Red Goddess explores the subconscious with fear and rage

That trailer music, though

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Claymation in games will always catch my eye. Ever since I was suckered into thinking Clayfighter was any good as a child, it has stood out as something that takes a huge amount of effort but looks amazing when done well. Naturally, the art is what got me to click on the Red Goddess Kickstarter video. Then a familiar tune started to play and I was hooked. You might be as well.

Gameplay in Red Goddess does not appear to do anything particularly groundbreaking. The titular goddess can channel fear or rage in order to use different abilities, as she explores the subconscious space — including her own id. It has an almost Psychonauts-esque idea to it, which is never a bad thing.

Sadly, the trailer is a tad misleading as far as the music is concerned. The music and sound design is set to be done by Sylvain Guehl, while Ronald Jenkees (whose track “Stay Crunchy” is featured in the video) is left as a nebulous possibility, presumably depending on the success of the campaign. We shall see.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.