Back in 2013, Capcom's then-senior vice president Christian Svensson announced the company was looking into a North American release. While he referred to the possibility as a long shot, he promised to "never say never." Svensson is no longer with the company, but it seems someone kept the torch burning in his absence. It may have taken a long time, but it's finally happening.
Capcom says the title will be available for $10 and compatible with both Vita and PSTV.
PlayStation Blogcast 195: Stranger in a Strange Land [PlayStation Blog]read + comment
Every time I've written about Adventures of Mana, the new Final Fantasy Adventure remake, just about every one of you have clamored for Square Enix to localize the PlayStation Vita version.
In case you haven't been following this story, Square Enix released the role-playing game on mobile platforms across the planet earlier this week, but bizarrely kept the Vita port exclusive to Japan.
But it looks like that might change. Your rabble rousing may have forced Square's hand.
"We've been listening to your feedback," reads a note from the development team, "and because of your passion for the game, we're going to look into making a PS Vita version of Adventures of Mana for the West. We can't guarantee we'll be able to make this happen but we will see what we can do. We’ll let you know if we have any news, so watch out for future updates and thank you for your support."read + comment
The localization team at XSEED Games has generously given Destructoid four PlayStation 4 codes for the studio's excellent new fighting game Nitroplus Blasterz to give away you fine people.
For a chance to win a digital North American copy of the game, leave us a comment below about either your favorite fighting game or XSEED-published title. The contest will conclude Feb. 8, 2016 @ 11:59pm PST. Winners will be chosen shortly after the contest ends. Good luck!... read + comment
After last month's lull, it's weekend for games. New titles are launching left and right, like XCOM 2, which seems to be fairing well with critics and regular folks alike. If you're looking to pick it up, the best deal is a 23 percent off discount at GMG.
Surprisingly, the Digital Deluxe edition is outselling the standard package at the UK-based retailer. Perhaps the the discount has something to do with it.
Also at GMG, the new Doom is now available for pre-order. The latest entry in the storied FPS franchise was recently confirmation for a May 13 release later this spring. GMG's site-wide 20 percent mark down works on the game, and if you're so inclined, you'll receive an easy $12 off a Doom Steam key.
Finally on the console side, Bayonetta 2 is re-releasing on single physical disc in less than two weeks. Priced only at $30, this is one of most reasonably priced games we've seen since, well, forever. There is also a wicked pre-order deal for Bayonetta 2 via Dell, which is offering a $15 gift card with for pre-ordering the game.... read + comment
I woke up today to tons of emails and PMs, asking one simple question -- does Fire Emblem Fates have dual audio? So I quickly hopped over to the Extras menu, and found that no, it does not.
It's curious, as the option for Japanese voices was probably one of the best parts of Awakening, but alas, they're not here for all three versions of Fates. I reached out to Nintendo for comment to see if we have hope for a patch, but haven't heard anything back. Having said that, the dub isn't bad at all, even the Azura singing voice.
Expect more coverage on Fates in the next few weeks, and for now, you can see how the amiibo functionality works.... read + comment
I've never been into gardening, but these Bulbasaur planters have convinced me to give it a shot.
I wasn't as taken with that one, but maybe you prefer the Weed Pokémon to the Seed Pokémon.read + comment
Return to PopoloCrois: A Story of Seasons Fairytale launches on March 1 in North America.
While XSEED will release the "farming-flavored" role-playing game in both physical and digital form across North America, Marvelous Europe is only planning it as a Nintendo 3DS eShop exclusive.
The crossover between the PopoloCrois manga series and Marvelous' Bokujou Monogatari games first released in Japan last June and sold more than 46,000 units in its opening week.... read + comment
The Legend of Legacy is now available across Europe, NIS America has announced.
I wasn't too fond of the role-playing game when it launched in North America last fall, finding it to be a repetitive experience without much to do besides explore and fight the local wildlife. But if you're a hardcore fan of the SaGa series and don't mind RPGs that are lacking on the story front, this one might just win you over with its pleasant visuals, soundtrack, and combat system.
Sound like your cup of tea? Maybe check it out. But if you don't love it, don't say I didn't warn you!... read + comment
I attempted to play the recent beta for The Tomorrow Children only to realize that, darn it, I was a few hours too late. After going through the brief tutorial section, I rode on a subway that was supposed to run to a town with other players where I could start my new life as a good citizen, harvesting enough resources from fallen beasts to one day buy a house and settle down. But the game's servers were only running during certain times, and this wasn't one of them.
Thankfully, Q-Games is about to hold another play session (and I didn't delete the app; if you did, head into your PS4 library to re-download it). A chance for redemption. We'll have a 24-hour window in which to try The Tomorrow Children starting on Sunday, February 7 at 1:00am Pacific.
Even in just the tutorial, this is a deeply strange video game. If you stay shrouded in darkness while digging out caves, your character, a doll-like girl called a "projection clone," will begin to Matrix out of existence. It's dangerous outside, too. Walk far enough into the vast nothingness, and you'll sink into the ground like it's quicksand. I must unravel your secrets, Tomorrow Children.... read + comment
Shout out to the ravioli-date-owing boo Dalé and shout out to XCOM 2, which, damn, I want to be playing right now and shout out to JonTerp whose mod turns a gun into a cute-ass corgi. It fits fight up there with the three "official" XCOM 2 launch mods done by the Long War mod folks.
This game is making me so happy and I haven't even played it yet, if you couldn't tell by my manic fervor as I wrote about XCOM 2 just earlier in the afternoon while talking about skeleton cum and Ecto-Cooler.
Of course, there are some of us who feel JonTerp's mod does not go far enough, and that a total conversion mod worthy of the name Corgicom is still desired. Rome wasn't built in a day.... read + comment
Just a quick note - we're launching a new version of our site soon, which you can preview at http://dev.destructoid.com. It still has a number of bugs to address before launch, but just wanted to give you an early head's up. (Note: You can't search on this URL.)
The update fixes some issues with iOS 9 and the new Facebook app (can't scroll!), as well as making it easier to get around some of our social features. A number of other improvements (like our blog editor) are still very much being worked on - this is just phase 1.
What's new: You can more easily browse a person's front page, social, and blog activity from simple counters on their signatures and blog headers. People who come here for the community can also enable "social mode" (chaos) which turns the homepage into a mix of staff and community content.
If you've upgraded to our ad-free version (pay whatever you want) you can also upscale the site beyond 1080p, which looks hella nice on large monitors. That's the version of Dtoid I wish I could give everyone, but hookers don't grow on virtual reality trees (we need your support to cover web hosting and event travel) so please subscribe if you can. Thanks!
I hope the new site will perform faster for everyone and not melt your devices. Also, ten years of Destructoid next month. Ten years! Madness.... read + comment
At some point during the past several months, TrackMania Turbo slipped off my radar. Which is a shame, because it looks super good. You can air-drop from a helicopter into a race and drive upside down on magnetic rollercoaster tracks. Uh, yeah, I'm on board with that.
The arcade-style racer was supposed to release last year, but it was delayed for another round of polish. It is now targeting March 22, 2016 on PC, PlayStation 4, and Xbox One.
This installment has 200 pre-built tracks spanning four themed environments: Rollercoaster Lagoon (which has been the focal point of the trailers), International Stadium, Canyon Grand Drift, and Valley Down & Dirty. You can also design your own devious tracks with the editor or, if you're feeling so bold, have the system spit out some procedurally generated ones.... read + comment
Welcome to Community Replay! Instead of offering up our usual Bloggers Wanted idea, which is a prompt to get you started, the Community Replay focuses on a specific game or game series in order to get you to talk about anything related to a beloved franchise. You can talk about its mind-blowing story, how much better its mechanics are than comparable games, obscure and debatable themes, or whatever else you want.... read + comment
Rise of the Tomb Raider is quite the good showing from Crystal Dynamics. Good enough, in fact, that we awarded it our Best Xbox Game of 2015. But, when we put it through its paces on PC, we found performance to be lacking, not up to the standard that the Xbox One version set.
Nixxes Software, the company handling the PC port, has released the first patch for Rise of the Tomb Raider. Although, it's not as much for people experiencing performance issues as it is people who are getting no performance at all. Nixxes says that startup errors and critical problems were the focus of this update, as a handful of them have been axed. This should get them performing their archaeological duties in no time.
That's not the end with regard to fixes, though. A laundry list of other tweaks is mentioned which is nice, but they're less important than the game-breaking issues that were hopefully resolved. There are even a few new additions to the options screen like the ability to have specific mouse sensitivities for both aiming and navigating.
Here's the full list of fixes employed in the first Rise of the Tomb Raider update:... read + comment
Oh, Edmund McMillen. Oh, Tyrone Rodriguez. You're both such teases. You always seem to have something new to show fans of The Binding of Isaac. Do you ever sleep? Is there perhaps a flying Twitter drone in your house that snaps pictures whenever something eventful happens?
This tweet showing McMillen playing Isaac on an iPad mini, with no caption, of course:
I don't know how well touch controls would work with a precise game like Isaac, but I do know it would be personally dangerous to have the ability to play this literally whenever I want. If I ever stop posting on Destructoid, check and see if this game came out on iOS. If it didn't assume Brett killed me in my sleep.
While I would sell out any one of you reading right now to have spent the last week or two playing XCOM 2, our review copy must have been lost in the mail. It's out, probably dope as hell, and my guy Nic is on it working on the review.
And so it's been a while since we've talked about box art. I believe last time we came to the conclusion that only Japanese developers have a Hasbro's Clue® what the H-E-double-candlesticks-in-the-conservatory they're doing when it comes to box art. Just look at this Hot Package.
On the other hand, look at Bethesda's new Doom game. What's this baloney? At least it's closer to a popping yellow than brown and the "DOOM" typeface is cool, but, uh, look at this fucking Revenant art you could be using instead. The current Doom box art is smug, confident, "I can handle that, no biggie" space marine. That Revenant art has fucking neon laser beam Mountain Dew eyes, flaming jetpacks and screams ARE YOU READY TO PLAY SOME FUCKING DOOM!?!?!? while kicking you out of an airplane, into hell, armed with only a shotgun to break your fall.
Look at those lightning Ecto-Cooler eyes and roaring, salivating mouth; this fucking breakneck skeleton has just cummed the best cum of his life and he's ready to FUCK. YOUR. SHIT. UP. It is adrenaline ground up with tree pulp and Four Loko and pressed onto paper. Or it should've been, if fucking assholes weren't in charge of everything.... read + comment
Daybreak plans to split up its multiplayer zombie survival game H1Z1 on February 17, 2016.
It's becoming two titles: H1Z1: Just Survive, an apocalyptic open-world experience with the usual scavenging and crafting, and H1Z1: King of the Kill, a "large-scale" multiplayer shooter. The former will be on Steam Early Access "through the end of the year," while the latter hopes to come out of Early Access this summer with a full PC, PlayStation 4, and Xbox One release.
The idea here is to appeal to "two distinct communities," according to Daybreak CEO Laura Naviaux. The split-apart games are even being made by separate internal development teams.
Current H1Z1 owners and anyone else who nabs it before February 17 will get King of the Kill and Just Survive at no additional cost. Otherwise, they're going to be $19.99 a piece.
With all that out of the way, I think some King of the Hill Photoshops are in order.... read + comment
How many Adventure Time games has WayForward done now? Thirteen? Twenty-seven? It makes sense. Its original anime like Adventure Time, Regular Show, and Steven Universe are hits. But why have someone else make the games when you can get the milk for free? Adult Swim Games is at least publishing games like Rick and Morty: Pocket Mortys (and dope stuff unrelated to its programming, like Jazzpunk).
Well, Cartoon Network has turned everything on its head by creating a new, in-house video game that isn't based on any of its established cartoons (though it's pretty dang similar), OK K.O.! Lakewood Plaza Turbo.
It started life as an animated short, a pilot called Lakewood Plaza Turbo from Steven Universe’s Ian Jones-Quartey, co-produced by Regular Show storyboard artist Toby Jones. You can watch it online. But instead of becoming a 'toon, it became a game. It's an experiment in world-building according to Cartoon Network's chief content officer Rob Sorcher, who told Wired, "We're no longer just about creating TV series, we're really about creating animated worlds."
"OK K.O. is part of a concerted effort to reinvent our process of content creation," Sorcher said. "It's the expectation of a younger emerging audience that characters and worlds are there to be engaged with, commented on, built upon, contributed to, and interacted with. The world is no longer linear to a young audience. So why would we continue to create content that way?" Go ship wild, then.
Best news out of all this, far as I can tell? Cartoon Network's money people are aware that individual artists' idiosyncrasies, deliveries, and visions are dope as hell in creating interesting cartoons. Foster more folks like Genndy Tartakovsky (Dexter's Lab, Samurai Jack) -- you'll get more money, and we'll get better anime.read + comment
I feel like hot garbage. Woke up just... blech. I feel like the inside of Andy's asshole after a NARP. Heavy, floppy, and grossly wet. Anyway, games. We should play them. I still have to drag my carcass to work, so I won't be on until late, but... I don't even know. Bah, play games, make love. Eat chicken soup. *falls over*... read + comment
The new hotness from Insomniac (aside from the Ratchet and Clank tie-in) is Song of the Deep, a 2D, underwater metroidvania. It's $15 for PC, PS4, Xbox One. And GameStop, the retailer, is publishing it. But don't call GameStop a publisher.
GameStop's Mark Stanley told MCV, "We are not attempting to be publishers here." Well you fucked up that one! Publishing a game is the last thing you should do if you don't want to be a publisher. This is like when I have to scream-splain to the Target cashier that I'm not "trying" to make a scene.
"We are simply taking a great opportunity to collaborate in a non-traditional way, and trust that the combination of all these great ingredients we have put in make for a great experience." Yawn. "GameStop has worked closely with all publishers for many years, and our store associates have been instrumental in growing triple-A franchises. That will not change. We are simply taking an opportunity to do something different." Yawwwn.... read + comment
Steam has a massive new sale going on through next Friday, February 12, in honor of the Lunar New Year (known 'round San Francisco as Chinese New Year). You can get hits like Romance of the Three Kingdoms 13 for only $90! There are also a lot of games in languages you're more likely to understand, like English, for cheap.
There's a nice landing page to get yourself situated with highlights. Maybe you're tantalized by 75-83% off the XCOM franchise and then open it to find XCOM 2 is still full price (fair). Maybe you're into the 75% off the Tomb Raider franchise and then open it to find Rise of the Tomb Raider (PC) is still full price (fair). Maybe you missed every other day when the Fallout series has been on sale, or you just want Fallout 4 for...$40! (finally!)
But if you want to be truly comprehensive, a deals-sniffing maven, you'll want to go through each of the 8,910 games on sale to find your Huckleberry.
Ryse: Son of Rome is only $7!... read + comment
I've only had a few hours with XCOM 2, Firaxis Games' follow-up to its 2012 XCOM: Enemy Unknown and I can already tell it's a different beast. At its core, it is still the same isometric turn-based strategy game it has always been, but a darkness has been cast over every element of the game. The story is darker, set 20 years after humanity knuckled under to alien oppressors who now control the media and government and “reward” loyal citizens with inhuman gene splicing and mind control. The tactical edge is keener, crueler. XCOM is no longer a military powerhouse, it's a guerrilla insurgency and it operates like one, striking from the shadows, picking off the easy meat. The alien force isn't a sloppy invasion effort, it's an entrenched and fortified establishment, and it wastes no time throwing specialized units at your squad to demonstrate why they're the conquerors of the world.
It's a whole new world for the XCOM team, and I can't wait to tear into it. Every mission so far has brought something new to the table, some interesting twist on the original formula. I keep pushing for “one more mission” because I can't live in suspense about the next surprise, the next twist of the knife. I've had to tear myself away from it just to write this impressions piece.
It makes me almost regret that I spent my first hour with the game systematically creating future-soldier versions of all my friends to show up as squad mates in the game. Almost.... read + comment
Hot on the heels of Fallout 4, Todd Howard, director of later The Elder Scrolls and Bethesda's Fallout 3 and 4, will receive the Lifetime Achievement Award at the 16th annual Game Developers Choice Awards in March. Fallout 4 will also be up for several Game Developers Choice Awards including Game of the Year, Best Design and Best Technology.
Howard follows last year's lifetime achievement award winner, Final Fantasy creator Hironobu Sakaguchi. He also joins "Father of PlayStation" Ken Kutaragi, BioWare co-founders Dr. Greg Zeschuk and Dr. Ray Muzyka, not-retired Peter Molyneux, John Carmack, and Hideo Kojima. A whole lotta folks.
Last year, Humble began a new monthly bundle service. The basic idea is that on the first Friday of each month, subscribers receive a batch of undisclosed PC games. One of the featured titles is always announced and made available for download ahead of time, so prospective patrons have something to go on, but otherwise, it's essentially a $12-per-month digital blind box.
Some people are way into these sorts of programs. I can't say I'm among them, whether it's video games or geek merchandise or whatever else, but I was curious to hear how things were going for Humble Monthly so far. Speaking to Destructoid, Humble Bundle co-founder John Graham shared that, as of today, there are more than 70,000 subscribers.
"There was a fair amount of churn for the very first month in November," he told us via email. "Because consumers have to prepay for their monthly bundle without knowing what games lie in store, I think the first month had a bit of friction where some customer expectations diverged from what we were actually planning for our product.
"Now that Humble Monthly has been out for a few months and we can showcase the awesome content from past Monthly Bundles, I think we are hitting our stride and it's become way easier to make customers comfortable."... read + comment
It's getting hard to keep up with all these awesome and adorable Nendoroid figures! Coming soon are new figures for the Pokémon trainer and his rival from Pokémon Red and Blue, as well as Mew. As with all Nendoroids, I can't get over how freaking cute they all are.
So far, the only Nendoroid I've purchased is Teddie from Persona 4 which I have proudly displayed on my bookshelf, but I'm always tempted to buy more. I would love to add Gary Oak to my collection. Despite being a huge jerk, he's still awfully suave.
The set will be available July 9, 2016 for 7500 yen (about $65). Smell ya later!
Link [Pokemon.co.jp]... read + comment
While the shoot 'em up genre isn't the king it once was, more and more gems are coming out every passing year. New development studios are taking to Steam and mobile, and even Cave is coming out of the woodwork to become relevant again. It's a great time for shmup fans if you know where to look.
I hadn't heard of Tachyon Project when it arrived in 2015, but a recent PS4 release spurred my interest.... read + comment
Bandai Namco has provided a ton of new screens for Tekken 7 Retrbution, their update of sorts to the base game, and it gives us a few new looks at characters like Paul, Hwoarang, Devil Jin, Alisa, and of course, Fox. Interestingly enough, Akuma has an EX meter when he fights. If you want to yonder on over to the location tests next week in Japan, you can likely play him.
Fact: Tekken's Steven Fox hates it when you call him "Steve." Our Steven Hansen is the same way. Take note, PR.read + comment
Europe may love its One Piece, but North America loves its Dragon Ball.
Bandai Namco has shared the sales statistics for Dragon Ball Xenoverse, and they clock in at a massive 3.13 million copies shipped. Shipped, sold, whatever the case is, that's pretty damn good. The publisher broke down regions too -- 1.78 million in America, 1.05 million in Europe, 230,000 in Japan, and 60,000 in Asia.
Very few properties last this long, but it makes me happy to see Dragon Ball still alive and well -- or at least, it validates that I wasn't such a weirdo for watching it back in the day.read + comment
I've been playing Fire Emblem Fates this week (Nintendo sent the Special Edition cart that has all three versions) for review, and I've had a chance to test out the amiibo feature. To my surprise some folks didn't even know the game had that functionality, so I figured I'd dish a bit on it.
In short, it's a small heaping of fanservice. Currently supported amiibo include Robin, Ike, Marth, and Lucina, who eventually join your roster, and also make cute little appearances in your home base, dubbed the "My Castle" system. Once you've reached the forked path at Chapter 6 you'll technically unlock the mechanic, but it's not until Chapter 7 or so that you can really start using it.
Basically, tapping a figure to the bottom screen of your New 3DS (or the accessory) will warp that character into your castle. Initially players can go up to them and chat a bit (they'll spout a few lines of dialogue at a time), some of which break the fourth wall and allude to their appearance in Super Smash Bros. You'll also get to acquire items from them like Marth's Tiara or Lucina's Butterfly Mask, and on their third meeting, you can fight them, after which they'll join your cause. Figures are locked to one use per Chapter, so you'll have to queue up another battle before interacting with them again.
I really like the feature, as it's an extra way to spend some downtime in your castle while you're doing other things like interacting with party members and collecting crops. Is it "$13 per figure fun" though? That depends on how much mileage you get out of them, and if you also use the toys for their Super Smash Bros. and Code Name: Steam capabilities (along with tertiary functionality in Chibi-Robo, amiibo tap, Captain Toad, Mario Party 10, Super Mario Maker, and Yoshi's Woolly World).
Since the Roy and Corrin amiibo aren't actually out yet, support for Fire Emblem Fates has not been confirmed. You can probably bet that they'll be added in the form of a patch though.... read + comment