The free PlayStation 5 and Xbox Series X upgrade for Siege is dropping on December 1
More and more upgraded games are starting to show up on PlayStation 5 and Xbox Series X/S. While faster load times and better visuals and frame rates are a major benefit, as a PS5 owner, I’m most interested in seeing who’s doing what with the DualSense’s haptic feedback. That feeling of “newness” hasn’t worn off yet. I want to see creative uses of the triggers across every genre – not just shooters.
Ubisoft is upgrading Rainbow Six Siege on December 1, 2020. It’s a free move from PS4 to PS5 and Xbox One to Xbox Series X/S, all of your Siege progress will carry over, and cross-play will be allowed “within the same console family” (so PS5 players can still team up and compete with PS4 friends).
Here’s a bit of gameplay to show Siege running on the new consoles. As for the technical side:
- Performance Mode: Target 120 FPS with 4K Dynamic Resolution Scaling (PS5, Xbox Series X) / Target 120 FPS at 1080p (Xbox Series S)
- Resolution Mode: Target 60 FPS with 4K resolution (PS5, Xbox Series X) / Target 60 FPS at 1728p (Xbox Series S)
Siege will support Sony and Microsoft’s new features, too. On Xbox Series X/S, you’ll be able to Quick Resume (assuming that plan doesn’t go awry; I’ve heard complaints). On PS5, Siege will support “haptic feedback, adaptive triggers, and controller sound output,” as well as the system-level Activities. With the latter, you can immediately load into match types like Ranked or Quick Match. I’ve been using Activity cards in games like Demon’s Souls and Astro’s Playroom to shave off a bit of time. They help!
“Additional features are also coming on all platforms with this next-gen launch, such as accessibility features (readability options and text-to-speech and speech-to-text), quick start options, and the all-new Ubisoft Connect overlay,” according to Ubisoft. Reminder: Connect is used for cross-progression.
Ubisoft also clarified that Siege‘s cross-play and cross-progression aren’t currently possible “between PC and consoles, or between consoles from different [brands],” but it’s weighing its options.