The Smash Bros Brawl interviews conclude: A look at the pre-evolved Smash Bros

The end of this seven part series of talks between Super Smash Bros director Mashahiro Sakurai and Nintendo President Satoru Iwata hits today with a look back to the creation of the first Super Smash Bros. It’s an inspiring read for any prospective developers out there, as it details the struggle both men endured to create the game with out any initial staff or assistance. These two high powered industry tycoons once worked weekends and in there spare time to create the initial build for Super Smash Bros pictured above. Ten years later that prototype has gone on to become one of the most popular series in video game history.

Part six of the series (which I skipped yesterday) is focused on the music of Smash Bros Brawl, and reveals a few interesting bits of insider information. Sakurai explains his thinking behind the seeming random inclusion of a track from a Japan only GameBoy title X in Brawl’s musical score. Turns out that tune was early work by Nintendo composer Totaka, the man who would go on to be the inspiration for the Animal Crossing guitar playing dog Totakeke.

For full look at Destructoid’s take on these interviews, look here, here and here.  

Ok, you can go back to reading Reaprar’s Brawl Spoilers C-blog now.  

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes