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8:20 AM on 06.14.2010

E3 10: Bodycount's debut trailer tells you you're hot

To go along with our first hands-on look at Codemasters' Bodycount, we've got the game's E3 2010 debut trailer, which you can view above. It exemplifies the game's core tenets: kick-ass shooting, impressive destructibility, ...

Samit Sarkar



Bodycount is 'all about the guns' photo
Bodycount is 'all about the guns'
by Samit Sarkar

Codemasters’ Stuart Black is a man who likes his videogame guns, and he’s so passionate about them that he wants to impart his affection for virtual weapons to you. He wants you to understand the feeling of firing a gun, and he also wants you to appreciate the power that a gun possesses. “I’m more anal than anyone on the planet about simulating, or replicating, the sensation of a bullet hitting a wall,” he told me before a demo of Bodycount, the debut game from Codemasters Guildford. “It’s got to be fun to fire the gun in an empty room. If that doesn’t put a great big smile on your face, then we’ve failed.”

With Bodycount, Black is seeking a spot alongside gaming’s greatest first-person shooters -- the Call of Dutys and Half-Lifes and Battlefields of the world. So how can this game stand out in the crowded FPS genre? As Black explained, the shooting experience itself is of paramount importance: that was the design philosophy behind Black, the Xbox/PlayStation 2 game he co-created and designed at Criterion Games, and he wanted to bring that same type of shooting to Bodycount.

But the shooting in Bodycount isn’t the only unique aspect of the game. It’s an ambitious project, and Black sat down with me to explain its many facets, both before and after I tried it out for myself.

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11:20 AM on 06.07.2010

Bodycount co-op: missions, but director wanted campaign

Bodycount creative director Stuart Black is a self-professed "big fan" of co-op, and he badly wanted to have the game's entire campaign playable cooperatively. But the story had other ideas: It became really obvious -- a...

Samit Sarkar





12:20 PM on 06.04.2010

Bodycount director Black: Killzone 2 was 'a bit poo'

Stuart Black, the creative director of Bodycount, is a guy who speaks his mind; if he's passionate about something, you're going to hear about it. While extolling the virtues of Bodycount at a demo on Tuesday, he mention...

Samit Sarkar

10:00 AM on 06.04.2010

Bodycount's Black: Focus on shooting, not bullet points

Codemasters' Stuart Black, the creative director of Bodycount, feels that too many shooters suffer from shooting that's, well, not all that good. Why? Because, he asserted, those games prioritize back-of-the-box bullet points...

Samit Sarkar