‘The Climb’ team muses on their journey to have the game hit 90 frames per second
VR is pushing tech Recommended Videos The Climb looks pretty rad, and I’m particularly jazzed up after reading Zack’s recent preview from GDC. It sounds even cooler after watching this developer diary straight from the team, where they talk about the challenge of making a game 90fps for VR, and how they managed to actually […]
Chris Carter| Former Managing Editor & Reviews Director
Published: Mar 23, 2016 12:00 pm
VR is pushing tech
Recommended Videos
The Climb looks pretty rad, and I’m particularly jazzed up after reading Zack’s recent preview from GDC. It sounds even cooler after watching this developer diary straight from the team, where they talk about the challenge of making a game 90fps for VR, and how they managed to actually create detailed assets.
It’s not exactly dense inside baseball per se, but it’s still fairly dry.
Chris CarterFormer Managing Editor & Reviews Director
Our former Managing Editor, Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 by blogging on the site before moving into a staff role.
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