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Sports photo

Street Racquetball is a real game coming to PSN

Oct 03
// Kyle MacGregor
Street Racquetball, one of the more obscure titles in D3 Publisher's budget-priced Simple series, is coming to PlayStation Network next Tuesday, October 6, as a PSone Classic. Mmm, yes, classic. In Japan, Street Racquetball&n...
Deals photo

Weekend Deals: Skylake gaming laptops plus $44 Fallout 4 (PC)

Still on a 1st gen here...
Oct 03
// Dealzon
This week Dell and HP both refreshed the majority of their laptop lineups with the latest Intel 6th gen Skylake chips. Good timing for PC gamers who choose to do the deed on a laptop. At HP, upgraded configurations of the Env...

Ubisoft walked me through The Division, and I'm still unsure about it

Oct 03 // Joe Parlock
We were told we were “Team Cake”, and how Team Cake was totally the most successful team of that day. Cake had beaten every other team reliably up to that point, and so we absolutely had to live up to our delicious name. Of course, on the other side of the demo area I’m sure another Ubisoft rep was telling the other team the exact same thing. Our rep explained the controls, abilities, and goals, and made sure to constantly remind us to work as a team and communicate. That’s when it struck me that the demo was just as orchestrated as any E3 trailer with fake voice chat I’d seen before that. It was by far the most scripted, hand-holding demo I played at EGX, and that was a major problem for me. The game itself is a lot of fun when you have two teammates. Imagine the RPG mechanics of Borderlands meeting the tone and tactical gameplay Ghost Recon in a level structure similar to that of Payday 2. Set in a post-apocalyptic New York, our goal was to find some resources and try to evacuate. We could scavenge for new weapons and equipment to boost our stats, much like any other MMO, but on the whole we were ushered by the PR rep into a large open area in the centre of the zone. At the same time, the other teams scattered around the demo area were all trying to do the same thing. We had the choice of letting bygones be bygones, or we could “go rogue” and try and kill them. Of course, being a video game with a gun in it, every single person playing decided to go rogue. It turned into a weird mix of Payday 2’s extraction and a normal shooter’s King of the Hill mode. I decided to try to go the sneaky route to get the drop on the other teams. The stealth was very well done, and obviously modeled on the newer Splinter Cell games. I darted from cover to cover, and successfully sneaked past another team of players to deploy my auto-turret. During all of this, Laura and Mr. Stranger tried to deal with them head on. Whether they knew what I was doing and wanted to be a distraction or whether they were just caught in a bad situation, I have absolutely no idea, but it worked and for the time being we had the advantage over everyone else. This sort of strategy worked well in an environment where we were constantly told to work together, but how that’ll work out at home post-release is a different matter entirely. As the demo ended, I was acutely aware I didn't know anything new about the game compared to before I had tried it. I can’t tell you if The Division is going to be good or not. What I played was well-made, and I did enjoy it, but it was also so orchestrated, and the pressure of having someone from Ubisoft talking to me through my headset really made it difficult to play the game in a way I would have at home. My idea of seeing how it works in normal people's hands couldn’t possibly have happened in this environment. It felt like the Stepford Game Demo: I played a fairly long demo, against other human beings, with people I know weren’t paid by Ubisoft to act enthusiastic, and I still have no idea how it’ll hold up come release day when there are countless lone wolves and simply awful teammates added to the mix. I don't know how the MMO aspects will work, all I know is it was fun to shoot someone in the face... which is only apparently a small part of the game. It felt like being dragged into an ad rather than playing a game, and, unfortunately, I’m just as cynical about The Division now as I was when it was revealed. We’ll just have to wait and see whether my suspicions about it are true when The Division launches on March 8, 2016.
The Division photo
Go Team Cake!
The demo for Ubisoft’s Tom Clancy’s The Division was one of the weirdest experiences I had at EGX. Ever since the game was announced, I have been cynical that what we've seen of it so far has been very controlled ...

Super Meat Boy composer refuses to license the original soundtrack for PS4, Vita release

Oct 03 // Kyle MacGregor
"You may also know that I did not do the soundtrack for The Binding of Isaac: Rebirth," (another game created by Team Meat's Edmund McMillen) Baranowsky adds. "I made a decision a couple years ago to end my working relationship with them for many reasons that don’t really need to be listed here. I apologize for any disappointment this may cause my fans." Contrary to any rumors, Baranowsky maintains his broken relationship with Team Meat doesn't stem from creative differences, saying only "I didn't feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game." To replace the original soundtrack, Team Meat hired several musicians, including Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). "That’s a pretty slick roster of artists," says Refenes. "We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making the game sound amazing. We’re honored to have them on the team for this version of Super Meat Boy." You can listen to a sample of the new score (Ridiculon's Hell Boss theme) right here. Super Meat Boy debuts on PSN Tuesday, October 6, free of charge to PS Plus subscribers.
Danny B no longer works with Team Meat
Super Meat Boy is finally coming to Sony platforms next week, but the game PlayStation owners will experience is slightly different than the one that launched on Xbox 360 and PC in 2010. Writing on Team Meat's official b...

DestrUKtoid photo

DestrUKtoid Episode 21 - Clean Now

Time for some tax laws
Oct 03
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Call of Duty terrorist attacks, UK tax law, and Laura and Joe's new Game of the Year front runner. Have a listen on iTunes or direct download.
TERA photo

TERA now has weaponised undies to kill with your crotch

Super-duper underwear is now a thing
Oct 03
// Joe Parlock
I don’t know what the developer of TERA is doing… but I like its style. Here’s a trailer featuring hot men (and a raccoon thing) in tiny Speedos dancing to kill enemies. Watch as their bulges ripple and wa...
Deals photo

Fallout 4 Xbox One bundle and Steam pre-order deals round-up

Waitin' on PS4 deals...
Oct 02
// Dealzon
You probably spotted the news earlier today that Microsoft's last holiday bundle for the Xbox One will be Fallout 4 - and thus far it appears to be the most exciting bundle of them all (sorry Lara). At our count, we're seeing...
Zelda: CRY Force Heroes photo
Zelda: CRY Force Heroes

Tri Force Heroes' new tell-all trailer brings the puns and tears

Crying princesses, typical Nintendo
Oct 02
// Jed Whitaker
I really wish I hadn't seen this new tell-all trailer for The Legend of Zelda: Tri Force Heroes because now I'm both incredibly pumped and disappointed. I'm pumped because I didn't realize the game has online matchmakin...
Faster Than Light OST photo
Faster Than Light OST

The fantastic FTL soundtrack is on vinyl

Shipping next year
Oct 02
// Jordan Devore
My favorite modern game soundtrack belongs to Dustforce, but Ben Prunty's celebrated music for FTL: Faster Than Light isn't far behind. Time and time again, these albums have helped calm me down when there were just too many ...
Splatoon photo

It's cars vs. planes in the upcoming Splatfest

For some reason
Oct 02
// Jordan Devore
Splatoon has covered some thoughtful topics with its Splatfest events: cats vs. dogs, sleeping vs. eating, art vs. science. Next Friday, October 9 at 9:00pm Pacific in North America, players will compete against each other to...
Kingkiller Chronicles photo
Kingkiller Chronicles

There's a Kingkiller Chronicle game in the works

The Game of the Wind
Oct 02
// Darren Nakamura
Behind George R. R. Martin's A Song of Ice and Fire, Patrick Rothfuss's The Kingkiller Chronicle is probably the most well-regarded current fantasy book series. The former has had plenty of games based on it at this point, in...
Noon VR photo
Noon VR

Noon VR is a neat home experience, but the tech is very limited

Far from true VR
Oct 02
// Chris Carter
As most of you know, I'm not completely sold on VR yet. I mean, I actually really like the tech, it's very cool, but I'm literally not sold on it. I've had a full-time job basically since I was 15, so I could genera...
Rock Band 4 photo
Rock Band 4

Re-downloading your Rock Band DLC is a giant pain in the ass on Xbox One

Hope you like spreadsheets
Oct 02
// Brett Makedonski
In preparation for Rock Band 4's release next week, I figured it's about time to start downloading the songs I bought on Xbox 360 for use on my Xbox One. There's no doubt in my mind that if I have friends over to play and all...
Rocket League science photo
Rocket League science

The cars in Rocket League handle differently

See how they compare
Oct 02
// Jordan Devore
I've seen ridiculous feats in Rocket League that I'll never be able to compete against, but every little tip helps. YouTube user Reelly Plays has begun testing some aspects of the game that you might not have picked up on -- ...
Rock Band 4 photo
Rock Band 4

Rock Band 4 releases next week, last chance to stock up on cheap DLC

It doubles in price on October 6
Oct 02
// Brett Makedonski
It may seem counter-intuitive, but this is a rare example of a time when you might want to purchase downloadable content before a game comes out. I know, I know -- we usually rally against that hard, but bear with us just thi...
Conker photo

Before Conker's Bad Fur Day, there was Twelve Tales

Rare reminisces about the N64 days
Oct 02
// Jordan Devore
Rare has shared another behind-the-scenes video about Conker and this one sure brings me back. Conker's Quest, as it was originally called before undergoing a name change to Twelve Tales: Conker 64, debuted at E3 in 1997. It ...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights - Quick and dirty threesomes

Game with the Dtoid Community!
Oct 02
// Mike Martin
Just like Angela likes it. In a rush, busy day, no time for words. I know it's disappointing to all three of you who care about the crap that comes out of my mouth. Instead of my silly rants, just stare at that header and thi...
Odin Sphere photo
Odin Sphere

Can I just...have Odin Sphere: Leifthrasir now?

Check out the Gwendolyn character vid
Oct 02
// Chris Carter
I had the chance to check out Odin Sphere: Leifthrasir at TGS recently, and man was it fantastic. The art style absolutely holds up, and the framerate issues of the original (one of the only real problems) were complete...
Havok photo

Intel is selling Havok to Microsoft

Floppy bodies
Oct 02
// Jordan Devore
Microsoft is purchasing physics engine maker Havok from Intel for an undisclosed sum. The company confirmed with IGN that the technology will continue to be licensed to "the broad AAA games industry," including companies maki...
Divas photo

Four of the best Divas won't be in WWE 2K16, and the reason why isn't very good

Without the Four Horsewomen
Oct 02
// Brett Makedonski
WWE is in the middle of something of a #DivasRevolution right now. The movement's aim is to give women wrestlers more of the spotlight to showcase their abilities. It's working to varying degrees -- usually fluctuating based ...
Monster Hunter 4 photo
Monster Hunter 4

Holy hell, Monster Hunter 4 is still getting free DLC

It ends next month though
Oct 02
// Chris Carter
Monster Hunter 4 launched all the way back in February in the US, and it's steadily been getting a ton of free DLC every month, ranging from missions to weapons, to sets of gear. It's pretty damn awesome, and not a typi...
Burnout photo

Ex-Criterion folks have plans for a Burnout spiritual successor

'Speed. Traffic. And crashing.'
Oct 02
// Jordan Devore
Our beloved Burnout was in the news earlier this week and here it is again. Criterion stated that it's not working on an HD collection for the series because it's too busy with "newer, even better things." Now, Three Fields E...
Heroes of the Storm photo
Heroes of the Storm

Blizzard is bringing a few big changes to Heroes of the Storm soon

Death timers and snowball prevention
Oct 02
// Chris Carter
Heroes of the Storm is about to get the Medic and Artanis heroes, but there's a few big changes on the way for the core game. The first adjustment is death timers. Blizzard feels like they were way too low early on in a ...
The Witcher 3 photo
The Witcher 3

Check out the main theme for The Witcher 3's Hearts of Stone DLC

Oct 02
// Chris Carter
The Witcher 3's Heart of Stone DLC is coming on October 13, and will have 10 hours of content in tow. But before it drops, you can listen to the main theme above from composer Marcin Przybyłowicz. Wild Hu...
Xbox One photo
Xbox One

Microsoft ends its week o' Xbox One holiday bundles with a bombshell

Fallout 4
Oct 02
// Brett Makedonski
Microsoft's wrapping up its week of Xbox One holiday bundle announcements with a bang, not a whimper. Fallout 4 is the last package, and it's probably the one that most fans clamored for. Well played, Microsoft. The Fall...
Pokemon Rumble World photo
Pokemon Rumble World

Pokemon Rumble World is ditching its F2P scheme with retail release

In Japan
Oct 02
// Chris Carter
Well this is kind of cool. While I thought Pokémon Rumble World was rather fair with its free-to-play scheme, it will be getting a full retail release in Japan on November 19. It'll run you 3,700 yen (roughly $30 ...
Yomawari photo

Man, I really hope Yomawari gets localized

Creepy cute PS Vita game
Oct 02
// Chris Carter
Every time I see Yomawari (Night Watch), it's looking better and better. The game is an isometric horror title, and is backed by a wonderful soundtrack and an adorable story involving a young girl who is looking for her dog and sister in Japan. The atmosphere looks incredible, and the Vita could use more original games like this. Hopefully NIS will bring it over eventually.

Review: Read Only Memories

Oct 02 // Ben Davis
Read Only Memories (PC [reviewed], Mac, Linux)Developer: MidBossPublisher: MidBossReleased: October 6, 2015MSRP: $9.99 The story of Read Only Memories begins with the appearance of a peculiar robot named Turing, who breaks into the player character's apartment after their creator, Hayden, was mysteriously kidnapped. Turing decides that the player character, who is a journalist and a friend of Hayden's, is the most statistically likely to be able to help them. Thus begins the search for Hayden in the technologically advanced, cyberpunk-inspired city of Neo-San Francisco in 2064. In this futuristic setting, scientists have discovered many new ways of enhancing the human body through cybernetics as well as genetic modification, meaning it's common to see people with robotic limbs, blue skin, rabbit ears, and other such bizarre enhancements walking around as if it's completely normal. Not to mention the ROMs, robots like Turing, which are just as commonplace and are on the verge of becoming sapient, able to think and feel as humans do. As expected, anti-hybrid and -cybernetic groups such as the Human Revolution have begun to pop up warning people of the dangers of such technologies. [embed]313479:60589:0[/embed] During the player's search for Hayden, they will meet a colorful cast of strange and interesting characters and be asked to participate in some rather shady activities, sneaking around the law in an attempt to learn secrets and uncover truths. Some characters can be trusted while other cannot, but they're all able to provide leads, information, and other helpful things if the player can successfully persuade them. The gameplay largely consists of your typical point-and-click adventure mechanics, nothing really new here but it works just fine. People and objects can be interacted with by looking, touching, talking, or using an item. Interacting with the same thing multiple times might yield different results, so sometimes it's a good idea to look at, touch, or talk to someone or something more than once. There's also a wide variety of items at the player's disposal, which can be picked up and used in certain situations. There is no item combining to be done, however, and pixel hunting is not a problem since anything that can be interacted with will be highlighted by mousing over it, so many of the more annoying adventure game elements were left alone. Much of the gameplay centers around conversations and choosing dialogue options, but there are plenty of puzzle-solving sections as well. These include direct puzzles, such as looking at a map and closing off intersections in order to divert a cab back to the player, as well as more indirect puzzles like trying to find the right item to gain access to a house or figuring out how to coerce someone into giving up information. None of the puzzles are too obtuse, and some of them are rather forgiving if the player messes up at first. The story features several branching paths and alternate endings, depending on how the player chooses to interact with characters and how successful they are at figuring out puzzles. It's possible to befriend or make enemies with several of the characters, so try and decide who will be the most helpful and choose the appropriate responses. Breaking the law and causing mischief seem to be unavoidable, but how it's done is up to the player. As most of Read Only Memories involves reading text, I found the writing to be entertaining and engaging, if overly-technical at times. They did a great job of giving every character a thorough backstory, making each of them interesting and relatable with their own quirks and behaviors. I particularly enjoyed Turing's fondness for painting and the player character's strange obsession with plants. There were, however, a few groan-worthy references and an occasionally disappointing lack of variety in dialogue options. Read Only Memories originally set out to do one thing: foster the inclusion of diverse characters, especially those of the LGBT persuasion. Thankfully, the end product is much more than just that. The characters' sexualities and gender identities, which include plenty of gay and straight, trans- and cis-gendered individuals, are revealed in a natural way or left up to the player's imagination. Meanwhile, we have a story built around mystery and intrigue, with topics of crime, technology, and politics taking the forefront of the discussion in the lives of these characters who just happen to be a certain way. Personally, I felt the LGBT themes were handled appropriately and naturally without being too heavy-handed, but I'm sure some will disagree with me. I would recommend Read Only Memories to anyone who enjoys point-and-click adventure games, as it's an excellent addition to the genre, borrowing many of its key elements while ditching some of the more obnoxious ones. It's also a great choice for anyone who is looking for more diversity in their video games, as it does a wonderful job of promoting inclusion without making it the sole focus. Plus, there's an awesome, adorable little robot friend to hang out with, and who doesn't want that? [This review is based on a retail build of the game provided by the publisher.]
Read Only Memories review photo
Cyberpunk chic
MidBoss, the team behind the LGBT-centric gaming convention, GaymerX, has been having quite a successful time lately. After reaching its Kickstarter funding goals at the end of 2013, the team has been hard at work creating it...

Killer Instinct photo
Killer Instinct

Shadow Jago is still coming along for Killer Instinct

Check out the changelog
Oct 02
// Chris Carter
Remember Shadow Jago? He's turning into much more than just a skin for Killer Instinct, and thanks to the Community Fund efforts, he's going to be a full-on character in the future. For starters, he's going to be faster than ...
Tony Hawk 5 photo
Tony Hawk 5

Activision is aware of the Tony Hawk 5 bugs

Tony Hawk HD needed patch too
Oct 02
// Chris Carter
The last four Robomodo Tony Hawk games haven't gone so swimmingly. Particularly with Tony Hawk HD and the recently released Tony Hawk 5, there have been a bunch of bugs that have been causing issues for players, fro...

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