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Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this particular case, I ran into Alex while he was playing Mushroom 11. We talked for a bit, and then he convinced me to take his spot and play what would become one of my favorite games of the show.
Holmes interviewed the Itay and Julia, the duo behind Mushroom 11 and detailed the concept behind the game. Players have to guide a blob through levels by essentially destroying it along the way. It's a quirky setup, and something I honestly haven't been able to stop thinking about since I got my hands-on with it.
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Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows like PAX East.
The point of the game is to stacks hats with one or two players, drink beer, and avoid the debris flying around the level from the crazy bar fight happening in the background. Simple, silly, but most of all, super fun.
Max Gentlemen will be out this month for free on iOS, Android, and Steam, and there will be special characters you can purchase to help support the developers.
As we learned this past week, Marty O'Donnell is no longer with Bungie after nearly two decades at the company. His music is iconic in this industry, and the Halo series owes a part of it's infamy thanks to what he did on that series without a doubt.
While I think Marty will find work again easily if he wants it (maybe go to 343 and make the Halo music good again?), I did want to take this moment to reflect on his career at Bungie. Specifically the Halo series as the music he created for it has been some of my favorite for any game franchise out there.
The one that left the biggest impact on me was the Halo 3: ODST soundtrack. From the haunting saxophones of "Overture," to the feelings of defying the odds with "Special Delivery," ODST's original score has been one of the handful gaming soundtracks to actually move me to tears. Proper credit to Michael Salvatori who worked on this album as well.
So what was your favorite song/album/piece that Marty O'Donnell worked on while at Bungie, or otherwise. Did you know he made the Flintstones vitamin song? That was a good one too. Man remember when the Flintstones were cool?
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;Gate, Half Minute Hero 2, and Putty Squad.
Otherwise, check out the recap of all the reviews that ran this past week on Destructoid below. Make sure to stay until the end of the video too for a DESTRUCTOID EXCLUSIVE interview.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Some kids want to be astronauts or doctors or lawyers or hedge fund managers. When I was a kid, I wanted to be a garbageman. Kid me is much brighter than real me. I'd probably be making three times more money annually, have health benefits, and a retirement plan.
And I'd have garbageman arms. Strong arms. Weathered and leathery. Not vein laced or ripped. Just thick. The sort of arms that could squeeze the life out of another human being if they needed to, but not with malice. With an exasperated sigh. With a rote understanding of doing what needs doing (and only if it did need doing). Forlorn, but with a stupid persistence for a lack of alternatives.
[Update: Just a reminder if you're bored this weekend!]
Our friends at NCSoft and Carbine Studios have hooked us up with 5,000 beta keys for their hot new MMO WildStar!
The beta weekend starts tomorrow at 7am and ends on Sunday at 11:59pm Pacific. To snag your code, just head on over to your code redemption page and click the button! Once you've got your key, go sign up for an NCSoft account if you don't already have one, then click the "Apply A Code" button at the top of a page. If you like what you see, head on over to the WildStar pre-order page and secure yourself early access to the full game in late May.
Have fun! And don't forget, fans who play the beta can earn free items for launch! For each day players log into the game between now and launch (during pre-order weekends as well as Open Beta), accounts will receive 3 Boom Boxes at launch. These boxes can be used once per day to receive a random assortment of possible goodies, including XP buffs, unique runes, weapons, housing items, unique costumes, mounts, and more!
Oh hey good news! King stopped being idiots and settled the trademark disputes they had over the word "saga" and "candy" with a couple of small studios. Stoic Studios, developers of The Banner Saga, released a statement last month saying they "have come to an agreement with King regarding Stoic’s The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future."
"I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they are withdrawing their counterclaim against mine. I have learned that they picked the CANDY CRUSH name before I released my game and that they were never trying to take my game away. Both our games can continue to coexist without confusing players."
Last week, I joined Polygon's Alexa Ray Corriea, Kotaku's Jason Schreier, and game maker Adam Rippon in moderating our third PAX on JRPGs. Our discussion this year? The Golden Age of RPGs. After reviewing each of the ages, from 8-bit through today (and making fun of the guy that liked Legend of Dragoon), we all had to make a case for what we thought was the true golden age of Japanese role-playing games. And then we let the audience decide by measuring their applause for each case with a sound level meter.
Even though I made a strong case for the PlayStation/Saturn era, and even with Schreier joining in for the cause, the damned SNES kids won.
Look, I get it. My heart still calls out for those $70 cartridges, three save slots, and those dog bone controllers. Fond memories float up for sure. But my favorite games of all time came from the PSX era: Xenogears, Final Fantasy VIII (notice that I didn't list IX), Chrono Cross, Final Fantasy Tactics, the Persona games, Breath of Fire, Suikoden, Valkyrie Profile, Star Ocean, Parasite Eve... I mean, c'mon!
Whatever. I'm not mad. Of course, I gave some love to my Sega Genesis favorites, as Phantasy Star II still stands in my top 10. And we're spoiled right now will all of the handheld JRPGs -- this may end up being the true Golden Age.
Jason took the fight to his audience at Kotaku, and now I'm doing the same with you all. So you tell me: What was the Golden Age of RPGs? Destructoid, you have my back, don't you?
Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here.
A deep story, lots of Super Nintendo RPG era influences, and a soundtrack by Disasterpeace that you know by default will just be great. Monsters Ate My Birthday Cake is coming to the PC and mobile devices in June.
It's Easter weekend, so that means it's a perfect time for a videogame sale. GameStop has a buy 2, get 1 free deal on over 2,500 used games. Only games under $20 are eligible here, so really this gives you the chance to play those really old games you kept meaning to do but never got around to it.
A quick look at the front page of their deal section shows Gears of War 2 for $0.99, Skate 3 for $19.99, Halo 4 for $12.99, Red Dead Redemption for $9.99, and just tons more. Check it all out here.
Deal ends on April 20, the day our bunny lord returned from the afterlife and smoked up a ton of weed. Or something.
What can I do for you? I can't hear you. Square Enix hears you, and according to research analyst David Gibson, Final Fantasy X/X-2 HD Remaster sold 208,000 copies during the month after its March 18 release. That's a lot of copies. Maybe it's more than amount of times I cringed at the "Y.R.P. in position" scene in Final Fantasy X-2, as pictured above.
I got jokes, but in all honesty, I'm a huge fan of both games, and Dale definitely dug the remastered editions of both. I did as well, and if you haven't played either game just yet, get on that. Then go play Final Fantasy IX, then stop what you're doing and play Space Funeral. I'll wait.
I adore watching VFX studio reels, so when I heard that Konami had released one for Metal Gear Solid V: Ground Zeroes, I just couldn't help myself. I had to click. And here we are.
At three minutes in length, the video is worth watching if you're short on time and don't like your technical breakdowns to be overly detailed. It's quick and flashy -- over before you know it. (Hey, that sounds familiar.) I think you'll get a kick out of the part with the dog, though.
Sony Online Entertainment is making an open world zombie survival game called H1Z1. Yeah, it's blatantly going for the whole DayZ approach. You can't really blame them though. It's a genre people are really craving for, as evidence by how well DayZ and Rust have been selling.
Game designer Jimmy Whisenhunt and technical director Tom Schenck from the SOE team took to Twitch recently and showed off 50 minutes of H1Z1. There's a lot of walking, some driving, axes, zombies, and well nothing all that out of the ordinary. What do you think?
Also I'm not really a fan of the name H1Z1. I purpose we just refer to this as Hizi, pronounced like hizzy.
This week on Hardline, I was joined by Steven "I hardly know her!" Hansen for a chat with Dale North and Brett Makedonski about the games they were able to play at PAX East. Below, Evolve, and Child of Light were among the frontrunners, and we spoke at length about Penny Arcade's decision to open up yet another convention, PAX South, in San Antonio, Texas.
Also, Dale talked trash about the Halo theme song. That jerk / hero!
For the audio-only episode, you can subscribe on iTunes and RSS. (Note: the .mp3 version will be later than usual this week due to gremlins. I'll update this post when it's up on the usual feeds.)
I always wanted to play Cel Damage but never got around to it. Stupid younger self.
It was a pleasant surprise, then, to find out we'd have a great excuse to play this cartoony vehicular combat game again on modern consoles by way of a high-definition re-release. Cel Damage HD is out Tuesday for PlayStation 3, PS4, and PS Vita for $9.99.
Better yet: buy one version, get all three. Saves are cross-platform. Better still: PlayStation Plus members can save 10 percent on the game during launch week. There's regrettably no online muliplayer support, but that's to be expected. Hope you have couch co-op buddies.