with over 20 minutes of gorgeous mech combat. Project HON's impressively long trailer includes everything you could ask for from a game inspired by mecha anime: senseless destruction, giant guns, metal fisticuffs, weaponized grappling hooks, and transforming robots. Best breakfast viewing ever.

Nic Rowen

10:00 AM on 11.25.2014

Dark Souls II is set to respawn on the PS4 and Xbox One

A re-release of Dark Souls II for the current-gen consoles and a DX11 version for the PC has been announced in classic Souls fashion – with a moody and cryptic trailer showing scenes of unimaginable horror. Sign me up.

Nic Rowen

3:00 AM on 11.25.2014

Here are more than 100 Tales from the Borderlands: Zer0 Sum screenshots

I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc...

Darren Nakamura



Review: Tales from the Borderlands: Zer0 Sum photo
Review: Tales from the Borderlands: Zer0 Sum
by Darren Nakamura

[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

When Tales from the Borderlands was announced, it was met with cautious optimism. Telltale's basic game structure that focuses on dialogue and choice seemed like a good way to explore the harsh planet of Pandora through the eyes of people who are not mass murderers. There are a lot of colorful characters on the planet, and not everybody has a backpack full of weapons and a thirst for blood.

As it turns out, there are exciting stories to tell for those who would sooner talk their way out of trouble than fight. Telltale really knocked it out of the park with this one.

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Review: Geometry Wars 3: Dimensions photo
Review: Geometry Wars 3: Dimensions
by Brett Makedonski

Geometry Wars games have always been, in a sense, one-dimensional. They present the player with the seemingly simple task of "shoot everything in sight," and that's the sole objective apart from staying alive. The onslaught of flying colors and booming music molds the experience, but the core remains uncomplicated. For many, that's enough to be held in the highest regard when discussing twin-stick shooters.

In 2008, the heralded Geometry Wars: Retro Evolved 2 vastly and competently iterated upon its predecessor. It added a handful of new modes, each one legitimately fun and addictive in its own right. But more importantly, it fueled sincere and passionate competition across online leaderboards -- a social dynamic that few games since have been able to recapture. In many ways, it was the perfect game.

All hyperbole aside, Geometry Wars 3: Dimensions makes Retro Evolved 2's efforts look puny by comparison. It adds depth in so many more ways than just literally, but never strays from the formula that makes Geometry Wars incredibly lovable. It's certainly the most ambitious and fully realized title in the series to date, and it's difficult to imagine a different take that would improve it. In many ways, it is the perfect game.

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9:30 PM on 11.24.2014

Maniac Mansion spiritual successor Thimbleweed Park meets Kickstarter goal

It's happening: the creators of Maniac Mansion are making another 2D point-and-click adventure together. Ron Gilbert and Gary Winnick launched a Kickstarter for Thimbleweed Park just last week and with more than $375,000 rais...

Jordan Devore

5:30 PM on 11.24.2014

The Marvellous Miss Take is all about the burglary, baby

The Marvellous Miss Take is a good, Saturday morning carton style name for a thief, but in today's #content economy I think Miss Take is depriving herself of an even more lucrative scheme: the hot take. Just a thought f...

Steven Hansen

4:30 PM on 11.24.2014

Need something free to pass the time? 0h h1 is sort of like binary sudoku

I have always been an unapologetic fan of Minesweeper. I have been playing it for longer than any other single game, and I will be playing it as long as I can imagine. It never changes in any fundamental way, but it always wo...

Darren Nakamura

3:30 PM on 11.24.2014

Total War: Attila releases February 17 and so does its first DLC

We haven't heard much about Total War: Attila since Creative Assembly announced the strategy game back in September but it's coming along. To catch you up to speed: the year is 395 AD, family trees are back, and you can burn ...

Jordan Devore





2:30 PM on 11.24.2014

Steam updates rules and guidelines for Early Access

Giant Bomb's Patrick Klepek reported last Thursday that a new set of rules and guidelines for Steam Early Access has been issued to developers in an effort to further define what it means to be involved with the pro...

Rob Morrow



Review: Sneaky Sneaky photo
Review: Sneaky Sneaky
by Darren Nakamura

Stealth is a tricky game mechanic to pull off well. If it is too slow it can be dull, but if it is too fast it is more action than stealth. If it is too predictable it becomes mundane, but if it is too random it requires more reaction than planning. If it is too strict it can be frustrating, but if it is too forgiving then it lacks tension.

Sneaky Sneaky is all of the above. At times, it hits all the right notes, providing smart, satisfying stealth puzzles. At others, it is an unfair slog through rooms built around ideas that add variety in theory but are not any fun in practice. In the end, Sneaky Sneaky has some redeeming qualities, but it is just as easily passed on.

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