‘it’s not something we’re actively doing’
At last year’s E3, Bethesda unveiled the “Creation Club” for Skyrim and Fallout 4. Available on PC, PS4 and Xbox One, it was a way for Bethesda is (essentially) monetize mods from the community. More importantly, it was bringing more content to the console versions of the games without having to be 100% official. When it was later announced that Skyrim would be heading to Switch, the Creation Club was curiously absent.
In the seven or so months since that Switch version hit store shelves, we still haven’t heard anything about mods coming to Nintendo’s platform. Speaking with Eurogamer at Gameslab last week, Bethesda’s Todd Howard confirmed that the studio is not currently working on modding capabilities for Skyrim Switch.
When questioned about future support for the Switch version, Howard said, “Skyrim Switch has a big community that we haven’t supported the way we’d like.” When pressed about how Bethesda intends to change that, Howard continued, “Right now, we’re doing nothing. People, they’re on other things. Our Switch group did Fallout Shelter… and that’s done really well. I’m surprised at how well it’s done…We would love to see it happen but it’s not something we’re actively doing.”
While this doesn’t completely rule out mods ever hitting the platform, Bethesda is simply not working on it at the moment. That sucks to hear, but I’m honestly not surprised. It would be amazing to have mods available in every version of the game, but this is likely an issue with Nintendo more than Bethesda. As we all famously know, Sony has far stricter policies on modding than Microsoft, so Skyrim on PS4 ends up getting shafted on user creations. Likely, Nintendo is being cautious about what can be on the platform, so Bethesda probably has its hands tied.
Either way, don’t hold out hope for mods to land on the Switch anytime soon.
Don’t get your hopes up for mods in Skyrim Switch [Eurogamer]