Ready or Not 1.0 patch notes

Ready or Not 1.0 Patch Notes

Commander Mode and enhanced AI headline the full release

The full release of Ready or Not is here, bringing with it a handful of new features and changes to the tactical FPS. The main features of the update includes enhanced SWAT AI making the NPC tactical teams much more responsive. Commander Mode has been introduced which is a full single-player mode where the player takes on the role of a SWAT commander. Here are the full Ready or Not 1.0 Patch Notes now that the game is here.

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Ready or Not 1.0 Full Release Summary

For those who have yet to play Ready or Not, this is as good a time as any to jump in. Most of the levels from Early Access have been overhauled and the number of missions has increased from 10 to 18. There’s also a new updated tutorial when starting a new game. The new Commander Mode allows you to take the role of David “Judge” Beaumont as you command your own SWAT team. Enhancements to the SWAT AI for NPCs allow you to more efficiently control your SWAT team to complete missions.

Here are the full Ready or Not 1.0 Patch Notes.

Full Patch Notes

  • Enhanced SWAT AI for an immersive and highly responsive NPC tactical team for better real-time mission management  

In the endeavor for creating a true sense of realism – the overhaul of the SWAT AI team is a major step towards a more advanced and intuitive team. SWAT teams come with many advanced capabilities and improvements from formations, how they stack up and breach doors, clearing and securing rooms, and other callouts. Additionally, by completing a set number of missions with the same NPC officers in Commander mode, players are able to unlock officer traits. Officer traits are inherent to each NPC officer and provide vital perks to everyone on the team once unlocked.

  • Commander Mode: A full, immersive single-player mode offering an insight into the high-stakes reality of SWAT officers. 

In Ready or Not’s Commander mode, players take control of the newly appointed commander to the Los Sueños Police Department – David “Judge” Beaumont. In this role, players will be able to compose their team from a large roster of NPC officers, give tactical orders, and meticulously plan each mission.  Commanding a team also means checking on your NPC teammate’s mental and physical health between missions. Officers with unaddressed and deteriorating mental health may be unable to properly perform their duties or even feel compelled to quit the force. Incapacitated officers may be temporarily unavailable for missions, or those that succumb to death becoming permanently unavailable. 

  • 18 single-player or online cooperative missions with up to five players, from hostage situations to bomb threats and more. 

Whether this is the first time playing Ready or Not or not, the number of available missions has increased, and most of the prior available missions have been completely overhauled. Resolving a hostage situation with a streamer in his apartment complex, busting a methamphetamine syndicate in an affordable housing project, or handling a scene involving an active shooter on a college campus are just a few of the missions within Los Sueños requiring intervention.

  • Dozens of options to customize a player’s entire SWAT team including armor, weapons, apparel, and more. 

Players are led further into a realistic and immersive SWAT experience through the weapons and equipment provided for each exceptionally dangerous mission. At launch, this includes 10 new weapon acquisitions. However, customization isn’t limited to the equipment –  through close-knit comradery and performing remarkable actions alongside the team, players unlock additional clothes and watches to wear, as well as the tattoos that adorn their player character and NPC characters.

  • Full mod support for players looking to explore beyond the missions of Ready or Not

For the adventurous gamers out there who want to explore the world past what Los Sueños has to offer – Modding (mod.io) is supported by Ready or Not. All the SWAT AI features will work on user created maps – generating all required data the first time playing through a custom map.


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Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.