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Subnautica 2‘s early access has plenty of Biomods on offer to help improve our chances of survival. Each Biomod has a unique ability that can either be active or passive. In this guide, you’ll discover which are best to unlock.

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Complete Subnautica 2 Biomods tier list

We can have only one Active Biomod at any given time, but the same doesn’t apply to the Passive ones. I have used three different tiers to judge each of them based on their abilities.

  • S-tier choices are pretty much the best options.
  • A-tier choices are good, but you’ll need to time their use.
  • B-tier choices aren’t my favorites. They get the job done, but they’re extremely situational.

S-tier

NameEffectReason
DashDash in any direction to avoid predators or hazardsThis is one of the best active Biomods, and it’s free. You can use the dash to avoid enemies or cover distances quickly. The cooldown is short, adding to its usefulness.
Sonic EchoEmit a sonar pulse to highlight nearby resourcesFinding deep resources is not the easiest task. Hence, knowing their location is certainly beneficial.
CamouflageBecome invisible to predators when not movingIf you find yourself trapped, all you have to do is stay calm. However, you can still take damage if the predator accidentally hits you.
Homing SenseDetect nearby bases with electrical powerGreat at finding nearby bases if they have their power source active.
Dermal GardenSlowly grow nutritious algae on your skinThis is a useful way to manage your hunger in desperate situations. I also don’t like to cook, which is partly why I find this Biomod to be so beneficial.

A-tier

NameEffectReason
Electric DischargeEmit an 800-volt electric shock to deter medium and large predatorsThis charge is enough to deter any incoming predator and send them packing. However, don’t try this with the Leviathan (I did, and the results weren’t pretty).
Chum CloudRelease a cloud of delicious bait to distract predatorsThis is a good alternative to Electric Discharge, and it allows you to get away when being chased by a predator.
Oxygen ControlSlows oxygen consumption when not movingConsuming less oxygen when you’re stationary is useful, but having a bigger Oxygen tank is better.
BioluminiscenceGlow in the darkThis is beneficial if you love to explore at night and don’t want to carry the Flashlight with you.
Threat SenseDetect nearby threats with specialised hair cellsThere are ample times when a predator will be lurking around from a blind spot. Threat Sense also alerts you about hazardous environmental conditions.
Water RetentionGain more water from all sources with enlarged, orca-like kidneysSince your body absorbs more water from practically any source, you can pay less attention to your thirst.

B-tier

BiomodEffectReason
PathfinderRelease a trail of pheromones you can follow to find your wayWhile the pheromones do prevent you from getting lost, their usefulness drops as you unlock more advanced tools.
Sea SkimmerSwim faster when close to underwater surfaces or the seafloorWhile the enhanced speed is noticeable, you can easily replace them with tools like the Wakemaker. You’ll also travel in the Tadpole once you’ve unlocked it.
Water SecretionSlowly fills a water packet by filtering fresh water from the seaAllows you to passively regenerate water, but go for Water Retention as that’s a better choice.

The only Biomod I have yet to assess is Slow Metabolism (yet to be unlocked). The list of available options should increase during early access once the updates are dropped. I will duly update my tier list accordingly based on how the new Biomods fare compared to the existing ones.

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