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Grab a phase two Rainbow Six: Siege beta code


We have more codes!
Aug 28
// Niero Desu
Another wave of beta testing is underway and we have more codes to give out: Act fast: We've been sent a cryptic grab bag of Rainbow Six: Siege Beta codes which you can redeem from the widget below (you may have to allow scri...
Super Music Maker photo
Super Music Maker

The greatest song ever made has been recreated in Super Mario Maker


Trust me, this one won't let you down
Aug 28
// Jed Whitaker
A level called "All the costumes unlocked! :)" has been featured by Nintendo in Super Mario Maker, that tricks people into thinking the level will let them use some of the many unlockable costumes in the game. Instead plays the greatest song ever known to man.  I don't want to ruin the surprise, so just watch the video above and enjoy. 
Hacks photo
Hacks

Cops arrest 6 teens linked to Lizard Squad


DDoS attacks are bad
Aug 28
// Robert Summa
Remember when our beloved Sony and Microsoft servers were continually down last year because some idiots sitting behind their keyboards thought it'd be cool to cripple an entire population of gamers? Well, the authorities hav...
Boob DLC photo
Boob DLC

Pay real money for fake boobs in Gal Gun: Double Peace


Only a BOOB would buy this
Aug 28
// Jed Whitaker
Great news everyone, now game publishers are holding the boobies hostage behind DLC paywalls, at least if you want anything other than average. There is now DLC available in Japan for Gal Gun: Double Peace that allo...
Promoted blog photo
Promoted blog

The silly world of gaming-related stock photography


Promoted from our community blogs!
Aug 28
// SpielerDad
[For our next promoted blog, SpielerDad takes us through the weird world of gaming stock photography and video. Prepare to laugh, cry and shake your head. - Pixie The Fairy] As someone who has been gaming for nearly 30 years,...

Get your XCOM fix this year with the brutal Hard West

Aug 28 // Steven Hansen
[embed]308273:60179:0[/embed] At one point in my demo I had to rescue a man held on a cannibal farm because I needed information from him. An elixir vendor further south, when pressed about the cannibalism (information gleaned from earlier adventure), admitted some of that crew come into his shop to buy spices and things. He offered to vouch for me if I drank one of his elixirs. I did, and it was poison, which weakened me a bit. But I was also able to take that poison to a well near the farm and poison their water supply, thus weakening all my upcoming enemy combatants. Plus, with the snake oil salesman's help, I was able to stealth my way through my turns and to the hostage's shack. With my cover, enemies would get suspicious if I got too close for too long, but I was able to get through fairly easily. After the rescue, that upped our ranks to three, leaving me even better off for the impending slaughter. (An optional objective was to try the human meat, which would restore strength, but it could've had some drawbacks; I opted to avoid it). There are a number of cool options available within the tactical half. Like XCOM, you have to reload, sometimes after just one shot, because of the period guns. You can also hold up an enemy if you don't want to kill them (or don't want to kill them yet). There's also no overwatch phase, so if you know where an enemy is and they aren't expecting you, you can run up on them and unload. Hard West also challenges the random number generator. You can permanently lose characters (as I did, last minute, with my would-be informant); the game is not easy. But it tries to reward you for playing well, which all comes down to positioning. Accordingly, you don't have those point blank, 98% chance shots that somehow always miss when you need them most. If you get close enough, you were playing well, and you're rewarded with sure hits. Which is important when both you and your enemies can go down in one or two hits. There are plenty of other wrinkles in Hard West I'd like to explore. There is full/half cover, but you can also make your own cover by, say, flipping over a table in the middle of a room. There are also challenging richochet shots, which I didn't try out, and each gun has secondary fire (a spread cone for the shotgun, fanning for multiple pistol shots). Playing card modifiers also enhance your characters -- by greater degrees if you also make a poker hand. And I didn't get to the early promised bit about dynamic sunlight casting shadows that can alert you to enemy positions (and vice-versa). Hard West is coming to PC this fall.
Hands-on preview photo
Cowboys and strategy
With XCOM 2 just pushed back into 2016 and, I assume, everyone needing a short break from 1,000 hours of Invisible, Inc, strategy-minded folks seem to have a good option this fall: Hard West. The Western turn-based strategy g...

Hive Jump photo
Hive Jump

Hive Jump, coming in 2016 on Wii U, has amiibo support


Looks like a cool shooter
Aug 28
// Chris Carter
Watching this trailer for Hive Jump brings me back to old school shooters like the ones based on the Aliens franchise. I'm really loving the art direction, focus on multiplayer, and gunplay, but it appears as if we...

Hang out with Destructoid at PAX Prime 2015

Aug 28 // Steven Hansen
The general schedule of funsies is as follows: THURSDAY Join the Destructoid staff and community for some pre-PAX drinking and arcades at Gameworks (1511 7th Ave). Meet new folks, catch up with the homies, play Taiko Drum Master, and let me coax you into drinking strange liqueurs (round of Fernet? Round of Fernet) Let's say folks roll in around 8PM allowing time for dinners (find people to dine with!). FRIDAY Nothing "official" planned for today, but you've made so many new friends last night at Gameworks that you'll have no problem coming up with some great plans, eh? SATURDAY Elephant & Castle, it lives! Located in the Motif Hotel (formerly the Red Lion, 1415 5th Avenue), it's a fake English bar to remind you of home. You're all from England, right? Let's plan for typical convening around 8PM, but note that this joint does food, too. SUNDAY Our yearly picture, days into the show, when when we look near our worst, but new and old friendships have had time to ferment and everyone has that glint in their eye, probably from all the sex. (No one is allowed to have sex, this is a family website - Ed.). Be ready for your close up at 12PM at Pike St in front of the convention center. MONDAY I'm leaving. I probably should get home and feed my cat. But elsewise, to quote the much better at this Andy Dixon, "Monday means sad goodbyes to friends you don't see nearly enough, and as always, we'll be meeting up at Rock Bottom (1333 Fifth Ave) about 8pm." - Plans can always change. Stay frosty. Keep friends in the loop. Use any means of communication you got. Take pictures. Get hugs. Give hugs. Say no to drugs. Let's have a lovely weekend.
PAX Prime 2015 plans photo
THAT MEANS YOU
PAX Prime is this weekend. It's a yearly, consumer-focused gaming convention held in rainy Seattle, Washington that always has a large turnout of Destructoid folks. And I'm not just talking about us writerly jagoffs, though w...

Friday Night Fights photo
Friday Night Fights

Friday Night Fights - Chicken parts and PAX farts


Game with the Dtoid Community!
Aug 28
// Mike Martin
First off, let's thank the amazing crew handling the new Friday Night Fight blog. You guys are amazing and I appreciate you all stepping up to the plate on this. As some of you may know, I haven't been going through the best ...
PAX gallery photo
PAX gallery

PAX Prime 2015 show floor gallery (not literally)


Hardly any carpets (or sexy cosplay)
Aug 28
// Steven Hansen
We're in Seattle chillin' out, maxin', PAX'ing all cool. Remember that if you, too, are in Seattle, you should come hang out with Destructoid staff and community members. We even managed to stake out an entire sports table la...
FATALITY photo
FATALITY

Mortal Kombat X for PS3 and Xbox 360 has been canceled


All that DLC you'll miss out on
Aug 28
// Jed Whitaker
Warner Bros. has finally officially canceled Mortal Kombat X for PS3 and Xbox 360 after delays and months of silence. "After months of development, Warner Bros. Interactive Entertainment has come to the regrettable concl...
BREAKING photo
BREAKING

REPORT: This is what a Bullet Bill's butthole looks like


Live on scene at PAX Prime in Seattle
Aug 28
// Steven Hansen
Venerable Super Mario villain Bullet Bill (really, villain? He just a bullet, he goes where he is shot, he has no say in the matter!) is most often seen in profile thanks to his 2D leanings. However, if this official character mock up provided by Nintendo at its PAX Prime booth answers that age-old question: what does a Bullet Bill's butthole look like?
Odin Sphere photo
Odin Sphere

This Odin Sphere: Leifthrasir Japanese package looks amazing


A Vita pouch and a charm
Aug 28
// Chris Carter
Although it's only been announced for Japan so far, Amazon has a pre-order listing up for Odin Sphere package for 3,298 yen, and it looks great. In short, it comes with a PlayStation Vita pouch, lens cloth, and a materia...
Guilty Gear photo
Guilty Gear

Haha, Guilty Gear is in Phantasy Star Online now


Following BlazBlue
Aug 28
// Chris Carter
Back in July, BlazBlue invaded Phantasy Star Online 2. Now, Guilty Gear Xrd is getting a turn. Costumes for Sol, Ky (both male and female), Millia, May, and Elphelt are available as of the next update, scheduled for...
Hover photo
Hover

Yep, Jet Set homage Hover: Revolt of Gamers is still looking good


Now in Alpha 3.0
Aug 28
// Chris Carter
Even though I backed Hover: Revolt of Gamers back when the campaign launched, I didn't really dig into it until last month -- and man was it worth it. Now the development team has updated the game into the 3.0 alpha build, and the improvements are looking great. If you're into the Jet Set Radio series, you owe it to yourself to at least watch the trailer.
Mega Man Tribute photo
Mega Man Tribute

Check out Mega Man Tribute's updated cover art


Reprint is on the way in December
Aug 28
// Chris Carter
The Mega Man Tribute artbook is a pretty wonderful little tome, and it's getting a reprint later this year. You can check out the awesome new cover art above, compliments of the amazing Hitoshi Ariga, and Jeffrey Cruz. The re...

Review: One Piece: Pirate Warriors 3

Aug 28 // Chris Carter
One Piece: Pirate Warriors 3 (PC, PS3, PS4 [reviewed], Vita)Developer: Omega ForcePublisher: Bandai Namco GamesRelease: August 25 2015MSRP: $59.99 Pirate Warriors 3 is a reboot of sorts (within the confines of the Pirate series that is), taking us all the way back to the beginning. Players will get a recap of Gold Roger the Pirate King, and how his death sparked the search for the great One Piece treasure, ushering in the Great Age of Pirates. After briefly showing us a Young Luffy, stoked by the fires of adventure, the game jumps 10 years into the future as our hero begins to gather his crew, starting with the ruffian Zoro. It's ambitious, starting over like this, but it's a great starting point for players who enjoy Warriors games, and have no prior knowledge of One Piece's narrative. You'll even get all caught up with the Dressrosa arc, the most recent bit of story (albeit with a different ending). With all that in mind, this is a very brief recap indeed, with entire arcs condensed to a single mission. In that way it spreads itself thin in many ways, not to mention the odd design choice of starting all over on the third game in the series. Battles still follow the same Warriors beat 'em up formula you know and love, with light and heavy attacks that can be chained into combos. What's crazy this time around though is the introduction of the Kizuna system, which lends itself well to One Piece's insane over-the-top style. Here, you'll be able to call out teammates for attacks on a constant basis, as well as unleash gigantic supers with multiple crew members, culminating in an explosion that usually kills hundreds of people at once. It's a mixed bag though, because while said explosions look really cool, they're ultimately all the same despite what crew members you have in the mix. So while it's entertaining for the first 100 times, it loses its luster eventually. Also, the regular Kizuna attacks are a bit clunky, as there's a half second delay for your party members to jump in and do their thing. It's not a huge deal, but it definitely could have been handled better. [embed]308138:60166:0[/embed] As for the rest of the combat mechanics, they're rather on point, and as usual, I like to make the point that the system is much deeper than the "button mashing" scheme non-fans accuse the Warriors series of. For instance, Luffy, your first playable character, starts with 14 combos, all of which have a purpose when you're playing on higher difficulty levels. Plus with nearly 40 playable characters in all, the amount of variety on offer is nothing to sneeze at. You'll want to play on a higher difficulty too, because without it, the actual story scenarios will likely start to wear on you. Without a local partner to play with enemies tend to blend together throughout stages, and despite the mixing up of themes (military, rural), they all function basically in the same manner, with the same types of weapons. The dialogue is also poorly written at times, and doesn't do a great job of drawing you into the world beyond the out-of-mission cutscenes. But hot damn, is that world beautiful on PS4. The only time I ever saw a framerate hit was when Kizuna moves were being done in local co-op, but other than that, it's silky smooth. No matter how many enemies are on-screen the game is relatively stable, and it's easy to dash around an entire map and lay waste to hundreds of enemies at a time. While the mission objectives aren't innovative in any way, they nailed the hectic feel of the anime. The story follows the typical Warriors format of roughly 15 hours of gameplay, with 50 or more to try to max out every character. Of course, there's more modes available, including free play, and "Dream" mode, which is basically a remixed version of the story. The latter sees you jumping from island to island, fighting off enemies in unique scenarios and gaining new characters and bonuses in the process. As a note, online play is only available for story mode, but local co-op is enabled for every game type. One Piece: Pirate Warriors 3, from a gameplay standpoint, is simply "more Pirate Warriors 2." It doesn't really do anything new outside of the slightly different Kizuna system, and veterans will likely favor the Dream mode instead of the retreading story. Despite its Frankenstein-esque shortcomings, Pirate Warriors 3 is a beautiful game, and still a lot of fun to play locally.
One Piece review photo
From Straw Hat to Dressrosa
I haven't kept entirely up to date with One Piece, but I do read the summaries, and have caught most of the earlier arcs. It's a daunting task (the series has been running since 1997) in terms of the anime, and there's lots o...

amiibo photo
amiibo

What other indie amiibo would you like to see now that Shovel Knight is confirmed?


A Binding of Isaac amiibo would be rad
Aug 28
// Chris Carter
Now that the Shovel Knight amiibo is officially official, the floodgates have presumably been opened for other indie collaborations. While we aren't 100% sure that he'll appear in Super Smash Bros. as a guest character, ...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 is getting a 'trial version' as an apology for the delay


Four levels, six challenges
Aug 28
// Chris Carter
As you may have heard, Mighty No. 9 was delayed recently into 2016. As an apology of sorts, backers will be able to access an "exclusive trial," which will run from September 15, for a full month on PC. It will include f...
XCOM 2 photo
XCOM 2

XCOM 2 delayed into 2016


Well, it was just announced...
Aug 28
// Chris Carter
Welp. Just a few months after XCOM 2 was announced as a PC-exclusive bound for a 2015 release, 2K Games has relayed the news of a delay. It is now coming worldwide on February 5, 2016. The reason for the delay? According...
Metal Gear Solid V photo
Metal Gear Solid V

Bizarre Metal Gear Solid V commercial features cardboard box wedding


I know, screw Konami
Aug 28
// Chris Carter
Metal Gear Solid V: The Phantom Pain is less than a week away, but for now, you can enjoy a really strange commercial involving a cardboard box wedding. It's more like an homage to the series, showing touching moments throug...
Mario Maker photo
Mario Maker

Get a better look at the different styles available in Super Mario Maker


The 'World' style still rocks
Aug 28
// Chris Carter
Nintendo is still feeding us information for Super Mario Maker, and this time, it's a quick look at the different styles available. As most of you know by now, the game has the original Super Mario Bros. 8-bit theme ava...
Borderlands movie photo
Can it top Tales from the Borderlands?
Borderlands is Gearbox's star property. Though The Pre-Sequel was kind of a letdown, Borderlands, Borderlands 2, and Tales from the Borderlands have all been critical and/or commercial successes. Of course 2K and Gearbox woul...

Final Fantasy XIV photo
Final Fantasy XIV

Final Fantasy XIV's 'Rising' event kicks off this week


Lasts until September 7
Aug 28
// Chris Carter
Starting this week and running until September 7, 2015, Final Fantasy XIV will run the "Rising" event, complete with rewards and a few "guest appearances." The items include two minions, and celebratory fireworks. The ev...
Lost Reavers photo
Lost Reavers

Project Treasure on Wii U is now known as 'Lost Reavers'


Still looks up in the air
Aug 28
// Chris Carter
I could go either way on Project Treasure, which has recently had a name switch into Lost Reavers. Shooting mummies with machine guns in a dungeon crawling format looks awesome, as do the Souls-esque boss fights, but the fre...
LawBreakers trailer photo
LawBreakers trailer

LawBreakers features a few different aerial movement abilities


Gameplay trailer shows four classes
Aug 28
// Darren Nakamura
Two days ago we got the first reveal for Cliff Bleszinski's new arena shooter LawBreakers. Today we get a brief look at the gameplay and if I had to describe it with one word, that word would be "motion." Each of the four cla...
amiibo photo
amiibo

8-bit Mario, Dr. Mario, Olimar, Ganon, and Zero Suit Samus amiibo up on Target


Grab 'em
Aug 28
// Chris Carter
[Update: looks like most of them are gone. Try accessing them on a mobile browser or through the Target app.] Still collecting amiibo? You'll find the Classic 30th Anniversary Mario, Dr. Mario, Olimar, Ganondorf, and Zero Sui...

Review: Disney Infinity 3.0

Aug 28 // Chris Carter
Disney Infinity 3.0 (PC, PS3, PS4 [reviewed], Wii U, Xbox 360, Xbox One)Developer: Avalance Software / Ninja Theory / Studio Gobo / Sumo Digital / United Front GamesPublisher: Disney Interactive Studios / LucasArtsRelease: August 30, 2015MSRP: $64.99 (Starter Pack) / $34.99 (Play Set) / $13.99 (Characters) As is tradition in my toy-to-life reviews, let me break down how everything works. For $64.99, you'll get the Starter Pack, which includes the Twilight of the Republic campaign Play Set, the game, Anakin Skywalker and Ahsoka Tano figures, and a USB base. You're basically getting the 10- to 15-hour Republic story on top of the creation-centric Toy Box feature that the series is now known for. Rise Against the Empire and Force Awakens Play Sets are going to arrive at a later date, and Inside Out's Play Set will be available at launch. This review is only assessing the Starter Pack, but look out for coverage of other Play Sets in the future. Phew! With that out of the way, let's move onto the content actually included with the base game. At this point, it's safe to say that the collective of developers involved with the project has figured out how to craft a meaningful combat system. To prevent people from mashing buttons, delayed combo attacks have been implemented, as well as mechanics like juggling, and a launcher that's initiated by holding down the attack button. You can also launch an enemy with a lightsaber and juggle them with a blaster, then when they land, use a combo. [embed]307321:60117:0[/embed] In other words, it's easy for kids and parents alike to both enjoy themselves -- the more skilled party will be able to dig deep enough into the ability system and customization elements, and the other party can mostly just wing it. It's a much better balance than the LEGO games, which tend to be just family-friendly. In Disney Infinity 3.0, "hard" mode is akin to a normal setting in most action games, and "Extreme" can be rather tough at points, though artificially so with gigantic life pools for regular enemies. The characters themselves feel fresh, especially the force-wielding ones like Yoda and Anakin, who have access to force push and pull maneuvers on top of their unique super abilities and powers. For instance, Yoda can knock an enemy up in the air, use his super to instantly dash to someone across the room, combo them, and then dash back to catch the other foe. It's not as advanced as other top-notch action games, but it does feel like a marked improvement. As for the story pack, Twilight of the Republic takes a more traditional turn, compared to the one-map sandboxes of past Play Sets. Here, you'll fly between different hubs with your ships, consisting of individual planets like Naboo, Tatooine, Geonisis, and Coruscant, as well as the vast expanse of space in Star Fox-esque sequences, complete with barrel rolls and quick turns. I really dig the variety on offer here, because while the current Star Wars characters can't move about as freely as say, Iron Man or Spider-Man, the hubs all feel unique in their own way. Additionally, Disney is boasting that all Star Wars characters are compatible with all Star Wars Play Sets, which helps (albeit partially) solve the issue of having a bunch of toys that don't work, similar to how the Marvel worlds functioned. You still have to earn tokens to unlock the use of other characters, but they're more easily accessible, and you only need to find one rather than a series of them. Having said that, it's a bummer that the base game didn't come with more than just Star Wars. It would have been great to see a fully fledged Disney property (like Mickey's Toontown) since 1.0 was heavily Pixar-infused, and 2.0 was a Marvel joint. If you're keen on playing with every toy though, the Toy Box is still available. Not only can you create levels on your own with various setups like racing, adventure, and arena action, but you can also easily find stages online to play with one of the best hubs in the business. What makes Disney Infinity so great is that Disney curates content for you in addition to all of the usual fixins, and provides easy access to top-rated creations -- so it takes very little effort to find the "good stuff." I had access to a limited amount of levels pre-launch, which includes a Gravity Falls level with a log ride and roller coaster, as well as a rhythm memorization minigame, a seek-and-find puzzle, a stealth sequence, and of course, classic platforming levels. If you pre-order the game, you'll also net the Toy Box Takeover Play Set, which really should have been included in the base package for everyone. It's essentially Diablo, Infinity style, and you can use every character in the game. It's far more fun than "Escape from the Kyln" in 2.0 as it contains a procedurally generated dungeon in it as well as a host of fixed story levels, and will last you roughly three hours. Some purists are probably seething at the idea of fighting Darth Maul to the tune of Gitchee Gitchee Goo, but I'm completely okay with it, and I assume your kids will be too. Just like its predecessor, Disney Infinity 3.0 feels a bit limited by the lack of variety in the Starter Pack, but the good news is that the studio is still on track with its core mission to create an action game for all ages. Twilight of the Republic is still a fun way to spend your time, and the Toy Box Mode should keep you busy even if you don't intend on buying any more pricey add-ons. [This review is based on a retail build of the game provided by the publisher. All current Star Wars figures were provided as well for testing.]
Disney Infinity review photo
Use the toys, Luke
It's only been two years since the release of the first Disney Infinity, which managed to become a massive hit before venturing into Marvel territory in the second game. Now, Disney has tapped the Star Wars market, and i...

Until Dawn photo
Until Dawn

Until Dawn's Twitch archive blocking was 'unintentional'


Working on a fix
Aug 28
// Chris Carter
It was odd, to say the least, to see Sony directly blocking Until Dawn archiving on Twitch, but according to the publisher, it was a mixup. I reached out to Sony, who responded with the following note: "We are currently ...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 17 - Hippos and Zippos


The tube is a scary place
Aug 28
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Gravity Ghost, Brighton amiibo news, Zombi, and our regular selection of terrible dad jokes. Have a listen on iTunes or direct download.

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