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Worldwide sales of Lollipop Chainsaw have crossed the million mark, Grasshopper Manufacture has announced. The milestone took nearly two years to reach, following the saccharine zombie game's launch in June 2012.
That may not sound like a lot, considering titles that sell far more than that are viewed as failures these days. However, for a niche team on a limited budget like Suda 51 & Co., one million sales is likely a resounding success. They seem happy about the figure, at least, and are celebrating with a round of discounts for the title's digital versions in Japan.
It feels like no matter what show we go to, it's always the indie games that end up surprising and impressing us the most. There are just so many unique and ambitious ideas floating around in that community, it's hard to not come away completely endeared each time. The best part is that there's no shortage of talent out there, so it seems like a constant wealth of new names making their mark.
That's the case with everything on display at BitSummit -- a convention that was put together with the sole intention of giving indie developers the opportunity to show their games to a Japanese audience. We spent a couple days playing everything we could get our hands on, and, in no particular order, these were the ten games that we loved the most:
Man, you guys hear about Shaq-Fu: A Legend Reborn? That's a pretty great idea, but here are some even better ones, like a game where James Van Der Beek's head is a Hydro Thunder boat, or where the cast of Love Actually beats each other to death.
[Dtoid community blogger Voltech blows your mind. Again. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon]
I think we can all pretty much agree by this point that there's something about Nintendo games.
I won't say that everything the Big N touches turns to gold, but I'd like to think that there's a reason why they can just shout "NEW MARIO!" or "NEW ZELDA!" from the rooftops and earn plenty of fan adoration. Is that a sustainable model? Partly yes, and partly no, in light of the company's recent troubles. The Wii U isn't in a good place right now, but if nothing else every experience I've had with the console so far has been overwhelmingly positive. TheWonderful 101? Great -- and it would have been my GOTY if not for Metal Gear Rising. Wind Waker HD? Great. Monster Hunter? Well, I haven't really touched that one yet, but it feels great -- even if the prospect of killing a baby dinosaur gave me a mild freak-out. And now you can add Donkey Kong Country: Tropical Freeze to that list.
That game makes me feel happier than any number of titles released in the past few years -- well, at least between moments of abject horror in the mine cart sequences. The music, the gameplay, the levels, all those things and more come together perfectly, with the only thing getting in my way being my meager platformer skills. But what really intrigues me about Tropical Freeze is that there seems to be an untold story behind the Kongs' battle with the Snowmads. What kind of world do these creatures live in? What's its history? It's something that I want to investigate further; I haven't gotten far enough in the game to make any statements, but I'm tossing around a few theories.
It's possible that I could be reading a bit too far into a game ostensibly about pneumatic-legged banana hunters. But I doubt it. Because that's just what Nintendo-approved games are like. And as proof, there's always Super Mario 3D World.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
This week was all about Metal Gear. It still doesn't feel exactly like a new Metal Gear is coming out, maybe because Ground Zeroes is only a prologue. But, anyway, Max infiltrated Kojima Productions and wrote a million words about Metal Gear over several articles. Literally a million words. Go see. I'm not a liar.
By the way, I'm definitely taking you to Disneyland this year and I will definitely make it to your last softball championship even though I missed all those other games.
Betrayer is a good name for a game, I think. And it looks like a real cool game, too. Maybe some of you can attest to that, as it's been playable through Early Access for a few months. Now it's ready for prime time, done and finished, which is how I like to play games.
Taking place in the 1604, you arrive in America expecting to find fellow colonists. Instead? You find fear and mysteries and ghosts, which is probably how colonialization should have gone. “Since shipping FEAR almost 10 years ago, we've been wanting to create a player-driven game that emphasizes exploration and discovery with minimal hand-holding," game designer and writer Craig Hubbard said. "We're ecstatic to finally get the chance."
Betrayer is currently up on Steam at the Early Access price of $14.99, but that will bounce up to $19.99 on March 24 when the finished game is officially released.
Imagine playing a game like Geometry Wars from a first-person perspective through the magic of Oculus Rift. All the colors, all the frantic action, everything that makes it such a cathartic experience, but from a more immersive viewpoint. That’s something that sounds pretty interesting, right?
Well, that’s what Land Ho Co., developer of Crimson Dragon, has going on with Project Life, in a way. The immediate differences are that it doesn’t take place within a confined area, and the gameplay is a bit slower, but other than that, it’s easy to draw comparisons.
The premise of Project Life is that you control a healthy cell as it tries to rid the area of poisonous cells. The path that you can operate along is a clear blue color, and the enemies are within purplish-black areas. As you eliminate enemies, the poisonous bits turn to healthy ones, opening up more space to move around within and to continue the game. All of this is accomplished via a twin-stick shooter mechanic. The face buttons can be used to vary the types of attacks, but regardless, the method stays the same.
Of course, the thing that makes Project Life look particularly promising is the Oculus Rift support. The game can be played without it, from a top-down view, and that’s fun in its own right. However, the virtual reality component gives it that extra oomph to make Project Life a candidate to stick out once the Oculus Rift is more widely adopted. Not too shabby for a game that’s been on the studio’s backburner since 2012.
What a news week! On this episode of Hardline, Hamza Aziz and Steven Hansen joined me in getting all excited for Rocksteady's Batman: Arkham Knight, wondering what caused Uncharted creative director and writer Amy Hennig to leave Naughty Dog, and recapping Konami's recent press showing of Metal Gear Solid: Ground Zeroes. There are no boxes!
We also flew through a bunch of smaller topics, including PS4 sales, Duke Nukem, and why we don't like attending review events (for reviews, anyway).
Here at Destructoid we're either super excited for Titanfall or we're skipping it entirely. Naturally, I'm one of the people ready to sacrifice their firstborn to get their hands on the game. So, when Twitch came to us about doing a major contest all based around the upcoming Xbox One Twitch application I was pretty enthused. Basically, Phil and I are going to do an extra long (6 hour!) show for you guys in which one of you lucky people are getting an Xbox One with Titanfall.
But don't feel bad if you think your chances to win 1 prize aren't nearly high enough, we're bringing more prizes to the party. That's right, we're giving away headsets, games, and all kinds of other stuff that you'll be able to check out below.
So, when are you going to be able to join in on our crazy party? It's all going down on Tuesday the 11th starting at noon PST. Can you handle it? Probably not.
It's pay-what-you-want pricing for Peggle Deluxe, Bejeweled 3, Bookworm Deluxe, Escape Rosecliff Island, and Feeding Frenzy 2 Deluxe. Paying $6 or more adds Plants vs. Zombies Game of the Year Edition, Peggle Nights, and Zuma's Revenge to that list. Also, "EA will be forgoing 100% of its proceeds to benefit the following charities." Probably should've leaded with that.
I feel as if I have somehow played all of these titles before but inexplicably own almost none of them on PC. I could use a bit of Zuma in my life right now, thanks.
Wargaming has released the first details for the upcoming eSports Grand Finals, set to take place in Warsaw, Poland on April 4-6.
The grand finals will bring together the best players from all over the world next month, where 14 teams will go into qualification matches, tournaments, and then the championship over three days. You'll find the list of teams below.
"In the first year of the Wargaming.net League we've seen tears of joy and tears of anger from some of the best World of Tanks players around the entire world," said Mohamed Fadl, eSports Director of Europe and North America at Wargaming. "The Grand Finals in Poland are going to be the ultimate culmination of that intense competition, and we cannot wait to finally crown our very first world champion."
According to EA South Africa, Titanfall failed online performance testing in South Africa, so it has, "decided not to release Titanfall in South Africa at this time."
"After conducting recent online tests for Titanfall, we found that the performance rates in South Africa were not as high as we need to guarantee a great experience," the Facebook post reads. You can also see all the comments from disgruntled South Africans who seemed to have an okay time playing the beta, have pre-ordered, and so on.
Everyone who is sick of getting inundated with Titanfall coverage, I have an idea for where you can vacation for the next few weeks.
You don't need to have played GTA Online to enjoy this animation by Jameserton, but it'll hit much closer to home if you have done so. It's funny, and I say that as someone who goes into these game parodies with a sometimes unreasonable amount of skepticism.
That dramatic music during the bomb sequence? The best.
Here's a game I can get behind. Vertiginous Golf is, "a first-person exploratory mini-golf" title, set in a dystopian steampunk world. I'm sure that world is interesting, but it's the mini-golf I'm excited about. Those holes look like a lot of fun to navigate, and it appears that they're working on a rather feature-rich title, with local and online multiplayer, a course editor and Occulus Rift support.
It's arrived today on Steam in Early Access, where it's priced at $14.99, and Surprise Attack Games has opened a new community site where it's promised that players will be able to weigh in on many aspects of the title's ongoing development. Updates to the title are expected every couple of weeks until the game's final release this Fall.
God of War developer Sony Santa Monica was hit with layoffs recently. PlayStation head of internal software development Scott Rohde spoke with IGN about the layoffs, offering little consolation in the vague explanation.
"There's not a single business on the planet where every single project that is started is a success," Rohde explained. "And that's just what happened here. So sometimes, high profile projects or studios need a reboot, and that's what's happening here. Santa Monica will always be a hugely important part of our global family of studios. It's still a huge studio that’s right up there around 200 people, even after the recent layoffs.
We’re not talking specifically about what projects were going. What I will say is what I said earlier. It’s that, sometimes, a project needs a reboot. So that’s what we’re doing overall with the titles we’re working on there, and the studio itself. And I believe it’s a very good thing for the health of that studio."
Rohde did confirm that a big, AAA project would still be coming out of Sony Santa Monica in the future.