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Remember how Grand Theft Auto V made islands full of money? Publisher Take-Two is in a good spot with a billion in cash on hand. What to do with it. Maybe blow it on scratchers and cigarettes? CEO Strauss Zelnick has three alternatives that some might call β€œbetter.”

β€œWe have the opportunity to support organic growth with our balance sheet,” he says, which has typically been Take-Two’s method; building studios internally. β€œWe also have the ability to do inorganic growth. And we have the opportunity to return money to our shareholders. … If there’s an opportunity to grow inorganically with a company that’s consistent with our disciplined approach, then we would absolutely do so.”

We know which directions Take-Two isn’t headed. The publisher increased digital revenue by 65%, but mostly through DLC. Zelnick sees retail release as the bulk of the market, phones too small, and tablets not beefy enough for the AAA stuff Take-Two focuses on producing. Similarly, good things to say about Oculus and Nintendo are just that. There’s nothing going on there. And Take-Two is tight-lipped about its own projects: the future of Bioshock, Bully, Red Dead. Even the assumed-to-be GTAV port.

So, what studios should Take-Two buy? I say it buys Universal Studios and rebrands it a real life Grand Theft Auto simulator.

Take-Two CEO open to buying more studios [Games Industry International]

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