Kills 99.9% of germs
PUBG Corp. has been testing out some brand new anti-cheat methods for PlayerUnknown’s Battlegrounds on test servers for the last week or so. Whether through test results or because of fan outcry, the developers have taken to the Steam forums to explain exactly what is going on with these new solutions. To this end, the company has established a dedicated team to tackle cheating programs and will be launching another anti-cheat method on test servers next week.
Firstly, a new in-game reporting function will be added alongside faster review of reported individuals. This should allow the team to more accurately verify if an account is cheating or if network lag is the issue with a faulty death cam. Next, any modification of game files will more than likely result in your game access being blocked. This kind of flies in the face of people who have been removing the Miramar map to counter the lack of a dedicated map selector, but I suppose it makes sense.
The final step is where I start to get confused. Steam has a family sharing option that grants friends and family access to games on another account. With this, you don’t need to purchase two copies of a game just to have a friend play, though limitations on when you can play limit you from just sharing everything. The post states that, “we have decided to deactivate this feature because we have identified a number of vulnerabilities that are being exploited.” That sounds more like a bandage on top of massive wound instead of an actual solution.
The post wraps up by saying, “We will continue taking firm measures against the developers, distributors and users of cheats. We promise you that we will do our best every day in our battle for a fair game environment.” I just wonder if these anti-cheat measures are coming at the expense of game stability, which still isn’t 100% smooth. Hopefully this doesn’t introduce more problems, much like how the “stability” update makes my game load 50% slower.
Anti-Cheat Update [Steam Community]