Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Andy Dixon
Community Loveboat

Contributors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

9:00 PM on 03.26.2015

Forget zombies, bears are the best part of H1Z1

H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...

Brett Makedonski

8:30 PM on 03.26.2015

Russian Mortal Kombat X trailer reveals evil Liu Kang

Liu Kang has been revealed for Mortal Kombat X today by Maxim Russia, of all places. This story trailer features Bo Rai Cho and Raiden discussing the lost souls of Liu Kang and Kung Lao, as well as some throat-ripping a...

Jed Whitaker

7:30 PM on 03.26.2015

Halo Online doesn't look half bad in motion

Yeah, this is about what I would expect from a free-to-play, multiplayer-only Halo game for Russia. That fast-forwarded run through the customization menu at 0:33 is telling -- rentable weapons, boosts, and "special offers."...

Jordan Devore

5:30 PM on 03.26.2015

Life is Strange's Warren is taking things too far

Alright, dude. We get it. You're into the girl. All the nervous chatter and endless texts killed your cover. It's okay, though. She might be into you too. But, what she won't be into is finding you hiding behind bushes starin...

Brett Makedonski




Review: Pillars of Eternity photo
Review: Pillars of Eternity
by Conrad Zimmerman

Pillars of Eternity is a sort of game which appeared unlikely to exist again in any meaningful way. Isometric, party-based role-playing games certainly seemed like the sort of thing people made, "back in the day," something to be fondly remembered as products of their era's limitations that we've since moved on from.

Yet, here we are. People can still make these games, and these games can still be great.

view full story + comments


4:00 PM on 03.26.2015

Old school cRPG-inspired Pillars of Eternity out now

Obsidian Entertainment's crowdfunded, Baldur's Gate-style role-playing game Pillars of Eternity is out today. Reviews are coming in hot, mad positive, though you'll have to wait (with bells on) a whole hour longer for ours. ...

Steven Hansen

2:30 PM on 03.26.2015

Half-Life 2: Update looks like a real good reason to revisit City 17

For three years, Filip Victor has been working on Half-Life 2: Update, a community-made standalone version of Half-Life 2 that seeks to "fix up, polish, and visually enhance [the game] without ever changing the 2004 original'...

Jordan Devore



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

view full story + comments


1:30 PM on 03.26.2015

Blizzard announces 'Heroes of the Dorm' college tournament

Heroes of the Storm manages to keep my attention week after week, and Blizzard is going to new methods to promote the still-in-beta MOBA. On April 26 in Los Angeles, they'll host a "Heroes of the Dorm" tournament, featur...

Chris Carter



Free Legend of Dungeon expansion adds cats photo
Free Legend of Dungeon expansion adds cats
by Jordan Devore

More cats? More cats. And, hello, the ability to tame wild animals to fight on your behalf? I'm into it.

The dungeon brawler with the funny hats and great lighting, Legend of Dungeon, is getting the free Legend Heroes expansion today on Steam. It adds VR support for the Oculus Rift DK2, full controller support for menus, better dungeon tiles, and more bosses, items, monsters, and music.

Notably, though, eight-plus heroes have become lost in the depths and you'll want to save them not because it's the right thing to do, but because doing so unlocks new playable classes.

view full story + comments


12:30 PM on 03.26.2015

Akiba's Trip: Undead & Undressed hits PC this spring

Akiba's Trip: Undead & Undressed is coming to PC this spring, XSEED Games announced today. The otaku beat-'em-up RPG initially launched on PlayStation 3 and Vita last year, and was well-received by Destructoid's Brit...

Kyle MacGregor





12:15 PM on 03.26.2015

XSEED: Ys VI: The Ark of Napishtim coming to PC

Ys VI: The Ark of Napishtim is coming to PC for the first time in the West, XSEED just announced. Nihon Falcom originally put out the action role-playing game on PC in 2003, but it didn't arrive in North America or Europe un...

Kyle MacGregor



EVE Online's new focus is putting power in the players' hands photo
EVE Online's new focus is putting power in the players' hands
by Brett Makedonski

The developers at CCP face a unique challenge with EVE Online that other studios don't necessarily face. Its players expect an incredibly deep and detailed experience, which means that evolving the game is particularly difficult. In the past, CCP accomplished this by holding the reins tight. Player freedom was a necessary sacrifice.

Moving forward, EVE Online pilots will find that they're going to have more options. That's not a one-off change; that's something that according to executive producer Andie Nordgren is a concerted effort from CCP -- something that will hopefully define the EVE Online experience from now on.

The two most evident examples at Fanfest 2015 were the announcements of untethered structures and a wealth of ship skins. The former is something that will greatly vary the gameplay in EVE Online, as starbases could previously only be built around moons. Now, that those can be positioned anywhere, it opens a world of possibilities for players.

view full story + comments


8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter

7:00 AM on 03.26.2015

Grand Theft Auto V graphics are worse in recent update

[Update: Rockstar have responded and stated this is a bug saying "We are aware of some graphical issues on the Xbox One and PS4 versions of GTAV after the most recent Title Update, and we are investigating a fix now."] ...

Jed Whitaker



Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness photo
Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness
by Darren Nakamura

Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the season should conclude this August.

More importantly, this is the first episode to really capture the essence of A Song of Ice and Fire. Where Iron From Ice was mostly setup and The Lost Lords felt a little like filler, The Sword in the Darkness finally starts to get the members of House Forrester moving toward something that feels like progress. The situation is still dismal, but faint flickers of light at the end are just now coming into focus.

view full story + comments