…not a first-person shooter
[Image credit: Mike Lambert]
Counting up the votes for Dtoid’s Best Multiplayer Design was exciting. I had no idea how the voting would go. Big games like Destiny, Titanfall, and Call of Duty: Advanced Warfare didn’t do half as well as you might have expected In fact, Advanced Warfare got just as many votes as small-but-scrappy titles like Sportsball and 1001 Spikes. Nidhogg and Sportsfriends managed to beat the lot of them though, landing near the middle of the ranks.
Sadly, Plants vs. Zombies: Garden Warfare didn’t do so hot, though I chalk that up in part to the fact that not a ton of our staff have played it yet. On the other hand, it was nice to see a strong showing from write-ins like Samurai Gunn, Octodad, Divinity: Original Sin, Borderlands: The Pre-Sequel, Screencheat, Crawl, Cannon Brawl, Gang Beasts, Mercenary Kings, Hearthstone, Magicka Wizard, and GTA Online.
[Image by Thormeister]
Don’t act too surprised. Like you might have guessed, Super Smash Bros. for the Wii U won our award for Best Multiplayer Design, and for good reason. Eight-player brawls, the Smash Tour board game mode, the incredibly varied and interesting character roster, co-op in just about everything, and the weird “multiplayer against your toys” amiibo integration all added together to help Smash Bros. push past the always crowd-pleasing Mario Kart 8 and the young and plucky Towerfall: Ascension. That’s not to say it wasn’t close call. This one was a squeaker. If just one of our staff members had voted differently, either of the two runners-up could have taken the top spot.
Congratulations to the teams at Nintendo, Bandai Namco Entertainment, and Sora for the win! Now about that rumored Ice Climbers DLC…