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FFXIV photo
FFXIV

I'm pumped to raid in Final Fantasy XIV's Alexander


Mechanical playground
Jul 06
// Chris Carter
The Alexander raid, the second real raid set to debut in Final Fantasy XIV after The Binding Coil of Bahamut, is on track for tomorrow. In the meantime you can check out this new trailer to get an idea of what to expect...
Disney photo
Disney

Watch five minutes of hardcore Japanese Disney action


Japanese Mickey is the best
Jul 06
// Chris Carter
Parents, if your kid enjoyed Disney Magical World, you may want to break out your wallets, because the sequel has Frozen in it -- like every other post-Disney property tends to do. Other included properties are Lilio & S...
Splatfest photo
Popularity contest burns Team Cat
Perhaps the greatest injustice of the year happened over the July 4 weekend. Nintendo's shooter Splatoon ran its first splatfest event, pitting cats versus dogs. The sides shot it out while less patriotic Americans were shoot...

Cutie Patooties photo
Cutie Patooties

This live action Pokemon Super Mystery Dungeon commercial brings the cuteness


Be my husband Pikachu
Jul 06
// Jed Whitaker
A new commercial has been released in Japan for the upcoming 3DS dungeon crawler Pokémon Super Mystery Dungeon and it is super adorable. Seeing Pokémon characters wander around a spooky dungeon in rea...
Crows: Burning Edge photo
Crows: Burning Edge

Crows: Burning Edge announced for PS4 and Vita


Based off the manga
Jul 06
// Chris Carter
Bandai Namco has revealed an unlikely project, titled Crows: Burning Edge, set to debut on the PS4 and Vita at some point in the future. It's based off of the Japanese manga series, which features delinquents in high school ...
Superman photo
Superman

Could this be a new Superman game from the Arkham Origins Developers?


Looks fairly legit
Jul 06
// Laura Kate Dale
Following the recent release of Arkham Knight, the Batman game that Rocksteady has been insisting is the final in its series, many have been wondering what it'll move onto working on next. Thanks to a heaping handful of refer...
Burnout Paradise photo
Burnout Paradise

Burnout Paradise could be racing onto Xbox One


Criterion is trying pretty hard
Jul 06
// Laura Kate Dale
So, you know how the Xbox One is sort of slowly becoming backwards compatible with the Xbox 360? Well, we might have just had a hint at an upcoming 360 game that will soon be playable on your Xbox One thanks to a tweet from d...
Consortium photo
Consortium

Consortium: The Tower Prophecy gets a gameplay teaser


Everyone's still named after chess
Jul 06
// Joe Parlock
Now this is a pleasant surprise. Consortium was an absolutely fantastic game that I didn’t think got the attention it deserved. If you were good enough, the entire game could be beaten through dialogue and learning mor...
Star Citizen photo
Star Citizen

Star Citizen's executive producer might have quit the project


Something something a lot of money
Jul 06
// Joe Parlock
Star Citizen’s really not having a good time as of late, especially if recent rumours are to be believed. First, the FPS module Star Marine was put on hold/delayed, and now it looks like the executive producer has left ...
Runescape photo
Runescape

14 years later, Runescape has its first raids added


gib party hat pl0x
Jul 06
// Joe Parlock
Runescape is getting raids. Let that sink in for a second. A game released in 2001 and was in its prime in 2007 is only getting its first raids fourteen years later. When I saw this news, I thought it had to be horrifically ...
Dawn of War 3 photo
Dawn of War 3

Sega registers DawnOfWar3.com


Surely it'd be Mid-morning of War by now
Jul 06
// Joe Parlock
It’s funny how many little ways a publisher can screw up and leak (or “leak” if you're a cynic) its upcoming games in 2015. A misworded interview here, a guy walking in and stealing your lunch there, and of ...
Meow photo
Meow

Squid Now 2: Splatfest - A Splatoon avant-garde art film sequel


Splatfests change a kid
Jul 05
// Jed Whitaker
[Warning: The above video is not safe for life and features a large man only wearing booty shorts.] Splatoon's Splatfest may be over, with those bastard dogs winning via popularity when cats are clearly better, but that didn't stop me from making a sequel to the critically acclaimed avant-garde short film Squid Now. Eat your hearts out David Cage, David Lynch, and David Duchovny. 
Kinoko Collection photo
Kinoko Collection

Anthropomorphic mushroom girl game crumbles


So long, Kinoko Collection
Jul 05
// Kyle MacGregor
Less than a year after its release, Kinoko Collection, a smartphone game centered around a conflict between anthropomorphized mushrooms and bamboo shoots has been taken offline. Following the title's launch in December, ...

Podtoid 299: Blast Ball

Jul 05 // Kyle MacGregor
[embed]295382:59361:0[/embed] What We Discussed Zack wants to fuck Sonic Metroid Blast Ball Anime Expo Batman: Arkham Knight PC woes The Last of Us 2 Big publishers' need to turn everything into a franchise Sushirrito and Philly Cheese Steaks Clickbait SATPOTPAQ South Korean backflips Brett gives dating advice Recent Episodes Podtoid 298: Tales of E3 and Batman: Arkham Knight  Podtoid 297: E3 2015 Predictions, Tips & Tricks  Podtoid 296: On Fleek Podtoid 295: Squidnapped Podtoid 294: Croatian Vacation Send any and all questions, tips, and Gardevoir drawings to [email protected]
New Podcast photo
Okonomiyaki
Subscribe to the podcast via iTunes or download it here. Welcome back to Podtoid! On this week's wet and wild episode, the usual suspects are joined by first time caller, longtime listener Zack Furniss -- the man responsible for Metroid: Blast Ball. 

Sup Holmes photo
Sup Holmes

Sup Holmes facilitates phallic feelings with Robert Yang


Sup Holmes every Sunday at 4pm EST!
Jul 05
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Pixiedust #1 photo
Pixiedust #1

Pixiedust #1: Hello!


Thoughts from the community team!
Jul 05
// Pixie The Fairy
I should probably be working on the monthly recap right now, but I'm still a bit under the weather and off my sleep cycle. You can expect it to be up in the community blogs sometime soon. That said, I thought I'd take a page ...
Persona 4 Dancing photo
Persona 4 Dancing

Atlus fans have the best dance moves


All this energy's got us inspired now
Jul 05
// Kyle MacGregor
E3 is a sweaty, smelly place and Atlus did its damndest this year to take the electric circus' pungent aromas to new heights by getting over 1,000 up on stage to bump and grind with Teddie.
No More Heroes photo
No More Heroes

Suda51 says we may get No More Heroes 3 in 15 to 20 years


No More Heroes Forever?
Jul 05
// Jonathan Holmes
[Art via the Two Best Friends play series] It was about five years ago now that No More Heroes creator Suda51 announced his intention to develop No More Heroes 3 for the console that would later be known as the Wii U. An...
F-Zero's ghost photo
F-Zero's ghost

Zero Gravity AX hoped to be the spiritual successor to F-Zero


Gotta go fast!
Jul 05
// Jed Whitaker
[Update: Looks like the Kickstarter is being cancelled after the creator was sent a large amount of negative feedback.  "We are going to cancel the project. Duo(sic) to the big amount of negativ(sic) feedback and th...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 11 - Con Descending


A fallen bookcase of jokes
Jul 05
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about possible Sony SNES consoles and how to steal lunch from a game developer. Have a listen on iTunes or Direct Download. 
Sekai Project photo
Sekai Project

Sekai Project localizing tons of new visual novels


Get ready to read
Jul 04
// Kyle MacGregor
Earlier tonight during Sekai Project's panel at Anime Expo in Los Angeles, the visual novel publisher announced its upcoming lineup of titles for the near future, which includes...
Project H.A.M.M.E.R. photo
Project H.A.M.M.E.R.

What happened to Nintendo's canceled Project H.A.M.M.E.R.


What Nintendo doesn't want you to know
Jul 04
// Jed Whitaker
Unseen64 is a great source for cancelled video game content, and this exposé on Nintendo's canceled Project H.A.M.M.E.R. may be its best work yet. The doomed game went through development hell, with management an...
Here comes the money photo
Here comes the money

PewDiePie reportedly made $7.45 million in 2014


Just a smidgen more than me.
Jul 04
// Jed Whitaker
Love him or hate him, Felix "PewDiePie" Kjellberg has the biggest subscriber base on YouTube, currently sitting at over 37 million in total. According to a report from Swedish tabloid Expressen, Kjellberg's company PewDi...
Splatoon photo
Splatoon

Splatoon Splatfest may pit you against your own team


Too many dogs spoil the soup
Jul 04
// Jonathan Holmes
I've reviewed Splatoon two times in as many months (most recently for our free digital magazine), which has given me ample opportunity to think about why the game resonates with so many people. At its core, it's a game is abo...

Experience Points .17: Nier

Jul 04 // Ben Davis
Don't look at me! Nier's Emil is one of my favorite video game characters of all time. The player first meets Emil in his super creepy mansion, a young boy playing the piano alone with a piece of cloth covering his eyes. Due to the setting, his initial appearance is a little off-putting, but once he begins to open up to the player, he turns out to be anything but creepy. Emil is just about the sweetest, most kind-hearted kid you'll ever meet, but he suffers from a peculiar and unfortunate ailment wherein everything he looks at turns to stone, which is why he always wears a blindfold. His eyes are a great source of shame and guilt for him, which he has a hard time coming to terms with until Kaine, another outcast, comforts him by saying, "Your eyes are not a sin. Don't ever be ashamed of them. They're part of you. A vital part of you." Eventually, he brings the party to a secret laboratory in an attempt to find a cure for his ailment. After a few bizarre revelations and an emotional boss fight, the mission is a success. Emil regains the use of his eyes without the risk of petrification, but unfortunately this comes at a great cost. The process transforms his body into a grotesque, skeletal figure as the player finds him cowering and sobbing on the floor, horrified and ashamed by his own appearance. During a touching moment, Nier assures him that everything will be okay and that they won't treat him any differently. Poor Emil is such a tragic character. He goes from being unable to look at anyone without hurting them, to being ashamed to even be seen because of his disfigured body. But even after so much hardship, he never loses his cheery, optimistic attitude, and he never stops trying to bring happiness to everyone around him. It always makes me so happy that his friends don't treat him any differently after he transforms. Kaine and Nier are nothing but supportive and comforting, and it makes me smile to see Emil light up after being reassured. There are so many scenes with Emil that just make my heart swell. You're the greatest, Emil, and don't let anyone tell you otherwise! Those who dream Nier's gameplay is rather interesting as it's never afraid to suddenly switch things up by throwing in new mechanics from different genres. It may seem like a typical action adventure with RPG elements at first, but then it goes and adds side-scrolling platform segments, top-down perspectives, bullet hell boss fights, survival horror areas, and more like it's nothing at all. And somehow, all of these elements work well and feel completely natural. The strangest part of the game, though, is when it suddenly becomes a text-based adventure of all things, and they still manage to have it make sense within the context of the story. In the Forest of Myth, the party comes upon an odd village of sleeping people. The villagers warn Nier to beware of the words, the "contagious words," but by then it's already too late. A strange illness known as the Deathdream lingers over the forest denizens, trapping them in their dreams, and it quickly begins to take hold of Nier and Weiss. The illness manifests itself as words in the minds of the characters, which appear as text on the screen for the player to read. Rather than speaking, the characters' dialogue appears as written words and their thoughts and actions appear as narration. It's actually rather humorous, because they can read the narration being written about them, and sometimes react as though it's being unfair or deceiving (especially Weiss, who gets very irritated with the narrator's choice of words). There are several dreams the player must enter by speaking with the various villagers. Some of them require some light puzzle solving to escape, such as choosing the correct path to take or answering some reading comprehension questions which make sure the player isn't just skipping through all the dialogue. Failing these sections can actually lead to death and a game over, so players have to be careful and pay attention or they'll never escape from the dreams. It's so bizarre to see a game like Nier suddenly switch gears and try something completely unexpected like this, but somehow it worked so well that it actually resulted in one of my favorite parts of the game. I loved how they worked the text adventure mechanics into the actual story by forming an illness around it, so it actually made sense to be seeing nothing but words on the screen and it didn't feel jarring or clumsy. I'll be curious to see if they try anything else unexpected like this in the sequel! Resident Emil Speaking of the different genre elements, I have to bring up the survival horror section as well, because it's another one of my favorite parts of the game. The area in question is Emil's mansion, a wonderful homage to survival horror games, and to Resident Evil especially. Upon approaching the mansion, all of the colors of the world seem to fade slowly to gray, casting a gloomy atmosphere over the party. Inside, every room has that static Resident Evil camera angle. A butler directs the party to a waiting room, but after waiting around for a while, Nier decides to investigate. After leaving the room, Kaine mysteriously disappears. Weiss begins to panic, believing the mansion to be haunted, as strange things start to happen. Paintings begin changing, creepy, petrified statues of people start showing up, unsettling voices can be heard, a sink randomly starts filling up with blood... this is clearly not a good place to get lost! And yet, the mansion is owned by Emil, the kindest person in the world. His presence really threw me off at first. What is he doing staying in a creepy place like this? He admits to having the power to turn things to stone, so it's safe to assume that all those petrified people were his doing. But is he aware of the bloody sinks and scary paintings? Probably not, since he's always blindfolded. Or maybe he's just used to it. At least he's the one comforting thing about this place, so it's not all creepy. [embed]295242:59325:0[/embed] Play it again, Devola If there's one thing I think everyone can agree on, it's that Nier has a phenomenal soundtrack. It's legitimately one of the very best video game soundtracks I can think of. The fictional language and Latin-esque vocals are haunting and beautiful, and combined with the dreamlike music, memorable melodies, and unique sounds, the result is just magical. Every track is exceptional, but if I had to choose one track to share for those who have never heard anything from the game before, I'd probably choose the "Song of the Ancients." Like much of Nier's music, there are multiple versions, but I chose Devola's version for its peacefulness and the fact that it could be considered a main theme, since it plays in the hub village. It's one of my favorite vocal tracks, along with the themes for Kaine, Emil, and the Shadowlord. Even if you haven't played Nier, I highly recommend giving the rest of the soundtrack a listen if you enjoy this track! Defense against the dark arts Nier often gets criticized for its mediocre gameplay mechanics, most likely because of the combat, since the sword techniques are rather limited. However, there's one aspect of the combat that I found to be especially satisfying: the Sealed Verses. Nier's Sealed Verses are basically magic attacks which are learned by Weiss and can be used by Nier in battle. There are eight Sealed Verses to learn, and two can be equipped at a time. They're all very different and useful in various situations. Dark Blast shoots out small, quick projectiles; Dark Lance fires a barrage of large spears; Dark Hand summons up giant fists for lots of damage; Dark Phantom calls forth a shadowy doppelganger to fight for Nier; Dark Whirlwind creates spinning blades which block enemy projectiles and cause damage; Dark Execution causes spears to burst up out of the ground in straight lines; Dark Gluttony absorbs enemy projectiles and fires them back; and Dark Wall creates a shield around Nier. Combining the various Sealed Verses with the limited physical attacks honestly left me feeling very satisfied with the combat. Even though I usually stuck with Dark Lance, as it seemed to be the most useful for just about any situation, I had a lot of fun experimenting with all the other spells as well. Dark Execution is especially cool, since the spears can pop out of the ground in every direction, impaling enemies all around Nier. I loved that I could be slashing Shades with a sword one second, summoning a huge, magical fist to pound them into the ground the next, and then finishing them off by impaling them with spears popping out of the ground below them. Honestly, the Sealed Verses simply felt amazing to use, and I thought they more than made up for the lackluster swordplay. The bold and the beautiful Initially, I didn't like Kaine very much. Scantily clad woman with an attitude? I've seen that before, plenty of times. Show me something new! Well, surprisingly for me, Nier did show me something completely new with none other than Kaine herself. Kaine's backstory isn't revealed to the player until New Game+, and it sure as hell does its job in getting me to care about the half-naked heroine. Much like the forest text adventure part of the game, Kaine's backstory is told entirely through text. It opens with a young Kaine, running from a group of bullies in her hometown. The bullies throw rocks at her, call her a freak, and beat her up before finally dropping an unexpected revelation by saying, "I don't get you, freak. Whatcha acting like a girl for, huh? Everyone knows what you really are!" As it turns out, Kaine is actually a hermaphrodite. Because of this, she is viewed as an outcast and is bullied relentlessly, leaving her depressed, suicidal, and feeling as though she has no place in the world. The only person who stands up for her is her grandmother, a tough, admirable woman who doesn't take shit from anyone and isn't afraid to retaliate against those who have been bullying her granddaughter. She comforts Kaine by saying, "You're my granddaughter, and I love you, and if folks have a problem with that, they can just go to hell." What a wonderful woman! It may seem strange for a character to wear skimpy, revealing clothing, especially in combat situations, but in Kaine's case I totally get it. Her entire life, she was bullied about her body and made to feel ugly and bad about herself. But as an adult, she's become hardened to all of those criticisms and has decided to finally own her body and feel proud about herself. She may be different from everyone else, but she's no less beautiful, and after so many years of being ashamed of her body, she's finally comfortable enough to show some skin and not care about what anyone else thinks. Personally, I think that's terrific. If there was ever a good way to justify a character dressing in next to nothing at all, Nier certainly pulled it off successfully with Kaine. Shady business MAJOR NEW GAME+ SPOILERS AHEAD Few games utilize the possibilities which New Game+ can offer better than Nier. For any game, there needs to be a good reason for players to want to continue into New Game+. Usually, this means new content or more difficult challenges to keep the player engaged and wanting to come back for more. But in Nier's case, New Game+ offers so much more. In fact, it pretty much changes the tone of the story entirely. A major part of Nier's New Game+ experience focuses on explaining the game's main enemies, the Shades. It's revealed that the Shades are actually the souls of the original humans, also known as Gestalts, and they are meant to fuse with the Replicants, which are their corresponding shells and the characters that the player has gotten to know all this time. So essentially, the player has been killing off the souls of their human counterparts, without even realizing it until the second playthrough, at which point the killing spree must continue if the player ever hopes to see the final ending. And the game certainly tries to make the player feel as bad about this as possible. Many of the boss Shades are given sympathetic personalities and backstories, and then the player is forced to fight them all over again. It's true that they were trying to fuse with the Replicants, who had developed their own consciences and obviously didn't want to lose them, but it's unfortunate that the Gestalts and Replicants couldn't just live peacefully together. It really started to dawn on me after a while that there were clues to this all along. I mean, I always wondered why these creepy Shades were dropping items like coloring books, photo albums, earrings, and other personal things, and why I seemed to hear garbled human speech whenever they were killed. At first, I figured it was because the Shades had been killing humans and taking their stuff, but oh how wrong I was. New Game+ made me feel like a monster, and Nier deserves all the praise in the world for that very reason. Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine.16: Final Fantasy VII
Nier highlights photo
Weiss! You dumbass!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Dragon Quest 3DS photo
Dragon Quest 3DS

Reports: Dragon Quest VII and VIII coming west


Creator allegedly makes unplanned reveal
Jul 04
// Kyle MacGregor
Word out of Japan Expo in Paris this weekend is that Dragon Quest creator Yuji Horii is running around telling folks that Dragon Quest VII and Dragon Quest VIII localizations are in the works. While both titles have previousl...
Red Ash photo
Introducing sci-fi shooter Red Ash
Keiji Inafune and Comcept have wrapped development on Mighty No. 9 and are now returning to Kickstarter to fund their next project, Red Ash, a spiritual successor to Mega Man Legends. Announced today at Anime Expo in Los Ange...

Promoted blog photo
Promoted blog

The Fire Emblem Fates controversy: Clearing up the muck


Promoted from our community blogs
Jul 04
// Ckarasu
[Editor's note: Following Destructoid's coverage of some questionable dialogue found in the Japanese version of Fire Emblem Fates, community member Ckarasu has delved deeper into the translation and offers his own take on the...

This Japanese FPS just misses its mark

Jul 04 // Kyle MacGregor
The Legend of Alfur isn't particularly good, but I was more than willing to overlook its rough edges, at least at first. The experience pulled me in from the get-go. It begins when our protagonists, a lass named Shalnawaz and her brother Leon, are taken captive by soldiers from a neighboring kingdom. And to make matters worse, the men openly plan to sell the siblings into slavery.  Things quickly take an unexpected turn, though. One of the soldiers kills his commanding officer, then frames the siblings for the murder, forcing them to escape and fend off their pursuers. It's just a pity that the actual game doesn't back up the intrigue of the premise. Despite being a few years old now (and being created by a small team on a limited budget), this thing was dated when it launched. It isn't pretty. At all. But its graphical shortcomings pale in comparison with the gameplay. [embed]295318:59341:0[/embed] While engaging in shootouts, I often found my character clipping through objects and getting caught on scenery. Hiding behind cover isn't always effective, as enemy fire can travel through boulders, hillsides, and trees. And firing back is just as troublesome, thanks to some truly awful iron sights.  Still with me? Despite those many issues, I still somehow managed to glean a bit of enjoyment out of The Legend of Alfur. It is by no means great (or the best use of $10), but the sheer novelty of an anime-style first-person shooter cannot be denied. It's something I'd honestly like to see more of. If you'd like to see more Doujin Dojo, check back with Destructoid every weekend for more (hopefully positive) coverage of Japanese indie games and the people that make and localize them. Want us to report on something in particular? Hit me up ([email protected]) and stay tuned!
Doujin Dojo photo
Alfur isn't so legendary
Welcome to Doujin Dojo, a new weekly column dedicated to the Japanese indie scene. Maybe I should have started this out by gushing about Recettear: An Item Shop's Tale or Astebreed (which is now available on PS4, by the way)....

Telltale's Minecraft photo
Telltale's Minecraft

First look at Telltale's Minecraft: Story Mode


Basically how you'd expect
Jul 04
// Kyle MacGregor
This is a reminder that Minecraft: Story Mode is a real thing that's happening. The episodic adventure game from Telltale Games follows a generic-looking protagonist (portrayed by Patton Oswalt of A Very Harold & Kumar 3...

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