Sup Holmes talks with up-and-comer Sophie Houlden


[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

Check out this WIP footage of one of Sophie Houlden’s current projects, an iOS title called Leaper. That’s just one of the many games she’s plugging away at. The first game of Sophie’s that I’d ever played was a little abstract obstacle course iOS title SWIFT*STITCH (available now for free!), but since then I’ve discovered a veritble cornucopia of titles in her library (many of them created for the online game jam Ludum Dare). My favorite is probably the The.Domestic. It’s about how having a job is the worst. It’s just like Animal Crossing thrown in reverse. Hey, that sort of rhymed!

We’ll be talking to Sophie about what it’s like to transition from making free games to commercial titles for iOS, what got her into game development, how she’d like the industry to evolve moving forward, Guild Wars 2 and whatever else we get excited about. Please join us in the chat when the show goes live at 1pm PST/4pm EST! Who knows? We may form a lasting emotional connection!

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes