hot  /  reviews  /  video  /  blogs  /  forum

MAG

MAG/SOCOM servers closing photo
MAG/SOCOM servers closing

MAG & SOCOM PS3 servers shutting down


'You mean I won't be able to play SOCOM 4 online anymore???' someone might sadly say, maybe
Jul 16
// Steven Hansen
With one deft tweet, fans of Sony's exclusive strategical shooters might be disappointed. The official PlayStation Twitter announced that, "Online multiplayer services for MAG, SOCOM Confrontation, and SOCOM 4 will be ending ...

Zipper talks SOCOM 4: Lessons learned from MAG

Feb 10 // Samit Sarkar
But MAG wasn't the only source of inspiration and paradigms to follow for SOCOM 4. According to Jones, Zipper not only looked at its own previous titles, but also at other games within Sony. Thank God for MAG. Because we know what SOCOM is, and we've done it for a long time, and I think we've done it really well. But in adding a lot of the new elements that we did, I think we looked to titles that we've developed internally ... and said, "What are they doing that players have really latched on to, that has made the game better for them?" And [we] looked to incorporate some of those elements as well. One of those elements is an increased focus on making the tactical gameplay of SOCOM accessible to modern shooter fans. For more details, hit up my preview. SOCOM 4 launches for PS3 on April 19th.
 photo

Between the development of the 2006 PSP title SOCOM: Fireteam Bravo 2 and the upcoming SOCOM 4, Zipper Interactive released one game: MAG, which launched just over one year ago to critical acclaim. That ambitious shooter set ...

 photo

MAG 2.0 with PlayStation Move support is good to go


Sep 30
// Dale North
Did you get a PlayStation Move setup? I'm just now getting into mine, but I'm impressed with it so far and I'm looking forward to more series gaming experiences with it. Maybe this new MAG "2.0" patch is the ticket. The patch...
 photo

Demon's Souls, MAG and more go PS3 'Greatest Hits'


Sep 28
// Nick Chester
Sony has announced that it's added a slew of games to its "Greatest Hits" line-up today, pricing them all at $29.99. The following titles should now be available at retail for your buying pleasure at the discounted "Greatest ...
 photo

MAG is getting a huge update next month


Sep 17
// Conrad Zimmerman
The MAG blog has updated with information on the largest update yet for the PlayStation 3-exclusive shooter. After gathering data and feedback from their new beta program (which has players testing potential content for ...
 photo

Walmart thinks it's going to be selling a MAG sequel


Sep 10
// Nick Chester
According a Walmart.com listing, the big box retailer is willing and ready to take you cash for the sequel to Zipper Interactive's ambitious PlayStation 3 shooter, MAG. A listing has popped up online for MAG 2, with no releas...
 photo

M.A.G. playable with Move and DualShock at the same time


Aug 21
// Matthew Razak
So we knew that M.A.G. would be getting move support, and an easy to develop assumption from that fact is that people playing with Move would be at an advantage over those playing with a DualShock. The precision (or lack ther...
 photo

MAG gets Move support, new Beta program announced


Aug 18
// Hamza CTZ Aziz
Zipper is bringing Move controls to MAG this fall! You are either really excited by this or just don't care and will continue to use the regular controller! It's not mentioned in the update, but I'm curious to see if people w...
 photo

Details emerge on MAG patch 1.07


Jul 28
// Conrad Zimmerman
I've been told that there are a lot of Dtoiders who love MAG. If I could commit myself to a multiplayer first-person shooter (or had any skill at them), I'd probably join in on the fun. The persistent world it features is hig...
 photo

Future MAG DLC will see all three factions on one map


Jun 08
// Hamza CTZ Aziz
Zipper isn't planning on stopping all the support they're giving to MAG anytime soon. The developers have a number of new content coming down the line, most of which will all be free. One of the biggest requests from the comm...

Returning to MAG with Interdiction DLC

Jun 08 // Ben Perlee
For your ten bucks, players will receive the brand new Interdiction game type, with three new maps, new trophies, new medals and ribbons for the Interdiction mode, and New Heavy Improved Armors for each PMC. It is actually quite a fair amount of content, especially if you are a big fan of MAG's major battles. Interdiction itself, however, is a little smaller than the huge 256 person battles. As a contest between two different factions at any given time, only 128 players will be in each game. This mode is really a massive control point mode, with three control points around the map starting neutral, and players need to work together to keep those points under control. The longer you have those points, a meter on your opponents side will drop. First team to drain this bar loses. Pretty simple, and the nature of the mode is that it is constantly much more aggressive than other typical control point modes. Mixing things up is the vehicle-centric nature of the levels, as everyone starts in tanks or other vehicles, and respawn points stay with those machines.  Interdiction is an aggressive mode, and there it a lot of back and forth between two evenly matched teams, with lots of chaos and destruction. I certainly enjoyed myself, and it looks like a game mode fans of MAG will probably enjoy. The three new maps, Lake Bayano Spur, Sovot Motorway, and Iron Creek Quarray range from a jungle train depot with lots of area to run around and hide, to wide open mines with lots of places to hide up and down. They are huge, which is par for the course with MAG, and three new maps for this mode is a nice addition to the core levels already in place. These are probably the biggest additions brought with the DLC. Ultimately, the decision on buying this DLC depends however much you liked MAG. The amount of content is reasonable, yet this is a title that lives and breaths on large groups of people playing the game. If there is a sizable audience, it is perfectly reasonable new addition to the options of MAG players looking for the expected large battles.
 photo

When MAG launched this year, players were impressed with large 256 player battles and the epic scale of the factions at play. Sure, the game was criticized for some stiff animations and whether or not the game could live up t...

 photo

MAG: Over one billion kills and counting


Jun 08
// Hamza CTZ Aziz
It's only been around five months since MAG was released and there's already been over one billion kills to date. Over 1.7 million PSN users have waged battle in more than 930,000 matches online in order to achieve these insa...
 photo

Info on upcoming MAG update to arrive before E3


May 24
// Conrad Zimmerman
Well, I know there's a bunch of MAG players on Dtoid after it was vociferously pointed out to me last time I mentioned the game. So that's cool. There be changes coming to the game and long-awaited info on what that will cons...
 photo

Future MAG DLC may include new mode, extra character slot


May 14
// Conrad Zimmerman
Ahh, surveys. They're fascinating glimpses into the ideas that a company is considering. Joystiq reports that Sony has been floating one around asking about potential additions to Zipper Interactive's hugongous FPS, MAG. What...
 photo

MAG 'Fast Attack Gear Pack' announced, hits next week


Apr 22
// Brad Nicholson
A new weapon and a fresh change of armor are coming to each of MAG's factions. In a recent post on the official PS blog, Zipper Interactive unveiled the "Fast Attack Gear Pack," a free DLC add-on that adds one sparkling "spec...
 photo

These overhead map views for MAG could come in handy


Apr 13
// Jordan Devore
Taking a look at MAG's maps from a bird's-eye view shouldn't be this interesting. But here we are! Much like sticking your face against a long-uncleaned airplane window to gaze down upon the world, there's something about the...
 photo

MAG getting free DLC next week


Mar 19
// Hamza CTZ Aziz
Free DLC?! UNHEARD OF!!! Zipper Interactive announced on the PlayStation Blog that MAG will be receiving its first DLC pack next week, and it's going to be free! The "Trooper Gear Pack" will include flashbang grenades, two ne...
 photo

My Expertise: Leader of men


Feb 24
// Elsa
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
 photo

GameStop doing dual MAG/Mass Effect 2 midnight launches


Jan 22
// Jordan Devore
Upwards of 2,500 GameStops across the US will be absolutely out of control on Monday, January 25 thanks to combined Mass Effect 2/MAG midnight launch events. With two high-profile games being sold on the same night, you can b...
 photo

New MAG commercial: It only does 256 players


Jan 22
// Dale North
I really dig the "It Only Does..." PlayStation 3 commercials. Sony had some duds before this campaign, but this series has been pretty funny. And they actually show game footage, which is...you know, nice. Maybe I'm a bit bi...
 photo

Kill 255 of your closest friends in the MAG beta today


Jan 04
// Conrad Zimmerman
Just a quick little reminder that the MAG beta officially opens to the public today. If you planned ahead and downloaded the files during the few weeks that they've been available, you're all set to log on and start kick...
 photo

Sony invites you to play MAG next week in Las Vegas


Dec 30
// Hamza CTZ Aziz
The Sony PlayStation Blog invites you to join them for a night of drugs, sex and MAG! So long as you're over 18, you can meet them at the Aria Hotel at CityCenter in Las Vegas next Thursday. You'll be able to play the final P...
 photo

MAG goes gold, beta opening to everyone with a PS3


Dec 21
// Nick Chester
Sony has announced that Zipper Interactive's "OMFG there are 256 people playing at once" first-person shooter, MAG, has gone gold. That's right, it's done -- the game hits North America on January 26. More good news is that t...
 photo

Breaking: MAG has red blood puffs


Dec 04
// Brad Nicholson
MAG has received a tame “Teen” rating from the ESRB.According the Ratings Summary provided by the watchdog via its official Web site, the most graphic things players will see in the game are cute (and instantaneou...
 photo

First thing's first -- Zipper Interactive has announced that its beta program for the massive online PlayStation 3 exclusive shooter MAG has been extended. It was originally scheduled to end on November 23, but that's so...

 photo

MAG beta rolls out new features today


Nov 09
// Darren Nakamura
PlayStation 3 exclusive first-person shooter MAG has been in beta since the beginning of summer, and it has been opening up to more players as time goes on. At a recent training session with the game, a Zipper Interactive re...

Being a face in the crowd with the PS3's 256-player MAG

Nov 07 // Darren Nakamura
MAG (PlayStation 3) Developer: Zipper Interactive Publisher: Sony Computer Entertainment America To be released: January 26, 2010 From the get-go, it is pretty apparent that Zipper has studied some of the other über-popular shooters out there, as MAG takes a lot of influence from Call of Duty 4: Modern Warfare and Killzone 2. Of course, if you're going to borrow elements from other games, it makes sense to look toward the pinnacles of the genre. That's not to say that MAG doesn't look to be a worthwhile game in its own right. Other than the advertised 256-player matches, there are a few things that differentiate it from other titles in the genre. For one, upon starting up the game, the player is given a moderately robust character creation tool. What struck me as most unique about the way MAG is handling it is the persistence of the character. Players are allowed just the one slot for characters, and all of the time played, as well as experience gained, will be with that character. After creating a character, the player must choose between one of three PMCs to join. The different factions not only have different back-stories and equipment, but each PMC also has a unique user interface, as well as unique in-game music. As a player who likes to experience all a game has to offer, I was curious to know if it is possible to explore other factions after making an initial choice -- it is indeed a possibility, once the player has ranked up enough. Speaking of ranking up, it works much like you'd expect from playing some of the other experience-based shooters out there. Certain actions like kills or objective completion net the player a few points of experience. However, in contrast to Call of Duty 4's or Killzone 2's systems -- where X amount of experience unlocks Y -- MAG's character progression more resembles that of Borderlands, with trees of skills and equipment to unlock. In a (hopefully effective) attempt to curb griefing, friendly fire with minimized damage is on, and team-killing results in experience loss. Gaining levels rewards the player with skill points, which can be spent on a substantial number of skill trees. Players can unlock new weapons, equipment, and inherent skills (think "Perks" from Call of Duty) with their skill points. And like in Borderlands, the level cap will prevent a player from purchasing everything, so there is an element of choice in growing your character. If, however, you purchase something and find that you dislike it and would rather have spent the skill points on something else, MAG also allows players to "respec." Keep in mind, this requires a certain amount of in-game time, to keep people from constantly changing their specs. One neat little feature: the skills and equipment the player buys determines his "specialty," which is largely just a superficial designation assigned by the game. Also in regards to the character progression, while there are no defined classes in MAG, the player is given five separate loadout slots to build and customize his own. Each slot is limited, so that somebody with a ton of stuff unlocked will not be able to bring it all into battle at once, which keeps high-level players from being way too overpowered. Another unique feature regarding experience deals with fragmentary objectives ("fragos" for short) assigned by squad leaders. If the player completes a "frago," or makes a kill in the area of a one assigned by his squad leader, he gets double the experience for that action. This system is there to encourage teamwork and following orders, without completely excluding those who want to do their own thing (or those who think their squad leader is dumb and doesn't know what he's doing). Of course, the player can opt in to be a squad leader himself, but only after reaching level 15 in the game. As a squad leader, having squadmates accomplish objectives earns leadership points on a separate leadership skill tree, which allows certain combat bonuses, and lets the player eventually become a platoon leader, who is responsible for four squads, or the officer in charge (OIC), who is responsible for the entire battalion. A player can choose not to go down the leadership path at all, but leaders have access to things that normal ground units don't, like artillery strikes, mortar strikes, airstrikes, and an overhead tactical map of the battlefield. I was told that most people who are at a high enough level opt in to be a squad leader, so it is rare to get into a squad without a leader. Naturally, when MAG releases, everybody will be at level one, so there will be no squad leaders for the more tactical game types. The solution to this is twofold; first, there is a single-player tutorial that teaches basic controls and objectives, and secondly, specific game types will only open up after the player has reached a certain level. From the beginning, players who have completed the tutorial will only have access to the "Suppression" game type, which is a typical team deathmatch-style game. It is the smallest game type in MAG, sporting "only" 64 players, and with no objectives, it requires no squad leaders. After gaining a few levels, the "Sabotage" game type opens up, which was described as a "capture and hold" type of game. It also features only 32 players on each team. A few more levels in and "Acquisition" unlocks. At this point, there will be players at level 15 or higher, and this is really where the squad leaders become necessary. This is the game type that I played during my hands-on time. It puts 64 players on each team, and is an attack/defend game type where the teams take turns trying to steal the other team's prototype vehicles. In doing so, multiple layers of defense must be breached within a time limit. (More on this in a bit.) The last game type to unlock is "Domination." This is the game type that gets to boast the 128 vs. 128 player matches. It is another attack/defend game type, which focuses on a fight over an oil refinery with defenders in the center of the map and attackers converging in from all four sides. Finally, after all of this training, it was time to see the game in action. Since Zipper doesn't want either team to start with an unfair advantage, players wait for a short period of time in a queue before getting into a game. This results in all of the 256 players starting at the same time, rather than trickling in as the game progresses. For the "Acquisition" game type, the defending team has bunkers set up around the perimeter, which act as forward spawn points, and can be equipped with gun turrets to ward off attacks. As such, the attackers' first objective is to destroy these bunkers, forcing the defending team to spawn deeper in the complex. Next, the attacking team typically wants to take out the defenders' anti-aircraft artillery, so that they can make use of their own forward spawn: Parachuting into battle. One thing that I noticed in my play time was that these spawns are key. The battlefield is gigantic, and without a forward spawn, I was spending a lot of my time running forward just to get where the action is taking place. Though it is probably a result of my inexperience with the map or the game in general, it was a bit off-putting to run somewhere for thirty seconds only to be gunned down in half a second with little warning. There are on-screen indicators for gunfire, and they are more robust than most games. They not only let you know the relative direction of enemy gunfire, but also if said gunfire is coming in the player's direction, or if the player was actually hit. However, MAG exists in the more realistic camp of shooters when gunplay is involved, in that it only takes a few bullets to take an enemy down. This is welcome for some and abhorred by others, so if you prefer Halo to Call of Duty for this reason, then MAG probably won't be up your alley. As a bit of a surprise to me, considering how ubiquitous it is today, there does not appear to be regenerating health of any kind. However, there are sporadically placed resupply areas where the player can replenish ammunition and heal wounds. There are also pieces of equipment that players can carry to regain hit points or even revive downed teammates. If you've read this far, you might have the sense that after the limited time I had with MAG, I think it's pretty rad looking. I am a sucker for character progression in my first-person shooters, and I have always preferred objective-based games, so to have such a huge game whose sole focus is on objectives sounds pretty great. But MAG isn't without its flaws. There were a couple of things that irked me, though it should be noted that the game is still in beta, so they may be ironed out come launch day. Despite looking gorgeous in screenshots, MAG disappointed me a bit in motion. I couldn't quite put my finger on it, but everything seemed a bit low-res and jaggy. It normally wouldn't bother me, but for such a fast-paced game that relies on picking out enemies from far away, it definitely made things more difficult. Another issue I had will sound even more superficial, but it points to a lack of polish that I hope will be present in the final product. When the player holds L1 to aim down the sights, there is no animation to get there; it's like a binary switch between shooting from the hip to aiming down the sights, and while it makes it functionally easier overall, it was very jarring not to have any transition between the two. Still, these issues are minor in the grand scheme of things, and I am looking forward to MAG much more now than I was before. The beta has been opening up as time goes on, and this Monday a new phase will begin, with GameStop pre-order folks getting invites. If you're at all interested in multiplayer first-person shooters, or you're piqued by this preview, perhaps it's worth putting down the five dollars and trying it out for yourself.
 photo

MAG, the PlayStation 3-exclusive first-person shooter that boasts 256-player multiplayer, is set to release on January 26, 2010. So to get people geared up and ready, Sony invited us to a one-on-one training session, complete...

 photo

Get your MAG recruitment kit and poster at...7-Eleven


Oct 05
// Dale North
Slurpee. Check. Old but still somehow tasty hot dog. Check. Big Gulp to wash down Slurpee and hot dog. Check. MAG recruitment kit and poster? Wait, what the hell?7-Eleven shoppers can get some MAG goodies on their next visit,...
 photo

MAG trailer uses community announcers


Sep 05
// Matthew Razak
If there is one thing that MAG is going to rely on it's its community. With 258 people actually able to play at a time you're actually going to have to have 258 people to play a full blown game at a time. On top of that there...
 photo

MAG has an official release date


Aug 15
// Matthew Razak
We all probably felt a little disappointed when the predictable news came around that MAG would be pushed back into 2010. The chance to get online in the biggest multiplayer battles ever moved even further away? Boo to that, ...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -