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Guacamelee: Gold Edition comes to Steam on August 8


Get a free game if you purchase week of release
Jul 31
// Hamza CTZ Aziz
Guacamelee! on the PlayStation 3 or PlayStation Vita was a wonderful experience. Well now all you people on the computers can finally see what was so great about it come August 8. Guacamelee: Gold Edition will cost $14.99/&e...

Review: Guacamelee!

Apr 09 // Jonathan Holmes
Guacamelee! (PlayStation 3 [reviewed], PlayStation Vita)Developer: Drinkbox StudiosPublisher: Drinkbox StudiosReleased: April 9, 2013MSRP: $14.99 Guacamelee! is a 2D action/exploration platformer about wrestling monsters, but in terms of gameplay structure, it takes cues from a variety of sources. Like in the Metroid series, you scour large labyrinthine zones seeking new techniques which often serve multiple purposes. A flying uppercut will not only help in combat but also work as a limited double jump to help you reach new areas. There is even a power-up that allows you to "Morph Ball" into a chicken to explore pipes and crevices. Though there are several direct allusions to Metroid here (the Chozo statues are particularly blatant), the game actually has more in common with Cave Story. While the Metroid games are generally solitary affairs, Guacamelee! often punctuates successful battles and discovery of new areas with cutscenes that come alive with a variety of charming and memorable characters.  [embed]251000:48012:0[/embed] The story focuses on a regular man named Juan who sacrifices his life while attempting to save the local politician's daughter from being kidnapped by a well-dressed skeleton. As it turns out, this skeleton is a big-shot politician himself in the afterlife. (Dead) Juan discovers this himself first hand, and with the help of your soon-to-be two-player co-op partner Tostada (another dead luchador with an interesting backstory of her own), Juan finds his way back to the world of the living, now infused with the might of lucha on his side. From there follows battles against cat men, flame faces, lumbering dragons, and more. Every character in the game is dripping with charisma -- even the bad guys are undeniably lovable. It's silly, exciting, and delightful. The art style is fitting to the subject matter and recalls some of the best of animation of the 90's, like a cross between Disney's Hercules and the finer works of Bruce Timm. Characters are bright, bold, angular, and iconic. They stay true to the Mexican setting while carrying their own unique flair (and plenty of tiny shout outs to other games in this vein, like Castle Crashers, Mario, Mega Man, Majora's Mask, and more). The music is similarly high fructose while maintaining a serious sense of top-notch craftmanship. The second-to-second gameplay feels like Viewtiful Joe-lite crossed with Super Meat Boy. You'll split your time between platforming areas that (generally) don't set you back very far after falling to your "death" and combat zones that task you to punch, combo, air juggle, and dodge against tons of enemies big and small. It's all kept fairly simple, likely to more easily accommodate drop-in/out co-op play. It definitely takes some skill to achieve big combos and to access some of the games more obscure locations, but if you just want to get through the game, you wont have to work too hard. Memorize a few enemy patterns, seek out (or purchase) enough new attacks and health upgrades, and plant a few trick jumps and you'll be there in no time. There is also a light/dark world gimmick where you journey between the land of the living and the dead, which expands the scope of exploration a bit, though major power-ups generally exist in the same location in both light and dark worlds. This mechanic sometimes feels a little forced on the player, like when you have to hop back and forth to take out common "Goomba" enemies who can only be damaged in their respective worlds but deal damage to you out regardless of what world you're in. That's not to say it's not fun, but it just feels less graceful than the game's more finely interwoven mechanics, required tasks, and game mythology. If I have any complaint about Guacamelee!, it's that those moments of inelegance do pop up fairly regularly. Most of the power-ups, combat, references, and level designs feel inspired, but when they become ham-fisted, they stick out like a sore thumb. Fairly early on, you acquire a power-up that allows you to preform a headbutt, its primary purpose to break yellow walls, like if there were a special bomb in Metroid that's mostly used to open doors that say "special bomb" on them. Still, there's undeniable delight in going back and finding all the yellow walls and busting through. Even at its least subtle, the game is constantly fun, just not consistently tactful about delivering that fun. The game fully supports PS3/PS Vita crossplay, and you can use the Vita to control Tostada in 2P co-op on the PS3. The perks don't stop there either. Collectibles, a horde mode-style dungeon, side quests, a new difficulty mode upon completion, and plenty of other secrets help with the replay value. None of those bonuses would mean squat if the Guacamelee! didn't provide a fun world to mess around in, which it does. Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.
Guacamelee! review photo
Action figures, monsters, and Metroid, ole!
In popular Mexican culture, the luchador (masked wrestler) isn't just an athlete, he's a cultural icon. El Santo is probably the most power example of the luchador concept's hold on Mexico. Santo started professiona...

Animales de la Muerte photo
Animales de la Muerte

Animales de la Muerte lives on as a mobile game


High Voltage Software's zoo animal slaughterhouse coming to iOS and Android
Apr 05
// Tony Ponce
Remember High Voltage Software's Animales de la Muerte? Originally one of the most promising-sounding titles for the then-new WiiWare service, it stewed in limbo for a few years before dropping WiiWare and becoming an XBLA /...

Gravity Falls photo
Gravity Falls

Here! Have another Gravity Falls chiptune cover!


Mexican chiptune? ¡Muy caliente!
Feb 06
// Tony Ponce
It may come as a surprise, but the last new episode of Disney's f*ck-awesome Gravity Falls aired in early October. That was ages ago! Thankfully the show is coming back next Friday, February 15, and this pleases me. Know what...
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Ay dios mio! Sin Cara's on the Latin cover of WWE 12


Oct 07
// Liam Fisher
I don't recall ever seeing a game getting a Latin American Edition, but it's fitting that a wrestling game would blaze that trail. Masked luchador Sin Cara will be replacing Randy Orton as the cover athlete for WWE 12 in...
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Viva la Mexico! Hideo Kojima will visit Mexico City


Jun 30
// Dale North
Kojima Goes To Mexico! That sounds like the title of a great movie.  I wish that one day I'll be important enough to have press releases go out to announce my travel plans. BREAKING: Dale North goes to Walmart to purchas...
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Call of Juarez: The Cartel wants to show you co-opetition


Jun 16
// Maurice Tan
Call of Juarez: The Cartel has three player co-op, but according to this trailer there is also plenty of competition to go around if you want there to be. As a Western movie buff, I'm still not over the fact that they took o...
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Mexican legislators try to ban Call of Juarez: The Cartel


Feb 20
// Jim Sterling
The ludicrously contrived controversy over Call of Juarez: The Cartel continues with news that some Mexican legislators want the game banned. Again, it's worth pointing out that all we've seen so far is some box art. That's e...
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Latin America getting localized games...and a PS2 bundle


Jul 28
// Dale North
A press release from Sony says that Latin America will get localized "blockbuster" games in 2011. That's good news for them. Killzone 3 and inFAMOUS 2 are coming in Spanish. Killzone 3 will also get 3D and Move support as wel...
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E3 10: Preparing for the big show


Jun 15
// Jonathan Holmes
The E3 10 doors are about to open. Though we've been posting news related to the event for days, the show itself still hasn't even started yet. I'm freaking out. I don't think I've ever been this excited about videogame...

More than just a mask: Lucha Libre AAA: Heroes del Ring

Apr 09 // Ben Perlee
Lucha Libre AAA: Heroes del Ring (PS3, Xbox 360, Wii, PSP, DSiWare)Developer: Immersion Games/Sabarasa StudiosPublisher: KonamiTo be released: August 9, 2010 Look, I know many of you didn't understand what it is that I just wrote. Honestly, after the translation, I didn't either (I speak French, oui oui!), but what I'm trying to get at is that there is a brand new game coming out developed by a Mexican, Spanish speaking studio, published by a Japanese company, and focused on the Spanish-speaking market in America. It really is a new precedence, one that is interesting to see how a new, bilingual gaming audience could be born. Lucha Libre AAA: Héroes del Ring is, quite simply, a lucha libre wrestling game. Based upon the incredibly popular Mexican wrestling, this style of wrestling is as over the top as the American counterpart, but is studded with even more outlandish personalities, sometimes more violent wrestling skills, and the sacramental respect for the mask, the ever famous disguise almost all luchadors. Lucha libre has a minor following in the English speaking market as more of a novelty, but for Spanish speaking immigrants and people all across latin america, the luchadors can reach major heights of fame. Now, my hands-on with Lucha Libre AAA: Héroes del Ring didn't exactly show me something extremely new with the gameplay. Coming to every console available, with the Xbox 360, PS3, Wii, PSP and DSiWare all receiving versions. I checked out the PS3 and Xbox 360 version, and I can make this claim: it is a wrestling game, and to know if it is better than the rest would take more hands-on time. However, good old wrestling favorites, like a create-a-character mode, a 25 part story mode, online play, and up to four players all mean that the good old standbys of wrestling games will be here. Thankfully, the development studio behind the PS3 and Xbox 360 versions, Immersion Games, is a studio based in Mexico, and everyone involved, from the CEO to younger brothers of the PR (yep, they were there) had an obvious glee and love of lucha libre. It is clear these guys love the sport. Core elements of lucha libre will make an appearance. First of all, the masks (and the famous men behind them) are making a strong appearance. There are dudes like La Parka and other legends of the ring will be making an appearance. Also, the elements of the mask will be coming, so Mask and Hair matches will be coming. Huh? Well these matches are matches where the mask and a wrestler's hair is on the line. If a wrestler losses a match, he'll have to show his mask or shave his head. In luchador culture, this could be an end of a career, and these sort of matches will be available for online matches. Unfortunately, the legendary wrestlers will not be allowed to do this on these online matches, as you don't want to ruin those guy's careers. Other luchador elements to make an appearance in the game is the element of popularity. Each wrestler has a few special moves and one super move that they need to fill a meter before that they can use. Popularity means that if the crowd likes you, you can pull all these elements off, and so taunting your opponent, or, uh, sexily enticing all the women in the crowd, will fill up your meter and allow you to pull off these moves. There are some locks placed on these super moves for realism (pull off a special move, and your meter will literally frost over for a while), and this is designed to make entertaining matches. Finally, even language has been designed to appeal to the Spanish speaking audience. With only a language switch of your game settings, the entire game can be done with either English or in Spanish. Yes, all the announcers are famous Spanish (or less famous English) luchador announcers. This is actually pretty cool, as hearing everything done in Spanish was a nice change of things. For a game appealing to a certain cultural group, it is nice to see the developers go all the way. I for one have always been interested in seeing how games designed for the Spanish language market would do in the United States, and why such games have never really existed. That is why Lucha Libre AAA: Héroes del Ring is so interesting, as the focus on a cultural group in America that is normally ignored is really neat to see. The developers are confidant. One representative said “We already know we will have great success” and the team is really looking forward to strong word of mouth. For those who like wrestling, and those who just want to see something different, Lucha Libre AAA: Héroes del Ring looks like it might just offer that.
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Mira que sé que no soy mucho de un hablante de español. En realidad, soy muy consciente de que esto ha sido escrito en Inglés, ya continuación, ejecute a través de un traductor web. Pero sab...

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GameStop believes industry needs to focus on Hispanic market


Jul 22
// Conrad Zimmerman
Hispanics make up a considerable portion of the population in the United States, especially the further south you get. And, according to GameStop COO Paul Raines, they're buying videogames. Raines attributed a large portion o...
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ESA raid on a Mexican market nets 91,200 illegal video games


Nov 10
// Dale North
The folks at the Entertainment Software Association took a trip to Mexico recently. They came back with nice tans, a slight margarita hangover, oh... and 91,200 copies of illegal videogames. The ESA raided a massive marketpla...
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Samba de Amigo Wii to feature Mii integration and every color in existence


Apr 15
// Chad Concelmo
Back in October, Sega announced that it was bringing its Dreamcast hit Samba de Amigo to the Wii sometime in the spring of 2008. Well, it is now officially spring, Sega: Where’s the game? I turned my c...
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 The backstory: Destructoid turned two (or twenty), so we're putting babies in people in Cancun next week to celebrate and this year we wanted to fly Destructoid's biggest fanboy and a friend to join us. So who should th...

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You know, I never thought this would happen. We actually have so much stuff to give away to our readers that we have to pace ourselves. We can't wait to get these huge contests out the door to unveil the treasure chest of oth...

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First, a matter of cereal business. By now you've probably noticed that Destructoid (and a few other sites) is sponsored by Turning Point this week. So, how are we going to blow our sponsor's money? In the past we've given aw...

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Mexican game market approaches $1 billion, also YUGS


Nov 16
// Dale North
Research group Americas News Intelligence thinks that the Mexican games market might be worth $1 billion by the end of the decade. ¡Dios Mio!According to Gamasutra, the Miami-based group says that total revenues (not co...
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Mexican counterfeiters busted, 15,000 fake Nintendo products seized


Aug 17
// Dale North
In a raid conducted today by Mexican authorities, 15,000 counterfeit Nintendo products were seized, which included 4,500 counterfeit Wii software discs. This raid in Guadalajara is the continuation of Nintendo's actions in th...
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Mexican PS3 to cost mucho dinero


Jul 30
// Dale North
¡Dios Mio! Even with Sony's recently announced price drop, many still feel that $500 is too much to spend on a video game console. The blogosphere is rife with complaints on Sony's price point for their flagship system,...
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Paper mâché animal lovin' on the go: Viva Piñata DS announced


Jul 30
// Nick Chester
Finally, a reason to own the Nintendo DS. After much hinting and speculation, Microsoft has announced that they will be bringing Viva Piñata to the Nintendo DS. Quietly announced yesterday at San Diego Comic-Con 2007, ...
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Mexican government trades Xboxes for guns; Vatos Locos no more


Mar 28
// Dyson
In a rather strange incentive program, Marcelo Ebrard, the newly elected Mayor of Mexico City, is trying to curb gun violence in the city's notoriously bad barrio; Tepito (barrio's are dangerous? Who knew!). But inst...

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