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3:45 PM on 07.14.2014

Beating Spelunky in under two minutes

One minute and fifty five seconds -- that's the new world-record any% time for Spelunky set by Pibonacci. It hurts my brain thinking about how many runs must have happened before the right conditions presented themselves for this to unfold. To think, I was happy to clear Olmec in under eight minutes for the "Speedlunky" achievement.

Jordan Devore

12:45 PM on 07.09.2014

Less than three weeks until Rogue Legacy hits PlayStation

Cellar Door Games' well-liked action-platformer Rogue Legacy comes to PS3, PS4, and PS Vita on July 29, 2014. It'll arrive in style, with support for Cross-Buy and cross-platform saves. These new ports will include everything...

Jordan Devore

10:45 AM on 07.09.2014

Cave Story-inspired platformer Momodora III is out on Steam for $5

Momodora III went through Greenlight earlier this year, and now it is finished and available on Steam for purchase. Though it looks like it plays more like Shovel Knight, the visuals seem to remind most of the legendary indi...

Darren Nakamura

1:15 PM on 07.07.2014

Mod adds online co-op to Spelunky Classic

Thanks to a new mod released by YellowAfterLife, it's possible to play the original Spelunky cooperatively with another player online. Heck yeah! Download it here for free. The mod, Spelunky SD, also offers some bug fixes, tw...

Jordan Devore

2:15 PM on 07.02.2014

Super Time Force Ultra set for a summer Steam release

"STFU." Heh. Capybara implied that Super Time Force wouldn't remain an Xbox exclusive and it's true: a new and improved Super Time Force Ultra version will release on Steam this summer. There's promise of "some very cool (but...

Jordan Devore

9:00 PM on 06.25.2014

Timespinner evokes Symphony of the Night, but with time manipulation

Metroidvanias are totally in vogue right now, but a lot of the time (as with Ghost Song or ReVeN), they feel more Metroid than 'Vania. Not so with Timespinner. Former Bungie employee and founder of Lunar Ray Games Bodie...

Darren Nakamura







Metroid producer talks two possible Metroid games photo
Metroid producer talks two possible Metroid games
by Chris Carter

Every year at E3, Metroid fans patiently wait for news on a new game -- whether it's 2D or 3D -- it doesn't matter. But for the most part, they don't really get their wish, including this week. According to Shigeru Miyamoto and Shinya Takahashi however, Metroid games (yes, games) are in the works.

Takahasi mentioned that there are two different approaches they could take -- the Metroid Prime style and the traditional 2D style. Ok, so talking about how great those games are is always fun, but here's the kicker -- Takahasi states in interview with Kotaku, "We feel that we need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them."

The key word here is "hope," so that's not an actual confirmation -- but two Metroid games might be in the works. Wow!

Nintendo Is Planning A Future For Both 2D And 3D Metroid [Kotaku]

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Kirby and the Rainbow Curse is almost too cute for words photo
Kirby and the Rainbow Curse is almost too cute for words
by Darren Nakamura

Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse also had the responsibility of showing that fully touch-controlled games could be worthwhile, and by most accounts, it succeeded in that endeavor.

That same gameplay hook is back with Kirby and the Rainbow Curse. Now on the larger screen of the Wii U GamePad, players will still tap Kirby to make him move and draw rainbows for him to use as platforms. What is new is the clay aesthetic, which brings to the game its own neat mechanics.

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VVVVVV's user-created levels and editor are now free photo
VVVVVV's user-created levels and editor are now free
by Jordan Devore

Designer Terry Cavanagh has release a free version of VVVVVV that features player-created levels and the full level editor. It's called VVVVVVV: Make and Play Edition, and it can be downloaded as of today for Windows, Mac, and Linux.

Version 2.2 of the full game is out now, fixing "a bunch of long standing bugs (for example, player level warp lines) and makes the 2.1 changes official (like player maps, colored text in player levels, editor direct mode, etc)." Steam Achievements have been implemented as well, so if you've put in the effort already, expect to unlock a bunch of those at once after updating.

That was far from the only VVVVVV news this week, as Cavanagh also released the game for iOS, Android, and Ouya, in addition to a related minigame called Super Gravitron for mobile. That's free, too! And there's a metal cover album for that special someone in your life.

Outer Space [Distractionware]

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3:15 PM on 06.11.2014

La-Mulana coming to PS Vita this December

Nigoro's challenging 2D action game La-Mulana will make an appearance on PlayStation Vita this December, Pygmy Studio has announced. More features have been promised for this port, although the announcement post on the PlayS...

Jordan Devore



Ori and the Blind Forest is a beautiful metroidvania photo
Ori and the Blind Forest is a beautiful metroidvania
by Darren Nakamura

Before I was able to play Ori and the Blind Forest, Microsoft Studios producer Daniel Smith rattled off a list of influences for the game, which sets lofty, perhaps unreasonable, expectations. He cited the works of Hayao Miyazaki, Super Meat Boy, Limbo, and Metroid. Though each has achieved greatness in its own right, the grouping is a strange one.

Imagine my surprise and delight to find that the influences are not only clear, but that they work wonderfully together.

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2:00 PM on 06.07.2014

Valiant Hearts: The Great War is not one to miss

The latest developer diary for Valiant Hearts: The Great War details how the World War I game ties together puzzle, adventure, and action elements to present a heart wrenching sad tale of war, and the people who get sucked i...

Hamza CTZ Aziz

1:30 PM on 06.03.2014

PS4 and Xbox One are next for Terraria

After making it to Xbox 360, PS3, and PS Vita, Terraria has set its sights on PS4 and Xbox One. Publisher 505 Games says these ports will be out later this year with all of the 1.2 content "alongside some brand new functional...

Jordan Devore

12:15 PM on 06.02.2014

Awesomenauts Assemble! coming to Xbox One

Awesomenauts has enjoyed a healthy life, appearing on last generation consoles and thriving on PC with tons of updated content. Awesomenauts Assemble! released on PlayStation 4 earlier this year, and although it lags behind t...

Darren Nakamura

12:00 PM on 05.21.2014

Fossil Echo flattens Shadow of the Colossus down to 2D

Shadow of the Colossus is one of the greatest games of all time, so citing it as a major influence brings a double meaning to "standing on the shoulders of giants." Adding Oddworld as another influence makes me very interest...

Darren Nakamura

11:00 AM on 05.19.2014

Worms Battlegrounds to bring annelid anarchy to PS4 and Xbox One on June 3

Since what feels like the dawn of time (or at least shortly after Scorched Earth existed), Worms has been a mainstay of videogames in general. With its odd humor and ridiculous arsenal, it has graced over 25 platforms with i...

Darren Nakamura