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2:30 PM on 07.29.2013

Is Eternal Darkness coming to the Wii U eShop?

Precursor Games, a.k.a. the ghost of Silicon Knights, is still trying to get Shadow of the Eternals off the ground, hoping to attract Kickstarter backers with the promise of David Hayter's gravelly pipes. However you feel tow...

Tony Ponce

5:00 AM on 07.29.2013

Spacious Anxious sounds like Metroid boss music

Musician sleepytimejesse has graced the Dtoid front page before. Last year, he directed I Miss You - EarthBound 2012, in which various artists used the sound library from EarthBound to produce an entirely new score. He later ...

Tony Ponce





5:00 PM on 07.17.2013

This is the ultimate collection of Zelda strategy guides

Well look at what just popped up over on Amazon! The Legend of Zelda Box Set is a collection of Prima strategy guides that includes six hardcover books for Ocarina of Time 3D, Spirit Tracks, Phantom Hourglass, The Wind Waker,...

Hamza CTZ Aziz

11:30 AM on 06.05.2013

Neat adapter allows GameCube controller use on the Wii U

If you're a fan of the GameCube controller and lament the lack of love on the Wii U, it appears as if this adapter is your answer. It appears as if this unofficial piece of hardware will allow you to utilize compatibility opt...

Chris Carter

4:00 AM on 04.16.2013

18 different gaming consoles combined into one system

Modder Bacteria spent over three years and over $1,000 to merge 18 different consoles into one giant box. It contains circuitry from 15 different systems, works with one master controller, a single power supply, and a single...

Hamza CTZ Aziz



Tales producer comments on Symphonia's success, Wii U photo
Tales producer comments on Symphonia's success, Wii U
by Keith Swiader

During Namco Bandai Games' Manhattan press conference last week, where they showed off the likes of Armored Core: Verdict Day and Dark Souls II, I had the chance to sit at a round-table with Tales series producer Hideo Baba.

Baba, showing off the upcoming Tales of Xillia, said in passing that GameCube's Tales of Symphonia was the most successful Tales game in the West. Naturally, I asked why he felt that particular game resonated so well with western gamers, and asked what his thoughts were on the Wii U.

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3:15 PM on 03.07.2013

F-Zero GX for GameCube has the arcade version in it too

Remember F-Zero GX for the GameCube? Fun game, and as it turns out, it's been hiding the arcade version in it this whole time. F-Zero AX was developed at the same time as GX, and both versions are essentially the same. Arcad...

Hamza CTZ Aziz



Destructoid's dream list of Wii U remakes photo
Destructoid's dream list of Wii U remakes
by Tony Ponce

Oh Nintendo. Now you've done it.

In announcing The Legend of Zelda: The Wind Waker Reborn, a hi-res upgrade of the classic GameCube adventure, Nintendo has set a precedent for Wii U remakes. The gloves are off and everything is on the table. Go, go, go!

The 360 and PS3 have welcomed HD remasters to their libraries, while the Wii offered the New Play Control! series, updating GC faves with welcome Wii Remote improvements. The Wind Waker Reborn looks to be a mash-up of both styles -- the extra gloss of higher-end hardware married with new possibilities thanks to a unique control scheme. Makes you wonder how well other titles would fare with a fresh coat of paint, doesn't it?

A few Destructoid editors have thought hard about which GameCube games would best make use of the Wii U hardware and explained our picks below. I think we made some damn fine choices.

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Watch five classic Nintendo system launch clips photo
Watch five classic Nintendo system launch clips
by Allistair Pinsof

Today, Nintendo launches the first next-gen system or last current-gen system, depending how you look at it. Things always appear different in retrospect, which is perfectly illustrated in these bizarre, ancient clips of Nintendo's past system launches. There is something about a Nintendo home console launch that makes fans go crazy and the media go even crazier, as a result. 

Don't believe me? Take a look.

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9:30 PM on 11.14.2012

Mario goes electro with a Mario RPG mini remix album

Whoa, now! We've got a live one! Let me introduce you to Doni, a Canadian electronica producer who has given his own spin to several game soundtracks, from Streets of Rage 2 to Katamari Damacy. Do visit his site to check out ...

Tony Ponce

1:00 PM on 11.10.2012

Dad alters text in Wind Waker to turn Link into a girl

Mike Hoye loves playing videogames and sharing his pastime with his three-year-old daughter Maya. Their game of choice is The Legend of Zelda: The Wind Waker, and Mike likes to read the text aloud so Maya can follow along. Bu...

Tony Ponce

10:30 PM on 11.04.2012

Jump on Zelda: Twilight Symphony while you can

[Update: Above is a 45-minute album preview that the ZREO team has just made available.]We posted a few days ago that 500 gorgeous units of The Legend of Zelda: Twilight Symphony were being made available for pre-order, but ...

Jayson Napolitano



100% Series Retrospective: Resident Evil photo
100% Series Retrospective: Resident Evil
by Chris Carter

[Read on for a description of every Resident Evil game ever released in the US, and my completion of them all in 2012.]

Why Resident Evil?

This year, Capcom is pushing out three entirely new Resident Evil games -- it's also the 15th Anniversary of Resident Evil: Director's Cut, which is the first RE game I fully completed. So why am I playing the series in the first place?

Honestly, Resident Evil 1 was one of the first times, outside of Metal Gear Solid and Tenchu, where I was completely immersed in the game and its world. I remember plotting out where I'd gone in the mansion in a custom map at 10 years old (no guides), and wanting nothing else than seeing "what's next."

I couldn't get enough of the unique scenarios the game offered, like dogs crashing through a window, or a terrifying snake appearing out of nowhere. It wasn't necessarily the claustrophobia and the slow-moving zombies that made me love the series -- it was the sheer amount of variety the game offered up.

If you haven't joined me on my Quests before, the way they work is pretty simple. It's kind of like a retrospective, but rather than just give you an overview of a franchise, I'll generally let you know what I thought of the game when it was released, and what I think of it now. If I didn't provide a complete vision of what the game is like before I replay it, I'll provide an "extended thoughts" section below each applicable entry. I'll update my progress in real time through my blog, and after I finish the entire Quest, I'll share it with you guys on the front page. 

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Getting It Right: Resident Evil photo
Getting It Right: Resident Evil
by Allistair Pinsof

Something happened between 2002 and 2003. Gamers and critics suddenly stopped praising Resident Evil as one of gaming's best series and started calling it dated, clunky, and boring. Take Resident Evil Code: Veronica. Upon its release, GameSpot called it the best of its genre, but by the time the GameCube port came around in December 2003, the site labeled it "obsolete." You don't need to go further than the port's Metacritic page to see that GameSpot wasn't alone.

The crux of the criticism came down to convenience. Tank controls, slow combat, and limited saves were no longer common practice. But great games have never been about convenience -- they are about challenges to survive by learning your environment and abilities. Resident Evil does this very well, and no series entry did it better than the 2002 GameCube remake of the PlayStation debut.

Once and for all, let's lay to rest this misguided talk of Resident Evil's being obsolete. Not only is the series still relevant, it's timeless. The problem isn't with the game but with the critics who have gone soft and lost good judgment. And if I sound bitter, it's because of those critics that Capcom won't make another title in the style of this classic survival horror adventure.

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12:00 PM on 09.21.2012

Reggie teases possible GameCube games on the Wii U

We have a decent amount of information about the Wii U so far, but there's nearly nothing in regards to online specifics. That goes for detailed information on the Miiverse, online infrastructure, Virtual Console options...

Chris Carter

10:30 AM on 07.09.2012

Grasshopper says it's Killer7's seven-year anniversary!

Today has been officially recognized as the seven-year anniversary of Killer7, one of the most awe-inspiring and beautiful videogames ever created. Seven years ago today, the game launched in Japan. It actually came to North ...

Jim Sterling