Resident Evil 5’s Mercenary mode is news for the next couple of seconds

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With RE5 already on sale in some release date-breaking stores in Japan, we bloggers only have a very breif period of time to report on the games features like they are “news”. So here is what will likely be the last new thing you hear from me about the game; it has the same Mercenaries mode as RE4

This is the best thing I’ve heard about the game in a while. I love RE4‘s  Mercenaries mode (which is part of why I liked Dead Rising: Chop Till You Drop), so to see the mode (and J.J.) make a return puts a big smile on my face. More importantly, the mode appears to feature something I didn’t think I’d see in RE5; NO MANDATORY CO-OP! With that, my biggest complaint about the game has essentially been fixed, if not just for this one mode. 

I easily spent more than eighty hours playing RE4 Mercenaries, which is ten times as longer than RE5‘s reported playtime. The news that the game was so short had me bummed at first, but now that I know it has Mercenaries for sure, I don’t care about the campaign’s length. I’ll put at least another eighty hours into RE5 with this mode alone. 

[via Kotaku]


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes