hot  /  reviews  /  video  /  blogs  /  forum

Bethesda

Jed @ E3 2015 photo
Jed @ E3 2015

My magical journey at E3 2015


Also, say hello to Gage
Jun 22
// Jed Whitaker
You may not have noticed from my complete and total lack of appearance in the pictures in this post, but I was at E3 2015. It was my first E3 and it was pretty alright. *shrugs harshly* I had a good time getting to meet:...
Fallout 4 photo
Fallout 4

Fallout 4 'dialing back' graphics, runs at 1080p/30fps


Focus on extensive gameplay systems
Jun 22
// Steven Hansen
[Update: Bethesda's confirmed via Twitter that none of this applies to PC (as was implied). According to the publisher, "Resolution and FPS are not limited in any way on the PC."] Fallout 4 ain't looking like Witche...
Mobile gaming is King photo
Mobile gaming is King

Fallout Shelter is making more money than Candy Crush Saga


Mobile gaming is King
Jun 17
// Steven Hansen
Holy heck, people love Fallout. Bethesda released Fallout Shelter for iOS right after announcing it on Sunday -- Chris says it's pretty good -- and it's already knocked Candy Crush Saga off its consistent third place perch on...
Immortan dog photo
Immortan dog

Dogmeat can't die in Fallout 4


Immortan dog
Jun 16
// Steven Hansen
Every time a non-cartoon animal appears in a videogames these days, there's always some worry that some sad death awaits it (also, wives). It's an easy emotional punch and always causes worry when there's a new trailer for so...
Fallout 4 photo
Fallout 4

Fallout 4 will have mod support on PS4 too


Not console exclusive to Xbox One
Jun 15
// Laura Kate Dale
Earlier today, during the Microsoft E3 conference, Todd Howard announced that PC Mods for Fallout 4 would be able to be applied to the Xbox One version of the game. What he conveniently left out while on stage with Microsoft ...

Review: Fallout Shelter

Jun 15 // Chris Carter
Fallout Shelter (Android, iOS [reviewed])Developer: Bethesda Game StudiosPublisher: Bethesda SoftworksMSRP: Free-to-playRelease Date: June 14, 2015 (iOS) / TBA (Android) The gist is that you'll basically need to build your first vault from scratch, with a power source, a water treatment plant, and a cafeteria to serve food as a baseline. As you play the game, more citizens will line up outside of your vault, ready to suit up and get placed into a new room. As time passes, said NPCs will work and earn you resources, which can be gained by tapping on the location -- simple stuff that I'm sure you've seen before. Other than a few nuances like the ability to place male and female NPCs in a living space and potentially create children or ship off inhabitants to scour the wasteland off-screen, that's it. It's a lot like SimTower, or its mobile successor, Tiny Tower. Tapping is the name of the game. Unlike many games though, Fallout Shelter actually forces you to keep up with your resources. If you don't power your vault enough, rooms will shut down. If you don't keep your NPCs fed, they will lose health and productivity. A low water resource will cause your citizens to become irradiated, and so on. Your personal hamster-wheel involves completing objectives and upgrading rooms to earn caps, which in turn allow you to build more rooms to take in more inhabitants, which unlocks more advanced buildings. It's all pretty straightforward, but sometimes objectives are a bit broken, as you'll need to re-do things you may have already completed (specifically in the case of equipping an NPC with a certain item in my game). The entire process is enhanced by the fact that visually, Fallout Shelter is far more impressive than most resource-management games on the market. I love how when you double-tap on a particular room it does this 3D-like zoom, which looks great when juxtaposed to the cartoony art style of the vault inhabitants.  It's very easy to click on everything, and although the scrolling sensitivity could use some tweaking, the game as a whole is responsive. During its E3 conference last night, Bethesda noted that it didn't have any underhanded sales tactics with Fallout Shelter, as it was playable offline "without energy meters." Now, that's technically true (it works in airplane mode), but you will have to wait to earn more caps from rooms to actually do anything substantial with your vault other than look at it. What's actually cool about Shelter is that you can "hurry up" activities by taking a chance rather than spending premium currency (like every other game on the market) -- the catch is that room might explode or cause an "incident," which may kill off citizens or spread to other rooms. These can involve things like fires, or even radroach infestations. In the latter case, I had just equipped my mess hall officer with a handgun, which she used to fight off said roaches. It's a nice risk-reward feature that you don't see often. For a game like this the pacing is decent, as most early-game resources take one to three minutes to earn. It's slow though for sure in terms of earning caps and building new rooms in the long-term, as Fallout Shelter is an experience that's meant to be played over time -- so much so that many of you may give up on it after all the waiting involved. There are optional microtransactions however in the form of "lunchboxes," which range from $0.99 per box to $19.99 for 40 of them. You'll earn "Shelter Cards" for your trouble, one of which is guaranteed to grant you a rare item "or better." For the purposes of science (and this review) I purchased one, which granted me a stimpack, a 10mm pistol, 100 caps, and a sturdy piece of battle armor. All of these items aren't particularly game-breaking, and you can earn a few lunchboxes yourself by completing objectives. Faster world progress hinges on earning lots of 500 cap boxes on a whim, so I see the obvious slot machine draw here that Bethesda is going for. Fallout Shelter is a pretty inoffensive mobile resource management game. While it could have exploited fans at every turn like EA tried to do with Dungeon Keeper, it's actually a nice little way to spend an afternoon while you wait for Fallout 4 to come out in November. Just don't expect anything particularly exciting, as it is slightly skewed towards enticing you to spend money on it -- lest you wait to enjoy it in short spurts. [This review is based on a retail build of the free-to-play game. $0.99 of in-app-purchases were made by the reviewer.]
Fallout Shelter review photo
Free-to-tunnel-snake
Last night at Bethesda's press conference, we got our first surprise of E3 2015: a brand new mobile game set in the Fallout universe called Fallout Shelter. It looked innocent enough, hearkening back to classics like XCOM as ...

Bethesda photo
Bethesda

All the Bethesda games are up for pre-order now


Amazon's on it
Jun 15
// Brett Makedonski
Bethesda kicked off E3 2015 with a nice little press conference last night. The stars of the show were Fallout 4, Doom, and Dishonored 2. Each title got a fair chunk of time dedicated to it, so we know what they look like (ev...

E3 2015 press conference schedule

Jun 15 // Steven Hansen
SUNDAY, JUNE 14 Bethesda @ 7:00PM PDTTwitch stream (Doom 4, more Fallout 4, maybe some BattleCry stuff, surprise Dishonored 2?!) MONDAY, JUNE 15 Microsoft @ 9:30AM PDTTwitch stream, stream from your Xbox console, or watch on cable television (Gears of War, sentient press release with a blazer Phil Spencer, new Plants vs. Zombies: Garden Warfare, Halo 5, Forza 6, Tomb Raider, Cirque Du Soleil (?)) - Electronic Arts @ 1:00PM PDTTwitch stream (Star Wars Battlefront, Need for Speed, Mirror’s Edge Catalyst, SPORTS, maybe Mass Effect and Visceral's Star Wars) - Ubisoft @ 3:00PM PDTTwitch stream (Female erections, Assassin's Creed: Dumb Hat Version, maybe The Division is real now, more Rainbow Six, possibly hints for next year's likely Far Cry 5 or a Watch Dogs follow up) - Sony @ 6:00PM PDTTwitch, YouTube, PlayStation stream (Definitely The Last Guardian, Rockstar's Agent, and a Final Fantasy VII remake, all three of which will be announced that they have been added to the PSN during the stream; also real things like Uncharted 4, Tearaway Unfolded, Street Fighter V, and please, please, please Gravity Rush 2) - TUESDAY, JUNE 16 Nintendo Direct @ 9:00AM PDT (followed by show-floor Treehouse streams all week)Twitch, YouTube (My gratitude for it not being at 7AM again, maybe Metroid so I can shave Zack, 3DS Hyrule Warriors,  newly box art'd Devil's Third, Star Fox: Furry Road) - Square Enix @ 10:00AM PDTTwitch, YouTube (No Final Fantasy XV until gamescom, Deus Ex: Mick Foley Divided, Just Cause 3, maybe Star Ocean and Hitman) - PC Gaming Show @ 5:00PM PDTTwitch (AMD, Devolver, Fullbright, Microsoft, Square, Cliffy B; this show's new, not entirely sure what to expect, but does promise "new game reveals," likely the last ones of the week)
E3 watch schedule photo
What to expect when you're expecting
Lord on a skateboard, E3 2015: Redemption is here to wash away industry sins with a waterfall of hype airdropped upon the unwashed masses. It tastes of Mountain Dew and will not make you clean. So many questions will be answe...

Fallout 4 screenshots photo
Fallout 4 screenshots

Fallout 4 screenshots fresh from the Bethesda showcase


Looking good, Boston
Jun 15
// Darren Nakamura
Bethesda spent a lot of time on Fallout at its E3 showcase. Though the video presentation is probably the way to go for those hungry for Fallout 4 information, fans short on time might prefer a quick browsing of screens. Thou...

Everything that happened from Bethesda's first ever E3 conference

Jun 14 // Chris Carter
Bethesda unveils first details for upcoming Doom project, coming spring 2016 Bethesda games gets new hub, called Bethesda.net Dishonored 2 announced with female protaganist Third-person multiplayer action game Battlecry coming in 2015 Bethesda reveals The Elder Scrolls Legends Dishonored: Definitive Edition coming this fall Bethesda is releasing a Fallout 4 Pip-Boy Edition with a real Pip-Boy Fallout 4 releases November 10, 2015 Be an overseer of a vault in Fallout Shelter Bethesda teases The Dark Brotherhood in Elder Scrolls Online Bethesda conference attendees receive Fallout amiibo [embed]293952:58995:0[/embed]
Bethesda photo
It was...okay
Bethesda held its first E3 conference today. What did you think?While it wasn't particularly exciting in my mind, it was far from a disaster, and was pretty well coordinated. We saw a ton of people who actually knew what they...

Bethesda dolls photo
Bethesda dolls

Bethesda conference attendees receive Fallout amiibo


Bethesda dolls
Jun 14
// Steven Hansen
Look under your seat... EVERYONE WHO WAITED IN A HOT ASS, HOUR PLUS LINE IN HOLLYWOOD GOT FREE DOOM, DISHONORED, AND FALLOUT DOLLS! You can find them on eBay soon.
Fallout Shelter photo
Fallout Shelter

Be an overseer of a vault in Fallout Shelter for mobile devices


Available on App Store tonight
Jun 14
// Darren Nakamura
[Update: Bethesda's Pete Hines mentioned on his Twitter that "we will have info later about [an] Android version."] At Bethesda's E3 press conference, the big draw was Fallout 4, but nestled in the middle of the Fallout prese...
Fallout 4 photo
You can play Donkey Kong on your Pip-Boy
Tonight at Bethesda's E3 2015 press conference, game director Todd Howard demonstrated Fallout 4, which begins before the bombs fell. The character creator takes place in a mirror and adjustments happen in real time. And, yes...

Fallout 4 photo
Fallout 4

Bethesda is releasing a 'Fallout 4 Pip-Boy Edition' with a real Pip-Boy


It uses your smartphone
Jun 14
// Chris Carter
Today at Bethesda's E3 conference in LA, the "Fallout 4 Pip-Boy Edition" was released. It will ship with both the game and a special edition package, which includes a real Pip-Boy accessory. To spice things up even more, the ...
Dishonoured photo
Dishonoured

Dishonored: Definitive Edition coming this fall


One man in the crowd groans
Jun 14
// Laura Kate Dale
This fall, you'll be able to get a Definitive Edition of Dishonored on PS4 and Xbox One. The Definitive Edition will come bundled with the Dunwall City Trials, The Knife of Dunwall and The Brigmore Witches DLC. The game will ...
Elder Scrolls Legends photo
Elder Scrolls Legends

Bethesda reveals The Elder Scrolls Legends


A strategy card game
Jun 14
// Kyle MacGregor
This evening at Bethesda's E3 media briefing, the company announced The Elder Scrolls Legends, a free-to-play strategy card game based on the worlds of Skyrim and The Elder Scrolls Online. Expect more details in the coming months, as the title's planned for a 2015 launch on PC and iPad.
Battlecry photo
Battlecry

Third-person multiplayer action game BattleCry coming in 2015


Beta applications available now
Jun 14
// Joe Parlock
Bethesda has shown some more of its upcoming third-person multiplayer game BattleCry during its E3 conference. The publisher showed off lots of blood and explosions, as well as some of the classes you’ll be playing as s...
Bethesda.net photo
Bethesda.net

Bethesda games gets new hub, called Bethesda.net


One place to rule them all
Jun 14
// Darren Nakamura
At Bethesda's E3 press conference tonight, the publisher announced its new hub Bethesda.net (pronounced without a "dot"). The hub will handle all of Bethesda's online games. The list of games that will go through the centralized hub is shown above, including a lot of big names: Dishonored, Doom, Fallout, The Elder Scrolls, The Evil Within, Quake, Wolfenstein, and newcomer Battlecry.
Dishonored 2  photo
Dishonored 2

Dishonored 2 announced with female protagonist


Or a male protaganist
Jun 14
// Jed Whitaker
Arkane Studios announced Dishonored 2 on Bethesda's E3 2015 stream, featuring the option to play as a female protagonist named Emily Kaldwin. In the trailer Emily takes on four-armed robots, and she does some cool shadow pow...
Doom at E3 photo
IDDQD
[Update: Watch the trailer here!] Bethesda showed off its first footage for the new Doom today at its inaugural E3 conference in Los Angeles. Executive Producer Marty Stratton took the stage, stating that Doom is b...

E32015 Bethesda photo
E32015 Bethesda

Watch Bethesda's E3 Press conference (replay) right here!


Pre-show now with an X-play reunion
Jun 14
// Jed Whitaker
Update: Show's over, but Twitch still has the full conference and the post-show on archive. Bethesda's E3 press conference is about to start, currently there is a pre-show hosted by Adam Sessler and Morgan Webb. X-play reunion for all you G4TV fans. Look forward to Doom 4, Fallout 4,  and more! Watch it right here live with us and react in the comments.
E3 2015 Leak photo
E3 2015 Leak

Something Dishonored might be getting announced tomorrow


Bethesda's hot mic mistakes
Jun 13
// Jed Whitaker
Bethesda's E3 press conference isn't till tomorrow, but that didn't stop it from accidently streaming some rehearsal audio on its Twitch channel today. The above audio was captured from said stream. It is to be noted th...

What I want from Fallout 4

Jun 13 // Nic Rowen
Better stealth I'm going to take for granted that better gunplay is a given for Fallout 4. The awkward, inaccurate shooting of Fallout 3 was probably the most common complaint about it, and New Vegas' attempt to address it with a janky iron-sights system was so rough and amateurish that it felt like a hacked together mod. Fallout 4 will obviously have to do better in the guns-and-ammo category, so I'm not going to waste my breath begging for it. What I will beg for though, is better stealth design. Some of the best moments in Bethesda's games have emerged from the shadows. The Thieves Guild and Dark Brotherhood had the best quests in Oblivion and Skyrim, encouraging many players to roll up at least one sneaky character. I know I personally spent a huge chunk of my time in Fallout 3 trying to skulk through super-mutant camps, silently seeding the area with mines and booby traps before pulling down on some mutant and watching the chaos pop off as his buddies came running. When done well, the tension and power dynamics of stealth can provide some of the best gameplay around. Bethesda seems to know this. It includes so many quests and options in its games that encourage you to be a sneaky little jerk. So why does sneaking around feel like some after-thought, Scooby Doo bullshit? The old "crouch down and watch an icon that tells you if a raider can see you or not" routine isn't going to cut it anymore. Stealth should be more than a factor of your sneak stat and a matter of breaking line of sight. I'm really not interested in another stealth experience that allows enemies to pick you off from 50 yards away in the dark like you were holding a road flare if your sneak skill is low, or let you squat down straight in front of their shins like you're the Invisible Man if the skill is pushing 90 and above. Make stealth active, give us something to do to make us feel sneaky. Instead of making the Sneak skill and active camouflage gear the end-all-be-all of stealth, how about throwing in some active abilities to let us dynamically manipulate the enemy? They don't have to be complicated. Take a page from the Far Cry games and give players with a moderate skill investment in stealth the ability to throw a distracting rock or bullet casing to draw enemies away. Make some cubbyholes or hiding spots that only intermediate ninjas can use. Let Sneak-Kings focus down like Joel from The Last Of Us and get some "I'm super good at hearing" ghetto-SONAR ability. I'm not asking for Metal Gear Fallout: Sons of the Atom Bomb or anything here. I understand that in a game as big and complex as the Fallout games have been, you can't layer on every little system and nuance you'd like (that's what paid mods are for, am I right folks?) but I'd like to see something to make crawling around in the shadows fresh for Fallout 4. More skill checks please, but keep them quiet One of the things I love, love, LOVED about New Vegas was its focus on non-combat skills. Reaching back to the original Fallout, New Vegas went out of its way to incorporate skills like barter, repair, and science outside of their obvious (and boringly pragmatic) purposes way more than Fallout 3 did. This is without a doubt the right direction to move in and I would love to see Fallout 4 double down on the idea. I love this idea because it makes each character feel unique. My tech obsessed teenaged hacker had a much different experience in the Mojave Wasteland than my cannibalistic night stalker. Not just because she preferred to melt her worries away with a stream of molten plasma while he would literally cut to the heart of a problem; they moved through the world differently, physically and socially. She would hack into systems, open doors, appropriate security drones, all that good, typically sneaky stuff. But she was also able to use her skills as a currency, occasionally repairing broken gear or fixing otherwise unsolvable problems for people in the Wasteland. She fell in with the equally tech obsessed Brotherhood of Steel and it felt natural. My cannibal used his detailed knowledge of anatomy to occasionally work as a makeshift surgeon, appearing as a wolf in sheep's clothing to the unaware, and was invited into a cabal of secret people eaters. Each of them had opportunities and moments that were totally unique and exclusive from each other and that's amazing. That's exactly what Fallout should be about. I just don't want to know about it up front. I would love a little more subtlety and mystery when it comes to skill checks in Fallout 4. As I loved how New Vegas worked, I couldn't help but find the giant, full caps skill messages jarring. Nothing quite reminds you "oh yeah, you're playing a videogame" like a big old block of mechanical text that says something like [MEDICINE 60 REQUIRED]. Fold skill checks into the game more organically. If a player doesn't have the skill required to pull something off, don't show the option. Or, maybe show the option, but don't promise success. Let Prof. Goofus with his measly 15 points invested in repair set off a bomb when he tries to defuse it. Let someone who thinks they're a smooth talker chat their way into a slaver's pen. I know some people may prefer to know their options up front and the stats they should shoot for, but I'm a big believer in surprises and trusting the player to figure things out. Besides, if you really want to know the stat requirements for every interaction, there are always wikis and FAQs.   I can't believe I'm saying this, but maybe make it a little darker? Okay, hold on. Don't go branding me with the mark of #Darksiders2 just yet. I'm not asking for Fallout 40K edition here and I'm not saying I want some grim and dirty "realistic" depiction of a blasted out radioactive wasteland, because realism wouldn't do the game many favors. All I want to see is Bethesda even out the tone. Make the normal world a little darker and saner so the black humor and absurd moments can pop in contrast. I love the line Fallout walks, that razors edge between unimaginable despair and corny '50s sci-fi pulp. It's a difficult balance to find and while I think both Fallout 3 and New Vegas did a decent job at it, I think they could have done better. I think the problem is that neither game is willing to let you get your feet under you before piling up the silly stuff. Fallout 3 starts in a Vault isolated from the realities of the world, so I'm willing to put up with the greaser shenanigans of the Tunnel Snakes. But then the first town you come across in the real world, Megaton, is full of equally goofy shit and ridiculous people. You go from one silly place to another without a big change in tone when the game could have set you up for a gut punch by showing you a very zany life in the Vault and then plunging you into the harshness of the wastes. New Vegas starts its story by introducing you to Victor, a robotic cowboy with a TV in his chest and machine guns in his arms like a very well armed Teletubby. Again, don't get me wrong, I love the idea of a robot cowboy, but couldn't we wait five dang minutes to establish the stakes and condition of this post-apocalyptic world before saddling up on the wacky horse? When you come across a crashed alien saucer, find a settlement of pacifist super-mutants, or liberate a slave mine with Lincoln's very own rifle, it should be a hell of a moment, not business as usual in the wastes. Fallout 3 and New Vegas come at you with the bizarre and ludicrous so hard and so often that it runs the risk of losing its impact and blurring together. I'd like to see Fallout 4 avoid that if possible. Don't get rid of the black humor and ridiculous moments, just space them out a little more, or make the average day in the wastes a little more grounded so they can stand out better. Going by the very sombre trailer we've seen, I may just get my wish on this one. How about you? What are you looking forward to in Fallout 4? What kind of perks do you want to see? What kind of companions? How much are you hoping all these rumors about a voiced protagonist and a very focused main-plot with a mandatory male character are black and filthy lies? I know I am! Hopefully we'll find out more at Bethesda's big event tomorrow. Then we can either sing the praises or count our dead.
Fallout 4 wishlist photo
We'll find out soon enough
I'm a huge Fallout nerd. I can wax poetic about the Fallout games and how much they mean to me all day (I've done it before), so to say I'm looking forward to what Bethesda does with Fallout 4 is a little bit of an understatement. I do have some requests though. A wish list of things I would personally like to see in the next installment.  

Wolfenstein photo
Wolfenstein

Bethesda to release Wolfenstein: The Old Blood on disc


Pre-order today!
Jun 09
// Vikki Blake
From July 21, North Americans will be able to pick up a copy of Bethesda's Wolfenstein: The Old Blood on disc for PC, PlayStation 4 and Xbox One. Until now, you could only purchase the title online and download the 40GB ...

In case you missed it: The Fallout 4 debut trailer is live

Jun 06 // Alessandro Fillari
[embed]293232:58797:0[/embed] In the press release, game director Todd Howard spoke briefly about the current development of Fallout 4. "We know what this game means to everyone," he said. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it." We also have official word about its presence on consoles. Before its debut, there was some concerns about it being a cross-gen title. Meaning, it would be released on current and past-gen consoles. Thankfully that's not the case, and Fallout 4 will be developed for current tech only. I'm glad to see it finally revealed. It felt like the worst-kept secret in the gaming industry, so it's good that the shoe finally dropped. And it's so wonderful have Ron Perlman return.
Fallout 4 photo
You know what it is
No talking, here it is. Fallout 4 is being developed for PS4, Xbox One, and PC. 

Fallout sale photo
Fallout sale

Steam has all the Fallout games on sale right now


What a (Brotherhood of) steal!
Jun 04
// Brett Makedonski
With yesterday's reveal of Fallout 4 (finally!), the nuclear apocalyptic role-playing series is the talk of the gaming world. Valve's trying to turn some of that hype into money by putting all the Fallout games on sale. ...
Fallout 4 rumor photo
Fallout 4 rumor

Is this old Fallout 4 leak true? No gender options?


Fired employee tells all
Jun 03
// Jed Whitaker
[Update: Looks like this is most likely a hoax. The leaker said they had accidentally given information to Kotaku, which in turn caused her to get fired. Kotaku confirmed today that no information was ever given to them by th...
Deals photo
Deals

Fallout 4 pre-order deal available now at GMG


Releasing 11/10/2015
Jun 03
// Dealzon
Update 7/17: Release date is now confirmed to be 11/10/15. New code below. If you're filthy hype thanks to the three-minute announcement trailer and you're the type to pre-order a game based solely on a trailer even with...

Fallout 4 officially announced

Jun 03 // Joe Parlock
Fallout 4 photo
A little bit early, but who cares?
[Update: Shortly after our news post went live, the site was pulled. Thankfully, we captured screenshots while it was public.] [Update 2: We have managed to pull the YouTube thumbnail from the trailer that was embedded on th...

Fallout photo
Fallout

A countdown's appeared on the official Fallout site


Timers... timers kind of always change
Jun 02
// Joe Parlock
Bethesda has added a big, foreboding countdown to the official Fallout website. In roughly 23 hours, something Fallout-related will be happening, but what that is we don’t quite know yet. This comes after we receiv...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -