Super Mario Maker’s level components will be drip-fed

Tools, sounds, and effects unlock

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Every time I think I know what to expect out of Super Mario Maker, a new video shows up with a little more information. The video below was just released and I’m having trouble keeping the hype in check. Here’s what’s new to me:

In addition to being able to place objects, level builders can also stick sounds and visual effects into the courses, set to different triggers. (Check out the Mario rave at about 2:30 in the video.) Small sound clips can be recorded, adding even more of a personal touch.

Eventually, the video shows off the rudimentary music composition capability built into the music blocks. My mind immediately went to Mario Paint, and I wasn’t alone in that; the video goes on to demonstrate a composition pulled straight from the SNES title.

Instead of introducing everything all at once, Super Mario Maker is set up to slowly add new tools to play with over the course of several days of play. We won’t be able to recreate everything we have seen right away, but it should keep it from being overwhelming.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.