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Bundle a camera into your hardware offering, see a $100 price difference with your major competitor, a slower start, privacy concerns and general annoyance.
Sell a camera as a peripheral, rule the world, apparently.
The PlayStation 4 camera seems to be sold out at every major retailer. Amazon third parties are reselling it at $80 or $90 -- a decent chunk above the $60 MSRP. GameStop is doing the same, selling it for $70 in light of the scarcity. Remember when the company was selling Xenoblade for $90?
The story here, though, is likely Twitch and the mainstream adoption of streaming, which hasn't slowed down yet. What else are PS4 users rushing to buy cameras for? Early December, 10% of Twitch streams were from PS4 users. In January, it was 20%. Meanwhile, the console with the camera packed in, the Xbox One, is finally getting Twitch integration.
Twitch integration is coming to Xbox One tomorrow, and you can watch pretty much ever aspect of it above in Microsoft's newest video. Basically all you need to do is sign up for an account on www.twitch.tv, then go to your settings and archive broadcasts.
Then just open up your share preferences, and you're good to go. Although this update is late, it's great that every single Xbox One owner will be able to use this to its full potential given that everyone has a Kinect.
Respawn Entertainment is teaming up with special effects company Playfight to bring a new live action project based on Titanfall. Not much about the project is known right now, but we do know that Playfight has created Video Game High School in the past, and has worked on Call of Duty: Operation Kingfish.
Apparently this new project will expand the Titanfall universe in some way, which is interesting considering most people don't even know what the game is about at the moment.
[Full disclosure. Tamara "CowKitty" Gray Smith, the artist in question here, is someone I've known online for almost a year. She volunteered to help with background art on an episode of Teenage Pokemon. We've never met in person.]
What started as an arguably small request has blown up into something much larger than anyone involved likely expected. According to her personal blog, artist Tamara "Cowkitty" Gray recently noticed that video artist Anita Sarkeesian had used some fan art she created of Princess Daphne (Dragon's Lair) in her Kickstarter campaign from a couple of years ago and subsequent promotional materials. It appeared that Anita had removed the artist's signature in order to make it fit into a larger collage. It's presumed that she thought it was official artwork from the developers of Dragon's Lair.
Tamara reportedly asked Anita to remove the artwork from her website and to cease using it for any other purposes. Anita reportedly stated that she was in her legal rights to use Tamara's artwork as it was "transformative in nature" and therefore constitutes fair use. Tamara disagreed, and lawyers are now reportedly involved.
It seems like there is a lot more at stake here than some fan art of Princess Daphne.
Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest for Sierra, before creating her own titles like the Gabriel Knight series and Moebius. Many past Sup Holmes guests, like Gravity Ghosts's Erin Robinson, count Jane among their biggest influences. We're lucky to have her.
We'll be talking to Jane about how she got started in games, the rise and fall of story-focused adventure games, the differences between writing for novels and games, the old Sierra Vs. LucasArts rivalry, carving out a space in games that is focused less on violent interactions and more on engaging with people and things in more nuanced says, The Silver Lining, what she can tell me on Voodoo, CD-ROMS, and a lot more. Join us at 1pm PST/4pm EST for the full conversation!
Two week's ago on Sup Holmes (now on iTunes), we welcomed Molly Carroll to the program. Molly used to be a big part of the Dtoid Forums community before moving on to become community manager at Chucklefish (Starbound). We talked about how Molly got into the game industry, the role that she plays in the development of Starbound, how to develop and maintain a passionate and creative community around your game, the stuff that happened when the Mighty Number 9 community manager was announced, her pending move to England, and a lot more.
Outside of her work at Chucklefish, Molly's been working on smaller games with a development collective called Owl Cave. With games like Richard and Alice and Starbound already under her belt, it's pretty clear that Molly's going to have a long and fruitful career in the game's industry. I'm glad I got to know her now before she ends up sheltered away from shows like Sup Holmes by some big publisher. It's going to be fun to see what she does next.
Thanks again to Molly for appearing on the show, and tune in to Sup Holmes live at 1pm PST/4pm EST today when we welcome legendary adventure game developer Jane Jensen (King's Quest VI, Moebius, Gabriel Knight) to the program. It's going to be one for the books.
Worldwide sales of Lollipop Chainsaw have crossed the million mark, Grasshopper Manufacture has announced. The milestone took nearly two years to reach, following the saccharine zombie game's launch in June 2012.
That may not sound like a lot, considering titles that sell far more than that are viewed as failures these days. However, for a niche team on a limited budget like Suda 51 & Co., one million sales is likely a resounding success. They seem happy about the figure, at least, and are celebrating with a round of discounts for the title's digital versions in Japan.
It feels like no matter what show we go to, it's always the indie games that end up surprising and impressing us the most. There are just so many unique and ambitious ideas floating around in that community, it's hard to not come away completely endeared each time. The best part is that there's no shortage of talent out there, so it seems like a constant wealth of new names making their mark.
That's the case with everything on display at BitSummit -- a convention that was put together with the sole intention of giving indie developers the opportunity to show their games to a Japanese audience. We spent a couple days playing everything we could get our hands on, and, in no particular order, these were the ten games that we loved the most:
Man, you guys hear about Shaq-Fu: A Legend Reborn? That's a pretty great idea, but here are some even better ones, like a game where James Van Der Beek's head is a Hydro Thunder boat, or where the cast of Love Actually beats each other to death.
[Dtoid community blogger Voltech blows your mind. Again. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon]
I think we can all pretty much agree by this point that there's something about Nintendo games.
I won't say that everything the Big N touches turns to gold, but I'd like to think that there's a reason why they can just shout "NEW MARIO!" or "NEW ZELDA!" from the rooftops and earn plenty of fan adoration. Is that a sustainable model? Partly yes, and partly no, in light of the company's recent troubles. The Wii U isn't in a good place right now, but if nothing else every experience I've had with the console so far has been overwhelmingly positive. TheWonderful 101? Great -- and it would have been my GOTY if not for Metal Gear Rising. Wind Waker HD? Great. Monster Hunter? Well, I haven't really touched that one yet, but it feels great -- even if the prospect of killing a baby dinosaur gave me a mild freak-out. And now you can add Donkey Kong Country: Tropical Freeze to that list.
That game makes me feel happier than any number of titles released in the past few years -- well, at least between moments of abject horror in the mine cart sequences. The music, the gameplay, the levels, all those things and more come together perfectly, with the only thing getting in my way being my meager platformer skills. But what really intrigues me about Tropical Freeze is that there seems to be an untold story behind the Kongs' battle with the Snowmads. What kind of world do these creatures live in? What's its history? It's something that I want to investigate further; I haven't gotten far enough in the game to make any statements, but I'm tossing around a few theories.
It's possible that I could be reading a bit too far into a game ostensibly about pneumatic-legged banana hunters. But I doubt it. Because that's just what Nintendo-approved games are like. And as proof, there's always Super Mario 3D World.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
This week was all about Metal Gear. It still doesn't feel exactly like a new Metal Gear is coming out, maybe because Ground Zeroes is only a prologue. But, anyway, Max infiltrated Kojima Productions and wrote a million words about Metal Gear over several articles. Literally a million words. Go see. I'm not a liar.
By the way, I'm definitely taking you to Disneyland this year and I will definitely make it to your last softball championship even though I missed all those other games.
Betrayer is a good name for a game, I think. And it looks like a real cool game, too. Maybe some of you can attest to that, as it's been playable through Early Access for a few months. Now it's ready for prime time, done and finished, which is how I like to play games.
Taking place in the 1604, you arrive in America expecting to find fellow colonists. Instead? You find fear and mysteries and ghosts, which is probably how colonialization should have gone. “Since shipping FEAR almost 10 years ago, we've been wanting to create a player-driven game that emphasizes exploration and discovery with minimal hand-holding," game designer and writer Craig Hubbard said. "We're ecstatic to finally get the chance."
Betrayer is currently up on Steam at the Early Access price of $14.99, but that will bounce up to $19.99 on March 24 when the finished game is officially released.
Imagine playing a game like Geometry Wars from a first-person perspective through the magic of Oculus Rift. All the colors, all the frantic action, everything that makes it such a cathartic experience, but from a more immersive viewpoint. That’s something that sounds pretty interesting, right?
Well, that’s what Land Ho Co., developer of Crimson Dragon, has going on with Project Life, in a way. The immediate differences are that it doesn’t take place within a confined area, and the gameplay is a bit slower, but other than that, it’s easy to draw comparisons.
The premise of Project Life is that you control a healthy cell as it tries to rid the area of poisonous cells. The path that you can operate along is a clear blue color, and the enemies are within purplish-black areas. As you eliminate enemies, the poisonous bits turn to healthy ones, opening up more space to move around within and to continue the game. All of this is accomplished via a twin-stick shooter mechanic. The face buttons can be used to vary the types of attacks, but regardless, the method stays the same.
Of course, the thing that makes Project Life look particularly promising is the Oculus Rift support. The game can be played without it, from a top-down view, and that’s fun in its own right. However, the virtual reality component gives it that extra oomph to make Project Life a candidate to stick out once the Oculus Rift is more widely adopted. Not too shabby for a game that’s been on the studio’s backburner since 2012.
What a news week! On this episode of Hardline, Hamza Aziz and Steven Hansen joined me in getting all excited for Rocksteady's Batman: Arkham Knight, wondering what caused Uncharted creative director and writer Amy Hennig to leave Naughty Dog, and recapping Konami's recent press showing of Metal Gear Solid: Ground Zeroes. There are no boxes!
We also flew through a bunch of smaller topics, including PS4 sales, Duke Nukem, and why we don't like attending review events (for reviews, anyway).