Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




    New     trending       featured       controversial       weirdest       by author       freebies       |       following



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Andy Dixon
Community Loveboat

Contributors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

7:00 PM on 03.06.2015

Planet of the Eyes is a treacherous place for Polaroid robots

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with ...

Darren Nakamura


11:30 AM on 03.06.2015

Gone Home canceled for consoles

With Majesco's money troubles -- the company does not have new games in development for 2015, but is instead continuing to distribute its back catalog -- and the closure of its indie publishing arm Midnight City, the PC hit G...

Steven Hansen



Soul Axiom is a cross between Journey and Tron photo
Soul Axiom is a cross between Journey and Tron
by Mike Cosimano

Everything you could say about Soul Axiom feels reductive. It looks like Journey mixed with Tron, except when it looks like Tron mixed with Tron. It’s a puzzler that evokes The Talos Principle in both its non-linearity and its environmental conundrums. And the story is a spiritual successor to developer Wales Interactive’s previous title Master Reboot. This is the kind of stuff I try to avoid when doing previews.

But it’s still accurate, and it doesn’t diminish how interesting this game looks. Soul Axiom is an unsettling and compelling techno/cyber-thriller, with a killer visual style that matches its high-concept premise. Whether it actually delivers on its many promises is another thing entirely, but there’s a lot to be excited about so far.

view full story + comments


6:00 AM on 03.06.2015

Laura's Gaming Butts: Thom-Ass Was Alone

Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This...

Laura Kate Dale



Dyscourse is a survival game that's light on survival photo
Dyscourse is a survival game that's light on survival
by Mike Cosimano

Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of course, that phrase was immediately followed by caveats, but to use a genre descriptor that has become an enormous red flag takes an enormous amount of courage.

It also takes a great deal of faith in your game, which, as it turns out, is well-earned. Dyscourse is like Telltale's The Walking Dead filtered through old-school LucasArts. There are branching narratives, witty dialogue, an eclectic visual style, and choices that will affect whether a character lives or dies. But there’s also survival. Except it’s not actually survival. Follow me so far?

view full story + comments




Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth photo
Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth
by Steven Hansen

Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, however, "volume" is more about sound than shapes.

Lead Locksley can't kill or attack. It's all about being a sneak. Noise, then, becomes an important weapon for luring guards from their posts, and every bit of noise fractures the world so you can nicely see its effect, along with the ever-present enemy fields of vision.

It's about sight, too. Sound, sight, shapes. These things come together to make a readable stealth game with enough abstraction that it feels more puzzler than sneaking romp. Think Hitman GO compared to Hitman.

view full story + comments


1:30 PM on 03.05.2015

GDC 15 DLC #2: Oily hamburgers and Cranberries

The second lunch of GDC was much messier than the first, which you can watch here. Today (well, two days ago, actually) we went with an American staple, the "Hammed Burger," so named for the first woman who ever went totally...

Steven Hansen

12:30 PM on 03.05.2015

These are the 2015 Independent Games Festival winners

The winners of the 17th Annual Independent Games Festival were revealed last night in San Francisco and, my goodness, I've got names to Google today. I hardly recognize any of these! Excellence in Visual Art ($3,000) - Metam...

Jordan Devore

12:00 PM on 03.05.2015

Paradise Never brings some Majora's Mask to a revolutionary action RPG

Kitty Lambda, the developer behind The Real Texas and Paradise Perfect Boat Rescue has just announced his next game: Paradise Never. Taking place on an island colony of France during the Revolution of 2027 (complet...

Patrick Hancock

3:30 PM on 03.04.2015

GDC 15 DLC #1: Chicken shawarma wrap

We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even...

Steven Hansen

12:45 PM on 03.04.2015

Nintendo's big release schedule for Never Alone, Don't Starve, and lots of other indies

Klei's wilderness survival game Don't Starve: Giant Edition is headed to the Wii U eShop this spring with a convenient map viewable on the GamePad screen (or Off-TV play, if you'd rather). Great! Also cool: E-Line's charming ...

Jordan Devore





12:00 PM on 03.04.2015

Upsilon Circuit's creators lived in a tree fort to help save money

PAX East is almost here, and from what I've seen, there's going to be more interesting and exciting games at the show than ever before. A lot of these games are exciting because they are fun to play. Upsilon Circuit can't ge...

Jonathan Holmes

3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

2:00 PM on 03.03.2015

Escalator Pitch: Would you shell out for Sonic 2?

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, ho...

Steven Hansen



The Flock is an intense, scary game of flashlight tag photo
The Flock is an intense, scary game of flashlight tag
by Alessandro Fillari

With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes. But what about a title that seeks to create a blend of the two? The Flock is a unique title that mixes multiplayer action with the sense of dread felt in horror games.

At the Indie Megabooth at GDC 2015, developer Vogelsap showed just how intense flashlight tag can feel in an unnerving and darkly atmospheric setting.

view full story + comments




Megaton Rainfall is superhero action on an epic scale photo
Megaton Rainfall is superhero action on an epic scale
by Alessandro Fillari

Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, not loud and over the top like other superhero games we've seen.

Watching the footage, I got the impression Megaton Rainfall was a mix between Superman and Earth Defense Force, which sounds like it would make for an exciting title. Thankfully, we didn't have to wait too long to play, as the sole developer Alfonso Del Cerro was excited to get the game in player's hands at GDC 2015's Indie Megabooth.

Dubbed a "first-person superhero game" by its creator, Megaton Rainfall feels like a unique blend of genres.

view full story + comments