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Darksiders


GOG photo
GOG

GOG.com adds five DRM-free games to its catalog


From Deep Silver and Nordic
May 11
// Chris Carter
GOG prides itself on offering up a completely DRM-free service. Thankfully, there are now five more DRM-free games on the portal as of today, compliments of efforts between GOG, Deep Silver, and Nordic Games. Those titles inc...
#darksiders2 photo
#darksiders2

New game from Darksiders creator will be announced later today


#darksiders2
Feb 26
// Steven Hansen
Darksiders is continuing at Nordic (with a current generation port, first). Meanwhile, Darksiders creator Joe Madureira has a new studio, Airship Syndicate, staffed with some former Vigil employees. An email with the above im...
#darksiders2 photo
#darksiders2

#darksiders2: Darksiders II current gen remaster confirmed


Skull fucked
Feb 17
// Steven Hansen
I'm sure Darksiders 2 is a fine game if you've dry humped behind a Hot Topic counter after a date at Orange Julius, but my favorite thing about its existence is #darksiders2, which Occams blessed us with all those y...
Darksiders 2 photo
Darksiders 2

Darksiders II is just the latest in a long line of re-releases


'Definitive,' of course
Feb 13
// Brett Makedonski
Did you like the last generation of gaming on platforms of yesteryear? A lot of good stuff came out for PlayStation 3 and Xbox 360. Legacy consoles are seemingly maintaining their relevance by the sheer number of re-releases ...
Darksiders 3 photo
Darksiders 3

Nordic Games confirms Joe Mad's statements that Darksiders isn't dead


'Not ready to announce anything officially'
May 13
// Chris Carter
Yesterday, artist and designer Joe Madureira claimed that Darksiders wasn't dead, and that its new publisher had been in the process of working on the third game. Nordic Games has since responded to the statement, nothin...
Nordic Games photo
Nordic Games

Darksiders and Red Faction are getting new collections


Don't expect to find any new content
Feb 13
// Jordan Devore
Nordic Games, the current owner of former THQ properties Darksiders and Red Faction, has plans to release compilations of both series in the second quarter of 2014.  Darksiders Collection (£34.99) packages both gam...
THQ photo
THQ

THQ's liquidation plans get court approval


And it just keeps going
Jul 17
// Abel Girmay
At a hearing held in Wilmington, Delaware, THQ was granted final approval for its liquidation approval plan, effectively marking the end of the publisher's bankruptcy case. Most of you will remember that the defunct publisher...
Razer Edge photo
Fiddling around with that tablet PC gaming thing
Your old buddy Jim Sterling has borrowed a Razer Edge with which to do all sorts of videogame things. You can watch me have a bit of a play on Skyrim, Crysis, Castle Crashers, and Darksiders II if you want. I try to make it ...

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Ex-Vigil staffer on what Darksiders III could have been


Four player co-op was always the hope says former creative director
May 31
// Abel Girmay
In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war. “It w...
THQ properties photo
THQ properties

Future of Darksiders is uncertain in Nordic Games' hands


No developers, no plans, and maybe not enough money
Apr 24
// Allistair Pinsof
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...
Final THQ assets sold photo
Remaining THQ assets have been auctioned off
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...

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Crytek USA plans to buy the Darksiders license


'The IP belongs in the hands of its creators'
Mar 28
// Jim Sterling
Word on the street is, while Crytek has no current interest in Darksiders 3, Crytek USA wants the brand anyway. Considering the new company boasts ex-Vigil staff, and is indeed headed by the studio's former boss, it's hardly ...
Humble Bundle photo
Humble Bundle

Humble Mobile Bundle has Metal Slug 3, Plants vs. Zombies


Separate weekly sale once again discounts THQ titles
Mar 26
// Jordan Devore
Humble Bundle has been busy this week with two different promotions. Up first is the Humble Mobile Bundle, which offers Contre Jour, Anomaly Korea, Plants vs. Zombies, and Bladeslinger for Android under the pay-what-you-want ...
THQ photo
THQ

THQ to auction off Homeworld, Red Faction, and other IPs


Darksiders, Costume Quest, MX series, Destroy All Humans, way more
Feb 27
// Hamza CTZ Aziz
THQ sold off a majority of their biggest gaming franchises last month, and now they're ready to continue the process with some of their other big titles. THQ intends to sell off their remaining IP in six specific lots: Darks...
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Crytek not interested in Darksiders 3


Vigil buyout won't mean a continuation of Vigil's series
Feb 05
// Jim Sterling
Crytek has explained that, while it has indeed acquired Vigil Games' staff, it's not particularly interested in Vigil Games' ... games. Basically, don't go expecting Darksiders 3, because Crytek's simply not interested. The t...

Top ten best THQ games: Remembering a giant

Jan 31 // Allistair Pinsof
Anyone who knows me, knows that I loves me strategy games. I love StarCraft, Rise of Nations, Sins of a Solar Empire, Civilization -- you name it. Company of Heroes was probably the first one that got me really into WWII from a strategy perspective. It is also one of the first games that took advantage of advanced graphics -- namely, destructible environments -- that have a huge effect on gameplay. As tank shells create craters, for example, your infantry can use the modified terrain as cover. Subtle details like that keep gameplay fun and dynamic and also provide a refreshing twist on the classic RTS. - Daniel Starkey [Take a look back at our previous Company of Heroes coverage.] Licensed games, as a general rule, tend to be rather uninspired affairs. Relic Entertainment's acclaimed Warhammer 40,000 titles fly in the face of that trend. Space Marine and the Dawn of War series are genuinely entertaining titles that pay homage to Games Workshop's license rather than abuse it. Relic has delivered quality experiences time and again, developing games capable of standing on their own merits while still providing ample amounts of fan service for the already initiated. As someone who has spent more than a fair share of hours painting miniatures and rolling dice, it's clear Relic has a great deal of reverence for the source material. Captain Titus' battle with Ork and Chaos forces on Forge World Graia brought that universe to life for me. I wish Relic the best and hope that their new overlords at Sega allow them to keep making these games for a long, long time. - Kyle MacGregor [Take a look back at our Warhammer 40,000: Space Marine review.] While the game was initially buggy, a heroic modding community has managed to make S.T.A.L.K.E.R.: Shadow of Chernobyl into something worth celebrating; despite its dreary setting and almost constant peril, the Zone was a place that oozed life. It is a brave game both mechanically and tonally, considering no FPS has come close to what S.T.A.L.K.E.R.: Shadow of Chernobyl attempts is slightly sad; the singular highpoint of the whole Call of Duty franchise is when the series visits Pripyat in the irradiated zone. - Alasdair Duncan [Take a look back at our S.T.A.L.K.E.R. coverage.] It feels wrong to love Saints Row 2, but it feels even worse not to. The presentation lacks polish, the writing is tasteless, the focus is aimless ... but it's so fun!  Where Saints Row made a marked improvement on the GTA series' controls, Saints Row 2 makes a remarkable improvement on almost every other level. GTAIV offered flawless presentation but boring combat; Saints Row 2 is just the opposite. It's the sandbox game I've always wanted, where nothing matters but the player having fun. Want to surf on a car for no reason?  Hell ya!  Want to ride golf carts through a mall while doing a drive-by?  YES! Even the music is awesome in this game. GTA is great but nothing compares to firing infinite rockets at cop cars while driving to Hum's "Stars". If only I could merge Saints Row 2's gameplay with GTA4's presentation and story, I'd have the greatest game ever. For now, I'll take Saints Row 2 over GTAIV.  After all, I can watch The Wire if I want inner city drama.  - Allistair Pinsof [Take a look back at the only Saints Row 2 video that matters on the internet.] Lock's Quest is one of the most unique games released on the Nintendo DS. It spices up tower defense with direct character control and RPG elements.  Long before Iron Brigade and Starhawk, Lock's Quest had players building walls and constructing turrets to later fight among them. The ability to directly control Lock on the battlefield may seem trivial at first, but it adds an entirely different prioritization element to tower defense, where Lock's location, health, and special abilities all factor into the decision making process.  As a tower defense game, it really shines in that it's not unforgiving in its difficulty, but the later levels really feel like they push you to your limits. While it's satisfying to have a great base built that easily repels the hordes of robots, it doesn't get much better than feeling all is lost only to scrape by with a well timed electrical explosion that takes out the last of the advancing enemies. Lock's Quest is pure fun, whether you are a fan of tower defense or not. - Darren Nakamura [Take a look back at our Lock's Quest review.] 50 Cent: Bulletproof was an awful waste of time. 50 Cent: Blood on the Sand, on the other hand, stands as the greatest guilty pleasure for any person who was brave enough to try it back in 2009. 50 Cent and G-Unit are playing a venue somewhere in the Middle East where his payment is in the form of a diamond skull, because why the hell not? As luck would have it, that skull is stolen and 50 Cent goes on a bullet hose rampage, destroying the country and yelling "you fucked up!" at everyone until he finds it. Because no one takes Fiddy's skull. No one. - Brett Zeidler [Take a look back at our 50 Cent: Blood on the Sand review.] Red Faction: Guerrilla is initially interesting for its building destruction mechanics. It's quite a hoot to blow up a building's support beams and watch it tumble down into pieces on top of anyone around it. I might die in the process, but it hardly matters since I'll just get a new guy and have at it again. That's when it hit me: these thoughts and ideas have a lot, perhaps too much, in common with those of terrorists. After all, the goal is to drive these uninvited invaders off of the planet, since they're only there for economic reasons. Guerrilla explores terrorism in an almost uncomfortable way, by executing it perfectly. Throwing away a life in an explosive raid is okay to do within the game, though it does make me a bit uncomfortable. And I love that. - Patrick Hancock [Take a look back at our Red Faction: Guerrilla review.] Very few games have warmed my heart like Costume Quest. There's just something about it. Although many people were quick to point out it was a very basic RPG experience, for a downloadable title it was perfect. Subtle changes to RPG tropes, like candy as currency and trick-or-treating as quests, helped showcase that the game wasn't merely a homage, but a labor of love. Combat has elements reminiscent of Super Mario RPG and exploring the whimsical world never felt like a chore. Double Fine did a great job recapturing the spirit of every child's favorite evening, and THQ did the right thing by publishing it. - Chris Carter [Take a look back at our Costume Quest review.] Until the arrival of Darksiders 2, drawing comparisons to Zelda was used interchangeably as a slight and compliment. Whether shamelessly cribbing from God of War, Portal, and Panzer Dragoon made the game stronger or not was also a point of contention. Never before had a game attempted such blatant copying of contemporary, popular games. Though some resisted Darksiders -- and still do -- for me, it showed that there is no shame in copying others when quality and holistic design come before tribute. The variety of level design comes from copying other titles, but Vigil Games is what made all the disparate parts come together in a game that continues to surprise until its end. When stripped away from its idols, you get Darksiders 2, the equivalent of a dried-out sponge. - Allistair Pinsof [Take a look back at our Darksiders review.] Some people may say that its predecessor, Saints Row 2, was a funnier and better game. These people are afraid of change. The Third is the full realization of what the series had been working towards. It is utterly ridiculous and doesn't pretend to be anything but. By doing this, the actions of the player outside of cutscenes fall in line with the character's actions within them, unlike a certain other company's open world games.The http://deckers.die mission in particular is what skyrockets this game above any other. In a single mission you become a toilet, a sex doll, use the Mega Buster, participate in a text adventure, and fight a boss that simulates lag. I truly hope that when future generations talk about the best levels in video games, deckers.die is sitting alongside the classics. - Patrick Hancock [Take a look back at our Saints Row: The Third Dildo Baseball Bat review.]
Top Ten THQ Games photo
From wrestlers to panda-suit-wearing sociopaths
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of...

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Boob Wars: Colonial Marines, HD Wind Waker & RIP THQ


The Destructoid Show gets weird on Fridays
Jan 25
// Max Scoville
Hey gang, here's the recording of today's live Destructoid Show! Nintendo Direct happened, so we talked about all of that, and SimCity has new curved roads in it, I hope you're ready for that. That new Aliens: Colonial ...
Darksiders IS Zelda photo
Darksiders IS Zelda

Darksiders IS Zelda, and here's the proof


Vigil Games' art team whipped up this nifty Zelda homage
Jan 25
// Tony Ponce
That the Darksiders games take more than a few cues from The Legend of Zelda -- and may possibly surpass it -- is a secret to nobody. What we were unaware of was that developer Vigil Games always had intentions of supplanting...

Vigil Games' lead combat designer says his goodbyes

Jan 23 // Tony Ponce
My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet. The seats are empty. We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen. Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination. Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times. ... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that. Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone. Their seats are empty. It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun. So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did. I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time. In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games. And with that... my seat is empty. Ben CuretonLead Combat DesignerVigil Games P.S. This is no place for a horse.
Farewell from Vigil photo
Posted farewell letter on NeoGAF
THQ has cleared its plate and sold off all its assets... well... not all of them. For some reason, not one company placed a bid for Darksiders developer Vigil Games, dooming the young studio. Vigil's lead combat designer Ben ...

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$25 gets you the THQ Collection on Steam


20+ titles, including Warhammer, Saints Row, and Darksiders
Dec 22
// Jordan Devore
After the recent Humble THQ Bundle, I don't know how useful this deal will be, but the sheer absurdity of it all warrants a special mention. As part of the 2012 holiday Steam sale, there's a $24.99 collection which inclu...
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This Darksiders II 'Death & Despair' statue is turbo-boss


I want this a lot!
Dec 06
// Jim Sterling
It seems the Darksiders series is fated to not get the recognition it deserves, but at least THQ still believes in it enough to pimp out some cool merchandise -- like this newly revealed "Death & Despair" statue from SOTA...
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Third expansion for Darksiders II releasing tomorrow


The Demon Lord Belial releasing for Xbox 360, PS3 and PC
Dec 03
// Conrad Zimmerman
More content is on the way tomorrow for fans of Darksiders II. The title's third downloadable expansion, The Demon Lord Belial will be available for consumption for Xbox 360, PlayStation 3 and PC. Folks who have purchase...
THQ bundle earns big photo
Huge shock as people buy things that are cheap!
Despite proving controversial, THQ's "Humble Bundle" has raked in $3.3 million since it launched last Thursday, as over 580,000 customers take the chance to snap up games for as little as $1.00. According to GI.biz, share pri...

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New Darksiders II DLC will arrive in time for Halloween


No pumpkins, though
Oct 24
// Alasdair Duncan
The Darksiders II DLC continues to arrive with a second installment entitled The Abyssal Forge arriving for Halloween. THQ haven't been slow with following up Darksiders II launch with DLC and this new chapter promises to be ...
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Joe Mad leaves Vigil Games


Don't get mad
Oct 22
// Chris Carter
Joe Madureira, better known as "Joe Mad", creative director of the Darksiders franchise (among many other bodies of work), announced via Twitter last night that he's leaving Vigil Games. Joe goes into a bit more detail on his...
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How to play Darksiders II on Wii U, in PICTURES!


Check out the gamepad interactions in Vigil's launch port
Sep 27
// Jim Sterling
Planning to play Darksiders II on the Wii U but terrified that you won't know how to play it, causing literally everybody to laugh at you? THQ has got you covered, my friend. The publisher sent along some helpful images that ...
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Darksiders II 'Argul's Tomb' DLC detailed, dated


Sep 19
// Jordan Devore
More Darksiders II? I've hardly scratched the surface of this deceptively huge title! Vigil Games will be releasing Argul's Tomb as paid downloadable content on Tuesday, September 25 for Xbox 360, PC, and PlayStation 3 in Nor...
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You can play Darksiders II entirely on the Wii U GamePad


Sep 17
// Chris Carter
It looks like you don't have to worry about Darksiders II and the ability to play it entirely on the GamePad, as developers have informed Polygon that the game is compatible with said feature. Evidently this feature was left ...
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Darksiders II on Wii U will have extra content


Sep 13
// Chris Carter
Darksiders II no longer has a mystery release date: it is now confirmed as a Wii U launch title. The game will more or less be a port of the original game, with the added ability to use the Wii U GamePad as a map and ...
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Weird Metacritic user reviews tear Darksiders II to bits


Sleeping Dogs and Dark Souls PC also attacked
Sep 01
// Jim Sterling
[Update 3: A Russian speaking friend of mine went through the site and believes it to be a highly detailed troll. The cult is dedicated to keeping alive the memory of an old Soviet actor from the 50s, who they openly ac...

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