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2:00 PM on 01.13.2014

PC Port Report: KickBeat

Last year, KickBeat released on PS3 and PS Vita, and we quite liked the "music dressed up as a fighting game." The final word on it was that it featured solid rhythm gameplay, but was held back by a few questionable song choi...

Darren Nakamura

1:00 PM on 01.13.2014

Rhythm Thief on iOS is not the same as the 3DS game

As you may have noticed, Rhythm Thief hit the iOS marketplace last week, but it's not the same game as the 3DS version. Even though I knew they'd be different, after some extended testing, I discovered for myse...

Chris Carter



Impressions: Halo: Spartan Assault (Xbox One) photo
Impressions: Halo: Spartan Assault (Xbox One)
by Wesley Ruscher

Having all but ignored initial reviews for Halo: Spartan Assault when it first hit Windows 8 platforms last year, I was quite optimistic that I would thoroughly enjoy a top-down, twin-stick shooter set in Microsoft’s massively popular sci-fi setting. After all, Halo’s extended universe is generally of excellent quality and the company handling the franchise’s excursion into a new genre, Vanguard Games, proved they had the stuff to make an exhilarating run-and-gun shooter with Gatling Gears.

I should have read the reviews.

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TowerFall Ascension is shaping up to be one kickass port photo
TowerFall Ascension is shaping up to be one kickass port
by Chris Carter

In 2013, the highly anticipated TowerFall hit the Ouya platform -- and so began the thousands of voices clamoring for a port to any other platform. As of late last year creator Matt Thorson reported that he had only sold around 5,000 copies of the game on Ouya, due in part to the Ouya's low install base and even lower propensity to actually buy anything on it.

Now it's 2014, and the Ouya exclusivity deal has expired. It's time to see what TowerFall can really do with the souped-up re-release on PC and PS4, appropriately called TowerFall Ascension. If the preview build I've been playing is any indication, it's going to be one of the strongest games of the year.

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Even without Plus, Don't Starve is worth playing on PS4 photo
Even without Plus, Don't Starve is worth playing on PS4
by Jordan Devore

If you happen to be a PlayStation 4 owner who has yet to play Klei Entertainment's excellent Don't Starve, you are in for a real treat this week. PlayStation Plus members in particular should just go ahead and download it blindly since it's available for free as a recent addition to the service.

The less you know about this weird, cruel, compelling game, the better. As a result, I've kept this little impressions piece about the new console port free of spoilers.

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1:00 PM on 01.02.2014

Sega's All-Stars Racing on iOS is fun, but has horrid IAP

Sonic & All-Stars Racing Transformed is a bona fide hit in my mind. I've had more fun with it this past year than any recent Mario Kart, and there's so much content to find, it's insane. Sumo Digital really did a gre...

Chris Carter







Impressions: Starbound photo
Impressions: Starbound
by Darren Nakamura

Back in 2011, Re-Logic released Terraria, which gained massive popularity for its procedurally generated sandbox gameplay that had combat and objectives for those wanting more than just a place to go and dig.

It was a surprise hit for me, and I ended up spending hundreds of hours with it. Eventually, life happened and Terraria's creator Andrew "Redigit" Spinks announced that it would not be updated any more, but also that artist Finn "Tiy" Brice had moved on to form Chucklefish, whose first project would be what many consider to be a spiritual successor to Re-Logic's title, but set in space. Starbound was born.

Fans backed the project fervently, with its homegrown crowdfunding campaign topping a million dollars in under a month. Currently, they have sold over 180,000 pre-orders, taking in more than $3.7 million in support of the project. Starbound is an indie sensation, but while it does strive to be seen as its own entity, it will always be compared to its predecessor.

For the most part, comparisons between Terraria and Starbound are apt, and they provide a good starting point for discussion, but in the end Starbound is much more than just "Terraria in space."

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5:15 PM on 12.19.2013

Runner 2 plays exactly how you would expect on the Vita

Bit.Trip Presents Runner2: Future Legend of Rhythm Alien launched very early on in the year for just about every platform under the sun. We reviewed it, and really liked it. Not long after that, Gaijin Games announced that R...

Brett Zeidler

2:30 PM on 12.19.2013

Impressions: Diablo III: Reaper of Souls Beta

Despite the raging financial success of Diablo III, many fans were not impressed. Whether it was the decreased amount of high quality loot, the poorly-thought-out auction house, or the over-streamlining of character progressi...

Chris Carter

2:30 PM on 12.18.2013

Terraria feels so right on the Vita

You might not think it, but Terraria is definitely one of the more hotly anticipated games to come to the PS Vita. I myself have been looking forward to playing it on the go for the better part of this year after putting ple...

Brett Zeidler

1:30 PM on 12.18.2013

Mutant Mudds is all kinds of wonderful on PS Vita

Mutant Mudds: Deluxe is great. It's really great. And now it's great on Sony platforms. Great! Renegade Kid's 12-bit platformer made the jump to PlayStation 3 and Vita this week, offering Cross-Buy and Cross-Save functionalit...

Kyle MacGregor



Impressions: Sonic Lost World Yoshi's Island Zone photo
Impressions: Sonic Lost World Yoshi's Island Zone
by Chris Carter

Nintendo surprised us all with a special announcement for Sonic Lost World -- the Wii U edition of the game will be getting two new Nintendo-centric DLC stages.

While the pricing model hasn't been revealed on the second add-on (which is strongly hinted as a Zelda stage), the first pack, the Yoshi's Island Zone, is completely free.

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10:00 AM on 12.18.2013

Tomb Raider on iOS is great, but you'll want a controller

In case you haven't heard, the original Tomb Raider is available on iOS for a buck. I was trying it out yesterday, and I have to say, so long as you're using a controller option, the game works like a charm. The only han...

Chris Carter

1:00 PM on 12.16.2013

Impressions: League of Legends: Yasuo

Samurais -- am I right? In the world of gaming, the "ronin/wandering samurai" trope is one of the most overused character designs I can think of, especially in the early 2000s, with the host of samurai-centric games on the or...

Chris Carter

10:00 AM on 12.14.2013

Ookibloks on iOS is a pretty awesome action puzzle game

After a recommendation from a colleague yesterday, I stumbled across Ookibloks -- an unassuming puzzle game starring a cute monkey. Five hours later I was in a haze of blocks and bananas, completely unaware of where my a...

Chris Carter

9:30 AM on 12.13.2013

GTA: San Andreas iOS rocks, especially with a controller

GTA: San Andreas is out on iOS this week (with Android and Windows Phones coming soon), following up the previous mobile versions of GTA III and Vice City. Like those ports, San Andreas is basically picture per...

Chris Carter