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Darksiders

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THQ cobbled together an extra Darksiders II Collector's Edition from bits and pieces of the dead, allowing Destructoid to show you what it looks like a little bit. I unbox it with a really inconvenient camera angle because t...

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Latest Darksiders II trailer is all emotional and stuff


Aug 03
// Brett Zeidler
The top YouTube comment for this video says, "Man, that girl from Dead Island ends up on all the worst vacations." That got me. The newest CG trailer for Darksiders II isn't exactly pulling a Dead Island, but its simila...
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If you buy Darksiders II, there may be a Darksiders III


Jul 27
// Chris Carter
Haydn Dalton, Lead Programmer at Vigil Games is ready and raring to go for Darksiders III. The only problem is, Darksiders II hasn't launched yet, and he needs a hefty amount of sales to greenlight his next project. He specif...
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Darksiders II gets its first full gameplay trailer


Jul 25
// Jim Sterling
After ten billion years of pre-rendered videos and developer diaries, Darksiders II gets its first all-gameplay trailer featuring nothing but footage from the software itself. It only took until less than a month before laun...
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Darksiders II soundtrack preview featuring Jesper Kyd


Jul 20
// Jayson Napolitano
Does that name sound familiar? While Jesper Kyd didn't score the original Darksiders (that was Cris Velasco, Mike Regan, and Scott Morton), you may recognize his name from such titles as Assassin's Creed, Borderlands, and the...
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Vigil discusses the near-limitless loot of Darksiders II


Jul 19
// Jim Sterling
I'm a sucker for loot. Who doesn't like loot? Bad people don't like loot. The addition of boundless gear in Darksiders II is one of the aspects I'm most excited about, and I love that Vigil's committed to putting a lot more ...
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Darksiders II: Death's Door digital comic now on sale


Jul 06
// Jim Sterling
Darksiders II: Death's Door is now available to purchase exclusively from Dark Horse's digital store. The first issue will set you back $0.99, and can be obtained for both iOS and Android devices.  "Death’s mission...
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Darksiders II delivers its last sermon


Jun 29
// Jim Sterling
Here be a live-action trailer for Darksiders II. It's been floating around for a few weeks, but this is the "extended cut," so there's even more live-action stuff for us to hate on because everybody hates live-action trailers.  There's really not much left to say about the game itself. I'm just impatiently tapping my foot until I finally get hold of the thing. Any day now would be fine, THQ!
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THQ offers more Darksiders II if you buy directly


Jun 21
// Conrad Zimmerman
THQ may have shifted gears when it comes to the once-planned downloadable content expansion of Saints Row, but things have not totally changed over there in regards to their DLC strategy. In a press release today, the publish...
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After being turned away from the booth of a publisher that shall remain unnamed, I bumped into a cadre of developers from Vigil Studios who were more than happy to shelter me for an hour. After making my way to THQ's super se...

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E3: Nintendo reveals a handful of third-party Wii U games


Jun 05
// Brian Szabelski
If you were worried about third-party support for the Wii U, it seems that the upcoming Nintendo system is indeed going to have decent support. In addition to Ninja Gaiden 3: Razor's Edge, Nintendo's montage of thir...
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Whoa hold the phone! War and Death fighting each other?! That would be a cool plot twist, but it's not as it seems. The War you see there is actually someone named Crowfather, disguised as War, and you come across him right a...

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Death strikes again in new Darksiders II trailer


May 17
// Jim Sterling
A while ago, THQ released a Darksiders II trailer in which Death jumps around and hits stuff. Here's part two, with Death jumping around even more and hitting even more stuff. He also turns into the Grim Reaper, which jumps around and hits stuff. Cool.  I'm pumped enough for the game and can't wait to get my salty digits on it. Looking forward to it indeedy-do!
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THQ is going boothless this summer


May 12
// Fraser Brown
THQ's financial troubles are going to make the publisher's presence somewhat diminished this summer. This year, it won't have booths at E3 in June or gamescom in August. While it seems like a reasonable decision due to the co...
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Darksiders II developers contemplate the nature of Death


May 10
// Conrad Zimmerman
THQ has released a new video featuring members of the development team at Vigil Games working on Darksiders II as they offer insight into the setting and plot of the games. If you haven't played the first title&nbs...
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Darksiders II delayed to August


Apr 18
// Jim Sterling
THQ has announced that Darksiders II will be pushed back from June to August, allowing Vigil more time to polish the final product. A more solid release date will be revealed in the next few days.  The publisher has pree...

Preview: Darksiders II is inspired by the best there is

Mar 26 // Ryan Perez
Darksiders II (PC, PlayStation 3, Wii U, Xbox 360 [previewed]) Developer: Vigil Games Publisher: THQ Release: June 26, 2012 Players take on the role of the Horseman Death, whose hobbies include ripping monsters to pieces, donning haggard armor, wielding unreasonably large scythes, and long walks on the souls of your ancestors. After his brother, the Horseman War, is accused of conspiring to start the Apocalypse before its due time, Death embarks on a disobedient quest to prove his brother's innocence any way he can. I suppose if you're a fan of the scary part of the Holy Bible, then DSII's narrative will probably appeal to you ... or it'll offend you, depending on how you look at it. I can't say I personally found the first game's story to be all that intriguing, but it does make the lore of the sequel a bit easier to absorb. I'll admit, it is nice to see developers utilizing tapping something other than Greek mythology for once. As for the levels, Darksiders II has a very dungeon-based style of progression. Players will make their way from room to elaborately designed room, defeating waves of monsters, solving slightly challenging puzzles, and attaining keys to unlock other areas. Like I said before, the game feels a lot like Zelda, as backtracking is a common occurrence and treasure chests are numerous. No flamboyant men cavorting around in green unitards, fortunately. I'll admit that some puzzles do throw you for a bit of a loop. Their solutions aren't always obvious (as they shouldn't be), and solving certain head-scratchers provides a real sense of accomplishment. At times, frustration might rear its fat, ugly head, but it's totally worth those moments when you slap your forehead and think, "Ah, of course!" I won't lie, though -- other moments may include your dropping the controller and saying to yourself, "Are you fuckin' serious? That's what I had to do?" Combat is of the fast hack-'n-slash variety, with numerous combos and special moves to clear out several enemies at once. One move I utilized frequently was Death's ability to send a scythe spinning into an area in front of him, stunning and dealing steady damage to enemies in its proximity (bigger monsters didn't budge, though). Death's scythes prove to be very versatile weapons and could easily rival Kratos' Blades of Chaos as some of the most kickass game weapons around. Also, much like during the fights in God of War, a button prompt, which triggers a finishing move, appears above the heads of nearly defeated enemies. Wait until you see him change into his traditional Grim Reaper form as a result -- one of the game's finer "holy shit" moments. For players who enjoy customization, Darksiders II features some pretty decent RPG elements. Monsters and treasure chests provide loot in the form of weapons, armor, and items, all which can be applied to Death for stat boosts. Every set of boots, greaves, or shoulder guards I slapped onto Death provided a different, more menacing look than the last. Even his scythes got a nice visual upgrade each time I found a better pair. By the end of the demo, my Death looked like something off of a heavy metal album cover -- how very appropriate that THQ decided to play Metallica during the event. In regard to how cool Death looks, my favorite aspect of the game is definitely the art. The locales have a very otherworldly feel to them, but not so much that they are completely void of any practicality. Giant wood and steel mechanisms decorate larger areas, providing a sense of age and primitiveness to the setting, as though some ancient, ethereal civilization built everything you see, only to leave it to the ages and let it all rot. At the end of the demo, I encountered one of the game's several bosses. I know I'm not the first to suggest this, but the giant, rock-like creature I battled (known as the "Guardian") reminded me a lot of Shadow of the Colossus. As I rode atop my mighty white steed, I was forced to time my hurdles and sprints in order to dodge its slow, powerful attacks. In order to defeat it, I had to target specific weak spots on its body after certain attacks. While the fight was certainly difficult -- I have horrible timing during these types of battles -- it was also very exhilarating, and a testament to the kind of variety that Darksiders II had. Overall, Darksiders II carries all the elements of a strong sequel to a decent action title. Even with its very blatant inspiration, the game does offer some intriguing and unique creativity, which gives the narrative and its world just enough believability to pull you in. The story and characters are somewhat interesting, the combat is fast and fun, the RPG elements provide some nice depth and variety, and the visuals are pleasurable to gawk at.
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Though I never brought myself to complete the first Darksiders, I did enjoy it for the length that I played. It was nothing phenomenal in its own right, but it was still a fun experience, due to retaining enough good ins...

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Death gets dramatic in this Darksiders II trailer


Mar 23
// Jim Sterling
Man, THQ sure loves those Darksiders II trailers. Here's another one, apparently the first of several cinematic videos in which Death jumps about and hits stuff with ludicrous oversized weaponry. Like you'd expect.  No ...
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Earlier this week, Hamza and I went to see Darksiders II. Because I have nicer hair than Hamza, I got to do a video interview with Dave Adams, the general manager of Vigil Games. He was nice enough to answer some of my dumb questions, and the folks at THQ emailed over some new gameplay footage. Go watch! #darksiders2

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Check out Death's world in this Darksiders II video


Mar 14
// Jim Sterling
Here's a video of Vigil Games chatting about the world it's created for Darksiders II. You'll get to learn a little bit about the concept for certain locations, as well hear a lot of boasting about how huge the environment is. Apparently if the first game was the Moon, this is Earth. Oooh! Still really looking forward to this sucker, so I've nothing to add. What about you lot?
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Darksiders II preorders upgraded to 'Limited Editions'


Mar 05
// Jim Sterling
If you've preordered Darksiders II, you'll be getting a bit more than you've expected, with THQ revealing that any copy reserved prior to release shall become a Limited Edition version at no extra charge.  The Limited Ed...
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THQ rumored to be closing Japanese office


Feb 16
// Hiroko Yamamura
California based videogame publisher THQ is reportedly ceasing its publishing outpost in Japan, amid financial issues and sagging stocks. The company is currently undergoing a restructuring to avoid being ...
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Darksiders 2 launches June 26, pre-order stuff revealed


Feb 14
// Jim Sterling
THQ has revealed that Darksiders II is coming to Xbox 360, PS3 and PC on June 26. Huzzah! It's also revealed the various pre-order bonuses available at different retails. Huh ... zuuuhr.  Without further ado, here's the ...
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Darksiders prequel novel and lore bible incoming


Feb 01
// Jim Sterling
Videogames love prequel novels, and Darksiders is no exception. Random House is publishing Darksiders: The Abomination Vault in May, set to coincide with the release of Darksiders II. According to the PR machine, the book wil...
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Death is EVERYWHERE in this terrifying Darksiders II vid


Jan 25
// Jim Sterling
Yesterday, THQ released a new trailer for Darksiders II, showcasing Death's presence and influence throughout human history. A few people thought that the trailer was funny, since Death's mask had been stuck onto a bunch of ...
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Death is eternal in new Darksiders II trailer


Jan 24
// Jim Sterling
Here's a grim, brooding trailer for Darksiders II, bigging up its grim, brooding protagonist. I am so stoked for this game it's not even funny.  If you haven't already, check out Wesley's great preview of the game. He got to check it out in detail, and seemed suitably impressed. Can't argue with that!

Preview: Darksiders II

Jan 24 // Wesley Ruscher
Darksiders II (PlayStation 3, Xbox 360, Wii U)Developer: Vigil GamesPublisher: THQRelease: Summer 2012It’s fairly uncommon for a franchise to drop their main protagonist, especially one that embodied the spirit of the game. Sure, Metal Gear Solid 2 had its infamous bait-and-switch and Bioshock’s sequel dropped players in the role of a Big Daddy (though I’d argue that game’s true main character was actually the underwater city of Rapture), but each of these game’s predecessors were blockbuster hits. Something Darksiders was not. “Typically when you get a sequel, you get the same guy with the same moves,” explains David Adams, Vigil Games general manager. “...We thought it would be cool to have a sequel with a whole new character that does different stuff. [As] a gamer, I can get a whole new experience. I’m not just getting the same one that has been retread with a different story.”As Death made his debut before my eyes, a feeling of familiarity overwhelmed me as I gazed up the more slender and sinister killer. Similar to his brother, this fearsome entity gives off the vibe that he’s not one to mess with. A fact made all but true, the moment Death ripped his first enemy apart with his vicious Reaper form. “In Darksiders, War had what we called Havoc form, where he turned into that big red demon,” says Adams. “Death has Reaper form, his version... but just because of his character, Death uses his power more casually than War would.” Like his more noble brother, Death isn’t alone on his quest. While War was plagued by the pestilent Watcher throughout his trials, Death finds guidance in his travels from a his own fellow companion -- a silent crow that perches on the shoulder of the dark hero whenever he enters one of Darksiders II's myriad mazes. “[He’s] called Dust,” explains Adams about Death’s Navi-like companion. “He’s kind of like a familiar who gives you little hints and clues as to what’s going on. He’ll fly over to an important area and be like, ‘Hey, look at this!’...but he’s more subtle. He doesn’t talk to you or overtly tell you anything. He’ll just conveniently fly around.” It’s with this explanation that I’m reminded about both the criticism and praise the original Darksiders received. At its core, the original followed the tried and true path of one of gaming’s most beloved classics, The Legend of Zelda: Ocarina of Time. A fair comparison, something own Jim Sterling made in his review, but one I took with a grain of salt since I hadn’t played Miyamoto’s masterpiece at the time. As I watched Death run the gauntlet of hacking and slashing enemies to bits -- in the same combo-esque glory of its predecessor -- climb, run on walls, and jump with the finesse War lacked, and use the environment around him to proceed in his quest, there was definitely something both old and new with the parallel sequel. At first glance, it looks much like its predecessor, but underneath its darker facade lies a more fleshed out experience. “[Darksiders II’s] not so rigid,” Adams explains. “It has a lot of the same elements, like you get cool gear items that lets you do new stuff and there’s boss fights, but its not...go to a dungeon, get a gear item, fight a boss, leave, go to a dungeon, get a gear item. It’s not that formulaic. It’s a lot more free flowing.”While I can only imagine how much more of an open experience Darksiders II will be, the early demonstration was more about showing off the amount of depth the sequel has in store for players in the customization department. The surface was only scratched when it came to the upgrade and weapon system, but what was presented hinted at systems immensely deeper than the first game. “Without a specific number... There are a lot of different weapons in the game, different moves, combinations, [and] how they link together,” explains Adams.Dual scythes are Death’s primary tools of destruction, but he also has access to a multitude of secondary weapons such as pistols, claws, and powerful clubs that can be combined together easily. Magic also plays a bigger role in Death’s arsenal. Spells like Exume summon zombies to aid in battle, and Murder, which brings forth a relentless flock of deadly ravens that slowly pick apart enemies allow Death to be more strategic in his fights. And though these are but two spells, it’s really up to the player to chose how Death develops, whether it be in the skills he learns or the weapons he finds throughout his endeavors. “[Darksiders II] is still about adventure and exploring,” says Adams. “But there’s a lot more stuff to do. Your character grows, you get cool items, you can level up your skills, you go on side quests, you go to towns, you talk to NPC’s. The first one is much more straight forward. You’re a guy on a quest for revenge; kill, kill, kill, solve some puzzles, kill... [Darksiders II] is more of a world, where the first one was more of an action flick with cool puzzles in it.”Darksiders may have laid the foundation, but Vigil Games is set on making everything bigger and better in this pseudo sequel. With the best elements of action, adventure, and RPG thrown into the cold, murderous hands of Death, I for one can’t wait to shape my own dark destiny later this summer when Darksiders II arrives.
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At the end of Darksiders, War looked to the skies and saw his brothers, the remaining Horsemen, plummeting to Earth to reunite with the resurrected hero. It was a befitting ending, and one that built hope for where the ser...

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Diddling with a Darksiders II Death Mask


Jan 23
// Jim Sterling
An ominous package recently arrived, containing occult and forbidden artifacts from realms beyond our darkest imagination. Either that, or THQ popped a pretend mask in the mail and I filmed myself doing something dumb with it.  Either way, this is a video of some stuff that happened pertaining to Darksiders II. What fun!
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The DTOID Show: The world's tiniest hamburger for dolls


Jan 20
// Tara Long
If you thought you'd seen the smallest food mankind was capable of making... think again, because I've got pictures that prove otherwise. The impossibly tiny food at Capcom's Fright Club last night has provided us with enoug...
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Death rises in this new Darksiders II video


Jan 20
// Jim Sterling
Here's a new trailer for Darksiders II, in which the lads at Vigil talk about creating a brand new horseman for the sequel. They discuss the differences between Death and War, detail his playstyle, and give us a look at his ...

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