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Review: Starbucks' Donkey Kong Frappuccino photo
Review: Starbucks' Donkey Kong Frappuccino
by Brett Makedonski

PAX is full of weird pandering shit designed to appeal to the almost 100,000 gaming fans that come out for the convention. Any company would be remiss to pass up the opportunity to make some easy extra cash by selling products that show-goers buy based on reference rather than actual appeal. Imagine our delight when we found a sign at Starbucks imploring us to get a Donkey Kong Frappuccino.

Hamza, Jordan, and I all took the plunge on the DK monstrosity. Yep, we had to buy it just because of the name. Dammit, these shitty marketing tactics actually work. No regard for price or ingredients, one by one, we all did the DK Frap.

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12:20 PM on 08.31.2014

Destructoid's PAX Prime 2014 panel: Video Games Are Stupid

The PAX Prime 2014 panel schedule is live! This year for Prime we're going to host a panel that's more focused on the videogame industry as a whole instead of just talking about us and whatever is going on with the site. So j...

Hamza CTZ Aziz



Fire watch with me: Firewatch gets first, mysterious trailer photo
Fire watch with me: Firewatch gets first, mysterious trailer
by Steven Hansen

I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatch as soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin. 

You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still. 

There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.

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11:30 PM on 08.30.2014

DmC dev Ninja Theory is working on Disney Infinity 2.0

Disney's money maker Disney Infinity is getting some top action game talent. It was just announced at Giant Bomb's PAX Prime panel that developer Ninja Theory (Enslaved, DmC, Hellblade) is working with Disney I...

Steven Hansen

8:00 PM on 08.30.2014

There is another closed alpha for Evolve on the way

Did you miss out on the closed alpha for Evolve last time it was around? Did you get to play it, but you want to play it more? If so, 2K and Turtle Rock are opening it up for another round of testing, dubbing it the "Big Alph...

Darren Nakamura

4:00 PM on 08.30.2014

AI construct 'Master Control' walks through a turn of Civilization: Beyond Earth in this PAX video

Steven got to play Civilization: Beyond Earth with the help of an "actual scienceman" not long ago, but the 2K and Firaxis still brought something new to show at PAX Prime this year. Earlier today at the Firaxis Megapan...

Darren Nakamura



Opening a treasure chest as Ganondorf felt wrong photo
Opening a treasure chest as Ganondorf felt wrong
by Jordan Devore

During a Nintendo showcase event at PAX Prime, I wanted to say "screw it" and just play Hyrule Warriors for an hour (or more) but with only two demo stations available and lots of other nice games media types eager to check it out above other titles, that wasn't an option.

I also wanted to play as Midna because she looked badass in her character trailer, slapping fools left and right -- but that wasn't an option either, damn it. We were encouraged to try pummeling crowds of enemies as Ganondorf, what with him being new and all. Okay, sure. He's cool too.

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I swam around as a snake and then I don't know what happened in Bayonetta 2 photo
I swam around as a snake and then I don't know what happened in Bayonetta 2
by Brett Makedonski

Minor confession to make: I haven't played Bayonetta. Yeah, I hear it's good, but I just never got around to it. It happens. Heading into a quick hands-on session with Bayonetta 2, I figured my inexperience wouldn't matter much.

Wow, was I ever wrong. Now a few hours removed from the demo, my head's still spinning from trying to discern exactly what the hell just happened.

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10:30 AM on 08.30.2014

Here are some more Geometry Wars 3: Dimensions screens

We have already seen a little bit of the "full 3D action" of Geometry Wars 3: Dimensions, and it looks like those lucky attendees of PAX Prime can get some hands-on time with it this weekend. Stupid lucky jerks who I love hav...

Darren Nakamura

8:00 PM on 08.29.2014

Dtoid's community meetup plans for PAX Prime 2014!

[Update: Our big party is tonight! Hope to see you there!] PAX Prime 2014 is happening right now! We're armed to the teeth with meetups scheduled for Thursday, Friday, Sunday, and Monday, a badass party we're co-hosting with ...

Mr Andy Dixon

7:49 PM on 08.29.2014

Super Meat Boy Forever is a runner, Mew-Genics on hold

[Update: Edmund McMillen wrote a blog post to explain that Super Meat Boy Forever uses auto run, but is not an endless runner. So it's more like Bit.Trip Runner than anything. Though there is an endless mode with da...

Steven Hansen



Now I know why Devolver picked up A Fistful of Gun photo
Now I know why Devolver picked up A Fistful of Gun
by Brett Makedonski

It takes a certain kind of appeal for Devolver Digital to add a title to its stable of games. While the indie-friendly publisher doesn't necessarily have an underlying style that unite all of its games, there is a common theme. They're all uniquely awesome in some way. A Fistful of Gun is the newcomer to Devolver, but it falls right in line as one might expect.

A Fistful of Gun is a top-down western arcade shooter that's all about execution, but maybe moreso about how you'll arrive at that execution. In predictable fashion, there are a bunch of bad guys on the screen, and you're tasked with shooting all of them. One hit kills them, one hit kills you. Where this game thrives is in the choice that it gives the player.

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1:15 PM on 08.29.2014

Volition announces standalone Saints Row expansion Gat Out of Hell

At its PAX panel, Volition announced a new Saints Row, a standalone expansion of Saints Row IV called Gat Out of Hell (PC, PS3, 360, PS4, Xbox One). It has you travelling to Hell, is half the size of Steelport, and feat...

Steven Hansen



Bullet-hell and rhythm fans will both like Harmonix's new game photo
Bullet-hell and rhythm fans will both like Harmonix's new game
by Brett Makedonski

Music has always been at the heart of what Harmonix does. From Rock Band to Dance Central to the extremely experimental Chroma, the studio's made sure that whatever the player's doing, they'll nod their head and tap their foot while doing it. Even when branching out as far as it is with its new project A City Sleeps, Harmonix never strays from its roots, and the game feels remarkably better off for it.

A City Sleeps is a game that Harmonix is dedicating only a fraction of its resources to. The team, comprised of only five people, was the group that was working on Chroma until the studio decided to indefinitely put it on the backburner. Not sure exactly how to mold something as ambitious as the musical first-person shooter, the team segued to something more manageable -- a twin-stick shoot-'em-up for PC.

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1:30 PM on 08.28.2014

Ska Studios' next game Salt and Sanctuary is headed to PlayStation

Ska Studios certainly has a style all its own. The independent studio is following up on The Dishwasher series and Charlie Murder with Salt and Sanctuary, a sidescrolling action-RPG coming next year to PlayStation 4 and PS V...

Jordan Devore

9:00 AM on 08.28.2014

Check out Disney Fantasia: Music Evolved at PAX Prime

Harmonix is headed to PAX Prime in Seattle this weekend, and bringing with them Disney Fantasia: Music Evolved, as well as swag and some brand new songs that you can check out if you happen to be in attendance. The event's on...

Brittany Vincent