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Star Wars Jedi: Survivor week one patch notes and PC fixes

Straight from the source

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Star Wars  Jedi: Survivor has a host of issues on PC, and some lingering problems on PS5/Xbox Series X/S. Although I was able to fully complete the game with very little in the way of lost progress, those bugs should be fixed at some point regardless. Thankfully this week’s patch is doing just that on consoles, while Respawn works on a future PC patch.

The PC patch, due out on May 1, apparently deals with “performance improvements for non-raytraced rendering.” That’s not going to even scratch the surface on PC, but the console patches are a bit heftier. Here’s the full rundown on the major things that are being patched on May 2 for Star Wars Jedi: Survivor.

  • Crash fixes (I personally encountered two total on PS5 throughout thr campaign and beyond)
  • Performance improvements (likely some framerate fixes for specific areas like Rambler’s Reach)
  • Rendering problems (pop-in and character model woes)
  • A photo mode T-pose glitch
  • A fix for a progress-halting bug in the Chamber of Duality area

Based on my experience, that takes care of most of the console issues, if this patch actually does everything it says. As for the PC debacle, we need to wait a bit longer, it seems.

You can check out the full patch notes for the first week of Jedi Survior’s launch below: which we obtained directly from a rep for Respawn Games.

Full May 1-2, 2023 Patch Notes for Star Wars Jedi: Survivor – PC and PS4/Xbox Series X/S

5/1 – PC Patch

  • Performance improvements for non-raytraced rendering.

5/2 –  PlayStation 5 & Xbox Series X|S

  • Multiple crashes fixed across PlayStation and Xbox Series X|S and various areas of the game.

  • Fixed crashes that were tied to skipping cinematics.

  • Performance improvements across PlayStation 5 and Xbox Series X|S.

  • Fixed an issue with dynamic cloth inside the Mantis.

  • Fixed various rendering issues.

  • Fixed an issue with registered Nekko colors not saving.

  • Fixed an issue with registered Nekko disappearing from the stable.

  • Fixed issues with cinematic dialogue overlapping.

  • Fixed various collision issues.

  • Fixed an issue with enemy AI remaining in T Pose during photo mode.

  • Fixed a freeze that occasionally occurred while talking to Doma.

  • Fixed a bug where the BD-oil VFX did not properly render.

  • Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn’t save after leaving the chamber and die.


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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!