Baldur's Gate 3 Zevlor Act 2
Screenshot by Destructoid

Where to find Zevlor in Baldur’s Gate 3, Act 2

You'll have to see Act 2 through to the end for this quest.

If you’ve been questing around Act 2 of Baldur’s Gate 3 looking for a certain Zevlor, you may be experiencing some frustration. Well, I’m here to offer some courtesy advice, one anxious wreck of a Baldur’s Gate 3 player to others: your Tiefling prince is in the castle. Specifically, the Moonrise Towers.

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While you can complete the Rescue the Tieflings quest at Moonrise Towers, freeing some pals from Act 1 and getting great rewards in the process, two notable Tieflings are not among those numbers. One is Mol, who we’ll get a lead on as part of this specific quest. The other is Zevlor, the leader of the Tieflings from Act 1 who apparently froze up when the group was attacked and captured.

You won’t be able to find Zevlor until you’ve entered a certain area in Moonrise that’s part of the Act 2 finale—so if you’re worried about advancing through Shar’s Gauntlet or into the finale without Zevlor saved, don’t worry. The area he’s in unlocks as part of the final confrontation in the Shadow-Cursed Lands. (Minor story spoilers to follow.)

Where to find Zevlor in Baldur’s Gate 3

After your first tussle with Ketheric, you’ll be able to enter the Mind Flayer Colony, a special area in Act 2 of Baldur’s Gate 3 where Zevlor is located. Head along the left-hand side of the area, looking for a hallway with pods. If you have the Rescue Zariel’s Asset quest, they’re in the same general area, and you can use one to guide you towards another.

Screenshot by Destructoid

Once here, you’ll see Zevlor and some others in pods, along with a bunch of mind flayers. You’ll need to open the pods to save Zevlor, but that also means letting out a bunch of mind flayers. Drop a save, as this fight gets pretty rough.

It’s an especially challenging battle if you’ve already fought the room with a Death Shepherd and a zombie swarm, though the Gith buff you can get from that area helps offset the drawbacks, especially against mind flayers. The mind flayers will unleash Mind Blasts and whips of their tentacles, and have a brain-eating move that’s an instant kill if it lands.

Screenshot by Destructoid

My best tip is to pick out individual flayers and whittle them down one by one. Put someone like Lae’zel or Karlach on lockdown duty, ensuring they can’t roam too much without taking opportunity strikes. Let a spellcaster or Shadowheart deal with the small-fry Intellect Devourers that show up; they’re low health and low priority. Any sort of hard crowd control you have, from holding spells to sleep or prone, are huge assets here. The fewer mind flayers active in a turn, the better.

Once you’re through one of the tougher battles in Baldur’s Gate 3 at this point, talk to Zevlor.

Forgive or condemn Zevlor

At this point, Zevlor will open up about what happened with the Absolute cult and why he’s suddenly donned a new set of armor and skills. You can either condemn him for his actions, or forgive him.

Screenshot by Destructoid

Either way, if you let him leave, he’ll lead the other survivors to safety. Additionally, your journal should update for the Find Mol quest line. It appears she wasn’t in Moonrise or here, so she must have escaped. Put in a pin in that, as you’ll learn a little more once you’ve made it to the city of Baldur’s Gate.

Who is Zevlor in BG3?

If you somehow made it this far into the game and still aren’t familiar with Zevlor, he’s the leader of the Tieflings your party can first encounter at the Druid’s Grove in Act 1 of Baldur’s Gate 3. As the refugees are trying to find their way to the city, your actions play a direct role in whether Zevlor and the band of tieflings manage to even make it through to Act 2 and beyond.

In Act 2, as you’ve discovered, Zevlor is tempted by the Cult of the Absolute and swayed back to the alluring power he had as a Hellrider of Elturel, before the fall of the city. After betraying the tieflings in the Shadow-Cursed Lands, he winds up here in the Mind-Flayer Colony.

Convince Zevlor to earn his repentance, and you’ll gain a valuable ally near the end of the game in Act 3. You’ll be able to reunite with Zevlor and call upon his direct aid for the final confrontation, as part of the Gather Your Allies quest. Additionally, you’ll have some dialogue with some of the tieflings throughout Act 3 about Zevlor, provided they also survive the events of the Shadow-Cursed Lands.


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Author
Eric Van Allen
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.