Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist







DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Phil Janca
King of the Stream
Spencer Hayes
Defender of Dtoid.tv
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

11:20 AM on 06.29.2009

Banjo-Kazooie: Nuts & Bolts OST headed for retail, iTunes

When I think of my favorite videogame tunes from the N64 days, the sounds of the original Banjo-Kazooie often fill my head. I mean, at the mere mention of "Freezeezy Peak," I immediately hear the opening to that wor...

Jordan Devore

12:40 PM on 04.22.2009

Latest screens and trailer for Banjo-Tooie XBLA excite

You know what today is, don't you? An average, boring Wednesday. But exactly one week from now? Why that's the day Banjo-Tooie comes out on Xbox LIVE Arcade, of course.At 1200 Microsoft Points, I can understand how some of yo...

Jordan Devore

11:20 AM on 04.15.2009

T-minus two weeks until Banjo-Tooie hits Xbox LIVE Arcade

So, we already knew that the Xbox LIVE Arcade version of Banjo-Tooie was coming this month, and that it would feature full "Stop 'N' Swop" support, but we didn't know the exact date ... and now we do. Mark your cale...

Jordan Devore

11:40 AM on 03.31.2009

Banjo-Kazooie: Nuts & Bolts' upcoming DLC detailed

The first premium downloadable content for Banjo-Kazooie: Nuts & Bolts has been priced, dated, and well, explained. L.O.G.'s Lost Challenges, as its called, will be up on Xbox LIVE Marketplace starting on April 7 for 400...

Jordan Devore

10:40 AM on 03.24.2009

Achievements for upcoming Nuts & Bolts DLC reveal all

Rare has been hinting at downloadable content for Banjo-Kazooie: Nuts & Bolts for some time now, but it wasn't until today that we had any real idea of what the DLC would entail.Thanks to the add-on's Achievements being p...

Jordan Devore

2:40 PM on 03.06.2009

A word from L.O.G. on Nuts & Bolts' forthcoming DLC

Saying that I weep nightly for the criminally unplayed Banjo-Kazooie: Nuts & Bolts is a serious understatement. I mean, hell, the game was on sale for a mere $20 -- at that point, there are very few acceptable excuses for...

Jordan Devore

5:20 PM on 01.27.2009

Banjo-Tooie XBLA port dated, Stop 'n' Swop to work as originally intended

I have got fantastic news to share with you, fellow Banjo-Kazooie die-hards -- the Xbox LIVE Arcade port of Banjo-Tooie was given a rough release date of April by Rare earlier this morning.My experience with the XBLA version ...

Jordan Devore



Banjo-Kazooie: Nuts & Bolts gets text embiggening patch photo
Banjo-Kazooie: Nuts & Bolts gets text embiggening patch
by Nick Chester

If you own a standard definition television and played through Banjo-Kazooie: Nuts & Bolts without having a clue what was going on, Rare's got your back. 

Today an update for Nuts & Bolts went live that offers a "Large Dialogue Text" option that will make in-game text far more readable on standard definition televisions. Simply hop online, start the game, and agree to the update. It's easy like that. You'll have the option to turn the option on and off, as well, so the large and somewhat gaudy text won't be forced upon you.

You can see our "before and after" comparison screens after the jump, but keep in mind these were taken with my digital camera off the screen of a high definition television. I left my SDTV somewhere back in 2004, so this is going to have to do. You can still see the difference, in that the text is clearly larger and bolder.

If you have a standard def telelvision, let us know if this was the solution to your woes.

[Thanks, Nicholas!] 

view full story + comments


5:00 PM on 12.18.2008

Take pictures of your sweet Nuts & Bolts vehicle, become a part of Banjo history

Got a killer ride in Banjo-Kazooie: Nuts & Bolts that doesn't infringe upon any copyrights? Why not take a few snapshots of your vehicle, upload them to the Showroom, and possibly have your likeliness appear in the game i...

Jordan Devore

1:43 PM on 12.04.2008

Banjo goes to Paris in this absurd Nuts & Bolts promo video

[video]113585:819[/video]I'll say one thing for Rare: the studio can make some sensational promotional material. Following the awesome Believa Piñata movies, here's a video of Banjo taking a stroll through Paris to pro...

Jim Sterling



Destructoid review: Banjo-Kazooie: Nuts & Bolts photo
Destructoid review: Banjo-Kazooie: Nuts & Bolts
by Ashley Davis
Rare is a developer that I desperately want to see flourish again. I know they have it in them to make great games, but these days, they always seem to get something wrong. When they announced that they were changing the new Banjo-Kazooie's formula to vehicle creation, I figured that would be the wrench thrown into the works of this particular game.

As a huge fan of the original Banjo-Kazooie, I remained hopeful and was excited enough to download and play the demo right away. I found myself entranced by the game's visuals and audio, but frustrated by the shoddy controls of the vehicles and the game's apparent dependence on them. I tried very hard to enjoy the game in its entirety, but I just couldn't. But this was not the end of the story for Banjo-Kazooie: Nuts & Bolts and I. Regardless of everything that had happened in the past, I soon found myself at a checkout, exchanging my money for the full version.

Now that I have clocked in around ten hours with Nuts & Bolts, have my feelings changed? Are the vehicles as bad as everyone thought they would be? Are there still a zillion little doodads lying around that you have to find? I'll tell you the answers you are looking for, but it'll cost you a hundred Musical Notes.

view full story + comments






2:06 PM on 11.08.2008

Rare WILL fix Banjo-Kazooie text issues?

Earlier in the week we reported that there would be no fix coming for the barely legible text in Banjo-Kazooie: Nuts & Bolts. The text was so small that it rendered the game practically worthless for SDTV owners, and wasn...

Jim Sterling

9:30 AM on 11.05.2008

Rare won't fix Banjo-Kazooie: Nuts & Bolts for SDTVs

You know, they're called Standard Definition TVs for a reason. The videogame industry has been quick to jump on the Hi-Def bandwagon, regardless of the fact that SDTVs are still the, y'know, standard, and Rare has made a clea...

Jim Sterling

2:30 PM on 10.29.2008

Killer Instinct teased in Banjo-Kazooie Nuts & Bolts demo

Despite sheet music and Viva Pinata cards, Rare has remained fairly tight-lipped about the possibility of a Killer Instinct sequel. That is, until now. Today, we've spotted yet another piece to add to the KI mystery in the Ba...

Brad Nicholson

7:18 AM on 10.29.2008

Banjo-Kazooie: Nuts & Bolts demo on Live now!

If you woke up this morning desperate to experience the joys of a bear and a bird building their own flying cars, then you are in luck, friend! Rare's upcoming vehicular platformer, Banjo-Kazooie: Nuts & Bolts, is now ava...

Jim Sterling

11:31 AM on 10.22.2008

Banjo-Kazooie 3 gets release date as my wallet gets emptier

I really can't afford all of this win. Fable 2 and Dead Space both hit the UK this Friday, I have Saint's Row 2 in my bag, and there are even more killer games on the horizon that I need off the store shelf and onto mine. Ban...

Jim Sterling