Splatoon 3 patch

Splatoon 3 is getting another patch this week

It’s out on September 30

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Another Splatoon 3 patch is scheduled to be released on September 30, thanks to heads-up on Nintendo of Japan’s support site.

The core focus of this patch is to address communication errors (disconnects), which reared up quite a bit after launch, into the most recent Splatfest. Three fixes address specific weapon/button combination bugs, amid other issues (like game crashes when using the locker system in a specific manner). Thankfully, this patch will retroactively fix several problems, including a catalog (a seasonal reward track) bug.

As a reminder, Nintendo plans on updating Splatfest matches more in the future. Keep in mind that the below patch notes are roughly translated, but they get the point across. Once the patch is actually out, typically in the early morning (US), Nintendo will update their patch log here to include version 1.1.2.

Splatoon 3 patch – Ver. 1.1.2 [Scheduled to be delivered on September 30, 2022]

Communication changes

  • Additional measures have been taken to address the problem of frequent communication errors after battles or part-time jobs, depending on the communication environment.

Changes to player controls

  • Fixed an issue in maneuvers where if you hold down the ZL button and slide while holding down the ZR button, you will stop shooting and turn into a squid (octopus) as soon as the slide freezes. did.
  • When using the gear power “Kikumi Jutsu” and pressing the ZR button while holding down the ZL button while performing a uke, when the uke ends even though the ZR button is held down Fixed an issue where you would become a squid (octopus).
  • Fixed an issue where Wiper would perform two horizontal slashes in a row even if the ZR button was pressed only once when performing a horizontal slash immediately after a charge slash.

Match-related changes

  • Fixed an issue that caused Nicedama’s armor to remain immune to damage for a period of time after being destroyed.
  • Fixed an issue where an energy stand was placed in the corner of a specific terrain, and when the player changed from a squid (octopus) to a human near it, the player would sometimes get inside the terrain.

Other changes

    • Fixed an issue where the game would crash when exiting locker editing with a photo stand placed in the locker.
    • Fixed an issue where the event of receiving a catalog would not occur again if a communication error occurred or the game was interrupted when the catalog level was 100 and the next catalog was received at the Zakka shop.

*If this problem has already occurred, after updating the software, the event will occur again when entering the Zacka shop.

  • Even though I participated in the first festival and saw the final result news, but did not receive the super shell, the final result news was played again so that I could receive the super shell.

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