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Infinity Blade photo
Infinity Blade

ChAIR is wrapping up Infinity Blade III with its final update next week


Feel free to move on to something else, please
Aug 26
// Jordan Devore
As part of my slowly-get-out-of-bed routine this morning, I glanced at my inbox and was delighted to see an email pop up on my phone about ChAIR. Could this be it? The announcement of another Shadow Complex? We've been waiti...
Infinity Blade photo
Infinity Blade

Infinity Blade III's limited-time Turkey Helms are creepy


Score the original game for free
Nov 27
// Jordan Devore
For Thanksgiving, ChAIR is offering free Turkey Helms in Infinity Blade III that grant Isa and Siris an experience and skill-point boost. That's all well and good, but I don't think I'd be able to play through the game with t...
ChAIR photo
ChAIR

Infinity Blade III hits the App Store on September 18


Just in time for the iPhone 5S
Sep 10
// Jordan Devore
I quite liked Infinity Blade, and that's coming as someone who infrequently plays iOS games. Granted, I completely missed out on the sequel, but the platform-appropriate controls and impressive visuals may pull me back in no...
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App store promo nets Infinity Blade II 6M new downloads


The power of free
Jul 17
// Hamza CTZ Aziz
Apple celebrated its fifth birthday last week by giving away games and apps for free. One of those games was Infinity Blade 2, and All Things D is reporting that the Epic game saw 5.7 million new players in the past seven day...
Infinity Blade photo
Infinity Blade

Enough said: Infinity Blade is free right now


Chosen as Apple's App of the Week
Feb 14
// Jordan Devore
Those who missed out on picking up Infinity Blade over these past few years are in for a treat, as Epic Games and Chair Entertainment have dropped the price from $5.99 down to a very welcome "free." No strings attached. Havin...
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Infinity Blade Dungeons pushed back to 2013


It's not done ... geon ... ugh.
Oct 18
// Jim Sterling
Dungeon-crawling iOS spin-off Infinity Blade Dungeons is going to miss its target release date, instead coming to Apple devices some time in 2013. In the world of games that are released roughly 2.1 seconds after they're anno...
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Infinity Blade studio does Obama/Romney fight simulator


Aug 22
// Jim Sterling
[Update: It's gone live early and is available now.] Usually, cute little games in which political opponents fight each other are the realm of Flash-based site ads, not well-known development studios. ChAIR, however, has deci...

Review: Infinity Blade II

Dec 02 // Jim Sterling
Infinity Blade II (iOS)Developer: ChAIR EntertainmentPublisher: Epic GamesReleased: November 01, 2011MSRP: $6.99 The first Infinity Blade had a story that was merely hinted at, shrouded in mystery and vague allusions. This time, there is a lot more meat to the plot, but despite fully voiced cutscenes and a cast of actual characters, much is still left to the player's imagination. Infinity Blade II picks up where the first game left off, with the God King defeated and the hero in possession of his titular sword. To go literally any further than that would be to spoil things, but rest assured that things get very shadowy, very quickly.  Cutscenes are now voiced in English, rather than the invented language of ChAIR's fantasy/sci-fi universe. In some ways, this leads to a disappointing loss of mystery, as familiar voices lead to a less exotic and alien world. Nevertheless, the acting is impressively strong, and one particular character (who shall remain nameless) is performed with such delicious pompousness that it makes up for any letdown that might be felt. In any case, there's still plenty of oddness to go around, fake languages or not.  ChAIR has evolved the gameplay to provide a very recognizable base, but expanded in every single way. Infinity Blade II presents another series of one-on-one duels against increasingly challenging monsters, with players blocking, parrying and dodging until breaking the enemy and fighting back with elegant touch-based swipes. This time around, however, the minions of the Deathless have taken off their gloves and put up some real resistance, with punishing new attacks and varied patterns that make them far harder to predict.  [embed]217089:41944[/embed] The player's defense tactics have been given a bit more balance to ensure that players that safe, familiar routines cannot be depended on. If players dodge too much, the hero can become exhausted and grow far less effective. Opponents will also frequently attack with fists and shields so parrying is no longer completely trustworthy, and many attacks can also break through shields to stop anybody planning to "turtle" their way to victory. The penalty for sticking to one tactic is ever-present, and an impressive job has been done of ensuring that each battle feels less formulaic and more dynamic. Tougher creatures are not afraid to feint at times, perhaps raising a sword and tricking the player into parrying, only to surprise with a sneaky boot to the face. These moments test the player's ability to break free of instinct and muscle memory, yet again keeping would-be heroes on their toes.  The more intense combat is appreciated, but it doesn't come without its share of fresh grievances. For one, the difficulty spikes can become quite a surprise once the first "real" boss has been defeated, and the need to grind increases exponentially as a result. Enemies do far greater damage than usual, even with decent armor, and it's not long before they get access to powerful elemental weapons that sap one's life swiftly. Not to mention, the shield becomes practically useless in the latter stages of the game, as almost every single enemy will attack through it and do major damage. This wouldn't be problem if it didn't happen so quickly, encouraging players early on to start a whole new game while retaining their character progress, just so they can be strong enough the second time around.  Fortunately, players do still keep all their equipment, levels, and boosted skills upon death, respawning into a new "Bloodline" to begin each quest anew. After all, nobody is expected to beat Infinity Blade's bosses on the first encounter, with a potentially infinite cycle of death keeping players going until they're strong enough to conquer the latest challenge. Instead of simply going through a palace and defeating the God King, players must this time go through a castle with multiple paths, taking down over four major Deathless before rescuing a "man" known as the Worker of Secrets. As it was with everybody's favorite God King, the defeat of any one of these Deathless is accompanied by a sense of jubilant satisfaction and a feeling of accomplishment, especially if it's one that's put you in the ground several times running.  Outside of combat, there is now a ridiculous amount of new equipment to find, alongside old favorites like the Holiday Helm and Ladyfinger. As before, each piece of equipment collects experience points which are drained into the player characters' XP pool, allowing him to level up until the equipped item is "Mastered" and can gather no more. The balance between collecting powerful gear while collecting experience points remains, and with so much more stuff to grab, dedicated gamers will take a damn long time before having a hero at maximum capacity.  Weapons are now split into three types, with the familiar sword and shield being joined by dual blades and heavy weapons. Dual blades attack more swiftly, allowing for greater combos, and allow the player to duck incoming attacks rather than block them. Heavy weapons include axes and maces, and deal huge amounts of damage. Players won't be able to dodge with heavy weaponry, but can block attacks in multiple directions to better stagger the opponent. Gear now comes with various shaped slots that can be fitted with gems, because we need even more loot to gather. Gems possess extra perks, such as improved item drops, elemental damage, or greater defense bonuses, and can fit into any slot of the corresponding shape. They can also be removed from discarded weapons at the cost of gold.  The inventory has been given a slight overhaul, with items now split into better category menus for easier browsing. More powerful items are bought with in-game gold, which can be purchased for real-world money or earned honestly throughout the course of battle. New "supply" items, such as health regen potions and prize wheels, provide a little more aid and can -- if bought for a very high price -- make the boss fights far less difficult. As if that wasn't enough, there are new locked chests that can be opened by finding keys in the game world. It's a small addition, but the fact it was tossed in just to make things interesting speaks volumes about how serious ChAIR took this sequel.  At first glance, those unfamiliar with the game will think Infinity Blade II is more of the same, but the sheer level of improvements made to every facet of the game is quite staggering. ChAIR could have likely released little more than a glorified Infinity Blade with a few cosmetic changes and gotten away with it, but Infinity Blade II has expanded and deepened to a laudable degree. Battles are tougher, exploration feels less linear, and new items to discover make a game that feels much more like a role-playing adventure then ever before. Few console sequels could claim such consistent and thorough improvement, let alone an iOS one.  Of course, no Infinity Blade II review could be complete without a mention of the graphics, which are more gorgeous than ever. When not played on an iPhone 4-S, it has to be said that the animation can get a little choppy, but rarely does it take away from just how beautiful everything looks. The only time the framerate truly aggravates is when the obnoxious Game Center pop-up welcomes you back to the game in the middle of a fight and completely throws the timing off, otherwise I had few issues on a humble iPod Touch 3G. Infinity Blade's delightfully bleak artistic style has returned in full force, with a series of wonderfully decrepit environments and a selection of monsters that range from intimidating to utterly bizarre. Weapons and armor are a sight to behold as well, coming in a variety of weird and often ridiculous fashions. It takes a real man to roll up to an immortal demi-god wearing only a metal Santa mask and a loincloth, but players can do it if they so desire.  Gamers who were not sold on the original's "Punch Out!!! with swords" gameplay will likely remain unimpressed with Infinity Blade II, but fans are sure to be completely thrilled by the amount of upgrades and improvements on offer, not to mention the developments of its increasingly enigmatic story. The sudden upshot in difficulty can take one by surprise, but the flexibility allowed when restarting Bloodlines means that it's never a real issue. Otherwise, this is the same kind of great combat found in last year's title, but with absolutely everything ramped up to magnificent degrees. If Infinity Blade was proof that mobile games could be taken seriously, then Infinity Blade II is that very same proof biting any and all detractors on the genitals.
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When our future selves look back on the time mobile gaming truly earned its place in this industry, there is no doubt that Infinity Blade will be seen as the first major turning point. Its critical acclaim and commercial succ...

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Let's all take a moment to drool over Infinity Blade II


Nov 30
// Tara Long
In case you've been living under a rock for the past eight weeks, Infinity Blade II hits the App Store tomorrow and it's nothing short of absolutely gorgeous. I sat down yesterday with Revision3's Anthony Carboni and Donald ...
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Infinity Blade updated with new gears, enemy, sequel hook


Oct 05
// Jim Sterling
Infinity Blade II has been announced for December 1, but that doesn't mean ChAIR has forgotten about the original. A brand new update hit the game today, bringing with it the usual litany of new weapons, rings, helmets and sh...
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Infinity Blade drops price to $2.99


Aug 04
// Jim Sterling
The Epic/ChAIR slash 'em up Infinity Blade has had a generous turn today, dropping its price to $2.99 for no discernible reason. There's usually a temporary cut following a major update, but today it's cheap for the...
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Infinity Blade God King shirts hit Hot Topic


Jul 01
// Jim Sterling
If you asked me to name a clothing line based on a game, it would be several days before my brain even thought of Infinity Blade. Nevertheless, the game is big enough to catch the eye of Hot Topic, and now there's a T-shirt a...
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Infinity Blade goes on sale as new update rolls out


May 19
// Jim Sterling
A new update comes to Infinity Blade today, bringing multiplayer and a new Survivor mode to the table. To celebrate the new additions, ChAIR has very kindly discounted the game, which is now available on iTunes for the lovely...
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Infinity Blade: Arena goes live May 19


May 17
// Jim Sterling
Infinity Blade, the wonderful iOS game from ChAIR, is getting another major update this week. Infinity Blade: Arena goes live on May 19, bringing multiplayer and a new Survivor Mode.  The multiplayer pits Titans and Knig...






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