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7:30 AM on 03.03.2015

No more file size limit for Skyrim mods on Steam Workshop

Bethesda will be removing the 100MB file size limitation from Steam Workshop mods in an upcoming patch for The Elder Scrolls V: Skyrim.  Finally, all those gorgeous gigantic textures can be installed from Steam itself, i...

Jason Faulkner





7:00 AM on 03.03.2015

New Xenoblade Chronicles 3D trailer released titled 'Heir to the Monado'

Nintendo has dropped a new trailer for next month's Xenoblade Chronicles 3D entitled "Heir to the Monado." It features a flashback to when Shulk acquired the mythical sword Monado as well as a few cinematics and battle scene...

Jason Faulkner

6:00 AM on 03.03.2015

3D Realms' Bombshell returns with a tiny bit more hair

Last May I broke the news about 3D Realms' upcoming Bombshell, and the typical '90s-esque trailer was decidedly light on gameplay but generous with clichéd teaser elements. Now there's a proper trailer out to dissect ...

Brittany Vincent

5:00 AM on 03.03.2015

Prepare to pay full price twice to unlock all of Battlefield Hardline's exclusive features

"Own More and Be More" is EA's dystopian-toned tagline for its unveiling of Battlefield Hardline Premium. In addition to the £44.00/$59.99 price for the base game (£59.99/$69.99 for the "deluxe" version), you can slap down an additional £44.00/$59.99 to unlock exclusive things that should have been included anyway.

Jason Faulkner

3:00 AM on 03.03.2015

Final Fantasy X | X-2 HD Remaster hits PS4 this May

Square Enix has announced final details on Final Fantasy X | X-2 Remaster HD's improved port to the PlayStation 4. This release was announced in December of last year, but since then Square Enix has been mum about it. The port will come with new features and improvements that address some of the qualms many people shared about the original release.

Jason Faulkner



Review: Resident Evil: Revelations 2: Episode 2 photo
Review: Resident Evil: Revelations 2: Episode 2
by Chris Carter

I didn't expect to enjoy the first episode of Resident Evil: Revelations 2 as much as I did. It was nice to see Barry and Claire back in action, and the co-op elements were implemented in a neat asynchronous manner. Not to mention the killer Raid Mode that might be the best iteration yet.

The good times keep rolling in Episode 2 with a great atmosphere, more Raid levels, and an compelling-enough narrative.

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Review: Screamride photo
Review: Screamride
by Chris Carter

When I first saw the debut trailer for Screamride, I assumed it was a simulator. Growing up with Sim Theme Park and RollerCoaster Tycoon, I relished the idea of creating and managing my own commercial park and divining new and innovative ways to thrill people.

That's not what Screamride is. Instead, it's more like a series of minigames based on three concepts -- creation, destruction, and riding. You do that over and over, with mixed results.

In the end though, Frontier Developments' formula is a therapeutic way to spend an afternoon, even with its faults.

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The Flock is an intense, scary game of flashlight tag photo
The Flock is an intense, scary game of flashlight tag
by Alessandro Fillari

With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes. But what about a title that seeks to create a blend of the two? The Flock is a unique title that mixes multiplayer action with the sense of dread felt in horror games.

At the Indie Megabooth at GDC 2015, developer Vogelsap showed just how intense flashlight tag can feel in an unnerving and darkly atmospheric setting.

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8:00 PM on 03.02.2015

That was fast: Five Nights at Freddy's 3 is on Steam

Five Nights at Freddy's 3 is out now on Steam for $7.99. No, you didn't miss any big release date announcement -- this just happened suddenly. That's how developer Scott Cawthon rolls. As someone who's grown increasingly impa...

Jordan Devore

7:30 PM on 03.02.2015

Marth amiibo resurrects in April

Nintendo has announced that our lord and savior and one true amiibo, Marth, will be back in stores in late April. A little late for him and his friend Ike to join the fight in Code Name: S.T.E.A.M., which will have already been released in March. Finally, our prayers to Reggie have worked. Praise to Iwata. May our enemies' amiibo burn in hell.  Nintendo [Twitter]

Jed Whitaker

7:00 PM on 03.02.2015

How historically accurate is Skyrim? Part 5

[Dtoid community blogger RedHeadPeak gives us part five of his historical accuracy in Skyrim series. I can't get enough of these. Want to see your own writing appear on the front page? Go write something! --Occams Electric T...

RedHeadPeak



Megaton Rainfall is superhero action on an epic scale photo
Megaton Rainfall is superhero action on an epic scale
by Alessandro Fillari

Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, not loud and over the top like other superhero games we've seen.

Watching the footage, I got the impression Megaton Rainfall was a mix between Superman and Earth Defense Force, which sounds like it would make for an exciting title. Thankfully, we didn't have to wait too long to play, as the sole developer Alfonso Del Cerro was excited to get the game in player's hands at GDC 2015's Indie Megabooth.

Dubbed a "first-person superhero game" by its creator, Megaton Rainfall feels like a unique blend of genres.

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6:00 PM on 03.02.2015

Comments of the Week: Better check the clock...

[It's another round of Comments of the Week brought to you by Dream Seaver of Growing Toids fame. Just kidding! It's Dreamweaver and there's a pretty epic Aquaman burn this week. Be sure to join the discussion yourself to see...

Dreamweaver

5:30 PM on 03.02.2015

Resident Evil: Revelations 2's Throwback Map Pack isn't worth your cash

Ever since I got my hands on Resident Evil: Revelations 2, I've been playing Raid Mode on a daily basis. It's addicting, and the more I play it, the more I think it's the best iteration of Mercenaries/Raid yet. This mode is d...

Chris Carter

5:00 PM on 03.02.2015

'Togekiss watching Doduo take a crap' and other mistaken sprites

Instead of taking a proper lunch break away from my computer today, I got caught up in this funny, nostalgic NeoGAF thread about "sprites that look like things they're not supposed to." Older games allowed and even encouraged...

Jordan Devore



Mushroom 11 is a very different game than we saw in 2014 photo
Mushroom 11 is a very different game than we saw in 2014
by Brett Makedonski

We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing. Seeing it at GDC 2015, Mushroom 11 isn’t the same game we played 11 months ago. It’s come a long way.

The PAX demo put a lot of emphasis on forcing your way from the right to the left as quickly as possible. Environment served as the primary obstacle, walls and whatnot requiring creative erasing of the omnipresent green blob to hopefully get up and over. It was a skill-based affair, through and through.

Now, Mushroom 11 wants you to think. Each chapter is littered with puzzles that put a halt to the endless scurry leftward. For instance, we saw a bit that necessitated using the blob to form a ramp that would launch a rolling boulder. Another section needed a bridge that would cover five sensors at the same time.

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