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Zelda photo
Zelda

Zelda looks right at home with an isometric art style


A 'Super Zelda Maker' would be dope
Feb 12
// Chris Carter
Artist Sir Carma has done a great job capturing that classic Zelda feel with this new series of 3D artwork. Based on the unassuming abode of Link at the start of Link to the Past, it has a 3D Dot Heroes feel to it w...
Umbrella Corps photo
Umbrella Corps

Umbrella Corps unveils its Resident Evil 5 themed map


Still due in May
Feb 12
// Chris Carter
Although it was revealed in Umbrella Corps' last trailer, Capcom is now officially sharing details regarding its Resident Evil 5-style Kijuju map. It's the biggest map in the game, and will also sport underground passage...
Inversus photo
Inversus

Destiny developer is working on a neat new PC/PS4 side project


A multiplayer shooter
Feb 12
// Steven Hansen
Bungie's Ryan Juckett's day job as a gameplay programmer on Destiny hasn't stopped him from working on his own independent game. Inversus is a minimalist 1-4 player shooter coming to PC and PlayStation 4 in spring of this ye...
Super Smash Jokes photo
Super Smash Jokes

If Firewatch's Henry joined the Smash Bros. roster


THE EYES!!!
Feb 12
// Steven Hansen
Hey, those meaty paws could do some serious damage. Maybe a Little Mac-style brawler (also not fleet of foot). Or, hey, just bring back the Ice Climbers move set but texture them like Yellowstone National Park. Anyways, I didn't know the PS4 version of Firewatch was this messed up.

Review in Progress: Project X Zone 2

Feb 12 // CJ Andriessen
Project X Zone 2 (3DS)Developer: Monolith Software Inc.Publisher: Bandai NamcoRelease: February 16 (US), February 12 (EU, AUS)MSRP: 39.99 I'm more than a dozen hours into Project X Zone 2 and I'm still amazed how many improvements have been made from the last game. Project X Zone, released in 2013, had the misfortune of coming out after the outstanding Fire Emblem: Awakening. When compared side-by-side, it's not hard to argue that Awakening is the better TRPG while Project X Zone mostly coasts by on its fan service appeal. Here we are with sequels to these titles releasing within a week of each other and, while I haven't played Fates yet, I can honestly say there is more to Project X Zone 2 than just its cast.  The biggest improvement you'll find here is the battle system. Unlike the first game, player and enemy turns are now separated so the enemy only moves after you've made your moves. Something about this small change just seems to make the chapters move at a more breezy pace compared to the first game. Yes, chapters are still interrupted halfway with extended bits of story and exposition, but I have yet to reach a chapter in the game that is aggravatingly long. Combat is still all style and timing as you chain together attacks for maximum damage. Time it right and you can increase your damage output. If you have a solo unit assigned to your team or are adjacent to another team, you can call them into the action and significantly increase your attack power if you land a Cross Hit. Unlike the first game, Cross Hits are noticeably more difficult to properly land this time and there are many attacks that can break them. Just throwing a whole bunch of characters on the screen at the same time isn't a guarantee you'll perform a Cross Hit. Now, you have to know your teams and their attacks well. The big new addition to the combat system is the Charge Bonus. If you don't use one of your attacks in a fight, that attack will be charged for your next fight. A charged attacked does more damage and regains more XP than a standard attack. You seem to be limited to three attacks at a time (plus a special attack if you have enough XP), but there is no limit to how many of those three attacks can be the same one. This means I can use the same individual attack three times in a row and save my other two for a Charge Bonus to use in my next fight. Charge Bonuses are rewarded both when you're attacking and when you're countering, which has also seen improvements this game. When the enemy is on the advance, only a full defense (which negates any damage you may take) uses the group XP. Now, regular defense and counters use the character's individual SP. Speaking of counters, I've found them a hell of a lot more useful in this game than the last. You're able to use more of your attacks this time and when countered, the enemy's shield will already be depleted so all of your attacks will do damage. I've defeated more enemies on the defense than when I was the one attacking.   If you're wondering how the story is, know that it's better than the last time around. Yes, there is still a lot of exposition and, yes, every character has to comment at least once in a story segment and, yes, I am missing pervy Frank West and his camera; but everything is much more focused. I don't know if this is the work of the localization team or the original scenario writers of the game, but gone is the disjointed structure of Project X Zone and here is an easy-to-follow storyline that even people who are totally unfamiliar with the series will be able to understand. As someone as stupid as I am, I appreciate the simplicity.  If you're in Europe and plan on picking this up today, know there is an option for paid DLC in the intermission menu between chapters; however I have no idea what it entails as nothing has been available for me to purchase at this point. I will have more on the DLC as well as the improved maps in the game in the full review next week. [This review in progress is based on a retail version of the game provided by the publisher.]
Project X Zone 2 photo
Another journey through the multi-verse
I just popped an Advil because I'm dealing with some annoying pain right now. It's a pain that starts to sting right in the inside of my elbow as I try to stretch my arm out. I'm not unfamiliar with this pain, in fact we're o...

Overwatch's new beta build is good news for the game's future

Feb 12 // Chris Carter
Loot boxes are all the rage now. Even though they technically existed in select games before it, Mass Effect 3 truly popularized them. Now, even Call of Duty is using the system, and so is Blizzard. What makes them work in Overwatch though is the simplicity of it. They hit you with the nostalgic blue, purple, and orange rarity system and a flashy delivery, granting you icons, emotes, skins, voiceovers, and other cosmetic bonuses. Items you already own will grant you credits instead, and come launch, boxes will be sold piecemeal. The key is that you get as much, if not more XP for simply playing the game rather than winning or losing, encouraging people to enjoy themselves rather than stress about the outcome. If this is how Overwatch is going to operate I'm fine with it, because buying the full game will net you every character and all of the content anyway. As for the game, it still feels pretty incredible (read more about the mechanics here). It's a lot more juiced up than one of its common comparisons, Team Fortress 2, and some characters are even on the Unreal plane of movement. It's a glorious return to the flashy arena shooters of old, and I trust Blizzard to keep it running as long as possible. The 6v6 matchups also strike a good balance, as the maps are tuned to the point where you're almost always fighting. There also don't seem to be many lame "leaving mission area" limitations or invisible walls in stages, if at all. It's just...fun. Every game I feel like I'm doing something, and I'm constantly discovering new strategies for characters that I've already played before. The quick movement is really what excites me the most, as there aren't enough fast-paced shooters to offset the methodical ADS titles that dominate the market.
Overwatch photo
Really looking forward to this
Overwatch is shaping up. I really enjoyed my time with it back in October, but as of this newest closed beta build, it's clear that the team knows what they're doing. This week, they added in one simple upgrade that made a lot of people happy -- player progression. Now just by playing you'll earn new rewards, separate from any sort of character-centric requirements. It's a great change.

Ubisoft photo
Ubisoft

Ubisoft: Xbox One owners spend more than PS4 owners


Explains why they're still on board
Feb 12
// Chris Carter
While just about every publisher who is making a shooter is flocking to the PS4 (the new home of shooters, according to Sony), Ubisoft is staying the course with The Division, which had an extra day of lead time with the beta...
Fallout 4 photo
Fallout 4

Fallout 4 DLC news coming soon, Survival mode is getting overhauled


How about console framerate fixes
Feb 12
// Chris Carter
After Bethesda decided to charge for the Fallout 4 Season Pass mystery box, fans have become understandably antsy -- especially since a lot of story-based bits in the core game were lacking (people are finally coming aro...
Super Mario Maker photo
Super Mario Maker

Super Mario Maker is getting the original Pokemon trio


20th Anniversary rages on
Feb 12
// Chris Carter
I have to say, Nintendo is doing a bang-up job of celebrating Pokémon's 20th anniversary. Hell, there's already been a ton of fanfare (the Mew event, tons of merchandise worldwide, amiibo restocks, a Splatoon Spla...
Theatrhythm Final Fantasy photo
Theatrhythm Final Fantasy

Theatrhythm Final Fantasy: All-Star Carnival gets a teaser site


Love that extended party size
Feb 12
// Chris Carter
The arcade version of Theatrhythm has a name -- Theatrhythm Final Fantasy: All-Star Carnival -- and also a new teaser site. It's set to debut in Japan this year, but will also be available at the Japan Amusement Exp...
Fallout 4 photo
Fallout 4

Fallout 4 is looking better on consoles


New patch increases draw distance
Feb 12
// Laura Kate Dale
While Fallout 4 on consoles is certainly not a terrible-looking game, it's undeniable that it is lagging a little behind the visual quality of the PC release. Frame rate and resolution problems still have some catching up to do, but this new patch brings the console draw distances more inline with the PC version running on high.
Microsoft photo
Microsoft

Xbox will make cross buy/cross save 'a platform feature'


It's about time!
Feb 12
// Vikki Blake
Quantum Break’s cross-buy and cross-save functionality will become a Xbox feature, says Xbox boss Phil Spencer. Replying to fans on Twitter, Spencer said that there were plans to make it a platform feature, as it would...
Dying Light photo
Dying Light

You need a spare $10M to buy the Dying Light Spotlight Edition


I'll buy two, you guys
Feb 12
// Vikki Blake
So what does that $10 million get you? You’ll get a speaking role in Dying Light: The Movie, with professional acting lessons provided by Roger Craig Smith (Ezio in Assassin’s Creed, in case you were wondering). ...
Quantum Break photo
Quantum Break

Ice Man arses about in this Quantum Break trailer


Seriously, just run for god sake
Feb 12
// Joe Parlock
Yesterday we heard that former Xbox One exclusive Quantum Break will be getting a simultaneous launch on PC and Xbox One on April 5. What better way to celebrate that than with a live-action trailer that shows sweet FA?...
Watch_Dogs 2 photo
Watch_Dogs 2

Watch Dogs 2 to be released by April 2017


Watch_Daschunds expansion confirmed?
Feb 12
// Joe Parlock
For a game that built up as much pre-launch hype as Watch Dogs, it’s super weird that Ubisoft hasn’t made a bigger deal of the inevitable sequel. We know it’s coming though, and we now know it’ll be co...
Dead Island photo
Dead Island

Good lord, not another Dead Island


I'm afraid so
Feb 12
// Kyle MacGregor
It's impressive how much Deep Silver has milked the Dead Island name over the past five years. You know, considering a trailer, of all things, is the zombie franchise's claim to fame. So it comes as no surprise that the publi...
Hell's Kitchen 2 photo
Hell's Kitchen 2

Overcooked is a cooperative cooking game on LSD


Cook in space and during an earthquake
Feb 11
// Jed Whitaker
While it isn't the Hell's Kitchen game I've always dreamed of, Overcooked has me interested. Looks like you can cook with three other friends in various kitchens while dealing with earthquakes, melting ice, space, ...
Better than Ghosts I hope photo
Better than Ghosts I hope

Infinity Ward is developing this year's Call of Duty game


Shocking news, I know
Feb 11
// Jed Whitaker
Infinity Ward, the developer of the Call of Duty: Modern Warfare series as well as Call of Duty: Ghosts, confirmed it is working on the next game in the Call of Duty series to be released this year, shocking absolutely no one.  Considering the history of the series, it would be surprising if this doesn't end up being a sequel to Ghosts, even if it wasn't that well-reviewed.
NINTENDO photo
NINTENDO

Splatoon: Which is better, Pokemon Red or Blue?


The new Splatfest makes you choose
Feb 11
// Kyle MacGregor
Pokémon Red or Pokémon Blue? Splatoon's latest Splatfest is forcing us choose between them. Players will need to pick a side by next Friday, February 19 at 10pm PT, when the shooter's latest special event i...
Homefront beta footage photo
Homefront beta footage

Here's what the closed beta for Homefront: The Revolution looks like


It's...okay?
Feb 11
// Chris Carter
After experiencing utter disappointment with the first Homefront I expected nothing less than the same crushing feeling playing the Revolution closed beta (which kicked off today on Xbox One). But to my surpris...
Freebie photo
Freebie

Sci-fi RPG Consortium free on GOG.com


Boldly go claim a copy
Feb 11
// Jordan Devore
As a nice promotion for the ongoing Consortium: The Tower Kickstarter campaign, Interdimensional Games is giving away Consortium: The Master Edition on GOG.com for 48 hours. In his review of the player-choice-driven sci-fi ga...
Yeezus photo
Yeezus

Kanye West reveals new game about his mother ascending to heaven


Only One: The Game
Feb 11
// Jed Whitaker
The man who sold $120 plain white t-shirts on the side while pursuing a successful rapping career is about to add game designer to his resume. Kanye West had previously announced he was working on a game about his mother asc...
FNaF World goes free photo
FNaF World goes free

Five Nights at Freddy's World updated and released for free


Remodeled overworld and more
Feb 11
// Jed Whitaker
Five Nights at Freddy's World (or FNaF World for short) has re-released for free following its removal from Steam after developer Scott Cawthon admitted it had been released too early. This updated version of the ro...
Warhammer photo
Warhammer

You can rename your dudes in Total War: Warhammer


As seen in this Empire campaign
Feb 11
// Jordan Devore
Creative Assembly is giving us another glimpse at the particulars of Total War: Warhammer. Just like the Greenskins walkthrough before it, this video drops us partway into a campaign, albeit with the Empire. It's seven minute...
Sadame photo
Sadame

3DS action-RPG Sadame coming to the West


Oni hunter
Feb 11
// Jordan Devore
This is my first time seeing Sadame, a top-down action-RPG from Mebius and Rising Star Games, and I'm on board. The basic premise: a samurai, ninja, monk, and rogue battle demons in Japan's Sengoku period, earning better equ...
Destiny photo
And a 'large, new expansion' this year
Plans to follow Destiny up with a full-fledged, proper sequel haven't changed, but they've been pushed back a little bit. Activision says that the Bungie-developed shooter is expected to launch a second game in the serie...

The Division photo
The Division

Ubisoft has some awfully lofty expectations for The Division's launch


The beta did exceedingly well
Feb 11
// Brett Makedonski
Ubisoft released its most recent earnings report this morning. As is customary during those sort of things, Ubisoft co-founder and CEO Yves Guillemot talked to investors about the company's past and predicted its future. Tom ...
The Legend of Zelda photo
The Legend of Zelda

See what's new in Twilight Princess HD


Mmm, this looks solid
Feb 11
// Jordan Devore
As a follow-up to that recent story trailer for The Legend of Zelda: Twilight Princess HD, Nintendo has put together a video overviewing the new features. There are quite a few additions for this Wii U re-release, including e...
Android photo
Android

Alto's Adventure goes free for Android


Supported by in-app purchases
Feb 11
// Jordan Devore
Snowman's lovely snowboarding game Alto's Adventure landed on Android today and it's free. While this is a premium title on iPhone and iPad, the Android version instead has "a variety of opt-in bonuses for players who might n...
Jordan approved this photo
Jordan approved this

Backwards Man, the Backwards Man, four games added to Xbox backward compatibility plan


The New Citizen Kane
Feb 11
// Brett Makedonski
Remember Freddy Got Fingered? Damn, that movie was great. "Daddy, would you like some sausage? Daddy, would you like some sausa-ges?" I sing that every time my roommate's cooking breakfast food. Classic. This film is a godda...

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