It’s impossible to make a traditional ability tier list for Dungeon Quest Reborn since skill power is largely based on your level and Dungeon. That’s why I’ll outline the strongest options for each Dungeon, level and difficulty. Here’s my list of the best abilities and spells in Dungeon Quest Reborn.
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Dungeon Quest Reborn Best Abilities/Skills/Spells

Below you’ll find the best abilities for both a Physical Power build and a Spell Power build. They’re sorted in tables going by Dungeon, level and difficulty. There’s some special notes marked in red which are crucial for your build so I recommend keeping an eye on those as you progress below.
Inner Rage (Physical) & Inner Focus (Spell) are the cornerstones of their respective builds.
Physical Power Ability Progression [Warrior]
Here are the best skills/abilities for a physical power Warrior build sorted according to your level progression and Dungeons:
| Dungeon/Level | Best Physical Skill/Ability |
|---|---|
| Desert Temple Beginner | Whirlwind |
| Winter Outpost Level 30 Easy to Medium | Gale Slice |
| Winter Outpost Level 30 Insane | Arcane Barrage |
| Winter Outpost Level 50 Nightmare And Pirate Island | Ground Slam |
| King’s Castle Level 73 Nightmare | Blade Throw |
| The Underworld Level 77 Insane | Rending Slice |
| Samurai Palace Level 90 Insane | Lava Lash |
| Samurai Palace Level 93 Nightmare | Flame Cyclone |
| The Canals Level 99 Insane | Electric Slash or Blade Storm |
| Ghostly Harbor Level 109 Insane | Mighty Leap |
| Steampunk Sewers Level 119 Insane | Arrow Rain |
| Boss Raid Tier 1 – Inventor Map Level 130 | Explosive Punch |
| Orbital Outpost Level 140 Insane | Focus Beam |
| Orbital Outpost Level 145 Nightmare | Explosive Mines |
| Post Volcanic Chambers Note Important Physical Build Note Must-Have | Once you can do Volcanic Chambers and beyond Always bring Inner Rage for a Physical/Warrior Build It’s a must-have on one of your off slots Bring it for all the following Dungeons below Note: Switch to Enhanced Inner Rage when you can |
| Volcanic Chambers Level 150 Insane | Molten Shards |
| Volcanic Chambers Level 155 Nightmare | Lava Barrage |
| Aquatic Temple Level 160 Insane | Spear Strike |
| Aquatic Temple Level 165 Nightmare | Ice Crash |
| Enchanted Forest Level 170 Insane | Piercing Roots |
| Enchanted Forest Level 175 Nightmare | Crystalized Cannon Note: Always aim manually for more reliable DPS or Wind Blast Note: Use WB if you need more range and AOE clearing |
Inner Rage is a Must-Have: This is such a powerful skill to have on a Warrior/Physical Power build and you should bring it in an off-slot for every dungeon once you get it (And Enhanced Inner Rage later on).
Spell Power Ability Progression [Mage]
Here are the best spells/abilities for a spell power Mage build sorted according to your level progression and Dungeons:
| Dungeon/Level | Best Spell/Ability |
|---|---|
| Desert Temple Beginner Easy/Normal/Hard | Fireball/Blue Fireball |
| Desert Temple Insane/Nightmare And early Winter Outpost | Lightning Strike |
| Winter Outpost Level 40 Hard/Insane | Fire Bomb |
| Pirate Island Level 66 Nightmare | Phantom Flames |
| Samurai Palace Level 90 Insane | Phantom Flames or Enchanted Shuriken |
| Samurai Palace Level 93 Nightmare | Illusion Blast |
| The Canals Level 100+ Insane-Nightmare | Icicle Barrage Note: For Insane, Tsunami is a nice alternative if you’re missing IB Note: For Nightmare bring Forgotten Army for DPS Note: Use Vortex as a mobility support buff |
| Ghostly Harbor Level 109 Insane | Smite |
| Ghostly Harbor Level 114 Nightmare | Void Spheres |
| Steampunk Sewers Level 119 Insane | Pulse Waves |
| Steampunk Sewers Level 124 Nightmare | Overcharge |
| Boss Raid Tier 12 – Nature Map Level 130 | Demonic Curse |
| Orbital Outpost Level 140 Insane | Mystery Matter |
| Orbital Outpost Level 145 Nightmare | Energy Orb |
| Post Volcanic Chambers Note Important Spell Power Build Note Must-Have | Once you can do Volcanic Chambers and beyond Always bring Inner Focus for a Spell/MageBuild It’s a must-have on one of your off slots Bring it for all the following Dungeons below Note: Switch to Enhanced Inner Focus when you can |
| Volcanic Chambers Level 150 Insane | Lava Beam Orb |
| Volcanic Chambers Level 155 Nightmare | Amethyst Blast |
| Aquatic Temple Level 160 Insane/Nightmare | For Insane Amethyst Blast is still good But Water Orb can be an optional pick for Insane For Nightmare, always go Aquatic Smite |
| Enchanted Forest Level 170 Insane/Nightmare | For Insane Fungal Poison is a nice alternative But for Nightmare always go for Lightning Burst |
Inner Focus is a Must-Have: This is such a powerful skill to have on a Mage/Spell Power build and you should bring it in an off-slot for every dungeon once you get it (And Enhanced Inner Focus later on).
That’s it for my guide on the best abilities and spells in Dungeon Quest Reborn. Check out our DQR codes page for potential rewards.