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Mortal Kombat photo
Mortal Kombat

Saudi Arabian soccer fans have some excellent Mortal Kombat choreography


Flawless victory
May 27
// Brett Makedonski
If the visiting Persepolis F.C. players felt like they got an icy reception at their recent Asian Champions League match, well, it's because they did. Al Hilal's stadium was filled with fans who created a Mortal Kombat ...

Review: Starless: Nymphomaniacs' Paradise

May 27 // Alissa McAloon
Starless: Nymphomanics' Paradise (PC)]Developer: EmpressPublisher: JAST USAReleased: May 11, 2015MSRP: $39.99 After a slow introduction typical of visual novels, Sawatari arrives at the Mamiya Mansion for his job interview. Almost right away, he encounters the ridiculously busty residents of the mansion. Seriously, the chest sizes of the women range from massive to gargantuan and their outfits leave very little to the imagination. What variety the women lack in cup size, they make up for in personality. Each has distinctly different motivations and fetishes, all of which are showcased regularly through their interactions with Sawatari and the other servants around the house. Even during the initial job interview, each of the three Mamiya women find creative ways to expose their own individual kinks. Starless doesn't drip feed players the smut. It takes place across 14 days, but the first day alone crams a lifetime of anime pornography into a few short hours. During the job interview alone, Sawatari gets handjobs, footjobs, blowjobs, roofied, drugged with horse aphrodisiac, handcuffed, peed on, sat on and then peed on. The list goes on. Seriously, by the end of this first sex sequence I had complied a list of well over 15 different sexual acts the women forced on Sawatari. Each and every one of these acts are accompanied by various sloshing and slurping sound effects that are likely to haunt your dreams, in the not-sexy way.  Oh, and by the end of all that he was still a virgin.  If that three hour introduction scene wasn't enough of an indicator, Starless suffers from horrible pacing issues. Beneath all of the perversion and overly graphic sex scenes lies an actually interesting plot line filled with deeply fleshed out characters. Unfortunately, it's hard to enjoy the story itself during the constant onslaught of sex. Typos and grammatical errors frequently plague what little worthwhile dialogue there is, which can straight up ruin the experience if you're anal about that sort of thing. Yes, tons of erotic content should be expected in an adult visual novel, but the sex scenes just drag on and on. After round one, characters waste no time and quickly go back for seconds and sometimes thirds. Frequently they won't even mix things up. A 20 minute long blowjob will be followed by another, identical 20 minute long blowjob. Even when the encounters get creative and downright weird, the game still feels the need to repeat the exact same scene multiple times in a row.  Starless is focused on showing off some very extreme fetishes, which results in some understandably over-the-top scenes. But so much content, so early in the game just drags on. Rather than build any anticipation for future scenes or plot advancement, Starless just throws the entire experience directly in your face. Progressing through each day becomes more a chore than it should be. On a massively positive note, the dialogue is every bit as outrageous as the sex scenes. Some of the puns and wordplay are equal parts masterful and deeply disturbing. The line "semen would go great with a side of wasabi and soy sauce" takes the gold medal. It might just be the best line in this thing. Starless also takes some hilariously appetite-ruining liberties with food metaphors. I won't go into details here, but let's just say that I won't be eating yogurt for a very long time.  I'd like to say that I spent a week playing Starless: Nymphomaniacs' Paradise because I play anime porn games for the plot, but at the end of it I felt overworked and underpaid. Many of the sex scenes just went too far, too long, or both and more often than not the sex itself was less than consensual. The game tries to dodge the label of rape by drugging characters until they beg for sex, but the sleazy misdirect only makes the scenes feel even worse. [This review is based on a retail build of the game provided by the publisher.]
Starless review photo
Nothing can save you now
[NSFW: This review and its subject are both horribly NSFW. Probably don't read further if you're at work, around your grandmother, or under the age of 18.] Broke and bored, Yukito Sawatari picks up a summer job to make a...

Vita photo
Vita

Sony exec calls Vita a 'legacy platform'


That's not a good sign
May 27
// Brett Makedonski
Those who hold out hope that Sony will change course and start avidly supporting the Vita may want to finally give up on that pipe dream. The outlook for the PlayStation handheld has been grim, and is even more so after a top...
Borderlands photo
Borderlands

Legendary weapons now drop three times as often in Borderlands


Orange you glad you're still playing?
May 27
// Brett Makedonski
While dedicated players still roam the fringes of the Borderlands, Gearbox has been playing the part of mad scientist. Or, at least normal scientist. The developer's been toying with the way that legendary drops function in t...
Underwater horror photo
Underwater horror

Mighty strange stuff is afoot in this live-action SOMA video


Time to pack up and go home
May 27
// Jordan Devore
"There's something wrong, isn't there?" Yes, Harry. Something is deeply wrong. I'm staying far away from the alternate-reality game for SOMA. Not because I'm not interested in what Frictional Games is cooking up for its unde...
 photo
Win one of 50 copies!
Thanks to Daniel Doan from Blackshell Games, we have 50 copies of their game Overture to give away! What is Overture, you ask? Well check out this blurb, taken from the game's wiki page: "Overture is a strategic real-time mon...

The Binding of Isaac photo
The Binding of Isaac

The Binding of Isaac: Afterbirth to have daily challenges


Now I can suck daily
May 27
// Zack Furniss
In the months since November 2014, I've slowly developed some semblance of skill in The Binding of Isaac: Rebirth. While I've still got quite a lot of playing to do if I wish to earn the Platinum God achievement, I'm impresse...
PS Plus for June photo
PS Plus for June

PlayStation Plus scores Metal Gear Solid V: Ground Zeroes next week


A Hideo Kojima Game
May 27
// Jordan Devore
Fair amount of PS4 love from PlayStation Plus next month including, hell yes, the turn-based strategy title Skulls of the Shogun. But folks who held out on Ground Zeroes are in for the best treat of all. It'll be nice to have...
TF2sday photo
TF2sday

Team Fortress 2sdays: I Like Lego!


I want this set
May 27
// Mike Martin
Seriously. That is an awesome set. Me gusta. How is all the Team Fortress action been treating everyone lately? I don't know how you all still play to be honest. Nothing against the game, I just don't have the drive to play the same game every week, every year, for.... how many years now? 6-7? You all are amazing, but you already knew that, right? Now go kill each other, you rascals!
Deals photo
Deals

Bayonetta 2 gets 25% price cut at Amazon and GameStop


Wii U owners rejoice
May 27
// Dealzon
The thing about console game is that they just don't get discounted enough -- even months after release (particularly the good ones, for some odd reason). Wii U owners that still haven't picked up a copy of Bayonetta 2 gets a...

Review: Magicka 2

May 27 // Steven Hansen
Magicka 2 (PC [reviewed], PS4)Developer: Pieces InteractivePublisher: Paradox InteractiveReleased: May 26, 2015MSRP: $14.99 If you haven't played the first Magicka, the set-up is still familiar enough: up-to-four-player overhead adventuring and monster killing. The trade tools are the big difference. You're granted immediate access -- there's no progression system, really -- to eight different magics, just about all of which can be combined, in different strings and quantities. There's a balance between stronger spells, which are more complex to cast, and dealing with basic elemental affinities. On a controller, spells are mapped to four face buttons, while L1 swaps to a second set of four spells, a system I much prefer over the first's fighter-like quarter circles. Once queued, they can be cast forth offensively, as area of attack, or unto oneself. And Magicka 2 is more than willing to let you drop a rock on your own noggin as easily as you might heal yourself. Or let you set an unfortunate friend on fire. Magicka 2 gets most of its good will for its co-op, which is why controllers for couch play are sort of preferred, though you can play online, and in parties of any make up (two local, one online, and so on). While playing co-op can make the worst game fun, Magicka 2 is definitely improved with and seems designed around having friends to revive you and to separate enemies whose AI encourages them to clump in writhing, obscuring masses. It is no fun to play solo, constantly drowned in a sea of goblins. [embed]292791:58693:0[/embed] The clean interface and easy drop in, drop out are about the only significant improvements over the original. That and the lack of bugs. Enemy AI mildly trips out sometimes and, especially in co-op, being anywhere near the edge of the screen feels like you're constantly stuck on screen restrictions mixed with level geometry, but mostly it's a clean running -- and lean running -- game. Collision detection also comes into play with the physics heavy final boss fight, which was equally the most creative and frustrating encounter.  The story is told over 10 or so brief chapters with replays encouraged by challenge instances and modifiers (collectable artifacts) that allow for Mortal Kombat Test Your Luck-style additions. Madly increased movement speed (please), extra unsafe damage boosts. There's a fair amount to tinker with. That's if you want to tinker, though. Again, Magicka 2 just feels like more Magicka levels and I felt fairly sated not even having finished the first. There's a giant enemy crab as a sort of sub-boss, and then you fight another giant enemy crab, and then you fight two giant enemy crabs. It gets redundant. Enemies are fodder, relentlessly marching toward you en masse, hardly flinching in the face of your supposedly powerful magics. The crowds get messy and you die, or you do a lot of running backwards while spraying spells at your angry entourage like metal filings chasing a Wooly Willy pen. It often feels like the equivalent to a shooter with lengthy mounted turret sections, the discovery of powerful spell combinations evoking sighs of, "Thank god, I can kill the next wave of 20 goblins more easily." And while I appreciate Magicka 2's lighthearted take on fantasy tropes, I don't like the bulk of its humor, which confuses making references with making jokes. It's like a non-hipster version of Life is Strange, allowing you to be self-satisfied for having seen Game of Thrones rather than Battle Royale. Thwacking a wooden cow -- or your friend -- and it exploding into chunks of meat is always funnier, but Magicka 2's actual jokes at least fare better than the winks and nudges. Repeated insistence that Dracula-accented, narrative-driving Vlad is not a vampire? Even a deadpan loading slide regularly reserved for game tips that just says "Vlad is not a vampire." Funny. Oregon Trail jokes? Belongs on Epic Threadz next to the "I [picture of cartoon bacon] BACON" shirts. If you want to pat yourself on the back for getting in-jokes and you can drum up enough play pals for co-op, you might find Magicka 2 [Borat voice] very nice! Like its references, though, Magicka 2 is just a retread.
Magicka 2 review photo
Spelling inside the lines
Magicka 2's tagline is "learn to spell...again," and that sums up the sequel to the Paradox-published, surprise-millions-selling first Magicka. The second fantasy trope stuffed outing comes from Pieces Interactive, makers of ...

Guilty Gear XX Steam photo
Guilty Gear XX Steam

Guilty Gear XX Accent Core Plus R's netcode is passable on PC


It works at least
May 27
// Chris Carter
In the past 24 hours I've spent some time with the PC port of Guilty Gear XX Accent Core Plus R, and I'm partly pleased with the results in terms of the netcode. Your experience really does differ based on the connection rank...
Splatoon photo
Splatoon

Large shipment of UK copies of Splatoon stolen, GAME heavily affected


Check your email UK readers
May 27
// Chris Carter
Our Splatoon review just went up this morning, and a lot of people have been discussing the game in anticipation of Friday's launch. Unfortunately, a number of community members have brought a disturbing series of events...

'What Remains of Edith Finch?' is far creepier than I could've imagined

May 27 // Brett Makedonski
I was overcome by curiosity when I first saw this house in the distance. I wanted to explore every inch of this family's makeshift mansion; I wanted to glean any information about them that I possibly could, as if I were playing Gone Home all over again. That curiosity was quickly stunted as I realized that there simply isn't that much in Edith Finch to explore -- not yet anyway. Hallway after hallway was adorned by locked doors with nothing but nameplates and years on them. After looking at maybe the third one of these which told of a particularly premature death, I remarked "Sad. He didn't live very long at all." "You'll find that's a recurring theme in this family," Dallas quickly replied. What Remains of Edith Finch? is exceptionally dark in that it doesn't just speak of all this tragedy; it shows it. The majority of the game is made up of chapters wherein you relive exactly how the individual family members die. And, each one looks to be drenched in just as much mystery as morbidity. The one playable instance during our demo told of the untimely fate of a small boy, maybe seven years old at most. One night, he awoke to great hunger pangs. With a self-narration that proved to be equal parts adorable and macabre, he set off to do what any child in that situation would: find something to eat. The bathroom didn't hold much to satisfy his growling tummy, as he consumed a tube of toothpaste that didn't quite sate his appetite. [embed]292645:58691:0[/embed] It was then that he turned into a cat on the prowl for a bird to eat. With some guided platforming, he chased the feathered creature from branch to branch in hot pursuit. Eventually he caught up, devoured the unfortunate jay, and suddenly transformed again. Now, the little boy was an owl in a snowstorm. Rabbits ran through the fields below, and he swooped down to pick them up, three in total. Disturbingly, Edith Finch presented each of these hares being gulped down from a first-person perspective (as the whole game is), completely devoid of gore yet still unsettling. He noted how full they were making him, but how he wanted to keep consuming more. Then, he was a shark in the open waters taking giant chunks out of a seal. As the seal bloodied the water, he got more and more frenzied. Finally, he morphed into a sea monster -- one who navigated the deck of a ship and crept up on unsuspecting sailors before killing them. Almost as quickly as it all began, it was over. The boy was back in his room. He crawled under his bed, somehow knowing the fate he was destined to suffer. Maybe more disconcerting was that he seemed at terms with it. He knew this monster would kill him, and that was that. I don't fully understand exactly what happened to this little child, but then again, I don't think I'm supposed to. There's clearly a mystery that What Remains of Edith Finch? has buried across it's twenty or so short stories, and it's one that I'm ridiculously excited to unravel.
Edith Finch preview photo
But I could not be more curious
"What fucked up person came up with this?" I asked. Giant Sparrow creative director Ian Dallas sheepishly raised his hand. He knew I wasn't admonishing him, though; the expression on my face and the excitement in my voice gav...

Heroes of the Storm photo
Heroes of the Storm

Out of closed beta, Heroes of the Storm continues its weekly sale schedule


Anub'arak
May 27
// Chris Carter
Heroes of the Storm is now readily available to everyone, and that means more weekly sales -- any purchases in the open beta will carry over to the full launch next week on June 2. This week the character on offer for 50...
Smash Derby photo
Smash Derby

This new indie project is described as Geometry Wars meets Smash TV


I want an HD Smash TV remake
May 27
// Chris Carter
Developer Fenix Fire has provided the first footage of Smash Derby, a game that's described as a mix between Geometry Wars and the retro classic, Smash TV. It's set for the PS4, Vita, and Xbox One platforms, and features loc...

Review: Splatoon

May 27 // Chris Carter
Splatoon (Wii U)Developer: Nintendo EAD Group No .2Publisher: NintendoReleased: May 29, 2015MSRP: $59.99 Players will start the journey as a measly level one squid in Inkopolis. You should learn the layout in roughly 20 minutes. It's not huge, but it has a lot of character, mostly due to the fact that other players are littered about the townside. No, this isn't quite like a Phantasy Star Online lobby with live players running around, they're more like static NPCs that draw upon the character's avatar, style choices, and Miiverse postings. If you're not keen on walking everywhere to play a specific mode, an easy-to-access map is located on the GamePad -- perfect. There is one annoying thing about the hub world -- the news station. Every so often at certain intervals, a fake "news" show will play, interrupting whatever you're doing. It displays the next set of levels that are up for multiplayer, and any other relevant events that are happening. A lot of you will probably think it's cute, and it is a neat idea, but sometimes they're literally repeating the same phrases on the same stages I've seen multiple times over -- it's not a dealbreaker, I just wish I could just skip through it. Shops, however, are anything but annoying, as I'm a full-on fashion addict. Whether it's the shoe, shirt, or hat boutique, I'm usually inside of a [digital] brick and mortar location ready to spend all of my cash on clothes I will never wear. These items are mostly cosmetic however, and even though they do have some stats attached to them, they're negligible at best. So if you aren't down with the idea of amassing clothes, you probably aren't going to be spending a lot of time in Inkopolis. [embed]291959:58680:0[/embed] It also must be said that the story mode isn't really linked to the hub world, which is mostly for multiplayer. Any acquisitions from the hub are strictly used in online play, though you can unlock some weapon blueprints in the campaign and you'll get a few bonuses to bring back after you complete the story. In other words, think of the single-player narrative as a staging grounds for playing online. The levels themselves are very well designed, and in line with a 3D Mario game -- which is definitely a compliment. There's a lot of variety found in every single stage, with mechanics like geysers, invisible paths, moving blocks, and a whole lot more. Gimmicks never outstay their welcome, and just as you've started to master a concept, Splatoon moves on to the next one. The pacing is superb. Boss fights aren't exactly innovative, as they all boil down to "kill the giant weak point three times," but they are fun to play. They remind me of less inspired Mario Galaxy or 3D World fights, even down to the enemy models. All in all you'll go solo for roughly 30 levels, which should last you 10 hours -- a little less if you rush, a little more if you go for all of the collectibles (which do a great job of worldbuilding, by the way). So how is the game actually played? By inking everything in sight, of course! Well, sort of. In the campaign you'll have access to just the Splattershot, which is like a rapid-fire rifle. You'll use your colored ink to defeat enemies and create paths, which can be crafted on most surfaces on the ground and most walls. By holding the L trigger you'll instantly morph into a squid-form, which isn't capable of attacking (outside of a special super ability), but can traverse quickly in ink. You'll have to master the art of offense as a kid and defense as a squid to really grasp what Splatoon has to offer. Other weapons essentially mirror other shooters (Splat Charger is a sniper rifle of sorts, there's also a grenade launcher and a light machine gun) outside of the Splat Roller, which is utterly unique. In my mind it's easily the most fun weapon to play with in the game, as you'll roll your way to victory, painting the town as you run and destroy enemies along the way. It seems broken at first glance, but it's actually pretty balanced, as skilled snipers and nearly anyone with a gun can counter it from high-ground, all the while earning points online (which I'll get to in a minute). Outside of the story mode there's also "Dojo," which is strictly a one-on-one offline affair, with one player using the GamePad, and another the Wii U Pro Controller. Your goal is to pop 30 balloons, and you'll have the ability to choose from every basic weaponset as well as five arenas. It's fun, but extremely limited, and felt like a momentary distraction from anything else. It was really disappointing once we realized that we can't play together online on the same console. As for the amiibo-centric mode, the only figure I had access to was the Splatoon Boy for the purposes of this review. It keeps the high going from the campaign, mostly because it is the campaign. Each figure features the same levels, but with a new weapon -- in the Boy's case, a Splat Roller. The rewards are mostly gold, with some cosmetic items and the rare weapon variant. So is it worth $35 to pick up the lot? Based on the Boy, I'd say "no," but it's a nice extra. Try the story first, and if you are really itching to play it multiple times, grab them.The main attraction of course is online play. The entire draw of Splatoon is simplicity in this regard. Matches are short, and they don't feature voice chat. In other words, even if you get spawn camped or dominated, matches are only a few minutes, and you don't have another team taunting you along the way. The core mode you'll be playing right off the bat is Turf War, which is a lot like Tony Hawk's Graffiti gametype -- kills don't matter, and the more you paint the battlefield your color, the higher your score at the end. Your personal score is how you level-up online, earn gold for clothes, and unlock the right to use new weapons. I enjoy lots of shooters, and in my mind, Splatoon has easily carved its own little niche around them. It's a more relaxing affair, both in terms of the zen-like qualities of the paint, and the online experience in general. It's refreshing to be able to try out new loadouts without fearing that they might not be viable, and the maps are fairly easy to learn as they are symmetrical. Don't worry though, there's plenty of room for advanced tactics, which the playerbase is already experimenting with just based on the Global Testfire events. My favorite trick that I discovered while playing online is to paint a wall while running from someone, quickly hide as a squid, and leap out from above as they turn the corner. Ranked play by way of the Splat Zones mode, unlocked at level 10, can be a respite from constant Turf War matches. Based on the current XP gain, it should take roughly a day's worth of playing to unlock, and although Nintendo automatically enabled it for my build of the game, a "certain amount of players" will need to reach 10 to play it. It's basically King of the Hill, with more of an emphasis on zone control and kills than Turf War. Your objective is to score as many points as possible while owning a point on the map, keeping everyone else out of the area. It's pretty great, but sadly, these are the only two current online modes. Nintendo has revealed that more are in the pipeline (Rainmaker and Tower are already confirmed), but for now, you'll have to deal with just two. Online play was smooth for me during the past two weeks of testing on pre-launch servers. I've played well over 100 games, and there were only a few sessions that were dropped during matchmaking. Once the game arrives we'll provide a launch-day report of the server situation, but for now, it's been wonderful. There are a few hangups with the way this component was designed though. When you're in the queue for a round, you can't quit -- not even with the home button. It's a bit odd, especially if you realize that you need to handle something in real life, as your only option is to turn the Wii U off. Additionally, you can't switch up your weapons while you're waiting for a game to start, as you can only do that in the previous menu. Also, after a match is completed, if you hit "yes" to quickly start a new match, you cannot change your loadout there either. It's odd, as nearly every other shooter allows you to do so, and it breaks up the pacing to constantly drop games (that you can't quit) to go try a new style. No voice chat actually isn't a big deal to me in unranked Turf War as it's going for a more casual type of gameplay, but it really should be an option in Ranked play. After all, Nintendo set up a grading system that sees your rank drop if you lose. I'd appreciate the ability to at least communicate with my team. Lastly, there's nothing implemented currently for AFKers (I guess Nintendo is relying on short matches to eventually weed them out), and there are limitations in the current build in regards to playing with friends. After matching up and playing a few games, the game will switch you around on opposite sides every so often. An update is coming later this year will allow friends to play together consistently -- odd. None of this really bothers me all that much, but I can see some of these problems being major issues for a lot of you out there. The thing that mostly bothers me about online play is that there's only a handful of maps and two modes at the moment. In some ways, Splatoon's online component is disappointing, and the lack of so many features will likely push other shooter fans away. But most of those shortcomings can be forgiven in my mind because of how damn fun it is. As a shooter it's refreshing, and as a 3D platformer it's up there with some of Nintendo's greatest creations. You'll quickly forget about the fact that you're playing Turf War over and over as you squid down an alley, leap across a gap, and shoot enemies in the air as you fall. All Nintendo needs to do is keep supporting Splatoon, because the foundation is fantastic. [This review is based on a retail build of the game provided by the publisher. Nintendo also provided the Squid Boy amiibo.]
Splatoon review photo
A splash hit for Nintendo
If you think Nintendo hasn't been taking risks, you haven't been paying attention. Yes, most fans await the next Mario and Zelda announcement with bated breath during every E3 presentation, but the publish...

Darksiders II photo
Darksiders II

The PS4 version of Darksiders II is called the 'Deathinitive Edition'


#Darksiders2
May 27
// Chris Carter
As a part of the Monthly Remake and Remaster Global Initiative project, Darksiders II will appear on PS4 sometime this year. I'm actually pretty excited, as I found Death's journey to be quite the fun romp and wouldn't m...
Pokémon Shuffle photo
Pokémon Shuffle

New Pokemon Shuffle update makes the game slightly less sleazy


But it's not enough
May 27
// Chris Carter
One of the biggest problems with Pokemon Shuffle, beyond its exploitative item system, was the energy mechanic. In short, you could only play a scant five rounds at a time before you had to wait 30 minutes per round to rechar...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd is getting a follow-up called Revelator


Here's Johnny
May 27
// Chris Carter
I really enjoyed Guilty Gear Xrd on PS4. It was smooth, it looked beautiful, and mechanically, it was sound. But people really took issue with the limited cast, and wanted more. Arc System Works is partially addressing t...
Nintendo Bundle photo
Nintendo Bundle

Nintendo didn't want to region lock its Humble Bundle


Spent months trying to launch worldwide
May 27
// Laura Kate Dale
Yesterday, Nintendo announced the release of a cool looking console and handheld Humble Bundle that would be region-locked to North and South America, leaving players in Europe, Australia, and other regions unable to get...
Witcher 3 photo
Witcher 3

Witcher 3 getting locked to 30 FPS on Xbox One


Hopefully this lessens instability
May 27
// Laura Kate Dale
If you've been playing The Witcher 3: Wild Hunt on Xbox One, you may have noticed that the frame rate on the console isn't entirely reliable. While at times it will rise above 30 FPS, at other times it will dip notably below ...
Perception photo
Perception

Ex-Irrational devs announce new horror game Perception


Realising a vision
May 27
// Vikki Blake
Deep End Games -- a new studio consisting of many ex-Irrational developers -- has announced a Kickstarter campaign for a brand new horror game called Perception. The first-person horror adventure places you in the shoes ...
NBA 2K16 photo
NBA 2K16

Pre-order NBA 2K16 and play before official release date


You can play a whopping FOUR days early! Woot!
May 27
// Vikki Blake
2K has confirmed that NBA 2K16 will release in both Europe and North America on September 29. Can't wait that long? Well, if you're willing to put your money where your mouth is with a pre-order, you'll be able to play it up ...
The Elder Scrolls Online photo
The Elder Scrolls Online

'Fraudulent' Elder Scrolls Online Steam keys revoked


Pay up another $50 for the game or else
May 27
// Joe Parlock
Bethesda and ZeniMax Online have announced in a forum post that they are beginning to close Elder Scrolls Online accounts bought through unapproved Steam key resellers. Starting yesterday, May 26, accounts with codes bought f...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's latest map is in... Switzerland?


No neutrality here, mate
May 27
// Joe Parlock
Early Access gore-'em-up Killing Floor 2 has received its latest update, adding the new Volter Manor map to the roster. Set on a cliff in Switzerland, Volter Manor really does look like something you’d find in an A...
Splatoon photo
Splatoon

This Space Jam/Splatoon audio mashup almost makes me not hate Space Jam


Space Jam is the devil
May 26
// Jonathan Holmes
You know how a lot of Star Wars fans dislike Jar Jar Binks? As a life long Loony Tunes fan, that's exactly how I felt about Space Jam when I first saw it, back when it was originally released in theaters. I was pretty s...
Battlefield Spring  photo
Battlefield Spring

Battlefield 4's big spring patch adds weapons and a gun-swapping mode


There's a pdf and everything
May 26
// Jordan Devore
DICE rolled out its spring update for Battlefield 4 today and it's substantial enough to warrant a pdf with highlights. The short of it is five new guns, the return of Battlefield 3's Gun Master mode, and a revamp of the dama...
Halo 3: ODST goes 1080p60 photo
Halo 3: ODST goes 1080p60

Halo 3: ODST comes to Halo: The Master Chief Collection this Friday?


Free if you played before Dec. 19, 2014
May 26
// Jed Whitaker
[Update: The release date listing for the ODST campaign was a placeholder, according to the official Halo Twitter account. "We continue final testing and will make an official announcement once our release date is determined...






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