You probably haven’t seen this Super Mario Bros. 3 animation

This article is over 8 years old and may contain outdated information

An unexpected contextual slide frame

Recommended Videos

For each episode of The Simpsons I can recite from memory, I can still watch that show and stumble upon a dusty, hitherto undiscovered or unappreciated (by me) gag. Even if it’s just a sign in the background. That show was real good for a long time.

And while I obnoxiously profess the greatness of Resident Evil 4, I recently learned that I have played that game a million times without ever activating one of the contextual melee attacks, the suplex (kneecap a fool, then run up to them).

So I’ll let “Super Mario variety blog” Supper Mario Broth explain this rarely used animation: “In Super Mario Bros. 3, Hammer Mario can’t slide down slopes, since he retreats into his shell when you duck. However, a sliding sprite for Hammer Mario still exists in the code and can be seen in this bonus room in level 6-10. If Mario is already sliding when he touches the Hammer Suit, he will display Hammer Mario’s sliding animation.”

Also from Supper Mario Broth, a few cheat-y ways Nintendo does things. For example, hiding a signpost, the default readable, interactable object, behind a door as if you’re getting that message from the door. Or the Super Mario 64 DS mirror “reflection” just being a full, mirrored version of the character (hence Yoshi’s tongue shooting through the wall). Good blog, that.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author