RetroforceGO! records episode 60 tonight: Rhythm games (Retro Limbo #1)

In case you missed the announcement on last week’s show, (which would be easy to do, as it was one of the only portions that wasn’t in song form), this week’s episode will be the first of our new featured episodes dealing with Retro Limbo. For anyone who may be unfamiliar with that term, it’s a little something we coined on the show to refer to games which aren’t exactly retro, but aren’t new by any means, either.

There’s a gap in the middle, somewhere between the SNES and the PS2. I like to think of it as gaming’s awkward, pimply phase when its voice was crackly and it hadn’t quite grown enough yet to fill out its new 3D, texture-mapped training bra. Its analog sticks hadn’t quite dropped, and it was suddenly faced with memory cards and discs, and hair in strange places. You probably remember. If not puberty, then you at least remember the games, right?

Tonight we’re kicking it off with a look at rhythm games. This phenomenon was more or less born from this confused period in gaming history, when kicking and punching was all in the mind, and playing video games suddenly required you to stomp around on arrows, or bang drums, or perform music with a rapid-fire assault on colorful buttons. There aren’t many of you who can use the “before my time” excuse this week, so hit the comments with your blocks and chops. Scratcho! 

Topher Cantler