Tekken 6 team is having technical troubles with Xbox 360

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The whole Tekken 6 on the Xbox 360 was kind of shaky at first, but now it’s a confirmed yes. It’s too bad that Namco Bandai’s Tekken team is having technical troubles with the Xbox 360 version of the fighter.

First off, it seems that fitting the game onto a DVD is an issue. Executive producer Katsuhiro Harada told X360 magazine that it has been a “challenge to fit this game onto one DVD and to make sure the data is read at a fast rate.”

“It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console.”

It’s not just storage and data rate, though. Tekken 6‘s arcade version was developed for a board based on the PS3’s architecture. It seems that working some of the game’s PS3-optomized code onto the Xbox 360 has also been an issue.

Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots,” Harada said. “Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps.”

“Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur 4. In order to accomplish this effect, we had to write a lot of code optimized to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge.”

Something tells me that they’ll figure it all out, though.


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