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Friday Night Fights photo
Friday Night Fights

Friday Night Fights - Quick and dirty threesomes

Game with the Dtoid Community!
Oct 02
// Mike Martin
Just like Angela likes it. In a rush, busy day, no time for words. I know it's disappointing to all three of you who care about the crap that comes out of my mouth. Instead of my silly rants, just stare at that header and thi...
Odin Sphere photo
Odin Sphere

Can I just...have Odin Sphere: Leifthrasir now?

Check out the Gwendolyn character vid
Oct 02
// Chris Carter
I had the chance to check out Odin Sphere: Leifthrasir at TGS recently, and man was it fantastic. The art style absolutely holds up, and the framerate issues of the original (one of the only real problems) were complete...
Havok photo

Intel is selling Havok to Microsoft

Floppy bodies
Oct 02
// Jordan Devore
Microsoft is purchasing physics engine maker Havok from Intel for an undisclosed sum. The company confirmed with IGN that the technology will continue to be licensed to "the broad AAA games industry," including companies maki...
Divas photo

Four of the best Divas won't be in WWE 2K16, and the reason why isn't very good

Without the Four Horsewomen
Oct 02
// Brett Makedonski
WWE is in the middle of something of a #DivasRevolution right now. The movement's aim is to give women wrestlers more of the spotlight to showcase their abilities. It's working to varying degrees -- usually fluctuating based ...
Monster Hunter 4 photo
Monster Hunter 4

Holy hell, Monster Hunter 4 is still getting free DLC

It ends next month though
Oct 02
// Chris Carter
Monster Hunter 4 launched all the way back in February in the US, and it's steadily been getting a ton of free DLC every month, ranging from missions to weapons, to sets of gear. It's pretty damn awesome, and not a typi...
Burnout photo

Ex-Criterion folks have plans for a Burnout spiritual successor

'Speed. Traffic. And crashing.'
Oct 02
// Jordan Devore
Our beloved Burnout was in the news earlier this week and here it is again. Criterion stated that it's not working on an HD collection for the series because it's too busy with "newer, even better things." Now, Three Fields E...
Heroes of the Storm photo
Heroes of the Storm

Blizzard is bringing a few big changes to Heroes of the Storm soon

Death timers and snowball prevention
Oct 02
// Chris Carter
Heroes of the Storm is about to get the Medic and Artanis heroes, but there's a few big changes on the way for the core game. The first adjustment is death timers. Blizzard feels like they were way too low early on in a ...
The Witcher 3 photo
The Witcher 3

Check out the main theme for The Witcher 3's Hearts of Stone DLC

Oct 02
// Chris Carter
The Witcher 3's Heart of Stone DLC is coming on October 13, and will have 10 hours of content in tow. But before it drops, you can listen to the main theme above from composer Marcin Przybyłowicz. Wild Hu...
Xbox One photo
Xbox One

Microsoft ends its week o' Xbox One holiday bundles with a bombshell

Fallout 4
Oct 02
// Brett Makedonski
Microsoft's wrapping up its week of Xbox One holiday bundle announcements with a bang, not a whimper. Fallout 4 is the last package, and it's probably the one that most fans clamored for. Well played, Microsoft. The Fall...
Pokemon Rumble World photo
Pokemon Rumble World

Pokemon Rumble World is ditching its F2P scheme with retail release

In Japan
Oct 02
// Chris Carter
Well this is kind of cool. While I thought Pokémon Rumble World was rather fair with its free-to-play scheme, it will be getting a full retail release in Japan on November 19. It'll run you 3,700 yen (roughly $30 ...
Yomawari photo

Man, I really hope Yomawari gets localized

Creepy cute PS Vita game
Oct 02
// Chris Carter
Every time I see Yomawari (Night Watch), it's looking better and better. The game is an isometric horror title, and is backed by a wonderful soundtrack and an adorable story involving a young girl who is looking for her dog and sister in Japan. The atmosphere looks incredible, and the Vita could use more original games like this. Hopefully NIS will bring it over eventually.

Review: Read Only Memories

Oct 02 // Ben Davis
Read Only Memories (PC [reviewed], Mac, Linux)Developer: MidBossPublisher: MidBossReleased: October 6, 2015MSRP: $9.99 The story of Read Only Memories begins with the appearance of a peculiar robot named Turing, who breaks into the player character's apartment after their creator, Hayden, was mysteriously kidnapped. Turing decides that the player character, who is a journalist and a friend of Hayden's, is the most statistically likely to be able to help them. Thus begins the search for Hayden in the technologically advanced, cyberpunk-inspired city of Neo-San Francisco in 2064. In this futuristic setting, scientists have discovered many new ways of enhancing the human body through cybernetics as well as genetic modification, meaning it's common to see people with robotic limbs, blue skin, rabbit ears, and other such bizarre enhancements walking around as if it's completely normal. Not to mention the ROMs, robots like Turing, which are just as commonplace and are on the verge of becoming sapient, able to think and feel as humans do. As expected, anti-hybrid and -cybernetic groups such as the Human Revolution have begun to pop up warning people of the dangers of such technologies. [embed]313479:60589:0[/embed] During the player's search for Hayden, they will meet a colorful cast of strange and interesting characters and be asked to participate in some rather shady activities, sneaking around the law in an attempt to learn secrets and uncover truths. Some characters can be trusted while other cannot, but they're all able to provide leads, information, and other helpful things if the player can successfully persuade them. The gameplay largely consists of your typical point-and-click adventure mechanics, nothing really new here but it works just fine. People and objects can be interacted with by looking, touching, talking, or using an item. Interacting with the same thing multiple times might yield different results, so sometimes it's a good idea to look at, touch, or talk to someone or something more than once. There's also a wide variety of items at the player's disposal, which can be picked up and used in certain situations. There is no item combining to be done, however, and pixel hunting is not a problem since anything that can be interacted with will be highlighted by mousing over it, so many of the more annoying adventure game elements were left alone. Much of the gameplay centers around conversations and choosing dialogue options, but there are plenty of puzzle-solving sections as well. These include direct puzzles, such as looking at a map and closing off intersections in order to divert a cab back to the player, as well as more indirect puzzles like trying to find the right item to gain access to a house or figuring out how to coerce someone into giving up information. None of the puzzles are too obtuse, and some of them are rather forgiving if the player messes up at first. The story features several branching paths and alternate endings, depending on how the player chooses to interact with characters and how successful they are at figuring out puzzles. It's possible to befriend or make enemies with several of the characters, so try and decide who will be the most helpful and choose the appropriate responses. Breaking the law and causing mischief seem to be unavoidable, but how it's done is up to the player. As most of Read Only Memories involves reading text, I found the writing to be entertaining and engaging, if overly-technical at times. They did a great job of giving every character a thorough backstory, making each of them interesting and relatable with their own quirks and behaviors. I particularly enjoyed Turing's fondness for painting and the player character's strange obsession with plants. There were, however, a few groan-worthy references and an occasionally disappointing lack of variety in dialogue options. Read Only Memories originally set out to do one thing: foster the inclusion of diverse characters, especially those of the LGBT persuasion. Thankfully, the end product is much more than just that. The characters' sexualities and gender identities, which include plenty of gay and straight, trans- and cis-gendered individuals, are revealed in a natural way or left up to the player's imagination. Meanwhile, we have a story built around mystery and intrigue, with topics of crime, technology, and politics taking the forefront of the discussion in the lives of these characters who just happen to be a certain way. Personally, I felt the LGBT themes were handled appropriately and naturally without being too heavy-handed, but I'm sure some will disagree with me. I would recommend Read Only Memories to anyone who enjoys point-and-click adventure games, as it's an excellent addition to the genre, borrowing many of its key elements while ditching some of the more obnoxious ones. It's also a great choice for anyone who is looking for more diversity in their video games, as it does a wonderful job of promoting inclusion without making it the sole focus. Plus, there's an awesome, adorable little robot friend to hang out with, and who doesn't want that? [This review is based on a retail build of the game provided by the publisher.]
Read Only Memories review photo
Cyberpunk chic
MidBoss, the team behind the LGBT-centric gaming convention, GaymerX, has been having quite a successful time lately. After reaching its Kickstarter funding goals at the end of 2013, the team has been hard at work creating it...

Killer Instinct photo
Killer Instinct

Shadow Jago is still coming along for Killer Instinct

Check out the changelog
Oct 02
// Chris Carter
Remember Shadow Jago? He's turning into much more than just a skin for Killer Instinct, and thanks to the Community Fund efforts, he's going to be a full-on character in the future. For starters, he's going to be faster than ...
Tony Hawk 5 photo
Tony Hawk 5

Activision is aware of the Tony Hawk 5 bugs

Tony Hawk HD needed patch too
Oct 02
// Chris Carter
The last four Robomodo Tony Hawk games haven't gone so swimmingly. Particularly with Tony Hawk HD and the recently released Tony Hawk 5, there have been a bunch of bugs that have been causing issues for players, fro...
Mewtwo amiibo photo
Mewtwo amiibo

The Mewtwo amiibo is up for pre-order now in the UK

Oct 02
// Chris Carter
Right now you can grab the Mewtwo amiibo off of Nintendo UK's official site for £10.99. The planned release date seems to be October 23, so you still have plenty of time to grab it, if the high volume of shipm...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

Rise of the Tomb Raider $30 Season Pass outed on Amazon

Another mystery pass
Oct 02
// Chris Carter
It seems as if every Season Pass these days is a mystery pass. That is to say -- you probably shouldn't buy it until you know what's in it. Having said that, Rise of the Tomb Raider is the next game in a long line of AAA...

Guitar Hero Live left me afraid to ever try playing live music

Oct 02 // Laura Kate Dale
On a gameplay level, Guitar Hero Live feels pretty new. Gone is the old five-button single row layout, replaced with two rows of three buttons placed next to each other. On screen you've got three note tracks scrolling, which will either show a white pick pointing down or a black pick pointing up to denote if you should play that note on the top or bottom row. It's a switch up that slightly more closely resembles guitar fingerings, and it feels like a new, manageable challenge to learn. However, what had a far bigger impact on my experience with GH Live at EGX was the impressive integration of full motion video, which is both a blessing and a curse when it comes to living out your teenage rock god fantasies. Firstly, my fears about modern implementations of full motion video were instantly allayed when actually playing the game. I can logically tell which camera pans are likely being used to mask transitions between videos as your performance rises and falls, but try as I might I could not actually see the seams. We seem to have reached a point where smooth transitions in full motion video gameplay are totally possible, and that's really reassuring to see. When I was doing well at Guitar Hero Live, I felt like a guitar shredding legend. The crowd went wild, the pit jumped, the crowd fought to lock eyes with me and everything felt amazing. It's amazing how much difference the switch from computer animated crowds to real human faces can make, but seeing actual people respond well to your performance felt awesome. We have not crossed the uncanny valley, and real human faces in video games have a special power to elicit an emotion. The scary thing about GH Live? It can invoke powerful negative emotions too. Toward the end of my time with the demo, I decided to see how far I could push the limits of the game. I slowly performed worse and worse as the song went on, and my god it got uncomfortable. First the audience began to look mildly confused. Then, they looked upset, personally let down by me. I glance at the bassist and he's trying to ask what's going wrong. I do worse. The audience grows upset, confused and angry. I glance at the drummer and she's freaking out. Mascara is running down her face as she mouths obscenities at me. The singer motions to have the stage hands pull me off stage. At this point, I quit the track I was playing. I felt terrible. My failure felt real. The anxiety related to letting down fans, the disappointment and the anger resting on my shoulders. I felt it all. My time playing Guitar Hero Live at EGX convinced me primarily of two things. If you're doing well, this game is going to be awesome. If you screw up, you are going to be made to suffer for your sins on the guitar. I think that's pretty damn exciting.
Guitar Hero Live photo
I felt like a badass for about 5 seconds
Back in my mid-teens I played drums in a hastily thrown together rock band. We mainly played pretty bad covers of other people's songs, occasionally writing our own tracks that went on far too long and were excessively simpli...

Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight back on sale for PC later this month

Are you gonna buy it?
Oct 02
// Vikki Blake
Warner Bros. has confirmed that Batman: Arkham Knight will be back on sale for the PC later this month. The PC version of Batman: Arkham Knight was withdrawn back in June when the game was deemed unplayable. A post ...
Just Cause 3 photo
Just Cause 3

Check out Just Cause 3's 400 square mile map

Will you explore it all?
Oct 02
// Vikki Blake
The latest Just Cause 3 developer diary reveals the game's immense, 400 square mile map. The video details the game's expansive territory of the Mediterranean island of Medici and offers sneeky peeks across the lan...
UK Law photo
UK Law

The new UK Consumer Rights Act guarantees digital refunds

Up to 30 days after purchase
Oct 02
// Joe Parlock
The UK has some fairly decent consumer protection laws, compared to the nonsense I’ve heard happen in other countries. The only problem is that they could be fairly vague, and fighting for your rights often involved get...
Minecraft photo

Someone's porting Pokemon Red to Minecraft

Look at this nice wooden axe I made!
Oct 02
// Joe Parlock
I built a house in Minecraft once. It was the sweetest house you’ve ever seen, and it made everyone who knew me jealous. Through careful architecture and planning, I carefully stacked dirt block on top of dirt block, un...
Street Fighter V photo
Street Fighter V

Laura is Street Fighter V's newest challenger

Oct 01
// Zack Furniss
Earlier today, Capcom confirmed that Zangief would be returning to Street Fighter V with the standard introduction video. Now it looks like Famitsu may have jumped the gun and unveiled a new character before Capcom was r...
amiibo photo

Mario & Luigi: Paper Jam uses 18 amiibo

Hey, I have one of those!
Oct 01
// Jordan Devore
Gosh, I keep forgetting about Mario & Luigi: Paper Jam. I've always been more of a Paper Mario man than a Mario & Luigi guy, but this fusion of the two RPG series showed promise at E3. They're both fun and funny on th...
Mario Maker video photo
Mario Maker video

GameCenter CX takes on Mario Maker

And now I want to play more
Oct 01
// Jordan Devore
Japanese TV show GameCenter CX collaborated with Nintendo on a funny little costume in Super Mario Maker, but that's not all! There's an episode themed around the game on YouTube. Host Shinya Arino spent half an hour playing ...
Rocket League photo
Rocket League

Good defense, guys

He said sarcastically
Oct 01
// Brett Makedonski
Old, stodgy, wrong sports broadcasters like to yell that defense wins championships. If that's true, then this team is the 2008 Detroit Lions of Rocket League (for you non-sports folk, that means they're god-fucking-awful, which you could probably tell just from watching the GIF). How Not to Defend a Goal [reddit]
Street Fighter V photo
Street Fighter V

Zangief can't seem to keep his mouth closed

What a goof
Oct 01
// Jordan Devore
You saw Zangief's Street Fighter V introduction trailer. Now let's look at a bunch of pictures of him with his mouth agape and one incredible shot in which he has the flesh tone of a hotdog. This game makes for a pretty good gallery.

Review: LEGO Dimensions

Oct 01 // Chris Carter
LEGO Dimensions (PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed])Developer: Traveller's TalesPublisher: Warner Bros. Interactive EntertainmentReleased: September 27, 2015MSRP: $99.99 (Starter Pack), $29.99 (Level Pack), $14.99 (Fun Pack) Yet again, I'll explain how the toys are factored in, especially since LEGO Dimensions in particular can get confusing. For $99.99 you'll get the Starter Pack (reviewed here), which consists of the core game, three physical characters (Gandalf, Batman, and Wyldstyle), a physical Batmobile, and real life LEGOs to build the portal (called a Toy Pad). There are two major things to factor in here -- it's pricier than most toys-to-life games by at least $20, augmented by the fact that you're actually getting an actual miniature LEGO set. Straight-up, a lot of your enjoyment for LEGO Dimensions hinges on how much you enjoy playing with LEGOs as a whole. For example, to build the base, my wife and I spent roughly an hour. If you have a kid who plays with toys on a regular basis, this is a no-brainer -- for everyone else, that prospect may seem like too much of a task, and you're basically paying the premium for that. On the other end you have two additional purchasing options, Level Packs and Fun Packs, which are essentially DLC. The former unlocks a hub for $29.99 and comes with a character and two objects, and the latter unlocks a mission and one object. Oh, and then there's the Team Packs for $24.99, with two characters and two objects. Confused yet? Yeah it's all a bit much, and if you weren't averse to toys-to-life before, you probably will be now. But for everyone else, here's the rub -- you can play the entire story with just the Starter Kit, and for each franchise you buy a toy for, you'll unlock additional worlds. So for Portal, the only way to gain access to that DLC set is through a sole Level Pack, but some franchises (like Ghostbusters and The Simpsons) may have multiple Level or Fun Packs. No one ever said LEGOs or figure-based games was a cheap hobby, and now they've been Frankensteined together. [embed]313069:60565:0[/embed] But despite all that, LEGO Dimensions is one of the more interesting Traveller's Tales titles in years. As it turns out mixing up all of these properties involves some hilarious results, mostly thanks to the wit of the writing staff. Of particular note is Homer Simpson's breaking of the fourth wall to comment on cross-branding, and Batman's interactions with various characters like the Wicked Witch of the West. It surpasses the "that's so random!" realm of comedy and succeeds in melding all 14 (!) IPs together. The campaign's story is dead simple -- an evil entity wants to rule all worlds -- but the journey is where it excels. Due to the nature of the three starter characters you'll mostly play through the three hub worlds (Lord of the Rings, DC Universe, and the LEGO Movie), but you'll also cross paths with other worlds briefly, like the aforementioned Oz, Springfield, and Scooby Doo's realm. It's refreshing, and you never linger in one zone for too long. With this setup, it's far more fun than most of the other LEGO games, which tend to overstay their welcome over time with just one theme. LEGO Dimensions' use of the physical toys and portal is also a step ahead of its competition. For one, you can place up to six characters (most only allow two), one vehicle, and other objects all at once. Another cool mechanic involves the placement of the toys themselves during boss fights. Some encounters will actually force you to move your figures on the physical base to avoid attacks -- that's some serious Metal Gear Psycho Mantis-like stuff right there. Traveller's Tales succeeds in mixing up that type of gameplay all throughout the experience, and I never felt like I was missing out with just the Starter Kit. However, I couldn't help but feel like it was still an above average $60 LEGO game with $40 of additional baggage. Again, you're getting real LEGO blocks here, but I would have preferred a smaller premium to get them. Also, WB has planned out DLC and content packs all the way through May 2016, which leaves them plenty of room to develop another potential sequel next year. I'm sort of torn in LEGO Dimensions. It's one of the most expensive propositions in all of gaming right now, but the gameplay is there and the Starter Pack stands on its own. While the campaign can be a bit uneven at times, the always reliable LEGO charm and the innovation of the physical aspect of Dimensions allows it to excel. [This review is based on a retail build of the game provided by the publisher. Only the Starter Pack was provided.]
LEGO Dimensions photo
An expensive, but fun hobby
As I've talked about in the past, I'm usually the go-to person for the toys-to-life genre. I'm a kid at heart, and occasionally, I can enjoy a silly kids movie for the fun of it. No series has encapsulated that silliness more...

Disney Infinity photo
Disney Infinity

Ask any and all of your Disney Infinity 3.0 questions here

Oct 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...

Soar the island-filled skies of Worlds Adrift

Oct 01 // Jordan Devore
[embed]313407:60583:0[/embed] There's Spider-Man-style swinging at 7:15. Ship construction, which is done by hand, starts at 10:50. Williams demonstrates flying at 19:20 and even alone, without the threat of other players, it looks terrifying. Then again, he clearly knows how to grapple and isn't afraid of plummeting to his death. Lastly, you can take photos (including selfies!) and frame them. See that at 23:20.
Worlds Adrift photo
But watch out for pirates
Bossa Studios (Surgeon Simulator, I am Bread) is making an open-world MMO about building airships, flying them to floating islands, and screwing over others (probably). You interested? The developers were in town, so we sent Rey to take a look at that game, Worlds Adrift, and he put together this in-depth video with narration provided by designer Luke Williams.

Humble photo

Humble Monthly is like Loot Crate for PC games

A digital blind box
Oct 01
// Brett Makedonski
Decisions, man. They suck. Everyone always wants you to be an adult and bathe and make judgment calls on important things. Like, just decide for me and everything will work out, probably. Humble's taking that approach with a ...

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