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9:30 AM on 09.16.2014

Team17 to publish blind adventure Beyond Eyes

Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...

Darren Nakamura


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Review: Size DOES Matter photo
Review: Size DOES Matter
by Darren Nakamura

Simple graphics, twitch gameplay, and fresh music constitute a good formula for mobile gaming. Titles like this allow for a quick bit of play during minutes of downtime, and can paradoxically keep players going for long periods of time, chasing a high score or trying to one-up a friend on the leaderboards.

Size DOES Matter follows in that legacy, with a unique gameplay hook and a pretty killer soundtrack. However, a few things hold it back from pure arcade bliss.

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Wolfire's cool, experimental FPS Receiver is free today photo
Wolfire's cool, experimental FPS Receiver is free today
by Jordan Devore

Wolfire Games' Receiver is a first-person shooter unlike any other I've played.

Instead of a quick button press to reload your gun, here, reloading is a much more realistic, multi-step process that requires effort on your part. As in, you'll need to actually practice. Also, levels are randomized and there are creepy drones out to get you. Good luck!

You can and should experience Receiver, if only for a few moments, especially now that it's free through the Humble Store. Offer's good for today only. Be sure to redeem your Steam key by September 29.

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It's official: Microsoft bought Mojang, creator of Minecraft photo
It's official: Microsoft bought Mojang, creator of Minecraft
by Chris Carter

[Update: Microsoft's Phil Spencer and Notch have chimed in with their own statements. Spencer is obviously excited (and confirms that Minecon still exists), and Notch gives us a look at his mindset over the past few years, as well as were he's headed.]

The rumors are real -- Mojang has confirmed that they are being bought by Microsoft for a "smooth 2.5 BILLION dollars."

In a post to fans, representatives of the company noted that "Minecraft has grown from a simple game to a project of monumental significance. Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big. As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that."

According to the post, the development and support of Minecraft on the PC, PS3, PS4, Vita, iOS, and Android platforms will continue. Minecraft will also "continue to evolve," and it is predicted that the "majority" of Mojang's staff will continue to work there. Notch, Carl, and Jakob, the founders, are leaving. The fate of their other game, Scrolls, is still up in the air -- my guess is if it's doing poorly Microsoft will can it and focus more on Minecraft.

Well, that's interesting. We'll see how this goes, and it's a real testament of how powerful AAA publishers are -- Minecraft was one of the prime examples of how sustainable independent development was in the industry.

Yes, we’re being bought by Microsoft [Mojang]

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7:00 AM on 09.15.2014

Science-themed runner Boson X coming to Steam tomorrow

After hearing about it from iOS users, I was excited late last year when Boson X first came to Android, my mobile platform of choice. A few months later, I finished the six levels included in the Android version and discover...

Darren Nakamura

7:00 PM on 09.14.2014

PvP shark-'em-up Depth swims closer to a November release on Steam

Originally begun as a student project back in 2009, Digital Confectioners' Depth has undergone a lot of changes over the years. Envisioned as an single-player ARPG focused mainly on stealth and shark avoidance, the titl...

Rob Morrow

8:00 AM on 09.13.2014

Monaco: What's Yours is Mine sells 1 million

Sales of stealth action game Monaco: What's Yours Is Mine have surpassed the one million mark, developer Pocketwatch games announced this week. Monaco was the big winner at GDC's Independent Games Festival in 2010, ...

Kyle MacGregor

11:30 PM on 09.12.2014

Shovel Knight now available for Mac

Shovel Knight is now available on Mac, Yacht Club Games announced today. The studio also supplied updates on the Linux version and European release, both of which are apparently moving forward, though no real timetables were specified. Also, physical rewards from the title's Kickstarter campaign will likely be sent out very soon.

Kyle MacGregor



Titan Souls is my PAX Prime 2014 game of show photo
Titan Souls is my PAX Prime 2014 game of show
by Abel Girmay

Confession time: I'm pretty out of the loop when it comes to the indie game scene. I love me some Nidhogg, Samurai Gunn, and Crawl, but it's not uncommon for me to have only heard about these games just before release or later. With that track record, you won't be surprised to hear that I knew nothing about Titan Souls before sitting down with it at PAX.

I am so glad that I did, though. Between the music, art, and the brilliantly challenging combat, Titan Souls is far and away one of my most anticipated releases.

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2:00 PM on 09.11.2014

Adam Freeman's Berzerk-influenced Hazard is pretty snazzy, also completely free

What if Berzerk were reborn as a first-person shooter using the DarkPlaces engine? What if the soundtrack were crafted by electronic music producer Wolfgun? What if you could be playing this game, right now, fo...

Rob Morrow

6:00 AM on 09.11.2014

Revolver 360 RE:ACTOR shoots up PC tomorrow

Revolver 360 RE:ACTOR launches its attack on PC tomorrow for $9.99, Playism announced today. The shoot-'em-up comes by way of doujin studio Cross Eaglet, and is most notable for its eponymous swivel mechanic. The t...

Kyle MacGregor







Nicalis kicked my ass again with Castle in the Darkness photo
Nicalis kicked my ass again with Castle in the Darkness
by Jordan Devore

After checking out The Binding of Isaac: Rebirth at PAX Prime, I spent a decent chunk of time with another upcoming Nicalis project, Castle in the Darkness. It's a challenging platform-adventure PC game that feels all too appropriate given the company's prior involvement with 1001 Spikes.

Admittedly, words like "challenging" and "difficult" get thrown around often -- too often -- when describing games that aren't afraid to test players. But good lord, Castle in the Darkness was tough. I must have died 50 times during my playthrough, and that's being conservative.

Part of that has to do with your limited health -- a few hits is enough to do you in, at least early on -- and your knight's movement, which takes getting used to. He's quick, super quick, and his initial sword attack doesn't extend very far. It was frustrating at first to come to terms with all of this, but I suspect the fast pace will feel great with sufficient practice and muscle memory.

The game's structure is exploration-based in that you'll hit switches and acquire items that will allow you to reach previously inaccessible areas. There's also going to be a ton of bosses, based on what I played. That damn owl from the trailer gave me hell. Expect gear upgrades, too.

Castle in the Darkness is rather clearly inspired by NES classics in the genre, particularly Castlevania, which I don't consider to be a negative. Maybe you do. Either way, I'd suggest getting your hands on it before casting any final judgments. Could be pretty cool at the right price.

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Neverending Nightmares is eerily evocative, and set for release on September 26 photo
Neverending Nightmares is eerily evocative, and set for release on September 26
by Alessandro Fillari

It's certainly an exciting time to be an independent game developer. With the rise of Kickstarter allowing anyone with the knowledge, the skills, and an idea to find support, we're seeing a larger breadth of games come out that try something a bit different. One such game is Neverending Nightmares, and last year Jonathan Holmes wrote up a nice post about its Kickstarter campaign.

After a few ups and downs, the Kickstarter for this evocative horror title managed to make its funding goal. With release set for September 26, the developers are finally ready to unleash their survival horror game that's far more personal than most would realize. At PAX Prime 2014, I got the chance to check out an updated build and chat with some of the talent behind the game.

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Tharsis: Commit cannibalism, save humanity photo
Tharsis: Commit cannibalism, save humanity
by Kyle MacGregor

Destructoid recently caught up with the folks at Gaijin Games Choice Provisions to check out the studio's next Bit.Trip game completely new project, Tharsis.

The turn-based strategy game follows a team of astronauts on a mission to Mars. Of course, things quickly go awry for our intrepid heroes, because nothing good ever happens in space.

An asteroid strikes the vessel carrying the explorers, which proves to be quite the problem. Fires erupt all over the ship. Objects become unfastened, transforming into deadly projectiles in a gravity-free environment. Other stuff happens too, probably. Oh, and people start dying. This certainly isn't a joyride.

They can't just go home, though. The fate of the planet hangs in the balance. It's pretty much Mars or bust. You see, there's some sort of singularity on the red planet, one that might allow someone to send a message back in time, and so the crew presses ahead, hoping to warn people in the past of impending calamity and avert disaster before it's too late.

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7:00 AM on 09.09.2014

Extrasolar Season 2 is being funded through Kickstarter

I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...

Darren Nakamura

5:30 PM on 09.08.2014

The Binding of Isaac: Rebirth is everything I hoped it'd be

One of my favorite parts of PAX Prime this year was an appointment with Nicalis. Not only was the meeting away from the crowded, noisy Washington State Convention Center, it was an opportunity to get sucked into The Binding o...

Jordan Devore