Time for polish and time to breathe
Speaking with IGN, Xbox senior marketing director Aaron Greenberg, discussed the delay into 2017, asserting it would have been difficult for the dragon-riding game to stand out amidst Microsoft Studio’s strong 2016 lineup that includes Quantum Break, Rare’s Sea of Thieves, Cuphead, Keiji Inafune’s ReCore, Below, Crackdown 3, and Gears of War 4 — not to mention the competition!
Greenberd called Scalebound a “super-aspirational” project and indicated the extra development time will help Platinum Games achieve “better success” when the game launches in 2017.
“As we’re looking at the lineup for this year, and where [the team at Platinum Games] are [with Scalebound] — what their aspirations are; that game is super-aspirational, we want to be able to give them enough time and resources to do that,” Greenberg said.
“So strategically, give it time to breathe,” he added. “Let’s make sure we can give it enough space. First and foremost, always make sure the game is great.”