Well played, great game
Xenoblade Chronicles 2 was the gift that kept on giving for a while.
This is already a jam-packed roughly 60 hour minimum JRPG, but developer Monolith Soft worked for months on end to address player concerns with patches, free content, and in the case of Torna, a full-on expansion. Those tireless efforts have paid off, as Xenoblade Chronicles 2 is now confirmed to have sold over 1.73 million copies worldwide, according to a 4Gamer interview with the game’s director, Tetsuya Takahashi.
Xenoblade Chronicles has had a long journey after being devised as a successor of sorts to the Xenosaga series (where the rights lie with Bandai Namco). The first game debuted in 2010 on the Wii and was part of “Operation Rainfall,” an effort to get Japanese publishers to localize a select few RPGs in the west (the US, specifically). From there the series ushered in the first ever “New 3DS exclusive” with portable port of the original, followed by the very MMO-like Xenoblade Chronicles X on Wii U, and finally, the Switch’s aforementioned 2017 full sequel.
There will be more: Nintendo and Monolith Soft will make sure of it. According to the same interview, a new game has been in production for 10 months already.